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OGN New Map <815> (detailed information inside) - Page 4

Forum Index > BW General
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ieatkids5
Profile Blog Joined September 2004
United States4628 Posts
July 13 2005 02:44 GMT
#61
Nice map, I like the way that they're making the maps weirder and more interesting, though they might not be as balanced as 'normal' maps.

So what are the other 2 maps that they released?
Kacas
Profile Joined July 2003
Brazil3143 Posts
July 13 2005 06:53 GMT
#62
Hmm~
to hard to think if is good or not~
let the progamers play a little~
than~ if good games appears its ok...if not~
gogo luna, nostalgia..etc =P
I Love Hyori Lee =* icq: 41760400 / msn: kayen_chn at hotm
racebannon
Profile Joined January 2004
Canada1225 Posts
July 13 2005 07:05 GMT
#63
the more I think I about it the more it's just a basic semi island map. moving units up and down that ramp takes forever, you would lose anything try to force it's way up. terrible map
when they really get to know you they will run
jjun212
Profile Joined December 2004
Canada2208 Posts
July 13 2005 07:36 GMT
#64
On July 12 2005 22:31 camooT wrote:
Show nested quote +
OGN expresses: “Our goal is to make unique maps, not the most balanced. If all we care for is balance, it’s not that hard to do on an ordinary terrain. What’s more important is to provide unique and interesting maps for our viewers and fans, which is why we released <815>."

that's ridiculous. if players are switching races because of the severe disadvantage their race has (didn't yellow use protoss on paradoxx once?), there is a problem. especially with WCG map statistics favoring terran so extremely (80% for estrella --, how can you possible choose style over substance in a case like this? i really doubt that this map has been tested to the extent that it needs to be for proper balance, or even an understanding by the mappers of its gameflow (which appears like it would favor terran once out of the early game), and they just throw it on to a big league and see what happens :|. if i'm wrong though, feel free to tell me why.


actually.. what a good idea by the staff

this would encourage gamers to think of new strats

help amatuer pro gamers make it bigger if they can somehow win against real progamers

make all players play with all races.. wouldnt that be crazy?

if all players knew all 3 races.. then we'll see whats skill
OctoPuSs
Profile Blog Joined May 2004
Canada5279 Posts
July 13 2005 07:45 GMT
#65
i guess an ALL RANDOM VS RANDOM league would be awesome :O
Depression is just a sarcastic state of mind. Liquid`HerO Fighting!
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
July 13 2005 08:15 GMT
#66
I am really looking forward to seeing how players adapt to this map .
BlueJays
Profile Joined August 2004
Canada52 Posts
July 13 2005 08:26 GMT
#67
i think zvt and zvp would suck just rush scv/proxy gate and send zlots and bloack ramp so z can't fast expo
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
July 13 2005 08:35 GMT
#68
Wow! A new bunch of strats then. I think it will be cool-.-
Enter a Uh
OctoPuSs
Profile Blog Joined May 2004
Canada5279 Posts
Last Edited: 2005-07-13 09:09:13
July 13 2005 08:40 GMT
#69
ok i've made some test with the ramps and some surprises came out of it. These are the units that can pass in the ramps.
Protoss :

1 o'clock :
Probes, Zealot, High Templar, Scarabs
5 o'clock :
Probes, Zealots, Scarabs, High Templars*
7 o'clock :
Probes, Zealots, Scarabs, High Templars*
10 o'clock :
Probes, Zealots, Scarabs, High Templars

*It seems like you can go down the ramp, but you can't go up without insisting with numberous clicks

I don't know if they noticed this, but it seems a bit imba if the ramps aren't fair for everyone :O.

I'm in the process of testing terran ground units .
Depression is just a sarcastic state of mind. Liquid`HerO Fighting!
OctoPuSs
Profile Blog Joined May 2004
Canada5279 Posts
July 13 2005 09:08 GMT
#70
ok same thing, but for Terran and Zergs :
SAME AT EVERY POSITIONS
Terran :
SCVs, Marines, Medics, Firebats, Ghosts

Zerg :
Drones, Zerglings, Hydralisks, Broodlings, (haven't tested Infested Terrans :O)

so yea it will be interresting how pros will use this to their advantage.
Depression is just a sarcastic state of mind. Liquid`HerO Fighting!
Purind
Profile Blog Joined April 2004
Canada3562 Posts
July 13 2005 09:21 GMT
#71
I've seen a couple posts saying "terran can float factories down." I don't understand, couldn't SCV's just build outside?

