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NATE MSL New Maps - Page 3

Forum Index > BW General
139 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 Next All
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
November 18 2009 07:49 GMT
#41
great looking maps
Treatin' fools since '87
ArvickHero
Profile Blog Joined October 2007
10387 Posts
November 18 2009 08:05 GMT
#42
On November 18 2009 16:08 konadora wrote:
Show nested quote +
On November 18 2009 16:01 HuskyTheHusky wrote:
They always seem to use the same tilesets for similar shaped maps.

Am I crazy or is this the case?

Needless to say THANK YOU for the update. I <3 new maps.

jungle - space - twilight - badlands are the most used ones. Installation can't be used (no buildings buildable on it! WTF?), snow hurts people's eyes and ashworld has very limited decoration doodad

lol next patch for BW should be that you can build things on installation now..
Writerptrk
qpirateking
Profile Joined March 2009
United States17 Posts
November 18 2009 08:14 GMT
#43
On November 18 2009 17:05 ArvickHero wrote:
Show nested quote +
On November 18 2009 16:08 konadora wrote:
On November 18 2009 16:01 HuskyTheHusky wrote:
They always seem to use the same tilesets for similar shaped maps.

Am I crazy or is this the case?

Needless to say THANK YOU for the update. I <3 new maps.

jungle - space - twilight - badlands are the most used ones. Installation can't be used (no buildings buildable on it! WTF?), snow hurts people's eyes and ashworld has very limited decoration doodad

lol next patch for BW should be that you can build things on installation now..


I do a lot of UMS mapping, and I can tell you that installation is not good at all for melee. For one, there are only 2 ramps, and they are both tiny. The fact that installation tiles are nigh unblendable does not help matters. Besides, the tileset is supposed to represent the inside of an installation. It wouldn't make sense to build buildings inside of a building.

For the sake of trivia, there is a single installation tile that can be built upon.
Pois a rosa è uma flor
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
November 18 2009 08:18 GMT
#44
o.o which?
POGGERS
Eiii
Profile Blog Joined April 2009
United States2566 Posts
November 18 2009 08:19 GMT
#45
Okay, two things jump to mind:

I cannot WAIT to see a good TvT on Odd-Eye

...and I want to see how zerg plays on both.
:3
arbiter_md
Profile Joined February 2008
Moldova1219 Posts
November 18 2009 08:21 GMT
#46
Ultimatum to me is a lot like Andromeda. Big, macro map. And just like on Andromeda, I don't see P dominating there in pvz.
The copyright of this post belongs solely to me. Nobody else, not teamliquid, not greetech and not even blizzard have any share of this copyright. You can copy, distribute, use in commercial purposes the content of this post or parts of it freely.
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
November 18 2009 08:31 GMT
#47
okay so Ultimatum has island expos as 3rd gas

Looks like P might have some good score here
POGGERS
pachi
Profile Joined October 2006
Melbourne5338 Posts
Last Edited: 2009-11-18 08:54:50
November 18 2009 08:35 GMT
#48
upgraded the maps so they are bigger for those that dont have sueprhuman eyesight

adjustable main ramp size looks weird on ultimatum :/
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
November 18 2009 08:36 GMT
#49
<3 pachi
POGGERS
writer22816
Profile Blog Joined September 2008
United States5775 Posts
November 18 2009 08:43 GMT
#50
I liked Byzantium. Bisu vs Iris? fOrGG vs Stork?

Carthage was pretty bad though
8/4/12 never forget, never forgive.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
November 18 2009 08:45 GMT
#51
Awesome to watch, awful to play I think.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
deL
Profile Blog Joined March 2009
Australia5540 Posts
November 18 2009 09:17 GMT
#52
Ugly maps
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
Scaramanga
Profile Blog Joined March 2008
Australia8090 Posts
Last Edited: 2009-11-18 09:30:00
November 18 2009 09:29 GMT
#53
Is it just me or dose it look like odd eye is going to bring back some pvt carrier play, so many good cliffs and edges imo
Thanks pachi
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
meeple
Profile Blog Joined April 2009
Canada10211 Posts
November 18 2009 09:57 GMT
#54
Interesting... looking forward to odd-eye
meeple
Profile Blog Joined April 2009
Canada10211 Posts
November 18 2009 10:01 GMT
#55
On November 18 2009 18:29 Scaramanga wrote:
Is it just me or dose it look like odd eye is going to bring back some pvt carrier play, so many good cliffs and edges imo
Thanks pachi


Hmmm, hadn't thought of it, but yeah carriers would have so many places to rape on this map, lots of opportunities to get surrounded too, but where's the fun without a little risk...
Zinbiel
Profile Joined October 2008
Sweden878 Posts
November 18 2009 10:24 GMT
#56
I think the map-makers should make maps with 10 mineral patches in the main instead of 9.
Backho fan since 080416. Favourite terran: Mind. Favourite Zerg: Jaedong.
DIMJkE
Profile Blog Joined October 2008
Bulgaria425 Posts
November 18 2009 10:58 GMT
#57
Space tileset woot
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
Last Edited: 2009-11-18 11:07:22
November 18 2009 11:00 GMT
#58
On November 18 2009 16:34 TheYango wrote:
Show nested quote +
On November 18 2009 14:44 sumi wrote:
or what about just balanced maps? S: its silly to want maps to be imba in favor of races just because they got the short straw last time

If the maps still in the map pool are imbalanced in favor of Zerg, it makes sense to want the new maps to be imbalanced against them, so that the map pool AS A WHOLE is balanced.


That does not make sense at all. You do not resolve an imbalance by implementing an imbalance on the other side of the spectrum. All that does is rearrange what stages of an individual match are favourable towards what race. It does not help resolve the problem in the long run, merely compound it even further.

Besides which, it should not be up to KeSPA to decide what race dominates during a specific season, but up to the players and their skill. KeSPA`s job, as far as mapmaking is concerned, should be to produce balanced maps and thus ensure that players are playing to as close of an even field as possible. Is it an easy job? No. But then again, KeSPA mapmakers are payed to do so and they have proven to be capable of producing such maps.

Also, to be honest, I think KeSPA releases new maps way too frequently. Yes, a stagnant mappool is never a good thing, as the WC3 scene clearly shows. However, while constantly changing maps do keep the scene fresh and diverse, it also forces progamers to have to constantly play obscene amounts of games to get used to them (if they want to stay competitive). This, in turn, only contributes to the already large burnout rate among progamers. Plus, since KeSPA mapmakers are forced to produce large amounts of maps, the quality control of those maps suffers and thus abominations, such as Battle Royale and Demon`s Forest, are allowed to enter the scene.

That is why for SC2, I hope that whoever will be in charge of the progaming mappool will take a golden middle approach and implement finely-tuned maps on a semi-frequent basis while not being afraid to ocassionally use some of the older balanced maps. As much as I love new maps like anyone else, we need to look at the big picture and do what is best for the proscene as a whole.

Also, as far as I know, Space is not actually used all that often (although certainly more then Desert, Polar and Ashworld). Infact, prior to Match Point, the last space map was Andromeda and that map is faily old by now.

EDIT: I apologise, Rush Hour 3 was the last space map. Still, Space is not as frequent as Jungle, Twillight and Badlands.
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
okum
Profile Blog Joined February 2009
France5778 Posts
November 18 2009 11:14 GMT
#59
Affirmative action in Starcraft.

Is it good or is it whack?
Flash fan before it was cool | Coiner of "jangbang"
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
November 18 2009 11:17 GMT
#60
On November 18 2009 18:17 iCCup.deL wrote:
Ugly maps


From someone who likes python ;o
sAviOr...
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