• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:11
CEST 15:11
KST 22:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 236Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Weekly Cups (Sep 13-20): herO scores triple Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
BW General Discussion NaDa's Body BSL Season 23 screpdb: new Starcraft reporting tool an AI researcher's take on the ladder bot
Tourneys
[ASL22] Ro8 Day 2 [ASL22] Ro16 Group D [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Diablo IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8376 users

Starcraft teams - a long way to go

Blogs > The Storyteller
Post a Reply
The Storyteller
Profile Blog Joined January 2006
Singapore2486 Posts
July 16 2009 05:54 GMT
#1
News of iloveoov's collapse, possibly due to lack of sleep, makes me think how far Starcraft has to go before it becomes a truly mainstream sport.

There's been a lot of analysis of Starcraft the game - how to clump your mutas and what the best builds are. But there's been next to no analysis of the players. What is the optimum practice time? How many hours of sleep do they need? How long should they play before resting their eyes?

As a result, players push themselves to practice more. They don't know any other way to get better. But if more practice = better results, then why was Bisu able to beat Savior into the ground after a one week holiday?

This is completely unheard of in other sports. It's like pouring every dollar into making the best car of the century and then asking Lewis Hamilton to do nothing but drive round and round the track, stopping only for meal breaks. It's like formulating a strategy for football (soccer) and then asking the team to just do it in practice match after practice match for 20 hours a day. Not only is it not effective, it's dangerous.

Every other mainstream sport has sports psychologists and doctors attending to the players. It makes good business sense - if you just spent millions on buying Ronaldo, would you want him to collapse on the pitch and spend the rest of his expensive contract sitting on the bench? No, you want him well rested and receiving optimum training so he goes out there and gives you what you paid for.

Starcraft may be too small to justify having doctors on standby. But at the very least, some common sense needs to guide the teams' training schedules.

We already know, for example, that after one hour of staring at the computer it's good to take a 5 minute break to rest the eyes. We already know that prolonged sitting in one position can lead to Deep Vein Thrombosis and that stretching is vital. We already know that the body takes a while to calm down and enter sleep, and that having less than 7 hours of quality sleep impairs motor neural function. All these should be incorporated into the players' schedules so they can perform at their best.

This is a great time to start thinking about this. With all teams having sponsors and the first batch of ACE players leaving the army, teams are now acquiring coaches. These are REAL coaches whose job it is to analyse players' strategy and tactics and advise them on the best way to play. (Technically they are considered players and take up "player" slots in the Proleague, but I'm sure PL will soon open up "coach" slots for them.)

These coaches are older and more mature and have been through the training regimes. They should realise that their job is to make their players perform at their best, and that means taking good care of their health, not just their builds.

iloveoov's collapse should be used to highlight the need for safe, healthy training regimes that will improve players' performances. After all, these players are still young. They have a great future ahead of them. It would be criminal if they acquired a host of medical problems before 25 because of some misguided theory that more practice = better play.

*****
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
July 16 2009 06:19 GMT
#2
Hmm well the starcraft teams do have pyschologists and stuff, I read it a while back from an interview. Hey, but players get hurt all the time in other sports and even die.
GTR
Profile Blog Joined September 2004
51693 Posts
July 16 2009 06:22 GMT
#3
didn't in your documentary highlight that xellos needed STAMINA?
Commentator
PH
Profile Blog Joined June 2008
United States6173 Posts
July 16 2009 06:28 GMT
#4
I didn't know Korea had psychologists period...lol.
Hello
saritenite
Profile Blog Joined May 2009
Singapore1680 Posts
July 16 2009 06:37 GMT
#5
Isn't this what they always emphasize on in our culture?
Make the most of your youth. Asian culture at its finest.
In a sense this rings true.

But Oov really isn't in his prime anymore, right?

I agree about 12+ hours of practice though, even if the teams have an exercise routine and strictly abide to them, 12 is a bit much for many people.

However, with the current level of competition, and the lack of other methods, how will the teams transition into the ideal sportsman's schedule?
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
July 16 2009 06:39 GMT
#6
The thing is, this is standard Korean work ethic. They practice things for hours and regard sleep as an obstacle that limits your practice time. They firmly believe in "Practice makes Perfect" which leads to obvious problems such as oov's recent health issues. While no one can stop these players from practicing, they should try to enforce some health policies such as stretching and sleeping.
The Storyteller
Profile Blog Joined January 2006
Singapore2486 Posts
July 16 2009 06:56 GMT
#7
On July 16 2009 15:37 sArite_nite wrote:
However, with the current level of competition, and the lack of other methods, how will the teams transition into the ideal sportsman's schedule?


I'm hoping eventually teams will see that it's quite cheap to do things to improve their players' health and this in turn will make them play better, so everyone is happy.

