• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:44
CET 06:44
KST 14:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !2Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win2Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win ComeBackTV's documentary on Byun's Career ! Did they add GM to 2v2? RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle [BSL21] RO8 Bracket & Prediction Contest BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL21] RO8 - Day 2 - Sunday 21:00 CET [ASL20] Grand Finals [BSL21] RO8 - Day 1 - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Current Meta Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2081 users

Starcraft makes me rage

Blogs > IskatuMesk
Post a Reply
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
May 18 2009 20:51 GMT
#1
So, I've spent the last two days trying to sort out a problem with the Great Destroyer (see other blogs).

Sometimes when he killed his targets he would lock out commands. Not a big problem since he was CPU-controlled in Armageddon's hands, but the AI doesn't know to press "stop" to reset him, and sigorder (calling a command) in iscript doesn't actually do anything for most circumstances.

The Great Destroyer uses a mass of randomized attacks, each spawning randomized projectiles. His damage varies from 25 (armor ignoring) to several hundred to a thousand, depending which setup you end up with. His Epic "Hellsweeper" attack can actually end up 1shotting most buildings in the game. In an aoe.

So, with so many randomized attacks, one might think I goofed up somewhere. I thought that too - so I spent hours tearing the script apart.

This is what it generally looks like.

+ Show Spoiler +
DestroyerEngage:
__37 0
__35_condjmp Taunt_Attackinit
wait 15
DestroyerAttackRpt:
tmprmgraphicend
#__1e_condjmp 65 Stormcheck
#__1e_condjmp 25 EpicSequence
shvertpos -4
playsndbtwn 1115 1117
playfram 0x88
wait 1
playfram 0x99
wait 1
playfram 0xaa
wait 1
playfram 0xbb
wait 1
playfram 0xcc
wait 1
playfram 0xdd
wait 1
playfram 0xee
wait 1
playfram 0xff
wait 1
playfram 0x110
wait 1
playfram 0x121
wait 1
playfram 0x132
__35_condjmp ZahirZoharKoheem
wait 1
playfram 0x143
wait 1
playfram 0x154
wait 1
playfram 0x165
wait 1
playfram 0x176
wait 1
playfram 0x187
wait 1
gotorepeatattk
goto DestroyerGndAttkToIdle

# ===== Melee Attack Checking

MeleeCheck:
useweapon 123
__36

# === "Deathstorm", variants of the randomized max-length projectile.


Stormcheck:
playfram 0x198
wait 1
playfram 0x1a9
wait 1
playfram 0x1ba
wait 1
playfram 0x1cb
wait 1
playfram 0x1dc
wait 1
playfram 0x1ed
wait 10
__35_condjmp Taunt_WarpOut
__1e_condjmp 85 ForwardDeathstorm
__1e_condjmp 55 EpicDeathstorm

Deathstorm:
nobrkcodestart
turncwise 8
attack25 2
turncwise 8
attack25 2
turncwise 8
attack25 2
turncwise 8
attack25 2
turncwise 8
attack25 2
turnccwise 40
nobrkcodeend
goto StormReturn

ForwardDeathstorm:
nobrkcodestart
turncwise 4
attack25 2
turncwise 4
attack25 2
turncwise 4
attack25 2
turncwise 4
attack25 2
turncwise 4
attack25 2
turnccwise 20
turnccwise 4
attack25 2
turnccwise 4
attack25 2
turnccwise 4
attack25 2
turnccwise 4
attack25 2
turnccwise 4
turncwise 20
nobrkcodeend
goto StormReturn


Ect....

Now, there's a few ways you can do this. I ended up reducing it down to triggering the attacks themselves straight from the Engage thread and bypassing calls entirely, but it didn't fix anything.

Right now, I think I have it sorted out.

You know how Wraiths and other air units sometimes chase targets and their engines don't go on? Perhaps most noticeable with intense micro. This is because the game isn't actually running the "walk" movement thread, so the overlay never gets turned on.

Since the Destroyer's movement is the same as the probe and wraiths, it seems he's suspectable to the same problem. Except he depends on that thread to move, because he plays an animation and then temporarily receives his true speed (normally he can't move) - a massive speed of 50,000, effectively giving him a map-wide teleport. It's one of my little trade tricks in Armageddon Onslaught; a variant of this allowed me to give a unit a SC2 Zealot-esque charge attack.

