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Before I explode in nerd rage (TvP)

Blogs > Foucault
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Foucault
Profile Blog Joined May 2009
Sweden2826 Posts
Last Edited: 2009-07-10 22:35:29
July 10 2009 22:32 GMT
#1
Gooood.

I don't know if it's just today but suddenly I feel like this matchup is seriously fucked up. It has probably something to do with the fact that I've only played 2 games on Andromeda and 2 on Heartbreak Ridge today but I lost them all.

These 100 apm D+ tosses just expand in safe places, cannon up and put a couple of goons there. And these expos are pretty far away and I don't what the fuck to do about them tbh.

Then when I secure a fourth and move out these fuckers just recall into my main with their 100 apm l337 skills that allow them to stasis all my tanks and keep their units invisible....arbiter. GRR

That or they do a 1a2a3a into a group of my units that are just SLIGHTLY misplaced and a fucking mine gets dragged into my units and destroys stuff.

Andromeda is so big that toss can expo in far away places and then tech up to gayriers and just stand on a cliff and kill shit with interceptors.

Toss units don't need to be microed the same as terran units in TvP and those fuckers just move small clumps of units into my scattered army (I'm trying to kill their expos).

FUCK, I'm seriously having a hard time seeing how anyone can make TvP justice on Heartbreak ridge or Andromeda.

Edit: UGH, not to mention DT:s when you're out of scans.


FUCK FUCK FUCK =(

I know that deep inside of you there's a humongous set of testicles just waiting to pop out. Let 'em pop bro. //////////////////// AKA JensOfSweden // Lee Yoon Yeol forever.
motbob
Profile Blog Joined July 2008
United States12546 Posts
July 10 2009 22:36 GMT
#2
Build lots of vultures, mine up likely recall targets, and suicide the vultures into the cannoned toss expansions. TvP the Fantasy way!
ModeratorGood content always wins.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
July 10 2009 22:37 GMT
#3
One reason why I switched to Zerg, but then again, it's not exactly any better =/
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Foucault
Profile Blog Joined May 2009
Sweden2826 Posts
July 10 2009 22:40 GMT
#4
On July 11 2009 07:36 motbob wrote:
Build lots of vultures, mine up likely recall targets, and suicide the vultures into the cannoned toss expansions. TvP the Fantasy way!


Thanks I'll try that. Actually, lots of vultures for harass purposes is a good idea.

I'm pretty decent mechanically and average 270-310 apm, it's just that TvP sucks for me on some (big) maps.
I know that deep inside of you there's a humongous set of testicles just waiting to pop out. Let 'em pop bro. //////////////////// AKA JensOfSweden // Lee Yoon Yeol forever.
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
July 10 2009 22:41 GMT
#5
Yeah heartbreak ridge is pretty hard at first. Lots of cheese in PvT as well.

What I've been finding somewhat sucessful at the C- rank is 4 fact timing push, using the hills to your advantage. If he opted for a fast 3rd, and kept his units at his natural, you can do a fast 4 fact push with like 6-7 tanks and 12 vults, and push to the ramp that divides his 3rd base from his natural. You seige up, push him back, then take the top of the ramp, and seige a few up, then take the rest and move them into the hallway towards his 3rd. If he doesn't have a shuttle, he will die super fast. If he does, just make sure you bring 2 scvs with your push, and turret.

The advantage of this push is that once you secure your tanks on the ledge that leads to his 3rd, there is practically no way for him to kill you. He has to take fire while he comes up the ramp, at which point you should me mass spidermining it, to delay his units. If he chooses to sit back and wait for more units before pushing, then his 3rd base dies. Its a great spot to do a fast push, becuase you got multiple targets at once ;p
Foucault
Profile Blog Joined May 2009
Sweden2826 Posts
July 10 2009 22:41 GMT
#6
On July 11 2009 07:37 Grobyc wrote:
One reason why I switched to Zerg, but then again, it's not exactly any better =/


Yeah...Terran is just too goddamn frustrating. You're harassing and microing and doing a gazillion things at once and BOOOM, a successful 1a2a3a attempt/recall destroys you.
I know that deep inside of you there's a humongous set of testicles just waiting to pop out. Let 'em pop bro. //////////////////// AKA JensOfSweden // Lee Yoon Yeol forever.
Foucault
Profile Blog Joined May 2009
Sweden2826 Posts
July 10 2009 22:44 GMT
#7
On July 11 2009 07:41 eXigent. wrote:
Yeah heartbreak ridge is pretty hard at first. Lots of cheese in PvT as well.

