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Active: 7865 users

OGN New Map <815> (detailed information inside)

Forum Index > BW General
Post a Reply
1 2 3 4 5 Next All
Cambium
Profile Blog Joined June 2004
United States16368 Posts
Last Edited: 2005-07-13 01:59:54
July 12 2005 12:13 GMT
#1
Source: PlaySC.com

I just read this on PlaySC and thought it was very intriguing, so I translated it for you guys and hopefully you also find this interesting.

edit: I guess I spoke too soon, somebody posted the image afterwards.


Update:
Map Download


===================================

[image loading]


Pro-maps for the next OSL have recently been confirmed, of which, the new map <815> has already caught a significant amount of attention.


On July 11, OGN sent out the three new maps to all pro-teams. <815> suddenly became a hot topic of discussion.


<815> has a brand new idea which could potentially open up another level in map making. <815> is a half-island map, it’s elevated starting locations are connected to the middle section via very narrow pathways. For Terran, only SCVs and bionics can march through; Protoss, Probes and Zealots; Zerg, Drone, Zergling and Hydralisks. Thus, it will turn into an island warfare during the mid- or late-games.


Progamers expressed different opinions after seeing this map:
“The naturals don’t have Geysers, it definitely favours Protoss”
“Zerg players have better odds”
“It’s a half-island map, Terran will be the most beneficial race”


OGN expresses: “Our goal is to make unique maps, not the most balanced. If all we care for is balance, it’s not that hard to do on an ordinary terrain. What’s more important is to provide unique and interesting maps for our viewers and fans, which is why we released <815>."


The next OSL will consist of the following four maps:
815, Ride of Valkyries, Neo Forte and a map from MBC.
When you want something, all the universe conspires in helping you to achieve it.
racebannon
Profile Joined January 2004
Canada1225 Posts
Last Edited: 2005-07-12 12:33:10
July 12 2005 12:27 GMT
#2
neat idea but I don't see how this won't turn into a more or less basic semi-island for anything but tvz. actually any z match up
when they really get to know you they will run
OctoPuSs
Profile Blog Joined May 2004
Canada5279 Posts
July 12 2005 12:37 GMT
#3
mmm it looks like ogn wants another protoss winner
Depression is just a sarcastic state of mind. Liquid`HerO Fighting!
Insane
Profile Blog Joined November 2003
United States4991 Posts
July 12 2005 12:38 GMT
#4
Is <815> actually the map's final name? What sort of map name is that :O Is there some significance to it?
k3fka
Profile Joined November 2004
Argentina1267 Posts
July 12 2005 12:39 GMT
#5
this map is nostalgia with the 12 3 6 and 9 exps on islands -.-v
OneOther
Profile Blog Joined August 2004
United States10774 Posts
July 12 2005 12:43 GMT
#6
That's interesting.
inkblot
Profile Joined December 2004
United States1250 Posts
July 12 2005 12:44 GMT
#7
The ramps are really narrow? Interesting. I think games could be either island style or land style, depending on the players' actions. Terran being able to build buildings in base then lift to mainland seems a bit advantageous early game since its safer and you get units in your main. But I think the island expansions will encourage alot of drops and island style play too. Guess we'll have to wait and see.
tuesday
Profile Joined June 2005
United States222 Posts
July 12 2005 12:50 GMT
#8
i dont know what to think, i wanna say that toss with have and advantage, but then i again im not really sure, i wanna see some games played on it
wants to have MidiaNs babies
Legend
Profile Joined July 2005
United States47 Posts
July 12 2005 12:54 GMT
#9
I tried this once with thin catwalk, but units couldn't actually walk through it (they could stand in parts of it). I firgued it was impossible.
Djin)Xuul(
Profile Joined December 2004
Germany85 Posts
July 12 2005 12:55 GMT
#10
the map totaly sux
Noun
Profile Joined March 2005
United States1026 Posts
Last Edited: 2005-07-12 12:59:03
July 12 2005 12:58 GMT
#11
On July 12 2005 21:38 HnR)Insane wrote:
Is <815> actually the map's final name? What sort of map name is that :O Is there some significance to it?

