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Ladder Ranking system

Forum Index > BW General
Post a Reply
Nomad-
Profile Joined February 2011
119 Posts
July 20 2011 16:26 GMT
#1
Hey guys. I was just curious about how the ranking system worked for battle net ladders in starcraft 1 since i cant find anything about it. Was it organised into leagues and division like starcraft 2 or otherwise?

Thanks
XXGeneration
Profile Blog Joined November 2010
United States625 Posts
July 20 2011 16:57 GMT
#2
No, it works almost like an ELO system.

Beat someone = + points
Lose to someone = - points

The amount of points gained or lost is based upon their rank compared to your rank. Once you pass a certain threshhold in points, you become D+, C-, etc. There is also a limit of how many ranks up or down you can play. I believe it is 2. So, if you were C, you could play people who are C, C+, B-, C-, or D+ to get points.
"I was so surprised when I first played StarCraft 2. I couldn't believe that such an easy game exists... I guess the best way to attract people these days is to make things easy and simple." -Midas
greenelve
Profile Joined April 2011
Germany1392 Posts
July 20 2011 18:01 GMT
#3
XXGeneration 's explanation is for iccup, not the regular battle.net...but it should be equal (afair), wihtout the ranks ofc
z0r.de for your daily madness /// Who knows what evil lurks in the heart of men? The Shadow knows!
sM.Zik
Profile Joined June 2011
Canada2547 Posts
July 20 2011 19:13 GMT
#4
The original B.net ladder was based on a rating system, there was no divisions and no ranks.
Jaedong Fighting! | youtube.com/ZikGaming
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
July 20 2011 19:15 GMT
#5
On July 21 2011 01:57 XXGeneration wrote:
No, it works almost like an ELO system.

Beat someone = + points
Lose to someone = - points

The amount of points gained or lost is based upon their rank compared to your rank. Once you pass a certain threshhold in points, you become D+, C-, etc. There is also a limit of how many ranks up or down you can play. I believe it is 2. So, if you were C, you could play people who are C, C+, B-, C-, or D+ to get points.


There is 0 rank limit on iCCup, it is just highly frowned upon
LML
Profile Blog Joined March 2007
Germany1760 Posts
Last Edited: 2011-07-20 19:21:47
July 20 2011 19:18 GMT
#6
You started with 1000 (i think) points and the maximum was 9999.
Basically you gained points for a win depending on your opponent's score, if he had alot more than you, you won more and he lost more, if he had less, you won less.
You could view the top 1000 people or something on battle.net
However, most of the accounts in there were from winbots (enter two account names, say which gets the win, which the loss and it creates a game for both, one leaves after 2minutes, and you gain pts, make new accounts for the losing part once in a while so you get more pts for the win) and also the speed for laddering was only 5 out of 7 (7=fastest) for quite some time, so it wasn't that much played anyways.

edit: yea, there is no limit for iccup, you can play vs an A+ or olymp rank as D- or E rank, no problem.
But the points you gain/lose reach a maximum after 3 or 4 ranks difference.
LML
blabber
Profile Blog Joined June 2007
United States4448 Posts
Last Edited: 2011-07-20 19:46:36
July 20 2011 19:44 GMT
#7
To play on the old Battle.net ladder, you needed 10 wins on your account (every 2 wins you get a star on your chat channel icon. Once you get the full 5 stars, you can play ladder matches). Many people would play "comp stomps" to get this fast.

Basically you choose Ladder game type (iirc) and a ladder map (most people chose Lost Temple). The game speed was automatically set to Fast and cannot be changed (the game is normally played on Fastest). You can play a 1v1 or FFA with however many people can fit on the map. If you win an FFA, you would get more points than if you won a 1v1 (I think). I remember there was no losses given for disconnects so people would just disconnect when they were losing
blabberrrrr
craz3d
Profile Joined August 2005
Bulgaria856 Posts
July 20 2011 19:53 GMT
#8
On July 21 2011 04:44 blabber wrote:
To play on the old Battle.net ladder, you needed 10 wins on your account (every 2 wins you get a star on your chat channel icon. Once you get the full 5 stars, you can play ladder matches). Many people would play "comp stomps" to get this fast.

