• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:51
CEST 00:51
KST 07:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed14Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
RSL Revival patreon money discussion thread Who will win EWC 2025? Weekly Cups (July 7-13): Classic continues to roll The GOAT ranking of GOAT rankings Esports World Cup 2025 - Final Player Roster
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL [ASL19] Finals Recap: Standing Tall BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Help: rep cant save
Tourneys
[Megathread] Daily Proleagues Cosmonarchy Pro Showmatches CSL Xiamen International Invitational [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 705 users

ICCup report 4.2

Blogs > Dromar
Post a Reply
Dromar
Profile Blog Joined June 2007
United States2145 Posts
June 12 2009 09:41 GMT
#1
So, if you look below at the stats, you'll notice that ICCup appears to be populated by ~50% protoss, at least from games I've played. Unfortunately for me, ZvP is by far my worst matchup. I really need to work on this.

My winrate has improved of course as the better players moved out of D ranks. I'm bouncing around the 1200s right now, although I'd probably be going up if I didn't ask for re against anyone who beats me. But I'm trying to improve, and especially against protoss, I'm trying to find the build that works for me.

I listen to "trance" music or whatever it's called, ever since I saw ret's stream a while ago with some of that music playing. It can really pump you up while you're playing. Here's a couple songs on my list:

+ Show Spoiler +






1v1 analysis:

Zerg(33 games)
( 4)ZvZ: 2- 2 50.0%
(19)ZvP: 4-15 21.0%
(10)ZvT: 5- 5 50.0%

11-22 33.3%

This Season:
Zerg(62 games)
(17)ZvZ: 5-12 29.4%
(31)ZvP: 5-26 16.1%
(14)ZvT: 8- 6 57.1%

18-44 29.0%

ZvZ: I'm falling in love with early pool openings again as I'm learning how to beat players who respond by building spores. I almost never make scourge... I wonder if that's good or bad.


ZvP: Seems like when I go the "standard" 3hatch scourge to 5 hatch hydra build, I do okay for a while, but then I either get run over by superior army and/or stormed to death. My assessment is that 5hatch production is fine for a while, but as Protoss' tech tree fills out and he adds to 8~12 gates (total), I can't keep up with my 5~7 hatches. I've been trying different builds, such as 5hatch before gas, which I feel a bit uncomfortable with because the lair is so late, but I may give it another try yet. Also tried a 4hatch lurker and got raped, although that guy was way better than me. The only build I've had some success with is 3hath muta into 5hatch hydra. Just like ZvT build 3hatch muta as far as BO, the idea is to destroy their mineral line if possible (9mutas+4/6 scourge is a strong force) otherwise just disrupt their shit. Kill templar (this is about the time they'll be produced from the gates) destroy pylons supporting the gates, etc. After the mutas, an immediate switch to hydras. I don't know if it's a good build though, but it's the only one that seems to work for me. Many tosses don't properly defend their mineral line, even when their first sair scouts 9 larva just before the spire finishes.
As for now though, I'm still pretty lost in this matchup. I have lots of ideas, and none of them seem to work very well.


ZvT: I've run into only a couple games of standard play, a couple cheeses (poorly executed), and mostly mech play. I've gotten a lot more comfortable against mech, and I now build a sunk in my main standard when I scout mech. 3hatch drone-whoring + nat sunk + main sunk + 2 hydras seems to get me far ahead economically, then I control/harass with mutas and expo, etc.


Questions:

ZvZ:
None here.

ZvP:
1. Is 5hatch before gas straight into 5hatch hydra a viable strategy, or does it get owned by DTs too badly to be useful?
2. When I go 3hatch spire into 5 hatch hydra, what should I be doing with my hydras? attacking? defending? preventing expos?
3. With the 3hatch scourge/5hatch hydra build, I my understanding is that I get ~30 hydra, then 9 muta for sniping, but then what? More hydra? Hive tech ultra/ling? Currently I've just been making hydra nonstop, and that's not working. But I don't like the idea of getting all these hydra ups, and then switching tech to unupgraded lings or whatever.
4. What are your thoughts on the build I outlined above? Good? Bad?

