• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:09
CEST 18:09
KST 01:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon175.0.16 Hotfix (June 30) - Balance + Bug Fixes20Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 Hotfix (June 30) - Balance + Bug Fixes 5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? ByuL, and the Limitations of Standard Play
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch ProGamer Paychecks Story BW General Discussion Best thing happen to StarCraft since Remastered?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Men's Fashion Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4406 users

Day 3: 11-26-2011

Blogs > Chamenas
Post a Reply
Chamenas
Profile Blog Joined August 2010
96 Posts
Last Edited: 2011-11-27 00:28:19
November 26 2011 21:06 GMT
#1
Note: Click on the Game title in order to access the replay.

Introduction:
So so day today. What did I learn above all else? I suck at macro games. It's not terribly surprising though, most lower level people are. That's why the lower levels are filled with half-assed cheeses and quick timings. Players that can hold off such junk and push into a stable, long-term game will always win (unless placed against someone of equal caliber).

That's why the idea of being better at macro games is so appealing to me. Right on the edge of my vision is a tantalizing dream wherein I will only lose to players who are better than me, or if I make a slip-up that I should lose for making. But I'm not there yet and it's frustrating.

Right now I'm the crappy player who can't keep up in a macro game. Still, I'm doing better at focusing. One game at a time, executing my build. Next time I log on I'll focus on making sure those Probes and Pylons are built. I'll make sure I'm making them as efficient as I can by directing my rallies WHILE doing other things. And I'll improve on my scouting, though I'm quite pleased with some of how my scouting has progressed since I last played.

I need to practice Unit Control and Engagements too, but that can come later. I want to make sure I'm out-macroing my opponents first.

Season 4 Overall: 5-4
Day: 2-2
League-Rank: Gold (41)

Game 1
PvP
WIN
Map: Abyssal Caverns
Player: daPlunja
Quick Summary
Quick PvP, opponent chose to expand, I punished with a strong 1-base build. Protoss need to be less greedy!

Build
3-Gate Robo (GGRG)

What to Work On
Throw away game. Tried using webcam to record my typing for reference purposes, but it slowed down the game a lot which screwed up certain timings. Will have to record my APM during a match that doesn't count: such as against the computer or a friend in a custom game.

What I Liked
Despite the slowed game, some decent unit control against his in order to make sure my army could survive its push.

Game 2
PvP
LOSS
Map: Antiga Shipyard
Player: MLAXtwelve
Quick Summary
Long, macro PvP. Opponent expanded but had a decent defense army so I chose to expand as well. From there it was a macro arms race, which I lost. A couple of supply blocks as well as other issues made it difficult to keep up. When we did engage, I chose a poor engagement location and lost the battle. From there I was behind, alive only because my opponent was content to sit back and macro.

Build
3-Gate Robo (GRGG)

What to Work On
Supply blocked far too many times. Late on certain timings, which put me behind quite often. Should have made additional gateways sooner. Cut Probe production too early as well, which put me slightly behind on income.

What I Liked
I scouted the natural and eventually the third. A few observers went a long way towards spotting what my opponent was doing and where their army was. I also happened to catch a Warp Prism before it could do any damage and his first Observer before it could scout much. Score!

Game 3
PvZ
LOSS
Map: Tal'darim Altar
Player: SHIBAL
Quick Summary
Long, macro game. Only harassed once. Some poor engagements plus the lack of a sound unit combination were the cause of this loss. Need sentries and Zealots.

Build
FFE

What to Work On
Chose to go with Stalkers due to the Muta ball, but I figured Speedlings would be on the ground so I also grabbed Colossi. However, without Sentry support for Forcefields, and some Zealots spread in there to tank some of the melee hits, my ground army was utterly decimated by the Zerglings. Better unit composition needed. Was not supply blocked, or, at least, did not notice. However, I needed to macro better, I floated far too many minerals at several points in the game.

What I Liked
Caught a changeling before it could get too far. Saw my opponent's third and took it out, then retreated. Executed a minor harass, which moved my opponent's army out of position. Any of those things combined with better macro and choice engagements could have swung the game in my favor.

