• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:49
CET 14:49
KST 22:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT22Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0225LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Weekly Cups (Feb 9-15): herO doubles up SpeCial on The Tasteless Podcast
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16) Master Swan Open (Global Bronze-Master 2) WardiTV Team League Season 10
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
ACS replaced by "ASL Season Open" - Starts 21/02 Ladder maps - how we can make blizz update them? Liquipedia.net NEEDS editors for Brood War Gypsy to Korea TvZ is the most complete match up
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Zealot bombing is no longer popular? Current Meta
Other Games
General Games
ZeroSpace Megathread Path of Exile Diablo 2 thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2307 users

Maps of the Vikings

Blogs > Slugbreath
Post a Reply
Slugbreath
Profile Blog Joined July 2009
Sweden201 Posts
Last Edited: 2009-12-15 16:50:27
December 15 2009 16:49 GMT
#1
[image loading]


On the host his spear did Othin hurl,
Then in the world did war first come;
The wall that girdled the gods was broken,
And the field by the warlike Wanes was trodden.

– The Poetic Edda

While some maps like Python have a quite obvious connection between the layout of the map and their names, some aren’t quite as easy to understand why they were named as they were. Furthermore, not all maps really live up to their names. (I’m looking at you, Tau Cross.)

Being Swedish, I could not help but notice the amount of maps with names from Norse mythology and thought to myself “are the maps attached to these names fitting, given the layout of the map?”.

"Why did you ask myself such a question?", you might ask, and I might ignore that question since I am too busy sharpening my broadsword.

So let’s dig in and take a look at the maps based on Norse mythology and see if they fit their names or not.

Disclaimer: I will throughout this text be discussing the layout of maps. Issues of balance, popularity or competition span will not be of interest.

The discussions I hold in this text and the conclusions I reach are solely based on my own personal opinions. I have
not talked to any of the mapmakers and asked them about their line of thought when they made and named the maps.



[image loading]


The world is, according to the Norse mythology, separated into three parts:

Asgard: Realm of the gods
Midgard: Where the humans reside
Jotunheim: Home of the giants

The three different realms are separated and crossing between them is not a feat meant for everyone. Jotunheim is separated from Asgard by the mightly river Ífingr on which ice never forms.

The humans, on the other hand, are separated from Asgard by the bridge Bifrost, known today as the rainbow, guarded by the god Heimdall.


So how do you make a map out of this bridge? Let’s take a look:

[image loading]


A lot of things are wrong about this map, given its name. While it’s a good thing that it’s a two player map (symbolizing the connection between Asgard and Midgard), there are a lot of very strange things about it.

For starters, there are no less than seven bridges on this map, and while they theoretically could represent each of the colors of the rainbow, I think that it would have been more suitable to just have one large bridge. (Remember that I am completely ignoring balance issues in this text.)

But what bothers me the most about this map when it comes to the name is the fact that there is a back door into each of the bases. There should be no backdoor into Asgard. There should just be Bifrost.

How suitable is the name?
1/5

Mapmaker: [Ragnarok]Valkyrie


[image loading]


Asgard is the realm of the gods of the Norse mythology.

Their land is surrounded by an incomplete wall and lies between Midgard and Jotunheim. In Asgard lies Valhalla, Odin’s great hall where the gods feast every evening. Ironically, a giant, as part of a wager, built the wall. (A wager that he would have won had not Loki intervened. Then again, the fact that he almost succeeded was in part Loki’s fault to begin with.)

So how do you make a map based on the realm of the gods? Let’s see:

[image loading]


I’m not quite sure where to start when it comes to this map. “What has it to do with Asgard?”, one might ask and rightfully so. There is no incomplete wall surrounding the map (unless the high grounds where the two starting locations are positioned is that wall) nor is there any halls or traces of pretty much anything that I would associate to the gods of the Norse mythology.

I guess that the two starting locations could represent Midgard and Jotumheim, illustrating how Asgard is situated between them, but then the high ground can’t be the wall. So perhaps the high ground in the middle could be thought of as the incomplete wall? (Notice the holes in it etc.)

However, since nothing is strikingly close to what I think of when I hear the word Asgard, I can’t really give this map a high rating.

How suitable is the name?
1/5

Mapmaker: Str18-02


[image loading]


Valhalla was Odin’s grand mansion in Asgard where all the gods feasted each evening. They sang, laughed, drank and ate the pig Särimner who, on the day after, lived once again and could be eaten yet again. It was a never-ending party, to say the least.

Valhalla was an extremely large building with 540 vast doors, wide enough for 800 men to simultaneously rush out through, ready to do combat. That’s 432 000 men at the same time.

