• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:21
CET 19:21
KST 03:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies1ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1682 users

New ongamenet Maps for possible use next season

Forum Index > BW General
Post a Reply
Normal
FireBlast!
Profile Blog Joined January 2005
United Kingdom5251 Posts
Last Edited: 2005-09-26 05:31:20
September 26 2005 05:30 GMT
#1
I posted this on the news section of the PGT site, here it is for those who haven't seen it yet.

OnGameNet has recently nominated a selection of maps for possible use during the next Starleague and Proleagues through the map-making community site, mapdori.com.

'The concept of the day' is the innovative placement of neutral buildings, which are placed in tactical locations throughout all but one of the maps.

The following are the four selected maps and their brief descriptions:

[image loading]


Hae Bing Gi 解氷期 by Byun Jong Suk (the infamous Rose.of.Dream)
This four-player map has the starting positions focused into the centre. The players have the option to take two different routes; the long way around the walls, or to break through the neutral buildings to gain access into the centre area.


[image loading]


Industrial Revolution by Kim Jin Tae
This pretty three player map forces the players to shorten their routes by destroying the many neutral temples littered around the map.


[image loading]


Hitchhiker by Jo Seung Yun
The styles of play on this two player map hugely differs according to the stages of the game. The distance between the two starting positions is very short, however at the same time the route is very narrow. In order to expand and maneuvre sizeable armies during mid/late game the players will be forced move outwards by clearing away the neutral buildings.


[image loading]


Calm Breeze by Goh Mung Soo
This three player map encourages tussles to take place in the centre, however there are also routes for skirmishes around the edges of the map.

Better start planning your strategies!

http://esports.uzoo.net/Es/Star/News/detail.do?categoryStep=040101&newsSeq=496030
Victoria Concordia Crescit
racebannon
Profile Joined January 2004
Canada1225 Posts
September 26 2005 05:35 GMT
#2
can we DL them?
when they really get to know you they will run
Xeofreestyler
Profile Blog Joined June 2005
Belgium6774 Posts
September 26 2005 05:37 GMT
#3
That looks whack, I love it
Cant wait to see what games this brings forth
Graphics
Sadist
Profile Blog Joined October 2002
United States7298 Posts
September 26 2005 05:37 GMT
#4
they look cool just glancing at them ;p
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
T______T
Profile Joined August 2005
United States538 Posts
September 26 2005 05:40 GMT
#5
Very neat looking maps... I'll be looking forward to seeing pro games on these.

Finally, a return of ice and badlands maps.
- pride and shame -
LegendaryDreams
Profile Blog Joined November 2004
Canada1350 Posts
September 26 2005 05:41 GMT
#6
Awesome. :0
call me moxie
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
September 26 2005 05:41 GMT
#7
Calm Breeze looks cool but those big-ass ramps scare me.
What fun is it being cool if you can’t wear a sombrero?
Empyrean
Profile Blog Joined September 2004
17021 Posts
September 26 2005 05:43 GMT
#8
Bandwagons are gay.
Moderator
Travin
Profile Blog Joined June 2004
Sweden672 Posts
September 26 2005 05:56 GMT
#9
do anybody know about the kind of hp the buildings will have?
like 500? 5000? 200?
T______T
Profile Joined August 2005
United States538 Posts
Last Edited: 2005-09-26 06:06:07
September 26 2005 05:58 GMT
#10
On September 26 2005 14:43 Empyrean wrote:
Bandwagons are gay.


Assuming that an agreement means "bandwagon" is gay.
- pride and shame -
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
Last Edited: 2005-09-26 06:09:05
September 26 2005 06:04 GMT
#11
i really like the last one. 3 player maps becoming more popular is definitely a good thing!

not sure if i like the building concept of the other maps yet.

oh and the first one is horrible, i think you can siege other starting position's mineral lines from the center -_-, also it's positionally very imbalanced.

meh, after having looked at it again the 2nd one is really bad as well.
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Luhh
Profile Joined October 2003
Sweden2974 Posts
September 26 2005 06:07 GMT
#12
Calm breeze looks awesome. I don't like the others really.

Industrial revolution was pretty, but seems to hurt a protoss bigtime.
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
cYaN
Profile Joined May 2004
Norway3322 Posts
September 26 2005 06:12 GMT
#13
calm breeze looks like a fun map.
this neutral building stuff though... i dunno.
will have to wait and see how it plays out i guess.
L!MP
Profile Joined March 2003
Australia2067 Posts
Last Edited: 2005-09-26 06:26:38
September 26 2005 06:24 GMT
#14
maybe im not a good judge, but the first one is iffy for tvp imo. i guess it kind of depends on how much HP those buildings have though.. also trying to kill the bottom right expansion when you're base is at 2 would be extremely difficult i imagine
map 2 has good possibilities, but there seems to be alot of buildings you have to kill which would probably be annoying. that map would definately take quite a bit of practice to get the hang of.
map 3 is perhaps the best of the "building kill" maps imo. simply because the idea of gameplay they proposed will probably work. and the fact that killing off those other buildings probably won't be too much of a hassle when you're that far into the game.
map 4 looks very clean. i'd like to try it out tbh ;D it has some very interesting possibilities i can already see.

these maps would definately bring some interesting and (albeit, forced) new style of play. look forward to them, if they're used.
T______T
Profile Joined August 2005
United States538 Posts
Last Edited: 2005-09-26 06:48:47
September 26 2005 06:45 GMT
#15
Yes, my main problem with these maps is that they seem new for the sake of being new.