Basically you choose Ladder game type (iirc) and a ladder map (most people chose Lost Temple). The game speed was automatically set to Fast and cannot be changed (the game is normally played on Fastest). You can play a 1v1 or FFA with however many people can fit on the map. If you win an FFA, you would get more points than if you won a 1v1 (I think). I remember there was no losses given for disconnects so people would just disconnect when they were losing


There was an option where you could set which gave losses to people who disconnected. The shitty thing about it was that if they disced, you got a draw and not a win, so if you cared, you had to talk to blizzard about it on their forums.

In the end, most of the top 1000 was people with winbots. Near the end there was also a hack which you could use to make the setting to fastest. Later on though blizz made the ladder games set to fastest by default and they even updated Lost Temple so that it was less imbalanced (but it still was!). I think the update came a couple years too late since PGT was already around at this time (iirc) which was a far superior ladder.
Hello World!
blabber
Profile Blog Joined June 2007
United States4448 Posts
July 20 2011 21:29 GMT
#9
cool that they let people play on Fastest. I think I had switched to playing War3 by that time though :D
blabberrrrr
laLAlA[uC]
Profile Blog Joined May 2009
Canada963 Posts
July 20 2011 22:31 GMT
#10
On July 21 2011 06:29 blabber wrote:
cool that they let people play on Fastest. I think I had switched to playing War3 by that time though :D


Fastest was the game speed, not the map in case you're confused s:
I'm an old man now
LML
Profile Blog Joined March 2007
Germany1760 Posts
July 20 2011 23:11 GMT
#11
oh wow, I would have loved it back then if they had let us play ladder games on fastest possible maps:D
LML
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
Last Edited: 2011-07-21 07:01:19
July 20 2011 23:11 GMT
#12
On July 21 2011 01:26 Nomad- wrote:
Hey guys. I was just curious about how the ranking system worked for battle net ladders in starcraft 1 since i cant find anything about it. Was it organised into leagues and division like starcraft 2 or otherwise?

Thanks


ICCUP is organized into "ranks" which are like leagues with some major differences

1. There are a lot more of them (D- to A+ makes 15, plus Olympic at the very top and E at the bottom makes 17, as opposed to 7 SC2 leagues).

2. It's designed to be harder to advance. The playbase is not spread out roughly evenly over the leagues (like in SC2 Bnet). Most players on ICCUP are in the Ds, and being even a C player is considered an achievement. Right now, on ICCUP, there are no A, A+ or Olympic Players. Not one, according to the league standings. Some A-level players went pro in BW (Idra and Artosis were both on Entus, and day[9] was the BW player outside of Korea worth a damn for a long time. Liquid'Tyler, then known as Nony, infamously beat Idra in the TSL 2 [A BW tournament then] with a single probe)

3. Any two players can compete against each other, regardless of rank. I could log on, find a B+ player, and get crushed by him right now.

4. There is no MMR. Most leagues use ELO (which is slightly less accurate as a measure of skill, but is used in lots of types of tournaments - especially chess - because it's comparatively easy to work out). ELO is often spelled in all caps for some reason, but it's not an acronym. The system was invented by Armand Elo.

5. Your Elo Ranking is visible, but it's rare to see people talk about them. Usually, they just say "I'm D" or "That dude's A, so gosu". A 1900 D level player is generally a lot better than a 950 D player, though.

On July 21 2011 04:13 sM.Zik wrote:
The original B.net ladder was based on a rating system, there was no divisions and no ranks.


The official SC1 bnet ladder ended in I think 2005, though you can still play unranked on bnet. You probably shouldn't, though, unless you like NR20, 7-vs-1 Computer, and maphacks. I remember there were a lot of cool customs on bnet, though. I went back recently I couldn't find any of them

EDIT: Whoops! I don't know my foreign BW history. Idra was on eSTRO, then CJ Entus. Liquid'Ret was on eSTRO. Atosis lived at the eSTRO house, but not as a player He got Ret in, and presumably did other things for them. Nony (Liquid'Tyler) also joined eSTRO for five minutes, getting second in Courage.