What I've been finding somewhat sucessful at the C- rank is 4 fact timing push, using the hills to your advantage. If he opted for a fast 3rd, and kept his units at his natural, you can do a fast 4 fact push with like 6-7 tanks and 12 vults, and push to the ramp that divides his 3rd base from his natural. You seige up, push him back, then take the top of the ramp, and seige a few up, then take the rest and move them into the hallway towards his 3rd. If he doesn't have a shuttle, he will die super fast. If he does, just make sure you bring 2 scvs with your push, and turret.

The advantage of this push is that once you secure your tanks on the ledge that leads to his 3rd, there is practically no way for him to kill you. He has to take fire while he comes up the ramp, at which point you should me mass spidermining it, to delay his units. If he chooses to sit back and wait for more units before pushing, then his 3rd base dies. Its a great spot to do a fast push, becuase you got multiple targets at once ;p


Good stuff, I'll keep that in mind! The next ICCUP protoss that meets me shall instead meet his maker as a result of my kick ass 4 fact push.

I'm D+/C-....I always hover between these two ranks and it's annoying because I know I can be higher if I learn more strategy. I'm C high rank
I know that deep inside of you there's a humongous set of testicles just waiting to pop out. Let 'em pop bro. //////////////////// AKA JensOfSweden // Lee Yoon Yeol forever.
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
July 10 2009 22:45 GMT
#8
lol at GAYRIERS. I'm a Zerg player, but I'm one to think that TvP is in favor of Toss until you get to higher levels of gameplay, especially on larger levels. Terran seem to require relatively high effective APM to be competitive against protoss. Just my opinion from what I've seen, all feel free to correct me if needed.
PH
Profile Blog Joined June 2008
United States6173 Posts
July 10 2009 22:46 GMT
#9
I feel the same way about ZvP...I always fuck up my early game and end up getting my ass 1a2a3a'd in the midgame... -____-;;
Hello
minus_human
Profile Blog Joined November 2006
4784 Posts
July 10 2009 22:48 GMT
#10
Play like a fucking madman

seriously

learn the dropship build, learn 2 fac, leard strong FD, learn they gayest shit terran has that's not quite all in

fuck fast expo, you need to get these noobs OUT of their comfort zone, and FUCK ANDROMEDa


Watch Brat_OK. Only after you religiously watched all his replays can you start playing TvP.

I went 30-4 last late season playing only TvP on NMedusa and Collo, and of course i'm not that good, but I just had revelations, and I learned how to fuck with these newbies' minds


gl
Harem
Profile Joined November 2007
United States11393 Posts
Last Edited: 2009-07-10 22:49:27
July 10 2009 22:49 GMT
#11
proxy anything/everything and still remain at least even or ahead

-_-
Moderator。◕‿◕。
Husky
Profile Blog Joined May 2009
United States3362 Posts
July 10 2009 22:58 GMT
#12
Woot, good to know my favorite race pisses just about everyone off :D

Sounds like vultures will cure most your woes though.
Commentaries: youtube.com/HuskyStarcraft
ghostWriter
Profile Blog Joined January 2009
United States3302 Posts
July 10 2009 23:06 GMT
#13
just do fantasy style, drop vulture, then mass speedvult and 2tank in a dropship for the rape
Sullifam
knyttym
Profile Blog Joined December 2006
United States5797 Posts
July 10 2009 23:07 GMT
#14
Andromeda is perfect for 3 point harass as every spot is very vulnerable.

Just remember the places to harass.
If he expos far (another main)
a.) He walled off- get 2 dropships (2 tanks 4 vultures) and rape the expo.
b.) Did not wall off- Go fantasy style 1 dropship (2tanks) with vulture reinforcement.

Natural harass- drop the cliff next to the gas.
Mineral only harass- Place vultures below, scan, and rape.

If your apm is legit, go for drop at his 4th base, drop his natural, and vulture harass his mineral only. Those 100 apm toss players will cry IMBA if you successfully pull it off.

It may sound like alot but it really isn't if your opponents are actually 100 apm.
Unload dropships at the 4th and siege tanks.
Unload at natural and siege tanks.
Move vulture to below mineral only, click hold position and scan.
Walla! You have 3 point harass raping the hell out of the low apm toss.

Heartbreak ridge is another story though..
AoN.DimSum
Profile Blog Joined September 2008
United States2983 Posts
July 10 2009 23:21 GMT
#15
watch artosis rep pack from scl, very aggressive player
by my idol krokkis : "U better hope Finland wont have WCG next year and that I wont gain shitloads of skill, cause then I will wash ur mouth with soap, little man."
SchOOl_VicTIm
Profile Blog Joined September 2004
Greece2394 Posts
Last Edited: 2009-07-10 23:40:39
July 10 2009 23:38 GMT
#16
That's just the way it is buddy. TvP requires more skill than PvT for the most part, especially at low levels, and it's just the way it has always been. There's nothing wrong or unbalanced with the matchup. Just deal with it.