It looks like it will be more fun to watch games on these maps than to actually play on them (with the exception of the third map, which all-round does a great job of dealing with ramp imbalance and with the general difficulties of making a 3-player map).
- pride and shame -
boongee
Profile Joined November 2004
United States967 Posts
September 26 2005 06:47 GMT
#16
first map = MEGA PATHING ISSUES. really really not fun
T______T
Profile Joined August 2005
United States538 Posts
September 26 2005 06:58 GMT
#17
Do buildings screw up paths like minerals do?
- pride and shame -
Grass.nS)
Profile Joined April 2004
United States121 Posts
September 26 2005 07:19 GMT
#18
Seems like a really cool concept but it's hard to say how balanced it will be not knowing how much hp the neutral buildings have. I would love to see how the pros play these maps, should make for some really interesting games.
radiaL
Profile Joined August 2003
Andorra2690 Posts
September 26 2005 07:20 GMT
#19
them suckers really know how to make them maps
sideproject: twitch.tv Starcraft II Viewers data - http://twitchsc2data.com/
LG)Sabbath
Profile Blog Joined July 2005
Argentina3024 Posts
September 26 2005 07:32 GMT
#20
when will we have pro 5/6 player maps for 1v1? :p
https://www.twitch.tv/argsabbath/
i.lOve.pearL
Profile Joined April 2005
Canada175 Posts
September 26 2005 08:12 GMT
#21
The new map making styles coming out every so often are so refreshing.
Im like a superhero, except without powers and motivation.
i.lOve.pearL
Profile Joined April 2005
Canada175 Posts
September 26 2005 08:14 GMT
#22
Also, what Starcraft Campaign editor are people using to widen those bridges as well as put UMS buildings into a Melee map?
I wanna try this. -_-
Im like a superhero, except without powers and motivation.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2005-09-26 08:20:15
September 26 2005 08:17 GMT
#23
Hitchhiker and Calm Breeze look the most interesting and fun to me .

Damnit now I feel like mapmaking rather than doing my homework or any of the other stuff I should be doing =/.
Coulthard
Profile Joined September 2005
Greece3359 Posts
September 26 2005 08:17 GMT
#24
cool maps
CTStalker
Profile Blog Joined November 2004
Canada9720 Posts
September 26 2005 08:18 GMT
#25
the first one looks like a great 2v2 map
By the way, my name is Funk. I am not of your world
NovaTheFeared
Profile Blog Joined October 2004
United States7229 Posts
September 26 2005 08:23 GMT
#26
It might be ok for 2v2 but that looks like the worst tank abuse map I've seen in a while :/
日本語が分かりますか
RivetHead
Profile Joined March 2005
United States842 Posts
September 26 2005 09:08 GMT
#27
yay they want to bring terran domination back!
I *heart* bisu, nada, mind, and the lakers
boongee
Profile Joined November 2004
United States967 Posts
September 26 2005 09:19 GMT
#28
On September 26 2005 15:58 T______T wrote:
Do buildings screw up paths like minerals do?


pretty sure they do
KcA_HetzO
Profile Joined September 2005
United States419 Posts
September 26 2005 10:24 GMT
#29
I think those maps are really cool! I think the concept is interesting; undoubtedly it would have an impact on how games would be played there, so that'd be cool.

And I don't know about you guys, but Hitchhiker looks a little rough on the eyes ^_^
Empyrean
Profile Blog Joined September 2004
17021 Posts
September 26 2005 10:48 GMT
#30
On September 26 2005 14:58 T______T wrote:
Show nested quote +
On September 26 2005 14:43 Empyrean wrote:
Bandwagons are gay.


Assuming that an agreement means "bandwagon" is gay.


Let me rephrase. Overused concepts are gay. Especially if three out of the four use the same concept in the same tournament. I wonder how many are being chosen?
Moderator
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
September 26 2005 10:49 GMT
#31
On September 26 2005 19:48 Empyrean wrote:
Show nested quote +
On September 26 2005 14:58 T______T wrote:
On September 26 2005 14:43 Empyrean wrote:
Bandwagons are gay.


Assuming that an agreement means "bandwagon" is gay.


Let me rephrase. Overused concepts are gay. Especially if three out of the four use the same concept in the same tournament. I wonder how many are being chosen?


If history is any guide, two of them will be new, and the other two will be maps from the previous season.
Moderator
T______T
Profile Joined August 2005
United States538 Posts
Last Edited: 2005-09-26 11:45:19
September 26 2005 11:33 GMT
#32
On September 26 2005 19:48 Empyrean wrote:
Show nested quote +
On September 26 2005 14:58 T______T wrote:
On September 26 2005 14:43 Empyrean wrote:
Bandwagons are gay.