The Singapore Army tries to protect its soldiers' health with cheap, easy measures (water parades, adequate sleep etc.) and it's such a big, screwed up organisation. SC teams are smaller and can definitely do the same.
Daigomi
Profile Blog Joined May 2006
South Africa4316 Posts
July 16 2009 07:34 GMT
#8
I agree with you 100% that the players need to be looked after more, but I don't know how practical your suggestion is.

The problem is, changing the practise regime like this will take a long time before the positive effects start showing. If KTF adopt this strategy, they won't suddenly start winning everything, yet every loss could potentially be ascribed to "I didn't practise enough". I mean, some players already say that after they lose games, even with their rigorous schedules, think how quickly they (and the coaches) will blame that if they start losing after cutting their practise times in half.

There might also be some truth to what they have to say. Sure, in physical sports there might be an argument for too much exercise, as the body can only handle so much. However, this isn't necessarily true with mental sports. Anyone that's ever had an extended exam period can tell you that studying 8 hours a day for three weeks will probably have you do better on your subjects than studying 4 hours a day will.

I'm not saying that there isn't a possible improvement on the current system, but I am saying that comparing SC to physical sports isn't valid, and that I don't see it as very likely that people will try out new ideas any time soon. Until the players get big enough that they can have agents making demands for them and defending their rights, the tried and tested method of practising as hard as is humanely possible will stick. It's only when someone with authority says that players are not allowed to practise more than 6 hours a day or something, that teams will be forced to examine alternative methods of training their players, which could eventually lead to more effective training regimes.

Also, I don' t think that comparing their practise to Hamilton driving around the track for 10 hours is fair, not just because of the physical aspect of F1. Most interviews I've seen said that players play 20-30 games a day, something which I don't think takes up all their practise time. SC practise might be more similar to something like chess practise, where games are played (but not just mindless games, games that specifically practise something) for some of the time, while theories are examined the other half. In chess, learning theory and playing can both be done by using a board and pieces, but you go about them completely differently. I assume SC would be the same, where for instance in a new BO practise, players would focus on trying out new ideas, rather than getting their scouting perfect.

All that said, I think my very first post on the site was a huge post in which I argued that progamers need some protection, perhaps in the form of a progaming union or something. I still feel like that. Progamers get the time that is most important for their future taken away from them and put into gaming, only to have a five or six year career that ends just when they should be entering the workplace with some qualification. While the top players might get a salary that could be worth it, what about the B-team players, who at best get an average working salary? In most sports, the top players get enough money to last them a life time, while the weaker players still get way more money than the average worker (look at FA 1st and 2nd division teams), and the really weak players can do things like continue their studies while playing. Progamers need a some protection for both their health and their future in my opinion.
Moderator
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
July 16 2009 08:12 GMT
#9
Oh god I hope Oov gets better. I just hope this doesn't manage to happen again. Yes, the players needs to be looked after more. I agree 100%, but I dunno what we can do about it =/
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
July 16 2009 08:35 GMT
#10
I agree with most of what Daigomi has to say.

People do not know how they should train to get the most results. There is no scientific method to this. They know that practicing more will make them better.

The reason behind the 14 hour work schedule is because both the player and the team management have a incentive to have the players play starcraft. They player wants to get better to make more money. The team wants the players to win more games.

I don't think the team cares about the health of it's players. In the NFL, a player gets cut if he gets injured. He also gets cut if he doesn't perform well. The team doesn't have to pay his salary for the rest of his contract. In starcraft, if a player can't handle practicing 14 hours a day, which is required to perform at a high level. He will be replaced with another player who could do that. Kingdom had to quit starcraft because he has wrist problems.

In order for the players to get protection. Free agency has to be established, so that players can make demands to progaming teams in the form of salary and protection. Without free agency, the player has to follow the team's demands because the team has control over his playing time and salary.
Oracle comes in, Scvs go down, never a miscommunication.
The Storyteller
Profile Blog Joined January 2006
Singapore2486 Posts
July 16 2009 08:43 GMT
#11
On July 16 2009 16:34 Daigomi wrote:
I agree with you 100% that the players need to be looked after more, but I don't know how practical your suggestion is.

The problem is, changing the practise regime like this will take a long time before the positive effects start showing. If KTF adopt this strategy, they won't suddenly start winning everything, yet every loss could potentially be ascribed to "I didn't practise enough". I mean, some players already say that after they lose games, even with their rigorous schedules, think how quickly they (and the coaches) will blame that if they start losing after cutting their practise times in half.


I know what you mean, and it is a concern, especially for the sponsors. I think your idea of a players' union could help.