Game 4
PvP
WIN
Map: Antiga Shipyard
Player: Snowblower
Quick Summary
PvP, opened with a basic 3-gate Robo, saw my opponent's early units and decided to keep defensive. Opponent did not see my scouting probe, so I hid it in the gas and made a Pylon. Continued to macro my forces, making sure I had Sentries for Forcefields, Immortals to deal with the Stalkers, and a few Zealots to tank damage while my Stalkers did the rest of the work. When my opponent attacked I defended and then created units right in his base.

Build
3-Gate Robo (GRGG)

What to Work On
Got supply blocked at least once. Could have focused a little better as my opponent's attack caught me slightly unprepared, but I knew it could happen and reacted quickly.

What I Liked
Took advantage of the fact that my opponent didn't react to my probe and hid it. While it might feel cheesy, you have to take every advantage that you can get and my strategy wasn't contingent upon being sneaky, it just happened to be helpful. I also like that I sort of saw what was coming my way and prepared appropriately for it. Also, my opponent didn't respond to my have fun with any sort of manner and didn't gg out. Always nice to take out the ones who take it far too seriously!

Daily Summary
2-2 isn't a bad way to end the day. I've learned that I'm absolutely awful in long macro games, for a couple of reasons:
  • Macro: I'm doing a bit better at getting a better income (though I can still improve by miles, but some of that will have to wait for improved mechanics) but not in spending the money. I get supply blocked far too often later on too.
  • Poor Engagements: Still figuring out how to use the terrain to my advantage, and when it's going to hurt me.
  • Unit Control: I have some bright moments, but I'm definitely screwing up even basic unit control, such as letting part of my army get ahead of the rest. I can do better.
    All in all it's positive though. I do believe I'm improving. I'll just continue to practice my econ and my mechanics and see what happens from there. Occasional practice of unit control and engagements would be helpful, but this seems, for me, to be specifically a large army problem.



*
KiLL_ORdeR
Profile Blog Joined June 2009
United States1518 Posts
November 26 2011 21:58 GMT
#2
I like the idea of this blog. Why don't you include replays with the game summaries? if you use gamereplays.org, you can set up a nice looking tab that shows up in the forum text.

Also, it seems like you are finding lots of your problems, but not trying to figure out a clear way to fix them. For example, getting supply capped seems to be a reoccurring theme in your play. But what exactly are you going to do to fix it?

Finally, I think you're looking at macro/mechanics incorrectly. Mechanics are the fundamentals: resource management (macro), unit management (micro), scouting and reacting to that information, and map awareness/control.

"though I can still improve by miles, some of that will have to wait for improved mechanics"

There is nothing to wait for. Just go get better mechanics.

As for getting supply capped, you should memorize the exact food count of when you need pylons so that you can build them at the same time every game.
In order to move forward, we must rid ourselves of that which holds us back. Check out my stream and give me tips! twitch.tv/intotheskyy
Chamenas
Profile Blog Joined August 2010
96 Posts
November 26 2011 22:35 GMT
#3
Perhaps Mechanics isn't the right word, but I use Mechanics to talk about getting actions done. I specifically refrain from APM because I don't think in terms of "needing higher APM". I'm a guitar player, my fingers can move plenty fast. I could spam APM if I wanted, but that's useless. In the the essence of it though, what I need is to be able to do more at once. Not being able to is killing me. But, since it's not finger dexterity that's limiting me, I need to figure out what is. I figure it's something along the lines of focus or attention.

You bring up a good point about not proposing solutions though. It's not that I'm not thinking of them, but, perhaps I should add a section for where I'm going to specifically make improvements. I also don't tend to think in terms of "at this supply I'm getting blocked, I should make a pylon at X" supply. On the surface, it's a good thought to have. However, I find that I'm not usually getting supply blocked at specific supplies (most times). Rather, I simply get supply blocked at various supplies when I'm not paying attention.

