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Active: 9328 users

New ongamenet Maps for possible use next season

Forum Index > BW General
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FireBlast!
Profile Blog Joined January 2005
United Kingdom5251 Posts
Last Edited: 2005-09-26 05:31:20
September 26 2005 05:30 GMT
#1
I posted this on the news section of the PGT site, here it is for those who haven't seen it yet.

OnGameNet has recently nominated a selection of maps for possible use during the next Starleague and Proleagues through the map-making community site, mapdori.com.

'The concept of the day' is the innovative placement of neutral buildings, which are placed in tactical locations throughout all but one of the maps.

The following are the four selected maps and their brief descriptions:

[image loading]


Hae Bing Gi 解氷期 by Byun Jong Suk (the infamous Rose.of.Dream)
This four-player map has the starting positions focused into the centre. The players have the option to take two different routes; the long way around the walls, or to break through the neutral buildings to gain access into the centre area.


[image loading]


Industrial Revolution by Kim Jin Tae
This pretty three player map forces the players to shorten their routes by destroying the many neutral temples littered around the map.


[image loading]


Hitchhiker by Jo Seung Yun
The styles of play on this two player map hugely differs according to the stages of the game. The distance between the two starting positions is very short, however at the same time the route is very narrow. In order to expand and maneuvre sizeable armies during mid/late game the players will be forced move outwards by clearing away the neutral buildings.


[image loading]


Calm Breeze by Goh Mung Soo
This three player map encourages tussles to take place in the centre, however there are also routes for skirmishes around the edges of the map.

Better start planning your strategies!

http://esports.uzoo.net/Es/Star/News/detail.do?categoryStep=040101&newsSeq=496030
Victoria Concordia Crescit
racebannon
Profile Joined January 2004
Canada1225 Posts
September 26 2005 05:35 GMT
#2
can we DL them?
when they really get to know you they will run
Xeofreestyler
Profile Blog Joined June 2005
Belgium6777 Posts
September 26 2005 05:37 GMT
#3
That looks whack, I love it
Cant wait to see what games this brings forth
Graphics
Sadist
Profile Blog Joined October 2002
United States7328 Posts
September 26 2005 05:37 GMT
#4
they look cool just glancing at them ;p
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
T______T
Profile Joined August 2005
United States538 Posts
September 26 2005 05:40 GMT
#5
Very neat looking maps... I'll be looking forward to seeing pro games on these.

Finally, a return of ice and badlands maps.
- pride and shame -
LegendaryDreams
Profile Blog Joined November 2004
Canada1350 Posts
September 26 2005 05:41 GMT
#6
Awesome. :0
call me moxie
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
September 26 2005 05:41 GMT
#7
Calm Breeze looks cool but those big-ass ramps scare me.
What fun is it being cool if you can’t wear a sombrero?
Empyrean
Profile Blog Joined September 2004
17070 Posts
September 26 2005 05:43 GMT
#8
Bandwagons are gay.
Moderator
Travin
Profile Blog Joined June 2004
Sweden672 Posts
September 26 2005 05:56 GMT
#9
do anybody know about the kind of hp the buildings will have?
like 500? 5000? 200?
T______T
Profile Joined August 2005
United States538 Posts
Last Edited: 2005-09-26 06:06:07
September 26 2005 05:58 GMT
#10
On September 26 2005 14:43 Empyrean wrote:
Bandwagons are gay.


Assuming that an agreement means "bandwagon" is gay.
- pride and shame -
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
Last Edited: 2005-09-26 06:09:05
September 26 2005 06:04 GMT
#11
i really like the last one. 3 player maps becoming more popular is definitely a good thing!

not sure if i like the building concept of the other maps yet.

oh and the first one is horrible, i think you can siege other starting position's mineral lines from the center -_-, also it's positionally very imbalanced.

meh, after having looked at it again the 2nd one is really bad as well.
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Luhh
Profile Joined October 2003
Sweden2974 Posts
September 26 2005 06:07 GMT
#12
Calm breeze looks awesome. I don't like the others really.