But even with that said, some of what needs to be done is really small, like taking short breaks to rest eyes and wrists, or ensuring that gamers get the kind of food they need to stay alert and healthy (which might mean forcing some of them to eat their greens). Publicising it would make the fans and the parents happy, might open new sponsorship avenues and would put pressure on other teams to do the same.

On July 16 2009 16:34 Daigomi wrote:
There might also be some truth to what they have to say. Sure, in physical sports there might be an argument for too much exercise, as the body can only handle so much. However, this isn't necessarily true with mental sports. Anyone that's ever had an extended exam period can tell you that studying 8 hours a day for three weeks will probably have you do better on your subjects than studying 4 hours a day will.


I think they are comparable, it's just finding out what the optimum is. So for instance in physical sports you can't train flat out 7 days a week, but you also can't slack off and only train half a day every day and take a Sunday off. It's not healthy to study flat out for 8 hours a day, everyday, but it's not effective to study 4 hours a day for a couple of weeks and hope to pass either. The point is to find that optimum level where progamers can keep going at max capacity.

On July 16 2009 16:34 Daigomi wrote:
It's only when someone with authority says that players are not allowed to practise more than 6 hours a day or something, that teams will be forced to examine alternative methods of training their players, which could eventually lead to more effective training regimes.


I'd like to think that teams will eventually do things like that anyway, but I agree with your first point. It will take some time for such things to become acceptable.

On July 16 2009 16:34 Daigomi wrote:
All that said, I think my very first post on the site was a huge post in which I argued that progamers need some protection, perhaps in the form of a progaming union or something.


This may happen with the number of players coming out of ACE. Maybe there will even be a kind of scouting agency which spots good players and helps groom them and then negotiates their contracts with the teams.
Boonbag
Profile Blog Joined March 2008
France3318 Posts
July 16 2009 09:08 GMT
#12
Players that are qualified for individual leagues shouldn't be allowed to play in pro league
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
July 16 2009 09:11 GMT
#13
given the way sponsorship works thats a horrible idea
Moderatormy tatsu loops r fuckin nice
The Storyteller
Profile Blog Joined January 2006
Singapore2486 Posts
July 16 2009 09:18 GMT
#14
On July 16 2009 18:08 Boonbag wrote:
Players that are qualified for individual leagues shouldn't be allowed to play in pro league


You know, there was a team that did something like that before... I think it was SKT that didn't allow their players to sign up for more than one individual league.

On the one hand, it turned out to work even better than expected, because they all dropped out of their one and only individual league as well and could concentrate on PL. On the other hand, they all dropped out because they sucked and they continued sucking at PL too.
The Storyteller
Profile Blog Joined January 2006
Singapore2486 Posts
Last Edited: 2009-07-16 09:33:44
July 16 2009 09:33 GMT
#15
On July 16 2009 18:08 Boonbag wrote:
Players that are qualified for individual leagues shouldn't be allowed to play in pro league


Ah, that's why they're called PROGAMERS. They should be PROhibited from playing GAMES.
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
2026 Week 24
IntoTheiNu 1035
RotterdaM495
SteadfastSC158
Rex122
CosmosSc2 26
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 495
SteadfastSC 158
Rex 122
uThermal 100
CosmosSc2 26
StarCraft: Brood War
Britney 34303
Shuttle 2834
Bisu 2501
firebathero 809
BeSt 618
Light 417
Mini 377
Rush 309
Stork 272
Snow 156
[ Show more ]
Last 150
hero 74
JYJ 67
Hyun 56
Shine 55
Shinee 44
PianO 37
sorry 34
ToSsGirL 29
Sharp 29
HiyA 26
Sexy 25
Hm[arnc] 22
zelot 21
Aegong 15
NotJumperer 9
Terrorterran 6
Icarus 5
Rock 3
Dota 2
Gorgc6950
Dendi1024
qojqva815
Counter-Strike
kRYSTAL_147
Heroes of the Storm
crisheroes285
Other Games
olofmeister1360
B2W.Neo785
hiko637
XBOCT369
Lowko350
DeMusliM259
Livibee181
Mew2King104
Liquid`VortiX81
ArmadaUGS81
QueenE55
Organizations
Dota 2
PGL Dota 2 - Main Stream13052
StarCraft: Brood War
Afreeca ASL 429
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH159
• mYiSmile117
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 4887
League of Legends
• Nemesis1915
• TFBlade337
Other Games
• WagamamaTV175
Upcoming Events
The PondCast
20h 49m
Replay Cast
1d 10h
Korean StarCraft League
2 days
CranKy Ducklings
2 days
GSL
3 days
Yamato Cup
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
Soma vs Jaedong
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
Afreeca Starleague
5 days
Leta vs Soulkey
PiGosaur Cup
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.