What's the solution? Pay attention more. Usually I'm forgetting pylons when I'm focusing on something else. So, somehow, I need to integrate "check your supply" into my thoughts when I'm doing other things. I've heard of people utilizing specific rotations, such as:
Check Army, Check Supply, Check Money, Check Map, Check Warpgates, Check Army, Check Supply, etc...

But I've found it difficult to keep to such patterns because, ultimately, something happens which shifts my focus and interrupts the pattern. Somehow I will have to figure out something though, since my inability to Multi-task efficiently is probably one of my biggest hurdles.

I think I'll post a blog about that specifically, either today or tomorrow.

Thanks for the kind words and the advice. There's a lot for me to work on, and I'll get there. The encouragement of the community will only strengthen my resolve.
Erzz
Profile Blog Joined August 2010
Canada184 Posts
November 27 2011 00:51 GMT
#4
On November 27 2011 07:35 Chamenas wrote:What's the solution? Pay attention more. Usually I'm forgetting pylons when I'm focusing on something else. So, somehow, I need to integrate "check your supply" into my thoughts when I'm doing other things. I've heard of people utilizing specific rotations, such as:
Check Army, Check Supply, Check Money, Check Map, Check Warpgates, Check Army, Check Supply, etc...

But I've found it difficult to keep to such patterns because, ultimately, something happens which shifts my focus and interrupts the pattern. Somehow I will have to figure out something though, since my inability to Multi-task efficiently is probably one of my biggest hurdles.


You can simply think something like "Whenever I build a probe, I check my supply", or "Whenever I warp in units, I check my supply". Or, "Whenever I a fight is happening (however small), I check my supply". Cloaked banshee comes into your base? Check supply. Connect checking supply with something you are doing when you get supply blocked. You don't need to integrate it on its own, connecting it with something is easier, for me at least.
Chamenas
Profile Blog Joined August 2010
96 Posts
November 27 2011 01:17 GMT
#5
Sounds like a good plan, Erzz, I'll see if I can get it to work for me. Perhaps not EVERYTHING, but connecting it with building units might be a sensible solution, as I'll always note when I get close. I think one of the other issues is that, early on, you can build one pylon, build a few units, build another pylon, build a few units, etc... however, when it gets later on in the supply, you'll often have enough gateways that one pylon won't cover all of the warp-ins, plus whatever else might be building. So, perhaps, after a certain supply, I'll have to drop 2 (or more pylons) instead of sticking to just dropping one. Right now I usually drop multiple pylons when I accidentally hit the cap, but, ideally, I don't have to play catchup and then some. I'd rather have just enough supply at all times.
Sc1pio
Profile Blog Joined August 2009
United States823 Posts
November 27 2011 02:40 GMT
#6
It's great that you're doing all this analysis on your games, but one thing I would keep in mind is that, time permitting, you should probably try and increase how many games you're playing. You seem to be playing three or four a day, which is going to prolong your process of improvement.

I paid my bronze -> diamond+ dues while playing Brood War instead of SC2, but I can still tell you that the process is helped a ton by playing a huge amount of games. A lot of the analysis you're doing is awesome and taking the time to think about the games I played afterwards (and write things down like you're doing) is something I didn't do when I was trying to improve at Brood War, and I now know that if I had done that the process would have been expedited. However, I cannot overemphasize that volume is incredibly important to improving at SC.
"In the beginner's mind there are many possibilities, in the expert's there are few. " -Shunro Suzuki | fortuna fortes adiuvat
Chamenas
Profile Blog Joined August 2010
96 Posts
November 27 2011 03:15 GMT
#7
Volume is something that's occurred to me as well. But it was a question of volume which got me to stop playing in the first place. When I figured I might not be able to play enough games, I got discouraged, and stopped playing. While I'd love to commit to more games and more analysis of those games, right now, I don't have that sort of commitment. What's important to me is playing games and analyzing them. Even if progress is slow, it's better than having none. And, when my schedule opens up a bit more, I'll be ready to to jump in and significantly improve my abilities.
nanaoei
Profile Blog Joined May 2010
3358 Posts
Last Edited: 2011-11-27 05:19:10
November 27 2011 05:11 GMT
#8
something that's helped me in some of the best games i've played, is leaning towards... not watching something while it is taking action. i'll just use some simple examples since i'm pretty bad at the english language, haha