If you're curious, Legionnaire was a foreign BW player of actual note (back in 2003!), and the best foreigner was Grrrr..., who was the only foreigner to win an OSL, but that was back when even Korea didn't care much about this whole Starcraft thing (the pre-Boxer era)
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
July 21 2011 00:03 GMT
#13
TLDR: There is no ranking system for standard Battle.net Gateway, you have to join something like iCCup.
710+ Posts with a Probe Icon =D
XXGeneration
Profile Blog Joined November 2010
United States625 Posts
July 21 2011 00:05 GMT
#14
On July 21 2011 04:15 xxpack09 wrote:
Show nested quote +
On July 21 2011 01:57 XXGeneration wrote:
No, it works almost like an ELO system.

Beat someone = + points
Lose to someone = - points

The amount of points gained or lost is based upon their rank compared to your rank. Once you pass a certain threshhold in points, you become D+, C-, etc. There is also a limit of how many ranks up or down you can play. I believe it is 2. So, if you were C, you could play people who are C, C+, B-, C-, or D+ to get points.


There is 0 rank limit on iCCup, it is just highly frowned upon


Is there a 0 rank limit for people whom you can play and get points for? I know that there is no limit for just playing, but I thought there was a limit for when you can get points.
"I was so surprised when I first played StarCraft 2. I couldn't believe that such an easy game exists... I guess the best way to attract people these days is to make things easy and simple." -Midas
Kurt_Russell
Profile Joined February 2010
Canada147 Posts
July 21 2011 01:09 GMT
#15
On July 21 2011 08:11 Ribbon wrote:
Show nested quote +



ICCUP is organized into "ranks" which are like leagues with some major differences

1. There are a lot more of them (D- to A+ makes 15, plus Olympic at the very top and E at the bottom makes 17, as opposed to 7 SC2 leagues).

2. It's designed to be harder to advance. The playbase is not spread out roughly evenly over the leagues (like in SC2 Bnet). Most players on ICCUP are in the Ds, and being even a C player is considered an achievement. Right now, on ICCUP, there are no A, A+ or Olympic Players. Not one, according to the league standings. Some A-level players went pro in BW (Idra and Artosis were both on Entus, and day[9] was the BW player outside of Korea worth a damn for a long time. Liquid'Tyler, then known as Nony, infamously beat Idra in the TSL 2 [A BW tournament then] with a single probe)

3. Any two players can compete against each other, regardless of rank. I could log on, find a B+ player, and get crushed by him right now.

4. There is no MMR. Most leagues use ELO (which is slightly less accurate as a measure of skill, but is used in lots of types of tournaments - especially chess - because it's comparatively easy to work out). ELO is often spelled in all caps for some reason, but it's not an acronym. The system was invented by Armand Elo.

5. Your Elo Ranking is visible, but it's rare to see people talk about them. Usually, they just say "I'm D" or "That dude's A, so gosu". A 1900 D level player is generally a lot better than a 950 D player, though.

On July 21 2011 04:13 sM.Zik wrote:
The original B.net ladder was based on a rating system, there was no divisions and no ranks.


The official SC1 bnet ladder ended in I think 2005, though you can still play unranked on bnet. You probably shouldn't, though, unless you like NR20, 7-vs-1 Computer, and maphacks. I remember there were a lot of cool customs on bnet, though. I went back recently I couldn't find any of them



Most worthwhile and precise response in this thread, thanks, Ribbon.

In case you're wondering how to start playing, I would suggest the aforementioned server: iccup [details in spoilers]
+ Show Spoiler +
http://www.iccup.com/starcraft/ For more details on how to run the server.

It's best to play on iccup when starting out because of latency issues b.net may have, not to mention the ranking system which makes it easier to find same-level players, unlike on B.net where there is no such system. Just have to make sure to properly open your router ports (6112 in TCP and UDP) ­ for the game ( http://portforward.com/ )

There is also a practice partner thread on the TLBW forums if you find starting out on the ladder is not the best way to go at it. Great community, just have to find the right people and resources to help you.
My captcha when signing up was in ovules :S
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