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Proleague Best vs. Notice

Blogs > il0seonpurpose
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il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
Last Edited: 2009-05-11 03:36:25
May 11 2009 03:29 GMT
#1
I won't spoil the game for those who haven't watched it but here's the video if you want to see it



Anyway, Best starts out with a 14 nexus and then loses it rather quickly to a semi-cheese attack, with about 5 marines and 5 scvs. However, the commentators said that it's not a big deal losing the nexus and I was wondering why it isn't. The game that every mineral and every second is precious (at least in top gaming form), I was wondering why not. I also believe that sometimes, every second and every mineral (especially in the early game) is overrated; Best in this game used a probe that hasn't returned its minerals to build a pylon. Only 8 minerals, but then again, isn't every second and mineral important?

Also, if you watch the video around 12:36, one of the commentators make the weirdest sound. If you keep rewinding and listening, it sounds pretty funny.

Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
May 11 2009 03:33 GMT
#2
Maybe they meant that it wasn't a big deal to lose the nexus because he wasn't going to be able to use it for a while anyway due to the rush / he had already lost before it went down or something. Meaning, maybe they were exaggerating / joking?
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
May 11 2009 03:33 GMT
#3
Also, no funny noise at 12:34. This is the wrong game that you posed its not a cheese rush.
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
Last Edited: 2009-05-11 03:34:45
May 11 2009 03:34 GMT
#4
It's because if Best pulled all his probes right away, losing the nexus is not a big impact since the Terran is unable to do game-ending damage at that time and has to waste resources by taking SCVs off minerals, producing extra marines, etc.
This was touched on in the first Nal_Ra's hallucination for Bisu vs Light.
Jaedong
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
May 11 2009 03:35 GMT
#5
On May 11 2009 12:33 Pyrrhuloxia wrote:
Maybe they meant that it wasn't a big deal to lose the nexus because he wasn't going to be able to use it for a while anyway due to the rush / he had already lost before it went down or something. Meaning, maybe they were exaggerating / joking?



I have no clue what this means, he didn't lose anything prior to the rush. And no, the commentators weren't exaggerating; Nal_ra even backed it up with some stuff and talked about another previous game like that where a player lost his nexus early
Hot_Bid
Profile Blog Joined October 2003
Braavos36402 Posts
May 11 2009 03:35 GMT
#6
at that point the P isn't saturated in the main yet, so its just a 400 mineral loss if you don't lose any probes and just sac the nexus. if the T has to build 5 marines and bring 5 scvs and build a bunker (not sure if this happened exactly) then the T also loses mining time, so the effect of losing the nex is mitigated
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
May 11 2009 03:36 GMT
#7
On May 11 2009 12:33 Pyrrhuloxia wrote:
Also, no funny noise at 12:34. This is the wrong game that you posed its not a cheese rush.



12:36, and its not the wrong game
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
May 11 2009 03:38 GMT
#8
On May 11 2009 12:35 Hot_Bid wrote:
at that point the P isn't saturated in the main yet, so its just a 400 mineral loss if you don't lose any probes and just sac the nexus. if the T has to build 5 marines and bring 5 scvs and build a bunker (not sure if this happened exactly) then the T also loses mining time, so the effect of losing the nex is mitigated



Oh, okay, thanks. I'm still confused on that whole thing about Starcraft's preciseness and then the other things that aren't so precise.
ghostWriter
Profile Blog Joined January 2009
United States3302 Posts
May 11 2009 03:40 GMT
#9
Gas for terran is late, so the timing for factory and expo are late for terran, making the big push that much later. 5 marines don't do shit later on and the lost mining time for the scvs is large because scvs mine slower than probes and have a longer way to get back home to get to the mineral patches. Also, protoss might be able to get a couple probes out from the expo depending on the timing.

Seriously, 8 minerals isn't much and waiting for the probe to go put the mineral back at the nexus might delay your food count, making probes and goons paused for the extra seconds it might take for the pylon to warp in. It can add up and the 8 minerals is not much in comparison. Either way, it won't make a huge impact on the game.
Sullifam
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 11 2009 03:59 GMT
#10
The sound is sounds like "Nyraaagh" lol

Anyway, it's because 1) the Protoss still mines quite a fair amount from the nat before the nexus dies, so the cost of nexus is somewhat made up for and 2) Terran player himself has to sacrifice a lot of mining time (the number of SCVs pulled and not working = incredible amount of resources not mined) and resources (Bunker, more marines than usual, repairing bunker/SCVs).