ZvT:
1. Does 3 base mech always beat 5 base muta/hydra? Seems like 3/3 mech is unstoppable compared to 2 base mech, which is a pushover. I suppose I should have gotten swarm eventually.

As always, comments and constructive criticism welcome.

**
Marine50
Profile Joined September 2007
Australia1764 Posts
June 12 2009 10:13 GMT
#2
On June 12 2009 18:41 Dromar wrote:
So, if you look below at the stats, you'll notice that ICCup appears to be populated by ~50% protoss, at least from games I've played. Unfortunately for me, ZvP is by far my worst matchup. I really need to work on this.

ZvT:
1. Does 3 base mech always beat 5 base muta/hydra? Seems like 3/3 mech is unstoppable compared to 2 base mech, which is a pushover. I suppose I should have gotten swarm eventually.

Take my advice. Just avoid ZvP if you don't want to play it. But if you want to improve at it go ahead! I avoid protoss online and just play tvz and zvt

I'd think a 3 base meching terran would be near improssible to stop if you were on 5 bases. But i'm not sure
IRIS FIGHTING!!!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
June 12 2009 10:33 GMT
#3
ZvP just... 2 hatch range hydra break cannon.
Or 9 pool (NOT overpool, straight up 9 pool)
Would be strong

Watch the man

Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Dromar
Profile Blog Joined June 2007
United States2145 Posts
June 12 2009 10:38 GMT
#4
On June 12 2009 19:33 evanthebouncy! wrote:
ZvP just... 2 hatch range hydra break cannon.
Or 9 pool (NOT overpool, straight up 9 pool)
Would be strong

Watch the man
http://www.youtube.com/watch?v=ZKeut8J8vz0
http://www.youtube.com/watch?v=GlfO33YkTfw


July is my favorite player. And I've watched a lot of his games, and his style seems to be revolving around 9pool speed, denying scouting (really well) and then some sort of aggressive strategy that the toss can't scout. I'm sure there are triggers he looks for (tech timings undoubtedly) to decide whether or not he goes through with like a hydra break or something, or if he plays macro. But I don't know that stuff. Ideally that's what I want my ZvP to be like, since IMO zerg has a huge advantage early because of all the aggressive options.

But I dunno. I mean, if I'm gonna 2hatch hydra every game, why not just 5pool every game? Or even avoid the matchup altogether (which is not something I want to do).
Neivler
Profile Blog Joined November 2008
Norway911 Posts
June 12 2009 10:45 GMT
#5
ZvP mass hydras, avoid battle. Make 11 mutas kill templars and pwn that protoss noob!!
I pwn noobs
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
Last Edited: 2009-06-12 10:56:25
June 12 2009 10:49 GMT
#6
On June 12 2009 19:38 Dromar wrote:
Show nested quote +
On June 12 2009 19:33 evanthebouncy! wrote:
ZvP just... 2 hatch range hydra break cannon.
Or 9 pool (NOT overpool, straight up 9 pool)
Would be strong

Watch the man
http://www.youtube.com/watch?v=ZKeut8J8vz0
http://www.youtube.com/watch?v=GlfO33YkTfw


July is my favorite player. And I've watched a lot of his games, and his style seems to be revolving around 9pool speed, denying scouting (really well) and then some sort of aggressive strategy that the toss can't scout. I'm sure there are triggers he looks for (tech timings undoubtedly) to decide whether or not he goes through with like a hydra break or something, or if he plays macro. But I don't know that stuff. Ideally that's what I want my ZvP to be like, since IMO zerg has a huge advantage early because of all the aggressive options.

But I dunno. I mean, if I'm gonna 2hatch hydra every game, why not just 5pool every game? Or even avoid the matchup altogether (which is not something I want to do).


