Btw, if anyone wants to watch the powerpoint I made (I'm a PP newb, so I'm very welcome to suggestions!), here is the presentation I made.
It's pretty basic/short, which was the idea because my presentation is supposed to be only ~10 minutes long, and I'm using this is a visual aid. Obviously, there is a lot more info I could cram in there, but I wanted to give an extremely broad overview. Again, any suggestions/criticisms are welcome.
Shortly, I'm going to be giving an introductory presentation on e-Sports. The intended audience is actually mostly middle-aged adults, ie, the folks who probably see gaming as an evil waste of time played by kids/teenagers and don't really know any more than that.
I am trying to show how e-sports is a legitimate genre worthy of attention. That's where you come in... I'm looking for any 'shocking' statistics or information about e-sports in general. Things such as high salaries, contracts, sponsorship money, prize pools, etc. etc. or anything to compare it to more traditional sports, such as mascots, corporate sponsorships, player drafts, etc.
The focus of the presentation will largely be about SC (naturally ), but any major points of interest regarding e-sports will help. I've searched through TL and found a bit of outdated information, so if anyone has more current info (ie, current player salaries), that'd be extremely appreciated.
Also feel free to throw out anything else I can bring up that would be interesting by the typical ignorant non-gamer.
Thanks!!
Edit - OOOOHHH!! Also, I will be doing a powerpoint to go along with this, so any interesting images are also greatly appreciated (ie, huge crowd turnouts at Finals and such).
On December 09 2009 09:05 Misrah wrote: I know that KTF Flash had an earnings report of over 200,000 USD for 2008. That is not counting sponsors, and royalties. is that shocking?
Absolutely. Anything that'll make people say "He makes HOW MUCH for playing a video game?!?!?" Do you know what the specifics of his contract were?
Umm no i don't, however i would suggest that you take a really good look at liquidpedia. I know for a fact that you could find tones of images there. also- don't forget to grab that epic pro league pic. It's a HUGE overview shot of the crowd.
He is one of the highest-paid professional gamers, with annual earnings that exceed $300,000 US Dollars and endorsement contracts that bring in an additional $90,000 per year; most video game company executives earn less money than Lim Yo-Hwan.
But doesn't cite any sources (and its obviously from before he joined the army so uh really old). If you dig around there was something leaked a year or two ago that had the contracts for a bunch of popular gamers (the one that had NaDa as highest paid one with an 800k contract over a few years).
I spent some time earlier this year trying to dig up more current stuff but the things you find with TL's search (the ones I posted you may or may not looked at yourself!) generally have been the most recent :\
There was some translation of a (TV?) interview with flash, savior, and bisu where they very awkwardly admitted that the best progamers make about 200-300k a year. But salaries seem to be a very private matter in South Korea so I doubt you will be able to find many specifics. Boxer got the world record for the most money earned in gaming when he signed a contract for 580k over 3 years a while ago.
The picture Misrah is talking about is probably the overview of the SKY 2005 proleague finals which holds the record for "largest audience to attend a gaming competition" with an attendence of about 120k people.
During the GomTV star invitational tasteless reported that 500k people were watching over the english stream during the finals. I read this in a few places and it seemed really familiar, although I never bothered to actually confirm it by rewatching the vods...
I gave a speech to my AP english class a few weeks ago on this same subject, although I had to cut more than half of it out due to time requirements (which i still went over). T.T
Since you are doing a powerpoint, I feel like you could put some video clips in also. People don't need to watch games all the way through, but seeing a little bit of an OSL final or a WCG CS final would probably be eye-opening. The audio at events like that is really telling. People will also be able to connect with the pictures of champagne on the winner at OSL finals and the ceremonial huge checks. Pictures of the team houses might be interesting, but possibly not as relevant. I know you've made this thread about real, sourced numbers, but this type of media is also really effective and easy to use, and it will amaze a lot of people more than just bullet points listing high salaries. If you can use SCforall, Artosis has at least one video of the progamer draft.
Last Saturday's OSL Finals had an average rating of 1.367% (male/age 13-25) and a market share of 29.83% (Rank 1 for this time slot). The numbers peaked out during the first game (6:35pm) when ratings climbed up to 3.432% and market share reached an amazing 50.17%. That means, among all 13-25 year old males who watched (cable) TV at that time, more than half watched OSL. About 8000 fans came to see the event live on stage in Gwangju (about 3 hours from Seoul), filling the stadium up to the 3rd floor.
Nah, it was 8 minutes to process the orders. They filled up the line in a much shorter time.
"The official line might be eight minutes, but I was there: the queue filled up in about 20 seconds. It may have taken eight minutes for the queue to go through and sell the place out, but if you were past about 1800 in the queue, you were out of luck. And they hit that number about 20 seconds in." Sad Pandaren.
I remember spamming f5 to refresh the page and signed up as soon as it appeared. My friend signed up literally 5 seconds after and I got my ticket and he didn't.
Okay ET, I also found a relevant .pdf on my HD. I can't remember exactly where I got it (somewhere online), but it's signed "Korea Game Industry Agency."
I've uploaded it here. About 72 pages of solid information.
"The official line might be eight minutes, but I was there: the queue filled up in about 20 seconds. It may have taken eight minutes for the queue to go through and sell the place out, but if you were past about 1800 in the queue, you were out of luck. And they hit that number about 20 seconds in." Sad Pandaren.
I remember spamming f5 to refresh the page and signed up as soon as it appeared. My friend signed up literally 5 seconds after and I got my ticket and he didn't.
basically to clear this up, they stated that it if you were not in the queue by the 15 second mark after the site went up, you did not get a ticket (excluding tickets earned via events/ giveaways of course). it took 8 minutes to process the entire queue.
edit:
I suggest asking artosis or whoever else went to WCG china for some pictures from the crowds there, since it will give variety and they won't say " it's only in korea"
If you're planning on showing them a clip, I think Boxer's bunker rush against Yellow from game 3 (?) of that one finals that Yellow won 3-1 would be a good choice. The decisive attack is very short (maybe a minute), there's a huge crowd and the action is understandable even for someone who's never played a game of SC before (soldiers with machine guns shooting bug things^^). Boxer top left, Yellow bottom left on, I think, Sauron (?). Sorry, my memory sucks, hope you know which game I mean. =(