To bypass this glaring problem with the Destroyer, I introduced a speed boost into his Idle thread, like so.

+ Show Spoiler +
DestroyerGndAttkToIdle:
__37 0
shvertpos 0
tmprmgraphicend
wait 20
__37 50000
wait 20
__37 0
Destroyeridle:
playfram 0x00 # frame set 8
wait 1
playfram 0x11 # frame set 9
wait 1
playfram 0x22 # frame set 10
wait 1
playfram 0x33 # frame set 11
wait 1
playfram 0x44 # frame set 12
wait 1
playfram 0x55 # frame set 13
wait 1
playfram 0x77 # frame set 14
wait 1
__37 0
goto Destroyeridle


__37 is setflspeed in the new IceCC opcode names, for all you newbie modders out there.

This appears to have fixed the problem. Now I can move on to actually finishing the Destroyer - he has a huge amount of special effects that need to be added. He is a God, after all!

****
motbob
Profile Blog Joined July 2008
United States12546 Posts
May 18 2009 21:18 GMT
#2
5'd for your mod, release it soon!
ModeratorGood content always wins.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
May 18 2009 22:19 GMT
#3
gahhh i cant wait for your mod.
U Gotta Skate.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
May 18 2009 22:32 GMT
#4
is this some kind of sc mod? fill me in?
When they see MC Probe, all the ladies disrobe.
SoulMarine
Profile Blog Joined January 2009
United States586 Posts
May 18 2009 22:59 GMT
#5
Offtopic: Did you try to balance the game? unlike GundamCentury?
베이비 폭스 WeMade 파이팅! ~ WeMade 팬 ~ BaBy 팬 ~ щ(゚Д゚щ) Gee Gee Gee Gee BaBy BaBy BaBy ♫♫
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
Last Edited: 2009-05-18 23:26:20
May 18 2009 23:24 GMT
#6
On May 19 2009 07:59 SoulMarine wrote:
Offtopic: Did you try to balance the game? unlike GundamCentury?



I changed the playable races (terran and protoss) only very little, as the goal of this mod is to present players with their familiar race and give them a new challenge (Armageddon) which is computer-only. My changes include nerfing nukes, allowing missile turrets to hit land, both turrets and cannons receive upgrades (vehicle/ground), and ghosts have slightly more range and do normal damage, and vultures also do normal damage.

As I have defeated Armageddon multiple times in my test games I declare it reasonably balanced, but make no mistake, it's not for weaker players. I will include multiple difficulty levels along with instructions on how to enable them, though.


da_head >

Armageddon Onslaught is a mod that answers the demand for the ultimate survival challenge. It pits a team of 7 players (human or human and computer, Terran/protoss AI have been massively buffed) against a single computer opponent, Armageddon, who commands an entire new race that will challenge you to your limits.
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
01:00
#62
SteadfastSC244
Liquipedia
BSL: GosuLeague
21:20
SWISS Round 5 into Bracket
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 244
Ketroc 53
StarCraft: Brood War
Shuttle 882
Zeus 288
PianO 217
Shine 50
ZergMaN 46
Mong 35
GoRush 23
Noble 13
Icarus 9
soO 4
Dota 2
monkeys_forever752
League of Legends
C9.Mang0488
Other Games
summit1g10807
JimRising 575
Mew2King139
Fuzer 73
Trikslyr54
Organizations
Other Games
gamesdonequick925
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Light_VIP 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity4
• Azhi_Dahaki3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1388
• HappyZerGling114
Other Games
• Scarra1585
Upcoming Events
WardiTV 2025
6h 16m
MaNa vs Gerald
TBD vs uThermal
TBD vs Shameless
TBD vs MaxPax
ByuN vs TBD
Spirit vs ShoWTimE
OSC
9h 16m
YoungYakov vs Mixu
ForJumy vs TBD
Percival vs TBD
Shameless vs TBD
The PondCast
1d 4h
WardiTV 2025
1d 7h
Cure vs Creator
TBD vs Solar
WardiTV 2025
2 days
OSC
2 days
CranKy Ducklings
3 days
SC Evo League
3 days
Ladder Legends
3 days
BSL 21
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
Ladder Legends
4 days
BSL 21
4 days
Replay Cast
5 days
Monday Night Weeklies
5 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.