you are sprinting towards a marine tank push with enough lings and banelings which have been pre-positioned for ease of use (army-wise). you don't have to watch your banelings hit, or your zerglings make surrounds because you know they will do so.
instead, you could be preparing for the engagement before it happens, and what your follow-up would be. personally i'd send extra lings to break rocks at an expansion i wanted and even creating a drone to make it.
using your sense of prediction to create internal 'timings' for yourself will bring you to multitask.
'oh, i've won this fight, i'm not going to watch all of it happen, even if my banelings make inefficient trades. i'm going to inject earlier, make extra drones, and prepare to nab that expansion right this instant while my units are still fighting'

i will use examples as i see fit, but from my own experience.. i feel that having to look at something for long takes away from anything that i want to actually do. specific ways of spamming and map hotkeys allow you to keep your mind open and ready to perform actions even if you didn't necessarily plan them. i think this is important as a learning player as you will notice choices or options that work out better than initially planned.

best of luck though! and i love the analysis/blog

*edit* add me as silhouette 594 or pm me if you'd like some practice games withh my currently platinum self : D
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
Chamenas
Profile Blog Joined August 2010
96 Posts
November 29 2011 01:35 GMT
#9
Added, Nanaoei. Hopefully I'll see you around.
FaZe
Profile Blog Joined June 2010
Canada472 Posts
November 29 2011 01:42 GMT
#10
Master League blogcraft.
Need more Starcraft games per day,
WhiteRa plays 40.
"Victory needs no explanation; defeat allows none."
Chamenas
Profile Blog Joined August 2010
96 Posts
November 29 2011 01:45 GMT
#11
Maybe one day, but I'm definitely not WhiteRa.

When (notice I'm not going to use if!) I get to Masters though, maybe I'll have improved enough to commit to it fully and get a really nice blog setup going. Until then, this is all I've got.

Also, won my 1 game for today. Sorry, I don't play every day! Probably only 2 games tomorrow. But, if things go well, I might be able to rock a nice amount of games at some point this weekend. I really want to get some solid practice in, just have to tighten up my FFE build first, and practice my Terran build a little. I'm not seeing enough Terrans on the ladder to keep it tight.
Please log in or register to reply.
Live Events Refresh
Next event in 7h 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 336
RushiSC 131
SHIN 129
SpeCial 104
trigger 94
SteadfastSC 74
StarCraft: Brood War
Britney 30978
Hyuk 1098
EffOrt 934
Horang2 346
BeSt 280
ggaemo 236
Rush 116
Soulkey 113
Pusan 98
Zeus 94
[ Show more ]
hero 82
Hyun 73
Dewaltoss 58
[sc1f]eonzerg 38
Free 27
sorry 26
Mong 24
Rock 22
scan(afreeca) 19
Bale 18
zelot 17
Shine 13
Sacsri 10
Dota 2
Gorgc6930
singsing4412
qojqva1454
Dendi812
Fuzer 701
XaKoH 518
420jenkins164
XcaliburYe151
Counter-Strike
fl0m1338
x6flipin504
adren_tv46
Other Games
hiko1083
B2W.Neo1034
FrodaN986
RotterdaM437
ceh9360
DeMusliM311
crisheroes296
Hui .224
KnowMe75
Mew2King72
Trikslyr38
Beastyqt11
Organizations
Dota 2
PGL Dota 2 - Main Stream221
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• mYiSmile116
• HeavenSC 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3882
• TFBlade928
Other Games
• Shiphtur312
Upcoming Events
Replay Cast
7h 51m
CrankTV Team League
18h 51m
Bombastic Starleague
1d 3h
The PondCast
1d 17h
HomeStory Cup
1d 18h
Replay Cast
2 days
HomeStory Cup
2 days
Replay Cast
3 days
HomeStory Cup
3 days
OSC
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.