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Active: 7865 users

OGN New Map <815> (detailed information inside) - Page 2

Forum Index > BW General
Post a Reply
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MannerKiss
Profile Joined June 2003
United States2398 Posts
July 12 2005 13:56 GMT
#21
I'm very impateint to see a game on this should be interesting
I want an igloo.
boongee
Profile Joined November 2004
United States967 Posts
July 12 2005 13:58 GMT
#22
On July 12 2005 22:38 BinaryStar wrote:
Show nested quote +
On July 12 2005 22:31 camooT wrote:
OGN expresses: “Our goal is to make unique maps, not the most balanced. If all we care for is balance, it’s not that hard to do on an ordinary terrain. What’s more important is to provide unique and interesting maps for our viewers and fans, which is why we released <815>."

that's ridiculous. if players are switching races because of the severe disadvantage their race has (didn't yellow use protoss on paradoxx once?), there is a problem. especially with WCG map statistics favoring terran so extremely (80% for estrella --, how can you possible choose style over substance in a case like this? i really doubt that this map has been tested to the extent that it needs to be for proper balance, or even an understanding by the mappers of its gameflow (which appears like it would favor terran once out of the early game), and they just throw it on to a big league and see what happens :|. if i'm wrong though, feel free to tell me why.


Well they are a TV network before they are a tournament host.

Yeah. If it's not entertaining to the fans, then they're not making money.
Cambium
Profile Blog Joined June 2004
United States16368 Posts
July 12 2005 14:16 GMT
#23
On July 12 2005 22:31 camooT wrote:
Show nested quote +
OGN expresses: “Our goal is to make unique maps, not the most balanced. If all we care for is balance, it’s not that hard to do on an ordinary terrain. What’s more important is to provide unique and interesting maps for our viewers and fans, which is why we released <815>."

that's ridiculous. if players are switching races because of the severe disadvantage their race has (didn't yellow use protoss on paradoxx once?), there is a problem. especially with WCG map statistics favoring terran so extremely (80% for estrella --, how can you possible choose style over substance in a case like this? i really doubt that this map has been tested to the extent that it needs to be for proper balance, or even an understanding by the mappers of its gameflow (which appears like it would favor terran once out of the early game), and they just throw it on to a big league and see what happens :|. if i'm wrong though, feel free to tell me why.


a) They need to open up new ideas first, then work on the balance.
b) Fan support = TV rating ++ = money = important
When you want something, all the universe conspires in helping you to achieve it.
SA-kcabsiozteh
Profile Joined July 2004
United States396 Posts
July 12 2005 14:20 GMT
#24
That map is interesting.
Stat.Quo
Profile Joined October 2004
Canada540 Posts
July 12 2005 14:25 GMT
#25
hehe, August 15th my b-day, just because of that this map will be thh greatest of ALL TIME!
Canadians dont have time to be prejudice, they are too busy playing hockey, and getting drunk, or putting maple syrup on their ham - Kelso
useLess
Profile Blog Joined January 2004
United States4781 Posts
July 12 2005 15:51 GMT
#26
Terran Bio gonna torch some Zealot ass. :T
Moonlight Shadow
jacen
Profile Blog Joined April 2004
Austria3644 Posts
July 12 2005 16:02 GMT
#27
On July 12 2005 21:13 Cambium wrote:
[image loading]

when reading the description i had a TOTALLY different map in mind.
ill try to make it ... lets see what you guys say it.
(micronesia) lol we aren't going to just permban you (micronesia) "we" excludes Jinro
tfeign
Profile Joined June 2004
United States2980 Posts
Last Edited: 2005-07-12 16:06:02
July 12 2005 16:05 GMT
#28
it’s elevated starting locations are connected to the middle section via very narrow pathways. For Terran, only SCVs and bionics can march through; Protoss, Probes and Zealots; Zerg, Drone, Zergling and Hydralisks. Thus, it will turn into an island warfare during the mid- or late-games


Am I the only person here who don't see anything like this on the map? Where exactly is the narrow pathways connected to the starting locations? I see absolutely no pathways connected to the starting locations. The starting locations have ramps. Your descriptions of the map doesn't seem to match with the actual map itself.

