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it looks pretty fuckin cool dude.
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It didn't bother me initially but after a couple viewings the wireframe did look to bright. Also I think the cliff walls look to shiny and the minerals on the ramps were kind of meh but that's not a situation that will come up frequently in other maps.
+ Show Spoiler +Holy shit this is awesome.
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I think the biggest problem is the way the ledges slope straight down in a very uniform manner. Looks kind of awkward.
It looks very nice though.
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1- Ok. 2- Yes, but this should not be a problem. 3- Yes. 4- I think they should smoke more often. When you're panning around the map at a low angle, sometimes it's hard to recognize geysers when they're not smoking. 5- Ok. 6- It... looks ok? Mainly the sides of the bridges look strange since they basically look like cliffs which makes no sense realistically, but... hey it's not like Brood War dealt with that problem. 7- Depends on the terrain backing it. In the Kespa vid, they make most of the terrain transparent for the first few seconds to let the wireframe stand out, and then make it so opaque it's unrecognizable. I honestly think the wireframe is unnecessary. 8- I had a difficult time recognizing some ramps. The bottom main's ramp, though I know it's there, looked like little more than an indentation in the cliff line... I don't know what more you could do than changing the camera angle to fix this. The 3 oclock ramp was really far away from the camera and also blended into the cliff face a bit too well. 9- Nothing really.
It doesn't look terrible. However, the cliff faces look extremely low-res and stretched, which is kind of ugly. If you can find a way to make the cliff faces look better, it'll be fine. Also, I'd recommend a higher angled camera when you actually introduce maps because even if it looks nice, the low angle you have it at makes it difficult to see a lot of the map at a time.
Great project you have here, I hope it's successful =)
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i will just say its awesome.
add some sounds to it.
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This is fucking amazing, i think you might get a few offers from leauges, non korean leauges i mean
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wow, this looks really impressive
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First off, this is great! Are you planning on making this an automatic parser/converter for .scm and .scx files?
The two things that disturb me the most: - Ramps are very steep. I guess it's the same in-game, but it looks weird in 3D. Maybe make the differences between height levels a bit smaller? - The bridges look very boring. I guess you haven't yet had time to build a bridge model and just used ground instead.
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You should get a better texture. Also, the minerals seem a bit too round, and I would make the gas a lighter green color, almost with some white in it, like it is in the game. The gas could also disappear faster after being spurted out, and maybe not go as high. Use fewer particles. One might suffice if it was animated. Maybe you can steal the graphic from SC?
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On May 25 2009 16:13 thunk wrote: I think the biggest problem is the way the ledges slope straight down in a very uniform manner. Looks kind of awkward. Interesting. Thanks for that, it's a new one for me. Didn't realize it myself before. And I think I can actually fix it (or at least improve it) very easily.
On May 25 2009 16:16 EchOne wrote: The bottom main's ramp, though I know it's there, looked like little more than an indentation in the cliff line... I don't know what more you could do than changing the camera angle to fix this. I can actually make the ramps more inclined by making the top part of it larger than it actually is (make the ramp take some of the higher ground). I asked this question because I wasn't sure weather I should do this or not. I know I will have to abuse this trick a lot to make those fake ramps to the 3rd base on Coliseum (sp?) actually look like ramps.
On May 25 2009 16:16 EchOne wrote: the cliff faces look extremely low-res and stretched Best (fastest) way to fix it would be using a bigger image as base (I used the TLPD one). But the Iccup maps are protected so I cannot open it in the editor to take a pic. I didn't try looking it up yet, but if getting original sized pics of the maps prove to take too much time. I'll just leave it like that. I really don't feel like wasting my own time to fix other people's mistake (protecting maps for no good reason).
Thanks for the input, everyone. It's really helpful.
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It looks really cool. Its a bit too shaky for me though..>_< The turnarounds should be slower and softer..^^
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This is awesome. Mad props for making it.
- Minerals look fine since you sweep across the map pretty fast. - Gas puffs a tad too high imo, but not that much of a problem. - A bigger problem is that all the geysers puff at the same time intervals. It would look beter if it were randomized a little (hopefully not too much work). - The backdoor mineral on a ramp looks really flat when viewed from certain angles (~second 17 in the video) -I agree with people who say the ramps look weird.
But overall it looks amazing. Even if you didn't make any changes from what you have right now, it's still a really good creation.
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very very good so far, but the (minor) issues i found are:
the cliffs not being low res are the important aspect! the geyser gas should be slightly less green, a bit of blue and a very very very very small amount of red is needed. the gas should also spread a little more horizontally. also the minerals look like they're floating off the ground a little tiny bit. perhaps the water areas should be less lowered (but still lowered). I would consider making the wireframe either invisible or only slightly visible (translucent). if you can, put a more visible marker at the start locations. the ramps look wonderful.
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1- They are okay, but imo, they need to be a littler bigger 2- Nope 3- Yep 4- It is okay, but the smoke cloud is bit ugly 5- It's ok 6- The sides of the bridges and the cliffs need some more work 7- It is ok now, if you remove them it will not be as cool as it is now 8- Yes 9- The 0 mineral patches dont look like mineral patches
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konadora
Singapore66064 Posts
Wow looks similar to the one OGN uses when they introduce new maps. Nicely done, although there's something that doesn't really feel right for some reason.
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On May 25 2009 18:14 G.s)NarutO wrote: It looks really cool. Its a bit too shaky for me though..>_< The turnarounds should be slower and softer..^^
Yeah my thoughts exactly, it looks great but the camerawork is making me dizzy.
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Mhmh. This is sexy, Now do it with bases at each location with expos and a big battle going on!
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Northern Ireland22203 Posts
Sweet map! As some peole have pointed out I think, the slopes don't really stand out too well from the rest of the cliff
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