• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:42
CEST 17:42
KST 00:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!26Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)90
StarCraft 2
General
Reynor: GSL Loss Wasn't About Preparation Format What's the best tug of war? Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard"
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
Recent recommended BW games screpdb: new Starcraft reporting tool ASL22 General Discussion Making an Online Broodwar Manager Game BGH Auto Balance -> http://bghmmr.eu/
Tourneys
BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [Megathread] Daily Proleagues Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
General RTS Discussion Thread Path of Exile ZeroSpace Early Access is Now Live! Nintendo Switch Thread Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance Vanilla Mini Mafia
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2026-27 Football Thread placeholder 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
How Games can Help with Majo…
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4185 users

ZvP is imbalanced - Page 36

Forum Index > BW General
Post a Reply
Prev 1 34 35 36 37 38 47 Next All
motbob
Profile Blog Joined July 2008
United States12546 Posts
October 20 2009 18:20 GMT
#701
On October 21 2009 03:14 zulu_nation8 wrote:
ok motbob you win, the standard deviation is clearly 50% from a mean of 55%.

Actually yeah it is. Like I said, go to excel and punch in a bunch of binary data if you don't believe me. You might think that "common sense" tells you that that's impossible, but it's not. Go try it.
ModeratorGood content always wins.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
October 20 2009 18:25 GMT
#702
On October 21 2009 03:14 zulu_nation8 wrote:
ok motbob you win, the standard deviation is clearly 50% from a mean of 55%.



K, so.

Motbob's standard deviation is fucking crazzzzy because it appears Excel decided to use the % wins on each individual map as its individual data points (obviously since we do not have any other 7 month periods of data looked up, that was the only option). Of course, many of the maps do not have enough games to be relevant, but the point is: MAPS ARE IMPORTANT TO BALANCE therefore standard deviation is ridiculous as you have noted.

Now you may also have noticed that another analysis was done using the entire set of games, all 885 of them, and calculating the probability of something even more extreme occurring (that would be the p-value), which turned out to be really ridiculously low. In other words, the probability of zerg winning at least 59.21% of the games when they are supposed to win 50% (I think 53% was actually used as the null hypothesis) is really really low, aka unexpected. Of course, this analysis does NOT take maps into consideration and instead treats individual game as purely identical.

So result?
Chances of zerg winning so much = low as hell if ZvP is supposed to be balanced
Maps important? Yes, they heavily affect the win%

Of course, relative player skill is not taken into account by this model. If you want a more accurate one, go find all the elos involved in every game and post it plz, cause I don't know that TLPD has a convenient interface for doing so.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2009-10-20 18:28:40
October 20 2009 18:28 GMT
#703
On October 21 2009 03:20 motbob wrote:
Show nested quote +
On October 21 2009 03:14 zulu_nation8 wrote:
ok motbob you win, the standard deviation is clearly 50% from a mean of 55%.

Actually yeah it is. Like I said, go to excel and punch in a bunch of binary data if you don't believe me. You might think that "common sense" tells you that that's impossible, but it's not. Go try it.




the formula for standard deviation is sqrt(p*(1-p)). its pure coincidence that for p close to 0.5, this sd is about the same as p itself. an example:

1 1 1 1 1 0 1 1 0 0 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 0 1 1 1 1 1 1 1 1 0 1 0
1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 0 1 1 1 1 1 1 1 1 1 1 1
0 1 1 1 1 1 0 0 1 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1 0 1


these are numbers created with a probability of 0.8. the sample mean is 0.81. the sd is 0.39 though. enter it in excel if u dont believe me.
"What am I supposed to do against this?" - "Lose!" :-]
motbob
Profile Blog Joined July 2008
United States12546 Posts
Last Edited: 2009-10-20 18:30:44
October 20 2009 18:28 GMT
#704
On October 21 2009 03:25 EtherealDeath wrote:
Show nested quote +
On October 21 2009 03:14 zulu_nation8 wrote:
ok motbob you win, the standard deviation is clearly 50% from a mean of 55%.



K, so.

Motbob's standard deviation is fucking crazzzzy because it appears Excel decided to use the % wins on each individual map as its individual data points (obviously since we do not have any other 7 month periods of data looked up, that was the only option). Of course, many of the maps do not have enough games to be relevant, but the point is: MAPS ARE IMPORTANT TO BALANCE therefore standard deviation is ridiculous as you have noted.

