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New Protoss Player

Blogs > kNyTTyM
Post a Reply
knyttym
Profile Blog Joined December 2006
United States5797 Posts
July 11 2009 02:40 GMT
#1
Well I'm going to start playing Protoss for a while.
I've hit C with Terran and Zerg now but don't really feel like playing iccup too much. So I will learn the basics of Protoss playing against a comp and then see where it goes from there.

Thoughts:
PvT: Probably going to play the old carrier style late game instead of the recent arbiter trend. Not much interesting play to incorporate here. Maybe play storm heavy into carrier transition? Weird but I'll see how that goes.

PvZ: Incorporate the Dark Archon into my standard play.
PvP: I dont know anything about this matchup so I'll think about it later.

I've never been a big fan of Protoss and I barely know builds. Hopefully playing this will help develop my vP matchups. If anyone feels like playing you can msg me here and I'll hop on icc. Protoss skill is like D right now.

3 Lions
Profile Blog Joined October 2007
United States3705 Posts
July 11 2009 02:43 GMT
#2
Dark Archons are actually quite difficult to use vs decent zergs (for me at least). I wouldn't fuck around with mind control unless you have a massive lead, and maelstorm can often be quite difficult to aim.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
July 11 2009 03:00 GMT
#3
Have you hit C and don't know anything about the other races? o.o
Lim Yo Hwan forever!
Deleted User 37864
Profile Blog Joined June 2008
780 Posts
July 11 2009 03:26 GMT
#4
PvT: I do not suggest you going Carriers in PvT UNLESS the map allows it.
For example, Python is a HORRIBLE map to go Carriers because of the wide open space.
Carriers are best used in maps with lots of cliffs and breaks like Destination.

PvZ: Um. I really got nothing to say here. Dark Archon is so underrated so give it a try!

PvP: I used to not do well in PvP. However, this is how I look at it:

Beginning stages of PvP is a build order battle.
Once you survive that, it is a macro and harass battle.
I suggest you learning a very standard PvP safe build.
I have learned Knickknack's 3 gate good build (no reaver) and it really helps.
Perguvious
Profile Blog Joined November 2008
United States1783 Posts
July 11 2009 03:34 GMT
#5
If you sit C with the two other races, how do you not know a lot about protoss? When you scout, do you not look at their base to determine what the protoss's build order is?

I don't know, everyone's different, I gus
knyttym
Profile Blog Joined December 2006
United States5797 Posts
July 11 2009 03:52 GMT
#6
I can recognize protoss builds but I can't recreate the timings. I know simple things like 8pylon 10gate 14core but extending the build into the midgame is somewhat difficult at the moment.

Like in TvP I know my 5fac build order and how to adapt it up to the 100ish supply push but with Protoss it's more like umm.. I'll put down a gateway now.
As a Terran I can recognize a 7gate push break but recreating the timings and adapting the different protoss openings into it are what I lack.
Being able to recognize a build from your scouting is not the same as knowing how to play it.

Also Carriers on Python aren't too bad if you work away from the center. Hitting the mineral only and the main is super easy while any other possible expo is subject to ground army harass. But ya investing into 4 stargate carriers is bad.
demonic_phate
Profile Blog Joined August 2007
United States442 Posts
Last Edited: 2009-07-11 04:43:02
July 11 2009 04:03 GMT
#7
you should try to incorporate DA's into all your matchups just for fun
vsT you can use them against Sci Vessels (Feedback)
vsP you can snipe HT's in the same fashion
Has anyone tried feedbacking defilers or is Maelstrom just overall a better use of your energy? (not sure if this is done or not as I have never used DA's before)
I would practice with you (also a D (finally) protoss who doesn't know anything about PvP) but there would probably be too much lag (I'm currently residing in China) so :/
Good luck!
BusyP
OneOther
Profile Blog Joined August 2004
United States10774 Posts
July 11 2009 04:22 GMT
#8
it's going to be hard to hard to incorporate dark archon into your "standard" play pvz. storms/high templars are always take the higher priority. i use them late game occasionally for feedback/maelstrom, or in rare situations where the zerg goes mass muta vs full out reaver/sair. good luck though! gogo protoss
Manifesto7
Profile Blog Joined November 2002
Osaka27178 Posts
July 11 2009 04:23 GMT
#9
Ive been having some nice success recently in PvT with relatively quick storm drops (like 2 gate goon expo into storm). I find that most mains have a corner you can drop your units off at, walk them up, and take out 1/2 the main scv. Usually if you sacrifice your zealots you can walk your HT back to the shuttle and save them.

That leads to a nice transition into carriers.
ModeratorGodfather
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
July 11 2009 04:51 GMT
#10
PvP:

One gate tech to reaver is the shiznit! (should be in very far spawn points and ramped stages)
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
reachfortherings
Profile Joined January 2009
63 Posts
July 11 2009 05:32 GMT
#11
--- Nuked ---
Archaic
Profile Blog Joined March 2008
United States4024 Posts
July 11 2009 05:36 GMT
#12
On July 11 2009 14:32 reachfortherings wrote:
Pretty much the only really viable use for DA"s is feedbacking

Not true. Maelstrom can do complete wonders, but as many people have considered it as queens, it is good, but only do it if you have to APM to do it effectively. Personally, I'm suggesting that doing one or two maelstroms in the entire game is not enough. I mean to use them pretty much as consistently as storms, not necessarily as often (due to less DA compared to HT), but if you can, use them. Though a few key maelstroms can really turn the battle around. In contrast though, a few bad maelstroms can give you an army of useless zealots.
tl;dr: Maelstrom is great, but it is a waste if you either aren't going to use it, can't use it, or unable to use it effectively.
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