This looks just like a land map with island expansions like LT.
smurfingchobo
Profile Joined April 2004
833 Posts
Last Edited: 2005-07-12 16:16:40
July 12 2005 16:13 GMT
#29
I can't see it either. I think it has to do with the little white doodads ( or whatever they're called ) next to the chokes

Edit: Now that I look at it closely, there is some sort of brown doodad ( refer to above if it isn't called a doodad ) blocking half of the ramp. Or is it just me ?
Teach me PvZ~
rel
Profile Blog Joined January 2005
Guam3521 Posts
July 12 2005 16:30 GMT
#30
The ramps are only big enough for probes and zealots to pass.
I'll tank push my way into her heart. ☮♥&$!
Asta
Profile Joined October 2002
Germany3491 Posts
July 12 2005 16:32 GMT
#31
the ramps are just modified in a way that makes them smaller than usual. first i was also looking for elevated pathways but once i figured out the middle was lower terrain and it says "connected to the middle section" i realized there were ramps. and if you ever played broodwar you should see that those aren't normal ramps. ^^


btw this map will make the life of pros so much harder because everything is changed on that map! it will be almost impossible to attack through those chokes for z (lings/hyds one by one) and for example pvt will always be started with an fe (although min only). i think it's more an island map than a land map but it offers the possibility to expand very fast while also having to defend the nat from the beginning on. very similar to the maps where your main was divided from the rest of the map by a mineral line btw.
jacen
Profile Blog Joined April 2004
Austria3644 Posts
July 12 2005 16:36 GMT
#32
errrr ... how do i make screenshots of the whole map?
(micronesia) lol we aren't going to just permban you (micronesia) "we" excludes Jinro
panschk[FP]
Profile Joined May 2005
Germany148 Posts
July 12 2005 16:41 GMT
#33
@jacen: get scmtojpg (google for it, or just search at gg.net)

Looks interesting. Having the scm file would be cool though;)
jacen
Profile Blog Joined April 2004
Austria3644 Posts
Last Edited: 2005-07-12 16:42:51
July 12 2005 16:41 GMT
#34
On July 13 2005 01:05 tfeign wrote:Am I the only person here who don't see anything like this on the map? Where exactly is the narrow pathways connected to the starting locations? I see absolutely no pathways connected to the starting locations. The starting locations have ramps. Your descriptions of the map doesn't seem to match with the actual map itself.

This looks just like a land map with island expansions like LT.

yeah that confused me too untill i looked at the ramps.
they are narrow, so only small units can go through.

when reading the description, i thought of something like this:
[image loading]


you think its worth actually building this kinda map?
On July 13 2005 01:41 panschk[FP] wrote:
@jacen: get scmtojpg (google for it, or just search at gg.net)

yeah, i remembered the name of it a few seconds after i posted
(micronesia) lol we aren't going to just permban you (micronesia) "we" excludes Jinro
Fester
Profile Joined February 2003
Australia260 Posts
July 12 2005 17:13 GMT
#35
well pvt if p fasts expands he could be fucked because t could just float his 2 facts down and vulture his exp and if he builds his gates at his expad~ then 2 tank/vulture drop is just gonna own his main
Destroyer
Profile Joined October 2002
Czech Republic959 Posts
July 12 2005 17:14 GMT
#36
Flight 815 from Lost ? :D
never too old for starcraft :)
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
July 12 2005 17:53 GMT
#37
sounds like a really smart map-making idea

should be loads of new strategies, much proxy-gating etc
Memory lane in nice
jacen
Profile Blog Joined April 2004
Austria3644 Posts
July 12 2005 19:28 GMT
#38
On July 13 2005 02:13 Fester wrote:
well pvt if p fasts expands he could be fucked because t could just float his 2 facts down and vulture his exp and if he builds his gates at his expad~ then 2 tank/vulture drop is just gonna own his main

well
you could lenghten the way from natural to natural a bit. that could give the toss enough time to cannon his expo. also, there are only 3 recource spots ... if the map is made properly you can expect at least 4 more spots.

again: its just an idea brought to paper to see if someone can find a substancial flaw in it.
(micronesia) lol we aren't going to just permban you (micronesia) "we" excludes Jinro
Yellow4ever
Profile Joined July 2005
Greece177 Posts
July 12 2005 19:38 GMT
#39
very interesting
Boxer - Yellow - Garimto 4ever !!!
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
July 12 2005 20:05 GMT
#40
i like the idea but with no gas on the low ground i think it isnt that important. on island maps the big problem for z is always getting the 2nd/3rd gas. same on this map. those 6 minerals no gas nats arent even worth expoing cuz it opens ur defense for very little ressource advantage.

so change few thinks and its great. this way its just another almost full island map.
life of lively to live to life of full life thx to shield battery
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