On July 11 2009 08:21 AoN.DimSum wrote:
watch artosis rep pack from scl, very aggressive player


Can you provide a link?? I visit no other sc site than tl.net, so it would take me a while to track it down.
Tehinf
Profile Joined September 2008
United States192 Posts
July 10 2009 23:58 GMT
#17
what i usually do against TvP is, i wait until i'm 3/3 and then i attack
"Good, better, best. Never let it rest until your good is better, and your better is best."
REDBLUEGREEN
Profile Blog Joined June 2008
Germany1904 Posts
Last Edited: 2009-07-11 00:00:02
July 10 2009 23:59 GMT
#18
I have lost like my first 10 TvP games on heartbreak on iccup, too. A few things that made it better now: I found out how to wallin lol, I try to mine out the back minerals for sneaky vulture attacks, I am very successful opening 2 fac atm, I think vultures are very good on heartbreak.
But then again I'm only C-/C level :/
Harem
Profile Joined November 2007
United States11393 Posts
July 11 2009 00:00 GMT
#19
On July 11 2009 08:38 SchOOl_VicTIm wrote:
That's just the way it is buddy. TvP requires more skill than PvT for the most part, especially at low levels, and it's just the way it has always been. There's nothing wrong or unbalanced with the matchup. Just deal with it.

Show nested quote +
On July 11 2009 08:21 AoN.DimSum wrote:
watch artosis rep pack from scl, very aggressive player


Can you provide a link?? I visit no other sc site than tl.net, so it would take me a while to track it down.

http://www.sc2gg.com/hosted/wc8/SCL_Rep_Packs/Artosis.zip
Moderator。◕‿◕。
Foucault
Profile Blog Joined May 2009
Sweden2826 Posts
July 11 2009 00:10 GMT
#20
On July 11 2009 08:38 SchOOl_VicTIm wrote:
That's just the way it is buddy. TvP requires more skill than PvT for the most part. There's nothing wrong or unbalanced with the matchup. Just deal with it.


Um, if TvP requires more skill than PvT. How is the matchup balanced?

I know what you mean, I just want to hear your explanation for this.
I know that deep inside of you there's a humongous set of testicles just waiting to pop out. Let 'em pop bro. //////////////////// AKA JensOfSweden // Lee Yoon Yeol forever.
geegee1
Profile Blog Joined April 2009
United States618 Posts
July 11 2009 00:14 GMT
#21
On July 11 2009 09:10 Foucault wrote:
Show nested quote +
On July 11 2009 08:38 SchOOl_VicTIm wrote:
That's just the way it is buddy. TvP requires more skill than PvT for the most part. There's nothing wrong or unbalanced with the matchup. Just deal with it.


Um, if TvP requires more skill than PvT. How is the matchup balanced?

I know what you mean, I just want to hear your explanation for this.


if u wanna beat a low apm protoss terran needs more apm. terran has harder marco instead of protoss going gateway every game. we need to baby sit our army alot more than toss and sometimes you wish it was 3base terran vs 3 base toss cause i cant stand the "1 more base than terran" thing
pew pew
SchOOl_VicTIm
Profile Blog Joined September 2004
Greece2394 Posts
Last Edited: 2009-07-11 00:42:44
July 11 2009 00:41 GMT
#22
On July 11 2009 09:10 Foucault wrote:
Show nested quote +
On July 11 2009 08:38 SchOOl_VicTIm wrote:
That's just the way it is buddy. TvP requires more skill than PvT for the most part. There's nothing wrong or unbalanced with the matchup. Just deal with it.


Um, if TvP requires more skill than PvT. How is the matchup balanced?

I know what you mean, I just want to hear your explanation for this.


The mu is balanced cause there are no "super strats" or other ways to ensure a definite win. Whatever one player chooses to do, the other one has the ability to scout it or predict it, prepare for it and eventually be ready to counter it in time.12 carriers won't ensure you win, neither does getting 200/200 3/3 terran army.

On the other hand the T player has to try more to produce results that will cause an "even match". Let's imagine that apm tranlates to skill (and I'm not saying this is the case at all): I would have to play with 220 apm with Terran to be an even match for a 150 apm toss.