Assuming that an agreement means "bandwagon" is gay.


Let me rephrase. Overused concepts are gay. Especially if three out of the four use the same concept in the same tournament. I wonder how many are being chosen?


Ah, then I agree 100%!

I remember when wide ramps/bridges were "in"... every user map I ever saw had them.
- pride and shame -
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
September 26 2005 16:03 GMT
#33
The concept with neutral buildings has been discussed on both bwm.net and staredit.net and it feels like it is stolen from us ;(
The artist formerly known as Starparty
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
September 26 2005 16:15 GMT
#34
neutral destroyable buildings are gay
Memory lane in nice
Luhh
Profile Joined October 2003
Sweden2974 Posts
September 26 2005 16:29 GMT
#35
On September 27 2005 01:15 Resonate wrote:
neutral destroyable buildings are gay

No, I think those are some kind of temples, not YMCA's.
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
8882
Profile Blog Joined December 2003
2718 Posts
September 26 2005 16:50 GMT
#36
yay, someone used my idea to block paths with buildings!!

On September 26 2005 17:14 i.lOve.pearL wrote:
Also, what Starcraft Campaign editor are people using to widen those bridges as well as put UMS buildings into a Melee map?
I wanna try this. -_-


starforge
I have returned
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
September 26 2005 16:57 GMT
#37
On September 27 2005 01:29 Luhh wrote:
Show nested quote +
On September 27 2005 01:15 Resonate wrote:
neutral destroyable buildings are gay

No, I think those are some kind of temples, not YMCA's.


hahahhaha nice
Memory lane in nice
PlayJunior
Profile Joined August 2004
Armenia833 Posts
September 26 2005 17:00 GMT
#38
Guys sorry for offtop, I didn't want to open a separate thread for it
When the OSL games and MSL drawings are scheduled?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 26 2005 20:31 GMT
#39
Bah, I don't like most of these maps.. There's no room on any of them, except the first one I guess but it's still very little -,.-

Oh and it's very similiar to usan nation.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Malmis
Profile Blog Joined May 2003
Sweden1569 Posts
September 26 2005 21:05 GMT
#40
snowmaps >> eyes
To Suport@Bethsoft.com: okay so i completed morrowind.. um, can i have my life back now?
Pafnucy
Profile Joined October 2002
Poland1124 Posts
September 26 2005 21:54 GMT
#41
time to develop building killing strategies
Member of the "Fuck Yeah, Canata !" committee :-) to join copy/paste this
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
September 26 2005 22:12 GMT
#42
can someone post a link of neo-forte for download plz. I don't have that map.
Memory lane in nice
iNsaNe-
Profile Joined January 2005
Finland5201 Posts
September 26 2005 22:16 GMT
#43
Hae Bing Gi is something 'new', but doesn't look too neat and balanced, dunno.

Industrial Revolution looks ugly and too big imo.

Hitchhiker is seems ok but I don't like lowered ground stuff.

Calm Breeze is ok I suppose looks pretty original.
It takes a fool to remain sane.
iNsaNe-
Profile Joined January 2005
Finland5201 Posts
September 26 2005 22:17 GMT
#44
On September 27 2005 07:12 Resonate wrote:
can someone post a link of neo-forte for download plz. I don't have that map.


http://www.wgtour.com/map.php?datab=broodwar
It takes a fool to remain sane.
MaTRiX[SiN]
Profile Joined September 2003
Sweden1282 Posts
September 26 2005 22:22 GMT
#45
I really dont like the 2 first maps :/ they feel to over the top and stupid..
aka StormtoSS
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
September 26 2005 22:29 GMT
#46
thanks insane-
Memory lane in nice
oj-
Profile Blog Joined November 2004
United States368 Posts
September 27 2005 00:58 GMT
#47
Hitchhiker looks like alot of fun even though its snow... also, like everyone I like cool breeze too hope to play these maps soon!
came back for Starcraft Remastered
Normal
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#35
RotterdaM865
TKL 375
IndyStarCraft 169
SteadfastSC114
BRAT_OK 102
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 865
mouzHeroMarine 385
TKL 375
IndyStarCraft 169
Liquid`VortiX 126
SteadfastSC 114
BRAT_OK 102
MaxPax 76
DivinesiaTV 35
trigger 21
StarCraft: Brood War
Larva 544
Light 295
firebathero 124
Dewaltoss 108
910 24
Yoon 23
Dota 2
XcaliburYe1062
BananaSlamJamma240
Counter-Strike
adren_tv137
Heroes of the Storm
Khaldor226
Other Games
Grubby6883
FrodaN1794
ceh9626
B2W.Neo598
Beastyqt520
Lowko268
ToD216
QueenE102
Mew2King89
Trikslyr44
C9.Mang027
RushiSC8
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• kabyraGe 49
• StrangeGG 37
• Hinosc 6
• iHatsuTV 2
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• 80smullet 16
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1585
League of Legends
• Nemesis3532
• TFBlade1072
Other Games
• imaqtpie533
• Shiphtur266
Upcoming Events
WardiTV Invitational
1d 17h
Replay Cast
2 days
WardiTV Invitational
2 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.