The message here is zerg has to be crafty and don't go cookie cutters.

General feeling:
5 hatch doesn't have to stay 5 hatch. I get this feeling later on you gotta add up to 8+ hatch, mass drones and prefer minerals over gas to build HUGE hydra army while taking more bases.
Eventually toss' army will nto be managable with 5 hatch hydra alone, u gotta change it up
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
June 12 2009 11:11 GMT
#7
p.s long games
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
June 12 2009 12:47 GMT
#8
On June 12 2009 18:41 Dromar wrote:
I listen to "trance" music or whatever it's called, ever since I saw ret's stream a while ago with some of that music playing. It can really pump you up while you're playing.


not me
Lim Yo Hwan forever!
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
June 12 2009 14:53 GMT
#9
I cannot express how much I approve of JulyZerg being called "the man".
Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
Drium
Profile Blog Joined December 2008
United States888 Posts
June 12 2009 15:23 GMT
#10
On June 12 2009 18:41 Dromar wrote:
ZvZ: I'm falling in love with early pool openings again as I'm learning how to beat players who respond by building spores. I almost never make scourge... I wonder if that's good or bad.


As I understand it you should generally have a few scourge. If your opponent made scourge and you didn't and you get into a muta battle either you will get hit by the scourge and lose the battle or you will have to micro your mutas against the scourge, and during that time your opponents mutas will get free hits on yours.
KwanROLLLLLLLED
SkylineSC
Profile Blog Joined March 2009
United States564 Posts
June 12 2009 15:44 GMT
#11
hmmm your zvp is lacking maybe because you don't understand the principle behind the build.

you get the 3 hatch lair spire to deny sairs. at this point the P doesn't have any army to hurt you. so you pump more drones until around 36 drones. then mass hydras. those hydras will stop anything the P has at this point. he will not have mass temps, and seeing your spire will force him to put down a few cannons, or morph archons. so at this point he again, can not beat your army. unless you let 1 temp take down your army, which shouldn't happen. like a previous user said, avoid battle. and you should be getting 3rd gas during the hydra massing stage. then get a good # of mutas, at this time, (10 min or so), your opponent has enough to move out and harrass/take 3rd.

the key is, snipe temps with the mutas, while not losing your dra army. i use to be noob at engaging during this phase of the game, i tend to lose units to temps and get rolled over or lose my army trying to kill his 3rd. point is, if he takes 3rd, then you take your 4th gas of possible. 4 gas zerg > 3 base P. u can just try to delay 3rd base by sniping some temps and run in with the mass hydras.

now, you need to macro up at the same time. don't keep making dras and not drones. lets say he moves out with a decent size army and some temps, you run in and snipe 3 temps and push him back with dras, denied 3rd base. NOW you gotta drone up instead of keep making dras. the key is have enough army to defend, never more. because the P's economy is still growing as you mass dras. 2 base P at 10 minutes might have the same econ as you, but u give him a few more minutes he will be producing out of 10 gates from 2 bases and roll you over if you don't improve your own econ. and the next push out of him you should have lurks.

Flow.of.soul
Profile Blog Joined July 2007
United States210 Posts
June 12 2009 15:44 GMT
#12
I'm a D protoss and I can tell you that reaver drops seem to be very effective at this level and it can apply to mutas. Most players will not defend their mineral lines unless they see your mutas with an observer or a scouting probe. Once you get a handful of mutas attack his main since his units will be gaurding his natural. Then once all his dragoons slowly get to his main swing your mutas around to his natural and kill more probes. This should give you the advantage to expand again, and if you stay ahead of the Protoss in bases youshould be fine as long as you out macro him.

This may not be very effective if he FE with cannons put I would expect that there should be an angle where you can get away with a few probe kills.
sixghost
Profile Blog Joined November 2007
United States2096 Posts
June 12 2009 15:51 GMT
#13
On June 12 2009 19:13 Marine50 wrote:
Show nested quote +
On June 12 2009 18:41 Dromar wrote:
So, if you look below at the stats, you'll notice that ICCup appears to be populated by ~50% protoss, at least from games I've played. Unfortunately for me, ZvP is by far my worst matchup. I really need to work on this.