It's a weird idea, it's sorta like half island, but you don't need to shuttle stuff outside your base to build on the mainland, you can just build there. It's like, islands with the danger of getting rushed. Weird.
Trucy Wright is hot
enkera~
Profile Joined May 2005
Venezuela725 Posts
July 13 2005 10:52 GMT
#72
On July 13 2005 18:08 MaRiO.BrOs_ wrote:
ok same thing, but for Terran and Zergs :
SAME AT EVERY POSITIONS
Terran :
SCVs, Marines, Medics, Firebats, Ghosts

Zerg :
Drones, Zerglings, Hydralisks, Broodlings, (haven't tested Infested Terrans :O)

so yea it will be interresting how pros will use this to their advantage.


You mean something, like 1 suplly wall ?
If I go back to Seoul practice hard so no one can beat me, and for sure I will dedicate all those winnings and honors to my father, Im going back, dont worry, Im going back to the real nada, so remember I will take care of my family dad.. -NaDa
mahc
Profile Joined November 2004
United States874 Posts
July 13 2005 11:36 GMT
#73
lol its funny how the units all seem to shake when they go down the ramps
OctoPuSs
Profile Blog Joined May 2004
Canada5279 Posts
July 13 2005 11:38 GMT
#74
On July 13 2005 19:52 enkera~ wrote:
Show nested quote +
On July 13 2005 18:08 MaRiO.BrOs_ wrote:
ok same thing, but for Terran and Zergs :
SAME AT EVERY POSITIONS
Terran :
SCVs, Marines, Medics, Firebats, Ghosts

Zerg :
Drones, Zerglings, Hydralisks, Broodlings, (haven't tested Infested Terrans :O)

so yea it will be interresting how pros will use this to their advantage.


You mean something, like 1 suplly wall ?

no i was wondering if we could see some very quick games on that
Depression is just a sarcastic state of mind. Liquid`HerO Fighting!
radiaL
Profile Joined August 2003
Andorra2690 Posts
July 13 2005 11:45 GMT
#75
Holy crap, I'm actually waiting to see some games from this.
sideproject: twitch.tv Starcraft II Viewers data - http://twitchsc2data.com/
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
July 13 2005 11:48 GMT
#76
Hmm some people say its crap or whatever, but it looks like we'd see some pretty interesting games come out of this. The concept of it is nice.
twitter.com/xerislight -- follow me~~
wahnsinn
Profile Joined June 2005
Australia184 Posts
July 13 2005 11:57 GMT
#77
protoss will build gates outside of their base and put zealots on the zerg ramp, therefore securing victory.

terran will lay mines on the ramp and have a tank push on the outside and turret whore, causing protoss to well.. lose. one zeal at a time.

terran will block ramp with 1 scv and 1 marine easily, fast pool builds zvt are obsolete.

terran turtling will become 20x easier.

I predict many TvT's on this map.
http://www.metal-archives.com/userprofile.php?user=Wahnsinn
wahnsinn
Profile Joined June 2005
Australia184 Posts
July 13 2005 11:58 GMT
#78
Gundam will also be almost indestructible here.
http://www.metal-archives.com/userprofile.php?user=Wahnsinn
Cambium
Profile Blog Joined June 2004
United States16368 Posts
July 13 2005 12:28 GMT
#79
I just "tested" this map and found a few funny glitches:

You can merge an Archon on the ramp and it will get stuck
You can spidermine vultures up the ramp and it will get stuck

There's probably a ton more, but I'm too lazy to find them all ^^
When you want something, all the universe conspires in helping you to achieve it.
OctoPuSs
Profile Blog Joined May 2004
Canada5279 Posts
July 13 2005 13:00 GMT
#80
that's why it's called a beta

oooh and the gas at 7 is horrible.
Depression is just a sarcastic state of mind. Liquid`HerO Fighting!
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