The building is easy to recognize for other reasons than its vast size. The spear-shafts for rafters and its roof thatched with golden shields are both very distinctive, as is the coats of mail that are strewn over the benches of the hall. A wolf hangs in front of its west doors and an eagle hovers above the building. Vastly different from your everyday household, in other words.

Of those humans who died in combat, half of them and they were taken up to Valhalla by the Valkyries to join the party. The other half were sent to Fólkvangr, where they were greeted by the goddess Freyja.

How do you take such a vast and magnificent building and make a StarCraft map out of it? Let’s have a look:

[image loading]


The first thing that I note about the map is that the middle of the map could symbolize the hall itself. It’s, comparing it to the rest of the terrain, a very large building filled with riches (recall the golden shields).

Speaking of shields, the entire pattern of the map does look like a shield, which is very suitable since the way to get to Valhalla was to die in combat. That the middle of map (dubbed Valhalla by me) doubles as the centre of the shield further emphasises this fact.

Also, remember that Valhalla lay in Asgard, to which the humans never could get during their lives. How suitable is it not then that the starting positions are isolated on high ground that is not possible to leave without methods of flight?

In conclusion it’s difficult to make a map named Hall of Valhalla that better represents the origin of its name.

How suitable is the name?
5/5

Mapmaker: [Ragnarok]Valkyrie


[image loading]


Wisest of all the gods in Norse mythology is Odin. He had gotten his immense wisdom by sacrificing one of his eyes for a sip of Mímir’s well of wisdom.

He also has two ravens, Huginn and Muninn, who flew around the world and then back to Odin and reported what happened.

Part from being the ruler of Asgard and the wisest of all gods in the Nordic mythology, Odin is also the god of death and one of the two gods of war (the other one being Tyr).

Odin had quite a selection of interesting things in his possession. He had a eight-legged horse (that Loki was the mother of. Don’t ask.) named Sleipnir, a magical gold ring called Draupnir that every ninth night would spawn eight rings of equal size. He also carried around the disembodied head of Mímir, which whispered secrets into his ear.

All in all, Odin knew a lot and wasn’t somebody you wanted to mess with…
So how do you incorporate such a powerful person into a map? Let’s see:

[image loading]


The middle of the map could be interpreted as either Valhalla (which was Odin’s hall) or as an eye (singular). Both would be suitable and fit the theme.

Odin had a lot of information and had a deadly spear that never missed its target. All expansions, without exceptions, are harassable from high ground, meaning that knowing where to strike is key to success, which feels suitable too.

Two of the expansions are unscoutable from low ground meaning that one has to rely on air to scout them, one per raven. Suitable.

Had the map had more graphical tributes to Odin, think ground patterns like on Python, I would rate it higher, but as of now Odin is a map with some, but not enough, connection to the figure it borrowed its name from.

How suitable is the name?
2/5

Mapmaker: Rose.of.Dream.


[image loading]


The Valkyries are the female spirits that watch over the battlefields and chose who will die and who will live. Those who the Valkyries picked were taken to Odin and Valhalla to become einherjar (warriors that would fight at Ragnarök).

[image loading]


There is something about this map that just feels right. It feels like Ride of the Valkyries.

The map is a two-player map and only one, whom the Valkyries will pick, will survive. The rest go to Asgard for the continuous parties that await them there.

The giant, vast openness of this map makes it really feel like a battlefield and the geist of Zealots running up those long and wide ramps does indeed have a very Viking-feel to it.

It’s hard to pinpoint just exactly why I think that Ride of the Valkyries really lives up to its name, but it just does.

How suitable is the name?
4/5

Mapmaker: [Ragnarok]Valkyrie


[image loading]


Loki is a half-giant that spent a lot of time with the gods and befriended them. In fact, he even befriended Odin, the head of the gods.

With time, however, Loki would show that he, after all, was a giant and thus had mean sides to him. He would constantly pester the gods, get in their way and try to sabotage their work.

Being a shape-shifter and thus having the ability to take on any shape, form or gender facilitated a lot of deeds for him, and even though he in though he usually got caught by the gods and punished for his crimes, he did manage to do harm before getting caught.

In that sense, Loki can be viewed as the mischievous force of evil in the North mythology and was constantly around to annoy.

After causing the death of the much loved god Baldur, the gods finally had it with Loki and bound him to a rock under a venomous snake that constantly dropped venom on his face. His wife Sigyn sits by his side and catches the venom in a bowl so that it doesn’t drip down on his face. However the bowl fills up every now and then and when Sigyn has to empty it she can’t stop the drops from falling on Loki’s face.

Loki will be bound to that rock until the world ends, at Ragnarök.

So how do you make a map based on such a personality as Loki? Let’s take a look:

[image loading]


Loki is a two-player map with two easy to obtain gas expansions near each starting point tipping the map towards macro intensive games, as is the case with most maps since Luna.