ZvT:
1. Does 3 base mech always beat 5 base muta/hydra? Seems like 3/3 mech is unstoppable compared to 2 base mech, which is a pushover. I suppose I should have gotten swarm eventually.

Take my advice. Just avoid ZvP if you don't want to play it. But if you want to improve at it go ahead! I avoid protoss online and just play tvz and zvt

I'd think a 3 base meching terran would be near improssible to stop if you were on 5 bases. But i'm not sure

That's absolutely horrible advice. All these protoss players aren't going anywhere. You just have to keep playing the matchup until you start to understand what is going on. And don't rely on cheesy BOs that rely on quick speedlings to deny scout, then some sort of all in. It will give you alot of wins early on, but your ZvP will suck so badly in the future.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
sixghost
Profile Blog Joined November 2007
United States2096 Posts
June 12 2009 15:53 GMT
#14
On June 13 2009 00:44 BabyRhino wrote:
hmmm your zvp is lacking maybe because you don't understand the principle behind the build.

you get the 3 hatch lair spire to deny sairs. at this point the P doesn't have any army to hurt you. so you pump more drones until around 36 drones. then mass hydras. those hydras will stop anything the P has at this point. he will not have mass temps, and seeing your spire will force him to put down a few cannons, or morph archons. so at this point he again, can not beat your army. unless you let 1 temp take down your army, which shouldn't happen. like a previous user said, avoid battle. and you should be getting 3rd gas during the hydra massing stage. then get a good # of mutas, at this time, (10 min or so), your opponent has enough to move out and harrass/take 3rd.

the key is, snipe temps with the mutas, while not losing your dra army. i use to be noob at engaging during this phase of the game, i tend to lose units to temps and get rolled over or lose my army trying to kill his 3rd. point is, if he takes 3rd, then you take your 4th gas of possible. 4 gas zerg > 3 base P. u can just try to delay 3rd base by sniping some temps and run in with the mass hydras.

now, you need to macro up at the same time. don't keep making dras and not drones. lets say he moves out with a decent size army and some temps, you run in and snipe 3 temps and push him back with dras, denied 3rd base. NOW you gotta drone up instead of keep making dras. the key is have enough army to defend, never more. because the P's economy is still growing as you mass dras. 2 base P at 10 minutes might have the same econ as you, but u give him a few more minutes he will be producing out of 10 gates from 2 bases and roll you over if you don't improve your own econ. and the next push out of him you should have lurks.


You need alot more than 36 drones for 5hatch hydra, unless you are trying to cut drones to do some sort of timing attack against a P's 3rd. Against 4gate archon/speedlot you can usually get 42-45 drones if you are getting your hatcheries down at the right times.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
inertinept
Profile Blog Joined May 2008
Bangladesh1195 Posts
Last Edited: 2009-06-12 16:00:06
June 12 2009 15:58 GMT
#15
if you want a quick and easy way to get to D+/C- level ZvP play a map with a fairly good sized choke/map that forces protoss to expand(python, medusa) not (destination)

all these noobs just copy the sair/dt build nowadays or whatever so scout 9 drone and make sure he is going FE. then you build 2 hatches before pool(be wary of cannon rushes) and then add a 4th hatch at a 3rd base. keep overlord at his choke and watch zealot production while you mass drones and get a 4 hatch hydra build going. You will eventually develop a timing where you attack right around overlord speed that should come before storm unless they rushed for it. At D/D+ most of the time this will just roll them if you macro'ed correctly. if not, get lurker aspect and take more bases while adding a spire and contain for the win.