Industrial revolution was pretty, but seems to hurt a protoss bigtime.
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
cYaN
Profile Joined May 2004
Norway3322 Posts
September 26 2005 06:12 GMT
#13
calm breeze looks like a fun map.
this neutral building stuff though... i dunno.
will have to wait and see how it plays out i guess.
L!MP
Profile Joined March 2003
Australia2067 Posts
Last Edited: 2005-09-26 06:26:38
September 26 2005 06:24 GMT
#14
maybe im not a good judge, but the first one is iffy for tvp imo. i guess it kind of depends on how much HP those buildings have though.. also trying to kill the bottom right expansion when you're base is at 2 would be extremely difficult i imagine
map 2 has good possibilities, but there seems to be alot of buildings you have to kill which would probably be annoying. that map would definately take quite a bit of practice to get the hang of.
map 3 is perhaps the best of the "building kill" maps imo. simply because the idea of gameplay they proposed will probably work. and the fact that killing off those other buildings probably won't be too much of a hassle when you're that far into the game.
map 4 looks very clean. i'd like to try it out tbh ;D it has some very interesting possibilities i can already see.

these maps would definately bring some interesting and (albeit, forced) new style of play. look forward to them, if they're used.
T______T
Profile Joined August 2005
United States538 Posts
Last Edited: 2005-09-26 06:48:47
September 26 2005 06:45 GMT
#15
Yes, my main problem with these maps is that they seem new for the sake of being new.

It looks like it will be more fun to watch games on these maps than to actually play on them (with the exception of the third map, which all-round does a great job of dealing with ramp imbalance and with the general difficulties of making a 3-player map).
- pride and shame -
boongee
Profile Joined November 2004
United States967 Posts
September 26 2005 06:47 GMT
#16
first map = MEGA PATHING ISSUES. really really not fun
T______T
Profile Joined August 2005
United States538 Posts
September 26 2005 06:58 GMT
#17
Do buildings screw up paths like minerals do?
- pride and shame -
Grass.nS)
Profile Joined April 2004
United States121 Posts
September 26 2005 07:19 GMT
#18
Seems like a really cool concept but it's hard to say how balanced it will be not knowing how much hp the neutral buildings have. I would love to see how the pros play these maps, should make for some really interesting games.
radiaL
Profile Joined August 2003
Andorra2690 Posts
September 26 2005 07:20 GMT
#19
them suckers really know how to make them maps
sideproject: twitch.tv Starcraft II Viewers data - http://twitchsc2data.com/
LG)Sabbath
Profile Blog Joined July 2005
Argentina3024 Posts
September 26 2005 07:32 GMT
#20
when will we have pro 5/6 player maps for 1v1? :p
https://www.twitch.tv/argsabbath/
i.lOve.pearL
Profile Joined April 2005
Canada175 Posts
September 26 2005 08:12 GMT
#21
The new map making styles coming out every so often are so refreshing.
Im like a superhero, except without powers and motivation.
i.lOve.pearL
Profile Joined April 2005
Canada175 Posts
September 26 2005 08:14 GMT
#22
Also, what Starcraft Campaign editor are people using to widen those bridges as well as put UMS buildings into a Melee map?
I wanna try this. -_-
Im like a superhero, except without powers and motivation.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2005-09-26 08:20:15
September 26 2005 08:17 GMT
#23
Hitchhiker and Calm Breeze look the most interesting and fun to me .

Damnit now I feel like mapmaking rather than doing my homework or any of the other stuff I should be doing =/.
Coulthard
Profile Joined September 2005
Greece3359 Posts
September 26 2005 08:17 GMT
#24
cool maps
CTStalker
Profile Blog Joined November 2004
Canada9720 Posts
September 26 2005 08:18 GMT
#25
the first one looks like a great 2v2 map
By the way, my name is Funk. I am not of your world
NovaTheFeared
Profile Blog Joined October 2004
United States7232 Posts
September 26 2005 08:23 GMT
#26
It might be ok for 2v2 but that looks like the worst tank abuse map I've seen in a while :/
日本語が分かりますか
RivetHead
Profile Joined March 2005
United States842 Posts
September 26 2005 09:08 GMT
#27
yay they want to bring terran domination back!
I *heart* bisu, nada, mind, and the lakers
boongee
Profile Joined November 2004
United States967 Posts
September 26 2005 09:19 GMT
#28
On September 26 2005 15:58 T______T wrote:
Do buildings screw up paths like minerals do?


pretty sure they do
KcA_HetzO
Profile Joined September 2005
United States419 Posts
September 26 2005 10:24 GMT
#29
I think those maps are really cool! I think the concept is interesting; undoubtedly it would have an impact on how games would be played there, so that'd be cool.

And I don't know about you guys, but Hitchhiker looks a little rough on the eyes ^_^
Empyrean
Profile Blog Joined September 2004
17070 Posts
September 26 2005 10:48 GMT
#30
On September 26 2005 14:58 T______T wrote:
Show nested quote +
On September 26 2005 14:43 Empyrean wrote:
Bandwagons are gay.


Assuming that an agreement means "bandwagon" is gay.


Let me rephrase. Overused concepts are gay. Especially if three out of the four use the same concept in the same tournament. I wonder how many are being chosen?
Moderator
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
September 26 2005 10:49 GMT
#31
On September 26 2005 19:48 Empyrean wrote:
Show nested quote +
On September 26 2005 14:58 T______T wrote:
On September 26 2005 14:43 Empyrean wrote:
Bandwagons are gay.