Actually, I used 885 data points in my test, just like the other study. I didn't break it down by maps or anything. I just had one column full of 1's and 0's.
ModeratorGood content always wins.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
October 20 2009 18:34 GMT
#705
i'm reading so much about standard deviation

what happened to null hypothesis tests? : [
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
October 20 2009 18:34 GMT
#706
This thread is getting really silly now. It had some interesting parts, but this is just lame.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
Last Edited: 2009-10-20 18:38:53
October 20 2009 18:37 GMT
#707
On October 21 2009 03:25 EtherealDeath wrote:
Show nested quote +
On October 21 2009 03:14 zulu_nation8 wrote:
ok motbob you win, the standard deviation is clearly 50% from a mean of 55%.



K, so.

Motbob's standard deviation is fucking crazzzzy because it appears Excel decided to use the % wins on each individual map as its individual data points (obviously since we do not have any other 7 month periods of data looked up, that was the only option). Of course, many of the maps do not have enough games to be relevant, but the point is: MAPS ARE IMPORTANT TO BALANCE therefore standard deviation is ridiculous as you have noted.


I think that would be a way to see if a certain map is actually significant imbalanced compared to the other maps played in the same period? That would be a good test if maps are we are trying to focus on. And of course we would need to set a minimum number of games played.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
October 20 2009 18:38 GMT
#708
On October 21 2009 03:28 motbob wrote:
Show nested quote +
On October 21 2009 03:25 EtherealDeath wrote:
On October 21 2009 03:14 zulu_nation8 wrote:
ok motbob you win, the standard deviation is clearly 50% from a mean of 55%.



K, so.

Motbob's standard deviation is fucking crazzzzy because it appears Excel decided to use the % wins on each individual map as its individual data points (obviously since we do not have any other 7 month periods of data looked up, that was the only option). Of course, many of the maps do not have enough games to be relevant, but the point is: MAPS ARE IMPORTANT TO BALANCE therefore standard deviation is ridiculous as you have noted.

Actually, I used 885 data points in my test, just like the other study. I didn't break it down by maps or anything. I just had one column full of 1's and 0's.


ok i'll try to explain it in another way, the null hypothesis you used is a percentage, but the data points are not percentages. Therefore your SD is wrong.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
October 20 2009 18:40 GMT
#709
On October 21 2009 03:34 Day[9] wrote:
i'm reading so much about standard deviation

what happened to null hypothesis tests? : [



they were performed

the result: the zvp winning percentage of the last 7 months significantly exceeds 55%. so even if the historical race imbalance would be as high as 55% zerg wins, the recent trend would still be much higher than that, so that it cant be explained as a fluke.
"What am I supposed to do against this?" - "Lose!" :-]
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
October 20 2009 18:43 GMT
#710
On October 21 2009 03:28 motbob wrote:
Show nested quote +
On October 21 2009 03:25 EtherealDeath wrote:
On October 21 2009 03:14 zulu_nation8 wrote:
ok motbob you win, the standard deviation is clearly 50% from a mean of 55%.



K, so.

Motbob's standard deviation is fucking crazzzzy because it appears Excel decided to use the % wins on each individual map as its individual data points (obviously since we do not have any other 7 month periods of data looked up, that was the only option). Of course, many of the maps do not have enough games to be relevant, but the point is: MAPS ARE IMPORTANT TO BALANCE therefore standard deviation is ridiculous as you have noted.

Actually, I used 885 data points in my test, just like the other study. I didn't break it down by maps or anything. I just had one column full of 1's and 0's.


Oh, well if you do it that way then the standard deviation isn't really meaningful I don't think. I'd prefer the p-value instead :O
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
October 20 2009 18:44 GMT
#711
On October 21 2009 03:40 Black Gun wrote:
Show nested quote +
On October 21 2009 03:34 Day[9] wrote:
i'm reading so much about standard deviation

what happened to null hypothesis tests? : [



they were performed

the result: the zvp winning percentage of the last 7 months significantly exceeds 55%. so even if the historical race imbalance would be as high as 55% zerg wins, the recent trend would still be much higher than that, so that it cant be explained as a fluke.


if i was to plot the data of zvp win % over every 800 games in the history of bw, and find the standard deviation. And then plug that into a z test for the current 800 game period and have the null be 55%, would that be a better test to explain if the current trend is significant?
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
October 20 2009 18:45 GMT
#712
On October 21 2009 03:43 EtherealDeath wrote:
Show nested quote +
On October 21 2009 03:28 motbob wrote:
On October 21 2009 03:25 EtherealDeath wrote:
On October 21 2009 03:14 zulu_nation8 wrote:
ok motbob you win, the standard deviation is clearly 50% from a mean of 55%.



K, so.

Motbob's standard deviation is fucking crazzzzy because it appears Excel decided to use the % wins on each individual map as its individual data points (obviously since we do not have any other 7 month periods of data looked up, that was the only option). Of course, many of the maps do not have enough games to be relevant, but the point is: MAPS ARE IMPORTANT TO BALANCE therefore standard deviation is ridiculous as you have noted.

