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I made a gift for Starcraft community - port tester for Starcraft. Here is it.
Why open port? - If you want to create games. - If there are more than 2 persons in game. There can be a maximum of 1 player with the closed port in a game, otherwise terrible lags will begin, besides that it will be heavy to define, because of whom it is lagging. The probability of this should be better reduced to a minimum.
Instructions: 1. Start Starcraft. Connect to any server. Login is not necessary. 2. Visit this page. 3. Enter port. 4. Press "send" 5. ??? 6. Profit!
How to open port: http://www.portforward.com/english/applications/port_forwarding/Starcraft/Starcraftindex.htm
This tool is in a beta, besides that, I am a noob in php and html I'm waiting for responses.
Official page (english): here. Official page (russian): link.
Edit 19.08.2013: updated the link.
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Hows that possible that my 6112 port is closed, I'm playing on B.net fine without any laggs, 3v3 4v4 all fine
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Can you create games? Did you forwarded another port for Starcraft?
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dying starcraft community?
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On August 24 2010 09:00 -xpeh- wrote: Can you create games? Did you forwarded another port for Starcraft? No, I never forward my port (and I dont have to) because my network is extranet.
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So you just had luck. Or you had lags but then forgot it.
What is extranet?
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On August 24 2010 09:18 -xpeh- wrote: So you just had luck. Or you had lags but then forgot it.
What is extranet? maybe I used wrong word, AFAIK if my IP is not 10.0.0.0~10.255.255.255, so I dont need to do anything with the port.
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You mean you have external ip? So can you create games?
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it is not a dying community at all.
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is awesome32257 Posts
I edited out the dying to avoid derailment, hope you don't mind.
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On August 24 2010 08:59 emucxg wrote: Hows that possible that my 6112 port is closed, I'm playing on B.net fine without any laggs, 3v3 4v4 all fine I had simmilar thing here, every time i check any port through some port-testing site (including this) it tell's me i have ports blocked or closed (even when i turn off FW's, AV's and even my routers FW's and other security features and turn on DMZ) but everything is usually working fine (including BW) go figure :/
anyways thanks for sharing such feature, hope someone will find it usefull ;]
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@Nao: again, if you can't create games, you just have luck, that you play games with more that 2 players and it don't lag because someone else has his port closed.
@IntoTheWow: If it's not dying, what's the better synonyme? I noticed after SC2 came out that there are ~1k instead of 2,5k online on iccup, and significantly less on other servers.
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is awesome32257 Posts
On August 24 2010 09:49 -xpeh- wrote: @Nao: again, if you can't create games, you just have luck, that you play games with more that 2 players and it don't lag because someone else has his port closed.
@IntoTheWow: If it's not dying, what's the better synonyme? I noticed after SC2 came out that there are ~1k instead of 2,5k online on iccup, and significantly less on other servers.
xpeh that's a debate for another thread or blog, i just removed it cause people will focus on it and this thread will turn into "Is BW dying?" rather than a thread about the port tester pool.
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Ok, whatever. But it's a pity nobody made it before, as starcraft was more popular.
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The ability to ping is quite useful.
Thanks!
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On August 24 2010 09:49 -xpeh- wrote: @Nao: again, if you can't create games, you just have luck, that you play games with more that 2 players and it don't lag because someone else has his port closed. Hmm with my previous post i meant that BW and all else is working fine even with closed ports indication from your and other test sites. It even worked in 2v2 with two players on one modem (separate ports had to be forwarded for each comp thou).
I'm just wondering why it is like that, because if something is not working propery i can't tell if it's the port's fault or what (thou in most cases it isn't).
And about BW lags, i suspect that besides ports there is another factor for it, like some obsolete protocol or network function that BW want's to use and some ISP / networks have abandoned or blocked it. I remember for BW (and hamachi too) i had random people with connection problems but only with certain pairing (ie: i had a friend wich i coudn't play with but me and him could play other (same) people and we both could make games and play with more than 2 players in mach).
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On August 24 2010 11:27 Nao wrote: And about BW lags, i suspect that besides ports there is another factor for it, like some obsolete protocol or network function that BW want's to use and some ISP / networks have abandoned or blocked it.
This has definitely nothing to do with ISPs.
On August 24 2010 11:27 Nao wrote: connection problems but only with certain pairing (ie: i had a friend wich i coudn't play with but me and him could play other (same) people and we both could make games and play with more than 2 players in mach).
1. Starcraft connection: http://translate.google.com/translate?hl=en&sl=ru&u=http://harpywar.com/?a=articles&b=1&d=27&langpair=ru|en&hl=en&ie=UTF8 1. The game goes P2P between players. Connection type is a star - any player is connected with all other players. Failed connection between any 2 players leads to very hard lags where you have like 2 FPS. The server acts only as chat server / game statistics keeper / game list keeper, that's why /p command on pvpgn (which also iccup is) outputs shit and shouldn't be used for searching for lagger. Game delay is equal for every player in a game, regardless of their internet latency time, and is equal to biggest ping between players in a game. That's why Starcraft awfully sux!
2. Closed port means you can't accept incoming connections. If 2 hosts cannot accept connection - they cannot establish a connection between them, since one must initiate a connection - and other must accept.
1+2 => There can't be more that 1 player with closed port in a game without lag.
What you are meaning as "certain pairing" and other as "player incompability" means that there is no connection between these 2 players, mainly because they both have their game ports closed.
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That was quite informative, thank you!
I have a question thou, as my test brings up 6112 as closed port.
When I'm in game i can see (trough a program called Netlimiter) that BW sends and recives data on 6112 port, does it mean this port is actually open ? (I have no problem playing 1v1 on ICCUP, only try to understand networking better)
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Under open port here is actually meant that port can accept incoming connections.
If the connection is initiated from inside, after that you can receive packets. This is like telephone call, where you have no own number - but after you have called someone, you both can talk with each other in both directions.
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