*important - do not let a protoss get there 3rd going at all costs.
With a gust of wind, perhaps.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
June 12 2009 16:23 GMT
#16
On June 13 2009 00:53 sixghost wrote:
Show nested quote +
On June 13 2009 00:44 BabyRhino wrote:
hmmm your zvp is lacking maybe because you don't understand the principle behind the build.

you get the 3 hatch lair spire to deny sairs. at this point the P doesn't have any army to hurt you. so you pump more drones until around 36 drones. then mass hydras. those hydras will stop anything the P has at this point. he will not have mass temps, and seeing your spire will force him to put down a few cannons, or morph archons. so at this point he again, can not beat your army. unless you let 1 temp take down your army, which shouldn't happen. like a previous user said, avoid battle. and you should be getting 3rd gas during the hydra massing stage. then get a good # of mutas, at this time, (10 min or so), your opponent has enough to move out and harrass/take 3rd.

the key is, snipe temps with the mutas, while not losing your dra army. i use to be noob at engaging during this phase of the game, i tend to lose units to temps and get rolled over or lose my army trying to kill his 3rd. point is, if he takes 3rd, then you take your 4th gas of possible. 4 gas zerg > 3 base P. u can just try to delay 3rd base by sniping some temps and run in with the mass hydras.

now, you need to macro up at the same time. don't keep making dras and not drones. lets say he moves out with a decent size army and some temps, you run in and snipe 3 temps and push him back with dras, denied 3rd base. NOW you gotta drone up instead of keep making dras. the key is have enough army to defend, never more. because the P's economy is still growing as you mass dras. 2 base P at 10 minutes might have the same econ as you, but u give him a few more minutes he will be producing out of 10 gates from 2 bases and roll you over if you don't improve your own econ. and the next push out of him you should have lurks.


You need alot more than 36 drones for 5hatch hydra, unless you are trying to cut drones to do some sort of timing attack against a P's 3rd. Against 4gate archon/speedlot you can usually get 42-45 drones if you are getting your hatcheries down at the right times.


36 drones is a good number, if you drone too hard you will need a 6th hatchery to support your uneven mineral/gas distribution, not to mention you are more vulnerable to speedzeals and sairs.
BlueLaguna on West, msg for game.
SkylineSC
Profile Blog Joined March 2009
United States564 Posts
June 17 2009 14:30 GMT
#17
against D/D+ levels a few more drones is not a big deal since their macro isn't that good to hurt you if you slip in a few more drones for a faster 6th hatch.
Please log in or register to reply.
Live Events Refresh
Next event in 1h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub270
Nathanias 171
UpATreeSC 132
Nina 108
JuggernautJason79
Ketroc 26
ForJumy 14
StarCraft: Brood War
Sea 3010
Mini 368
[sc1f]eonzerg 27
Stormgate
NightEnD16
Dota 2
monkeys_forever273
Counter-Strike
flusha354
Super Smash Bros
Liquid`Ken37
Heroes of the Storm
Liquid`Hasu427
Other Games
summit1g11541
tarik_tv7306
shahzam1215
C9.Mang0205
ViBE187
Skadoodle103
Livibee66
PPMD43
Trikslyr39
Organizations
Other Games
gamesdonequick2599
BasetradeTV26
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH196
• RyuSc2 63
• davetesta34
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki30
• Eskiya23 13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22369
League of Legends
• TFBlade862
Other Games
• imaqtpie2071
• Scarra1556
Upcoming Events
Replay Cast
1h 9m
OSC
1h 9m
Epic.LAN
13h 9m
Big Brain Bouts
17h 9m
sebesdes vs SpeCial
Harstem vs YoungYakov
GgMaChine vs uThermal
CranKy Ducklings
1d 11h
Epic.LAN
1d 13h
CSO Contender
1d 18h
BSL20 Non-Korean Champi…
1d 19h
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
2 days
Online Event
2 days
[ Show More ]
BSL20 Non-Korean Champi…
2 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Esports World Cup
4 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
5 days
Esports World Cup
6 days
Liquipedia Results

Completed

JPL Season 2
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.