Actually, I used 885 data points in my test, just like the other study. I didn't break it down by maps or anything. I just had one column full of 1's and 0's.


Oh, well if you do it that way then the standard deviation isn't really meaningful I don't think. I'd prefer the p-value instead :O



when comparing with a truly balanced 50% chance to win, the p-value is 0. when comparing with historical imbalances, (which we dont know, so i substituted 55% for the historical "race imbalance equilibrium"), its 0.0059.
"What am I supposed to do against this?" - "Lose!" :-]
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
Last Edited: 2009-10-20 18:51:06
October 20 2009 18:46 GMT
#713
Would be cool though to get the race matchup elo of each player in each game and then use that to determine the probability of the zerg winning each game, and then use that to determine the probability of zerg winning at least as many games as they did. If only there were a simple to use automated process for this...

EDIT: wait nvm, the matchup elo of each player itself would be dependent on the balance, and then I am not sure how you resolve this interdepency of variables >.>

Perhaps instead we look at the matchup elos of the players of each race, and compare the resulting distributions?

EDIT2: need more minor league games, there aren't THAT many players with enough games for me to trust in their elo -.-
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
October 20 2009 18:46 GMT
#714
On October 21 2009 03:45 Black Gun wrote:
Show nested quote +
On October 21 2009 03:43 EtherealDeath wrote:
On October 21 2009 03:28 motbob wrote:
On October 21 2009 03:25 EtherealDeath wrote:
On October 21 2009 03:14 zulu_nation8 wrote:
ok motbob you win, the standard deviation is clearly 50% from a mean of 55%.



K, so.

Motbob's standard deviation is fucking crazzzzy because it appears Excel decided to use the % wins on each individual map as its individual data points (obviously since we do not have any other 7 month periods of data looked up, that was the only option). Of course, many of the maps do not have enough games to be relevant, but the point is: MAPS ARE IMPORTANT TO BALANCE therefore standard deviation is ridiculous as you have noted.

Actually, I used 885 data points in my test, just like the other study. I didn't break it down by maps or anything. I just had one column full of 1's and 0's.


Oh, well if you do it that way then the standard deviation isn't really meaningful I don't think. I'd prefer the p-value instead :O



when comparing with a truly balanced 50% chance to win, the p-value is 0. when comparing with historical imbalances, (which we dont know, so i substituted 55% for the historical "race imbalance equilibrium"), its 0.0059.


Yea I know, that is one ridiculously low p-value.
motbob
Profile Blog Joined July 2008
United States12546 Posts
October 20 2009 18:51 GMT
#715
On October 21 2009 03:34 Day[9] wrote:
i'm reading so much about standard deviation

what happened to null hypothesis tests? : [

You need the SD to perform a null hypothesis test.
ModeratorGood content always wins.
motbob
Profile Blog Joined July 2008
United States12546 Posts
October 20 2009 18:52 GMT
#716
On October 21 2009 03:46 EtherealDeath wrote:
Would be cool though to get the race matchup elo of each player in each game and then use that to determine the probability of the zerg winning each game, and then use that to determine the probability of zerg winning at least as many games as they did. If only there were a simple to use automated process for this...

EDIT: wait nvm, the matchup elo of each player itself would be dependent on the balance, and then I am not sure how you resolve this interdepency of variables >.>

Perhaps instead we look at the matchup elos of the players of each race, and compare the resulting distributions?

EDIT2: need more minor league games, there aren't THAT many players with enough games for me to trust in their elo -.-

Hahahaha statistics nerds unite! This whole concept would make for a really cool empirical paper... I wouldn't want to try to do literature review though LOL
ModeratorGood content always wins.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
October 20 2009 18:53 GMT
#717
On October 21 2009 03:44 zulu_nation8 wrote:
Show nested quote +
On October 21 2009 03:40 Black Gun wrote:
On October 21 2009 03:34 Day[9] wrote:
i'm reading so much about standard deviation

what happened to null hypothesis tests? : [



they were performed

the result: the zvp winning percentage of the last 7 months significantly exceeds 55%. so even if the historical race imbalance would be as high as 55% zerg wins, the recent trend would still be much higher than that, so that it cant be explained as a fluke.


if i was to plot the data of zvp win % over every 800 games in the history of bw, and find the standard deviation. And then plug that into a z test for the current 800 game period and have the null be 55%, would that be a better test to explain if the current trend is significant?