However, bearing the name such as Loki, one would expect a more micro intensive map based on sneaky plays and that encourage cheese, and while cheese did occur on Loki it is not what the map is most known for.

One could argue, however, that a lot of the mineral lines are very prone to harassment since they can be reached from two directions by, for example, lurkers. This is highly in line with the annoying aspects of Loki. Also, the unbuildable terrain in the center of the map will most likely annoy quite a few Terran players, which makes Loki happy.

How suitable is the name?
3/5

Mapmaker: CarlSagan


[image loading]


Guarding Bifrost is the god Heimdall. He holds a horn, known as the Gjallarhorn, and he will sound it at the end of the world: Ragnarok.

The events of Ragnarok are so many and so chaotic that they are difficult to sum up, but the gist of it all is that at Ragnarok havok breaks lose and men, gods, giants and beasts all alike fight and the world is set aflame and everybody dies.

Out of the ashes a new world is born and the two lone surviving humans Líf and Lífþrasir start a new and better world.

So how does one make map that captures all that fire, chaos and death? Let’s take a look:

[image loading]


While I understand the temptation of using the twilight tileset for maps based on Viking mythology, I would have preferred if this one had been done in Ash World seing how the entire world has set aflame.

I like that it’s a four-player map as that can symbolize the humans, gods, giants and beasts all coming to the battlefield in the open centre of the map.

The fact that there aren’t many resources near the starting position forces the players to move out from their bases, which will cause further chaos.

And ask any Protoss player what they think of PvT on this map and you will soon see that it is an uphill battle to say the least.

But Ash World really would have improved the feel a lot.

How suitable is the name?
2/5

Mapmaker: [Ragnarok]Valkyrie


[image loading]


In conclusion I would like to state that even though I have been babbling away for quite a while about how the maps might be related to their namesakes, mapmakers probably focused more on the balance issues of their maps than to make them representive of their names. (A decision that I do agree with.)

Also, even though I have rated maps like Loki rather low, it’s not easy to make a map based off a person, in comparison to a river or some other geographical location. However, that spurs the question of why they chose to name their maps after Norse mythology in the first place if history was not their main interest.

I guess that names based on Norse mythology just sound too cool to pass by.

/Slugbreath

****
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
December 15 2009 17:03 GMT
#2
...wow. veery cool write-up
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
December 15 2009 17:08 GMT
#3
I also noticed all these maps name, it's cool

and good write up!
Lim Yo Hwan forever!
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
December 15 2009 17:13 GMT
#4
sweet swedish person explaining norse mythology and linking to SC. 5/5
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
Boblion
Profile Blog Joined May 2007
France8043 Posts
December 15 2009 17:23 GMT
#5
I have read everything and it was awesome

I must admit that enjoy maps not only because of balance but also because of their design/names too.
fuck all those elitists brb watching streams of elite players.
LightRailCoyote
Profile Blog Joined January 2008
United States982 Posts
December 15 2009 17:33 GMT
#6
This went way more in-depth than I was expecting, and I thought it was kind of brilliant.

I commend you, sirrah.
AKA SurfSolar ----- This is the product of a DIY inadequate home
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
December 15 2009 17:37 GMT
#7
Very cool write up. The only one I didn't really agree with was Bifrost, I feel that the whole "center" of bridges and land feels like a single, larger bridge. Also that fact that it has bridges should surely constitute a higher score- but then again I'm not really versed in Mythology so maybe it doesn't make sense. Definetly agreed with RoV, such an awesome old school map. The name and feel of the map give it a certain quality that maps like Python can never quite live up to.
TRUEESPORTS || your days as a respected member of team liquid are over
Kong John
Profile Blog Joined March 2008
Denmark1020 Posts
December 15 2009 17:59 GMT
#8
Nice, i never really thought about that the designers actually might have taken inspiration from norse mythology when making the maps. I always just thought they named it that since its a cool name and it then became a fad :p
This is real life, where nerds must battle!
Captain Mayhem
Profile Blog Joined August 2009
Sweden774 Posts
Last Edited: 2009-12-15 18:13:25
December 15 2009 18:10 GMT
#9
About Ragnarök, the sign of it coming is actually three years in a row of constant winter. According to the lore, this cold will stay until pretty much the end of Ragnarok, when Surt the fire giant will be the sole survivor and drown the world in flames. These will be pretty quickly extinguished by the midgårdsorm (the hell is the english name for it?) who has been rising the ocean level.

