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APM isn't everything for Bots - Page 3

Forum Index > BW General
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JohannesH
Profile Joined September 2009
Finland1364 Posts
Last Edited: 2011-05-11 01:54:30
May 11 2011 01:52 GMT
#41
Even if you limit the APM a bot is allowed to have, it can still do stuff a human can't. You just need to optimize the order-giving much more, you might still reach about the same performance but it's a lot more work.

And can you even make the bot give orders to groups, or just to single units at a time?
If you have to ask, you don't know.
Spazer
Profile Blog Joined March 2009
Canada8036 Posts
May 11 2011 03:48 GMT
#42
On May 10 2011 09:30 Eywa- wrote:
Doesn't prove anything about apm, you can make two bots, one with 100 and the other 200000000 apm. If the lower apm bot is made to hard counter the 200000000 apm bot, it really doesn't matter since bots can't think. But if you could get a bot to legitematly think/react perfectly with unlimited apm, it would be impossible to beat. If someone could control each unit individually all at the same time, not sure how you could beat them.

Of course a bot with great decision making and infinite apm would be impossible to beat. Nobody's debating that. The hard part is designing this hypothetical bot to be smart enough to make good decisions. The entire point of this thread is that past a certain point, good decision making trumps apm. Overmind failed to adapt to mass goons, so it lost. This thread proves its point just fine.
Liquipedia
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
May 11 2011 03:51 GMT
#43
I love these videos, its so cool to see the projects get better.
@RealHeyoka | ESL / DreamHack StarCraft Lead
garbanzo
Profile Joined October 2009
United States4046 Posts
May 11 2011 03:52 GMT
#44
On May 11 2011 12:51 heyoka wrote:
I love these videos, its so cool to see the projects get better.

I'm with you. I love hearing updates about these AI projects. Is there going to be another competition at some point?
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
Murderotica
Profile Blog Joined December 2009
Vatican City State2594 Posts
Last Edited: 2011-05-11 04:01:31
May 11 2011 04:01 GMT
#45
In the game in the OP, the protoss used 1 goon to lure away the mutalisks during its counter push... Something that would never work on a (decent) human. So Bot vs. Bot play should be about exploiting potential weaknesses of other bots pre-programmed prioritization at least to some degree, which is why it is NOT that similar to higher-level 1v1.
ǝsnoɥ ssɐlƃ ɐ uı sǝuoʇs ʍoɹɥʇ ʇ,uop || sıʇɹoɟ ɹǝdɯǝs
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