I'd imagine that taking games in a 400 game radius around each game, and plotting the win % in that range continuously would be better. That way, we have ~30k data points.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
October 20 2009 18:54 GMT
#718
On October 21 2009 03:52 motbob wrote:
Show nested quote +
On October 21 2009 03:46 EtherealDeath wrote:
Would be cool though to get the race matchup elo of each player in each game and then use that to determine the probability of the zerg winning each game, and then use that to determine the probability of zerg winning at least as many games as they did. If only there were a simple to use automated process for this...

EDIT: wait nvm, the matchup elo of each player itself would be dependent on the balance, and then I am not sure how you resolve this interdepency of variables >.>

Perhaps instead we look at the matchup elos of the players of each race, and compare the resulting distributions?

EDIT2: need more minor league games, there aren't THAT many players with enough games for me to trust in their elo -.-

Hahahaha statistics nerds unite! This whole concept would make for a really cool empirical paper... I wouldn't want to try to do literature review though LOL


I'm a comp sci nerd who took stats for fun with my friend who is a stats major ;(
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
October 20 2009 18:55 GMT
#719
On October 21 2009 03:53 EtherealDeath wrote:
Show nested quote +
On October 21 2009 03:44 zulu_nation8 wrote:
On October 21 2009 03:40 Black Gun wrote:
On October 21 2009 03:34 Day[9] wrote:
i'm reading so much about standard deviation

what happened to null hypothesis tests? : [



they were performed

the result: the zvp winning percentage of the last 7 months significantly exceeds 55%. so even if the historical race imbalance would be as high as 55% zerg wins, the recent trend would still be much higher than that, so that it cant be explained as a fluke.


if i was to plot the data of zvp win % over every 800 games in the history of bw, and find the standard deviation. And then plug that into a z test for the current 800 game period and have the null be 55%, would that be a better test to explain if the current trend is significant?



I'd imagine that taking games in a 400 game radius around each game, and plotting the win % in that range continuously would be better. That way, we have ~30k data points.


right so if the current sample comes out as insignificant what would that mean? And what does the test black gun did mean over a sample of 800 games?
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2009-10-20 18:57:33
October 20 2009 18:55 GMT
#720
On October 21 2009 03:46 EtherealDeath wrote:
Would be cool though to get the race matchup elo of each player in each game and then use that to determine the probability of the zerg winning each game, and then use that to determine the probability of zerg winning at least as many games as they did. If only there were a simple to use automated process for this...



still, there would remain the question how to scale elo differences. same elo means winning percentage of 50%, obviously. but how strong is the effect of lets say 50 points difference in elo? and does the effect of elo differences change for different elo regions?

to tackle this, u would need to perform a logistic regression

that would surely be interesting, but i dont think many guys would understand it, especially if the effect of elo differences is not constant over time, ie would have to be modelled nonparametrically.
"What am I supposed to do against this?" - "Lose!" :-]
Prev 1 34 35 36 37 38 47 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
15:00
FSLteamleaguePlayoffs STvs POG
Freeedom23
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Calm 5875
Rain 1975
Shuttle 1947
Mini 1033
Soma 535
BeSt 507
hero 466
Larva 336
Rush 331
firebathero 322
[ Show more ]
Soulkey 294
Stork 235
910 185
Hyun 115
Last 95
Dewaltoss 91
ZZZero.O 56
soO 52
ToSsGirL 46
Sexy 36
sorry 33
Hm[arnc] 29
Sacsri 26
NaDa 21
Rock 21
sSak 20
Noble 20
scan(afreeca) 18
yabsab 16
Terrorterran 12
Shine 12
ajuk12(nOOB) 10
NotJumperer 10
IntoTheRainbow 7
Dota 2
qojqva2732
Dendi1216
Counter-Strike
fl0m3833
ScreaM1711
edward38
Heroes of the Storm
Liquid`Hasu332
Khaldor308
Other Games
FrodaN2059
singsing2045
B2W.Neo1148
DeMusliM276
QueenE84
Beastyqt72
ArmadaUGS72
CosmosSc2 41
MindelVK19
Organizations
StarCraft 2
TaKeTV 40
StarCraft: Brood War
lovetv 18
StarCraft 2
angryscii 5
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• poizon28 50
• Dystopia_ 6
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1762
• WagamamaTV295
League of Legends
• Jankos1645
• Nemesis1522
Other Games
• Shiphtur99
Upcoming Events
RSL Revival
17h 19m
Clem vs ByuN
Rogue vs Lambo
OSC
20h 19m
Online Event
23h 19m
WardiTV Weekly
1d 19h
Sparkling Tuna Cup
2 days
INu's Battles
2 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
3 days
Patches Events
4 days
[ Show More ]
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
RSL Revival
6 days
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

Escore Tournament S3: W4
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
ASL S22 SEASON OPEN Day 2
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 Finale
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.