In other words, let's say that you want to be in band. If you want to be the guitarist, you have to be playing the guitar for at least 3 years before you get in the band, whereas to be the bass player you can do it after just 1 year since you started it. In the end, neither of the 2 instruments is more important than the other at forming the band (no imbalance ). Again, this is an exampe and has nothing to do with reality :p
OneOther
Profile Blog Joined August 2004
United States10774 Posts
July 11 2009 00:47 GMT
#23
meh pvt is hard as fuck
daz
Profile Blog Joined May 2008
Canada643 Posts
July 11 2009 02:48 GMT
#24
On July 11 2009 08:58 Tehinf wrote:
what i usually do against TvP is, i wait until i'm 3/3 and then i attack


just do this. its practically unbeatable
Some eat to remember, some smash to forget. 2009msl.com
Foucault
Profile Blog Joined May 2009
Sweden2826 Posts
July 11 2009 11:31 GMT
#25
well I watched Rage play TvP in his stream and I've watched some of Artosis replays and they seem to have a similar style. Somewhat camping and having several K minerals in the bank and wearing the toss down by advancing slowly. They just take the game inch by inch and it's so unlike koreans aggressive play.

I'm not that safe of a player, and I strive for mechanical perfection. However my strategical understanding lacks :/ I wish someone could teach me some stuff
I know that deep inside of you there's a humongous set of testicles just waiting to pop out. Let 'em pop bro. //////////////////// AKA JensOfSweden // Lee Yoon Yeol forever.
Foucault
Profile Blog Joined May 2009
Sweden2826 Posts
July 11 2009 11:39 GMT
#26
On July 11 2009 11:48 daz wrote:
Show nested quote +
On July 11 2009 08:58 Tehinf wrote:
what i usually do against TvP is, i wait until i'm 3/3 and then i attack


just do this. its practically unbeatable


Yeah I know that's just what I meant about Rage and Artosis (the games I've seen from them anyways). That style would drive me nuts because I would get bored out of my mind coming into a game with a specific plan to NOT move out before 3/3.

Like I said I'm more aggressive and my apm allows me to multitask quite alot. I've gotten some great advice in this thread because like I also said, my strategical understanding while playing sometimes isn't that good. I've watched replays and VOD:s for 7 years now though.
I know that deep inside of you there's a humongous set of testicles just waiting to pop out. Let 'em pop bro. //////////////////// AKA JensOfSweden // Lee Yoon Yeol forever.
Leath
Profile Blog Joined July 2006
Canada1724 Posts
July 11 2009 12:10 GMT
#27
When I was terran player I had the exact same feeling. That the terran got the short end of that stick.
Then I switched to protoss, and though I still respect Terran opponents a lot, I dont find the mu half as hard anymore.

I guess there are a few things that you gotta keep your mind open to.
First, sometimes is not the right time to end the game with a single, reckless push. That got me killed several times as terran player.
If the protoss is protecting the expansions, instead of wearing yourself out with harassing attempts, just gain a new grounds. Like, plant mines in a strategical position of the map and move your units there with scvs.
In HeartBreak Ridge, often terrans will take the middle, and once they secure it, it becomes a nightmare for protoss.
Terran is not like protoss that can just walk over with 1a2a3a4a. I think it is more strategical, and slow developing.
So keep that in mind too, even if you are aggressive.
http://www.kongregate.com/?referrer=Sagess
Foucault
Profile Blog Joined May 2009
Sweden2826 Posts
July 11 2009 13:27 GMT
#28
On July 11 2009 21:10 Leath wrote:
When I was terran player I had the exact same feeling. That the terran got the short end of that stick.
Then I switched to protoss, and though I still respect Terran opponents a lot, I dont find the mu half as hard anymore.

I guess there are a few things that you gotta keep your mind open to.
First, sometimes is not the right time to end the game with a single, reckless push. That got me killed several times as terran player.
If the protoss is protecting the expansions, instead of wearing yourself out with harassing attempts, just gain a new grounds. Like, plant mines in a strategical position of the map and move your units there with scvs.
In HeartBreak Ridge, often terrans will take the middle, and once they secure it, it becomes a nightmare for protoss.
Terran is not like protoss that can just walk over with 1a2a3a4a. I think it is more strategical, and slow developing.
So keep that in mind too, even if you are aggressive.


Yeah I agree with what you're saying.

Maybe TvP is sorta like PvZ is for protoss and ZvT is for zerg...in some way
I know that deep inside of you there's a humongous set of testicles just waiting to pop out. Let 'em pop bro. //////////////////// AKA JensOfSweden // Lee Yoon Yeol forever.
doktorLucifer
Profile Blog Joined November 2008
United States855 Posts
July 15 2009 05:46 GMT
#29
On July 11 2009 09:10 Foucault wrote:
Show nested quote +
On July 11 2009 08:38 SchOOl_VicTIm wrote:
That's just the way it is buddy. TvP requires more skill than PvT for the most part. There's nothing wrong or unbalanced with the matchup. Just deal with it.


Um, if TvP requires more skill than PvT. How is the matchup balanced?

I know what you mean, I just want to hear your explanation for this.


It doesn't require more skill. Well, it all depends on how "skill" is defined.

The decision-making aspects aren't all that much more difficult, but the mechanical execution is. ~_~
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