Assuming that an agreement means "bandwagon" is gay.


Let me rephrase. Overused concepts are gay. Especially if three out of the four use the same concept in the same tournament. I wonder how many are being chosen?


If history is any guide, two of them will be new, and the other two will be maps from the previous season.
Moderator
T______T
Profile Joined August 2005
United States538 Posts
Last Edited: 2005-09-26 11:45:19
September 26 2005 11:33 GMT
#32
On September 26 2005 19:48 Empyrean wrote:
Show nested quote +
On September 26 2005 14:58 T______T wrote:
On September 26 2005 14:43 Empyrean wrote:
Bandwagons are gay.


Assuming that an agreement means "bandwagon" is gay.


Let me rephrase. Overused concepts are gay. Especially if three out of the four use the same concept in the same tournament. I wonder how many are being chosen?


Ah, then I agree 100%!

I remember when wide ramps/bridges were "in"... every user map I ever saw had them.
- pride and shame -
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
September 26 2005 16:03 GMT
#33
The concept with neutral buildings has been discussed on both bwm.net and staredit.net and it feels like it is stolen from us ;(
The artist formerly known as Starparty
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
September 26 2005 16:15 GMT
#34
neutral destroyable buildings are gay
Memory lane in nice
Luhh
Profile Joined October 2003
Sweden2974 Posts
September 26 2005 16:29 GMT
#35
On September 27 2005 01:15 Resonate wrote:
neutral destroyable buildings are gay

No, I think those are some kind of temples, not YMCA's.
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
8882
Profile Blog Joined December 2003
2734 Posts
September 26 2005 16:50 GMT
#36
yay, someone used my idea to block paths with buildings!!

On September 26 2005 17:14 i.lOve.pearL wrote:
Also, what Starcraft Campaign editor are people using to widen those bridges as well as put UMS buildings into a Melee map?
I wanna try this. -_-


starforge
I have returned
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
September 26 2005 16:57 GMT
#37
On September 27 2005 01:29 Luhh wrote:
Show nested quote +
On September 27 2005 01:15 Resonate wrote:
neutral destroyable buildings are gay

No, I think those are some kind of temples, not YMCA's.


hahahhaha nice
Memory lane in nice
PlayJunior
Profile Joined August 2004
Armenia833 Posts
September 26 2005 17:00 GMT
#38
Guys sorry for offtop, I didn't want to open a separate thread for it
When the OSL games and MSL drawings are scheduled?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 26 2005 20:31 GMT
#39
Bah, I don't like most of these maps.. There's no room on any of them, except the first one I guess but it's still very little -,.-

Oh and it's very similiar to usan nation.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Malmis
Profile Blog Joined May 2003
Sweden1569 Posts
September 26 2005 21:05 GMT
#40
snowmaps >> eyes
To Suport@Bethsoft.com: okay so i completed morrowind.. um, can i have my life back now?
Pafnucy
Profile Joined October 2002
Poland1124 Posts
September 26 2005 21:54 GMT
#41
time to develop building killing strategies
Member of the "Fuck Yeah, Canata !" committee :-) to join copy/paste this
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
September 26 2005 22:12 GMT
#42
can someone post a link of neo-forte for download plz. I don't have that map.
Memory lane in nice
iNsaNe-
Profile Joined January 2005
Finland5201 Posts
September 26 2005 22:16 GMT
#43
Hae Bing Gi is something 'new', but doesn't look too neat and balanced, dunno.

Industrial Revolution looks ugly and too big imo.

Hitchhiker is seems ok but I don't like lowered ground stuff.

Calm Breeze is ok I suppose looks pretty original.
It takes a fool to remain sane.
iNsaNe-
Profile Joined January 2005
Finland5201 Posts
September 26 2005 22:17 GMT
#44
On September 27 2005 07:12 Resonate wrote:
can someone post a link of neo-forte for download plz. I don't have that map.


http://www.wgtour.com/map.php?datab=broodwar
It takes a fool to remain sane.
MaTRiX[SiN]
Profile Joined September 2003
Sweden1282 Posts
September 26 2005 22:22 GMT
#45
I really dont like the 2 first maps :/ they feel to over the top and stupid..
aka StormtoSS
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
September 26 2005 22:29 GMT
#46
thanks insane-
Memory lane in nice
oj-
Profile Blog Joined November 2004
United States368 Posts
September 27 2005 00:58 GMT
#47
Hitchhiker looks like alot of fun even though its snow... also, like everyone I like cool breeze too hope to play these maps soon!
came back for Starcraft Remastered
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