If you go according to that, as the Protoss has not lost any probes, the Protoss is far off better economically.
POGGERS
Empyrean
Profile Blog Joined September 2004
17077 Posts
May 11 2009 04:28 GMT
#11
The point that someone else made that the Terran timing will be late is kind of moot, since Protoss timing will also be late because of the early Nexus.

That being said, I agree with all the other points. Terran didn't put himself decisively ahead.
Moderator
Oystein
Profile Blog Joined December 2004
Norway1602 Posts
May 11 2009 04:29 GMT
#12
Konadora sums it up well, as long as the P don`t lose probes, and especially if he can keep on mining until the nexus goes down the game is pretty even. Of course this is better for the Terran than playing behind by letting the nexus stay alive, and its the reason they do it.

Also there should be noted that on the map in this specific game Best had more expos in the back of his base he could take, so he did not even have to wait for the range upgrade to finish and kill the bunker before restarting his nexus.

In my personal experience I usually win the games when I lose my nexus against bunker rushes, this is mainly because most Terrans brings too many scvs totally fucking their own eco, just to shut down my nexus.
God Hates a Coward
miseiler
Profile Blog Joined October 2008
United States1389 Posts
May 11 2009 04:31 GMT
#13
That makes a great deal of sense, those who responded. I've actually wondered about this a lot (not being a terran player). The primary purpose of the bunker seems to be timing disruption, rather than economic gain, but it sets the terran player back so far it always seems a bit strange that it ever works out.
"Jinro soo manly wearing only a T-Shirt while the Koreans freeze in their jackets" -- Double_O
"He's from Sweden, man. We have to fight polar bears on our way to school." -- Yusername
FirstBorn
Profile Blog Joined March 2007
Romania3955 Posts
May 11 2009 04:40 GMT
#14
On May 11 2009 12:35 Hot_Bid wrote:
at that point the P isn't saturated in the main yet, so its just a 400 mineral loss if you don't lose any probes and just sac the nexus. if the T has to build 5 marines and bring 5 scvs and build a bunker (not sure if this happened exactly) then the T also loses mining time, so the effect of losing the nex is mitigated


I was gonna post myself but this is post pretty much says it all.
SonuvBob: Yes, the majority of TL is college-aged, and thus clearly stupid.
jinwoooooooo
Profile Blog Joined November 2007
United States176 Posts
May 11 2009 05:05 GMT
#15
In fact, it's very possible that BeSt didn't lose out on any minerals; he may have very well broke even. He spent the most possible time mining from the nat minerals as he possibly could, thus getting the most out of his short-lived expo.
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
May 11 2009 05:06 GMT
#16
As long as you don't lose probes, you're in a pretty good position.
JWD
Profile Blog Joined October 2007
United States12607 Posts
May 11 2009 05:39 GMT
#17
I just watched this game. It was fun! Notice made a huge mistake by deciding to double expand and play the macro game - this let BeSt get his arbiters up and do what he does best, mass units.

BeSt deserves a lot of credit for straying from his typical strict macro play here - he basically kept Notice down a base with persistent shuttle play. A nice game from him. Once the game got to its later stages, Notice just couldn't keep up with his multitask whatsoever.
✌
Kinky
Profile Blog Joined September 2008
United States4126 Posts
May 11 2009 05:59 GMT
#18
When I was watching the game, I thought that Notice took a bit too many scv's along on his rush and didn't kill any of Best's probes. IMO, it hurt him a lot more than it hurt Best with all that mining time lost + Bunker cost.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
May 11 2009 06:56 GMT
#19
one of the notorious 'protoss cheeses'
if terran scouts you early, reacts in the best way possible, and gets a little lucky, they end up only a little bit behind
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Wala.Revolution
Profile Blog Joined November 2006
7584 Posts
May 11 2009 17:33 GMT
#20
On May 11 2009 15:56 IdrA wrote:
one of the notorious 'protoss cheeses'
if terran scouts you early, reacts in the best way possible, and gets a little lucky, they end up only a little bit behind


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Stuck.
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