815 stands for August 15th, it was the day when S. Korea was free of Japanese imperialism.
Kind of like Korean independence day.
But I'm not sure if this map's name, "815" is related to what I said.

Probably maker of this map just named it in a random way, like you could make a map and name it 911.
boongee
Profile Joined November 2004
United States967 Posts
July 12 2005 13:10 GMT
#12
I've thought of this idea before. I think it might prove a little bit interesting for a while but once it loses its novelty it will be played less and less.
GTR
Profile Blog Joined September 2004
51712 Posts
July 12 2005 13:22 GMT
#13
could anyone "leak" the map out? =)
Commentator
tec27
Profile Blog Joined June 2004
United States3727 Posts
July 12 2005 13:24 GMT
#14
On July 12 2005 22:22 GTR-2-Go wrote:
could anyone "leak" the map out? =)


My thoughts exactly
Can you jam with the console cowboys in cyberspace?
camooT
Profile Joined October 2004
United States1354 Posts
July 12 2005 13:31 GMT
#15
OGN expresses: “Our goal is to make unique maps, not the most balanced. If all we care for is balance, it’s not that hard to do on an ordinary terrain. What’s more important is to provide unique and interesting maps for our viewers and fans, which is why we released <815>."

that's ridiculous. if players are switching races because of the severe disadvantage their race has (didn't yellow use protoss on paradoxx once?), there is a problem. especially with WCG map statistics favoring terran so extremely (80% for estrella --, how can you possible choose style over substance in a case like this? i really doubt that this map has been tested to the extent that it needs to be for proper balance, or even an understanding by the mappers of its gameflow (which appears like it would favor terran once out of the early game), and they just throw it on to a big league and see what happens :|. if i'm wrong though, feel free to tell me why.
GTR
Profile Blog Joined September 2004
51712 Posts
July 12 2005 13:32 GMT
#16
hey, july used random vs chojja in the proleague on guillotine

isn't that strange?
Commentator
dsh
Profile Joined June 2004
United States879 Posts
July 12 2005 13:35 GMT
#17
this map is interesting indeed, it would give some interesting plays.......i like it
BinaryStar
Profile Joined November 2004
Afghanistan669 Posts
July 12 2005 13:37 GMT
#18
On July 12 2005 22:32 GTR-2-Go wrote:
hey, july used random vs chojja in the proleague on guillotine

isn't that strange?


And pwned him too. I still remember the hardcore +1 armor rines.
camooT
Profile Joined October 2004
United States1354 Posts
July 12 2005 13:37 GMT
#19
On July 12 2005 22:32 GTR-2-Go wrote:
hey, july used random vs chojja in the proleague on guillotine

isn't that strange?

did i miss your point or are you just really bad at getting things across?
BinaryStar
Profile Joined November 2004
Afghanistan669 Posts
July 12 2005 13:38 GMT
#20
On July 12 2005 22:31 camooT wrote:
Show nested quote +
OGN expresses: “Our goal is to make unique maps, not the most balanced. If all we care for is balance, it’s not that hard to do on an ordinary terrain. What’s more important is to provide unique and interesting maps for our viewers and fans, which is why we released <815>."

that's ridiculous. if players are switching races because of the severe disadvantage their race has (didn't yellow use protoss on paradoxx once?), there is a problem. especially with WCG map statistics favoring terran so extremely (80% for estrella --, how can you possible choose style over substance in a case like this? i really doubt that this map has been tested to the extent that it needs to be for proper balance, or even an understanding by the mappers of its gameflow (which appears like it would favor terran once out of the early game), and they just throw it on to a big league and see what happens :|. if i'm wrong though, feel free to tell me why.


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