So, in my opinion, it would've been better off with an ice level than ashworld

EDIT: Oh man, sorry. Fucking awesome writeup! Two of my favorite subjects :D Props
Gravity is just a theory anyway.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
December 15 2009 18:15 GMT
#10
This is awesome, great work
@RealHeyoka | ESL / DreamHack StarCraft Lead
hooktits
Profile Blog Joined February 2008
United States972 Posts
December 15 2009 19:58 GMT
#11
slugbreath is a funny name i like it ^^
Hooktits of Tits gaming @hooktits twit
skronch
Profile Blog Joined December 2008
United States2717 Posts
December 15 2009 20:29 GMT
#12
On December 16 2009 02:59 Kong John wrote:
Nice, i never really thought about that the designers actually might have taken inspiration from norse mythology when making the maps. I always just thought they named it that since its a cool name and it then became a fad :p

yea i agree, and the fact that names from norse mythology have been pretty commonly used throughout gaming so they may in fact be borrowed from other games rather than their actual source.

but still, i enjoyed the brief histories of the various names. norse mythology is so badass
EpiK
Profile Blog Joined January 2007
Korea (South)5757 Posts
December 15 2009 20:56 GMT
#13
wow completely random but awesome blog post. 5/5
uglymoose89
Profile Blog Joined November 2008
United States671 Posts
December 15 2009 20:58 GMT
#14
Wow, very interesting article. I really enjoyed reading about the significance of each name. It was like a little mythology lesson! Wonderful job!
Necosarius
Profile Blog Joined September 2009
Sweden4042 Posts
December 15 2009 22:10 GMT
#15
Vikings + Starcraft = Win. Interesting read, good job
LordWeird
Profile Blog Joined November 2007
United States3411 Posts
December 15 2009 22:20 GMT
#16
Wow. Great effort, really enjoyed it!

Thanks
Chains none
TheFallofTroy
Profile Joined May 2009
Canada780 Posts
December 16 2009 02:30 GMT
#17
I remember seeing some familiar names that have to do with certain themes, but never really realize how many had to do with Norse mythology.

Anyways, this right-up was really well done and it went a different route than most articles, which focus only on balance and race. I think it worked out extremely well and I really enjoyed it.

Great Work

Also, it reminded me of this quote from Manifesto lol
"Fuck that. Terran is the race of big dicked Vikings who rampage across the galaxies in huge battleships, rip up the ground with artillery spawned from the forges of hell, and send waves of valiant warriors to fight the freaks of science." - Manifesto7
^_^V
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #238
iHatsuTV 17
Liquipedia
WardiTV Winter Champion…
12:00
Group B
WardiTV540
IndyStarCraft 269
3DClanTV 70
Liquipedia
PiG Sty Festival
09:00
Group A
Maru vs Bunny
Classic vs SHIN
PiGStarcraft978
TKL 264
Rex190
IntoTheiNu 36
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft978
IndyStarCraft 269
TKL 264
Rex 190
Reynor 169
ProTech131
Vindicta 0
StarCraft: Brood War
Britney 40081
Horang2 7627
Hyuk 3777
GuemChi 1678
Sea 1152
Flash 962
Stork 436
Larva 430
Shuttle 395
EffOrt 351
[ Show more ]
Mini 321
firebathero 316
BeSt 273
Light 255
ggaemo 220
ZerO 214
Last 183
Snow 183
Soma 159
Hyun 141
Mong 109
Pusan 95
hero 94
Soulkey 88
Barracks 61
Rush 55
Mind 45
sSak 38
ToSsGirL 38
Hm[arnc] 33
JYJ 33
Yoon 23
scan(afreeca) 21
JulyZerg 20
ZergMaN 20
Movie 20
Free 20
910 17
GoRush 17
Bale 16
Terrorterran 15
sorry 15
Dota 2
Gorgc4239
Dendi486
XcaliburYe69
Counter-Strike
olofmeister1822
markeloff66
edward52
Heroes of the Storm
Khaldor153
Other Games
singsing2803
B2W.Neo687
XaKoH 338
Lowko324
crisheroes263
DeMusliM215
Hui .175
Sick146
QueenE143
Mew2King66
Trikslyr25
KnowMe14
ZerO(Twitch)7
Organizations
StarCraft: Brood War
UltimateBattle 1592
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3776
• Jankos2368
• TFBlade714
Upcoming Events
Replay Cast
10h 12m
PiG Sty Festival
19h 12m
Clem vs Percival
Zoun vs Solar
Escore
20h 12m
Epic.LAN
22h 12m
Replay Cast
1d 10h
PiG Sty Festival
1d 19h
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
1d 20h
Epic.LAN
1d 22h
Replay Cast
2 days
PiG Sty Festival
2 days
Serral vs YoungYakov
ByuN vs ShoWTimE
[ Show More ]
Sparkling Tuna Cup
2 days
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
WardiTV Winter Champion…
4 days
WardiTV Winter Champion…
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-02-18
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.