First of all, I'd like to introduce:
The Banemelon
![[image loading]](http://www.mech.vg/upload/12086-86.jpg)
Pure PvT Refreshment.
This unit will fill a key role in refreshing Zerg vs Terran play, by helping Zerg players elimate bio balls at key moment. Careful use should result in delicious come backs. Additionally, this unit will be able to be burrowed, allowing Zerg players to ambush players with mouthwatering plays.
Now, you can't expect this unit to do all the work for you. You need to know where to place those banemelons if you hope to win. To this end, you should be scouting your enemy constantly with this:
Plumlord
![[image loading]](http://mech.vg/upload/12086-85.jpg)
Not to be confused with the Melonerlord, which is the upgrade
Armed with a wide vision radius and cheap cost, the plumlord will provide the vision you need to get the job done. Not content to just be a scout, on the addition of a Lair, the plumlord will be able to spill it's delicious, life giving plum juice all over the map. It's so delicious that other zerg units cannot help but move faster in desperation to taste every drop.
I hope these tips at least help some people, but if your stuck then I might be able to write about some of the other key units.
Except the Bananalisk. Everyone hates that thing, it's too fragile and costs way too much.
It's not just the Banemelon dishing out a buffet of defeat, oh no.
The Fruitalisk
![[image loading]](http://www.mech.vg/upload/12086-87.jpg)
A fruitalisk delivering delicious death
When you absolutely, positively have to deliver fruit to every Terran in the room, accept no substitute. The fruitalisk is fast and accurate, but you will want to avoid the dreaded Terran marine in large numbers. Those fat bastards will eat you out of stall and stand if your not careful. Best to deliver plenty of fruitalisk if you plan to statisify large numbers of them.