• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:37
CEST 11:37
KST 18:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results0Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser ASL21 General Discussion Quality of life changes in BW that you will like ? Flashes ASL S21 Ro8 Review ASL Tickets to Live Event Finals?
Tourneys
[ASL21] Semifinals B [Megathread] Daily Proleagues [ASL21] Semifinals A [BSL22] RO8 Bracket Stage + Another TieBreaker
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1371 users

[H] Misc Starcraft questions

Blogs > n.DieJokes
Post a Reply
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
Last Edited: 2009-04-09 01:59:12
April 09 2009 01:14 GMT
#1
If anyone wants to answer some questions I'd really appreciate it:
1) Is there any reason not to pop off my F1 key cause it's annoying when I hit it every now and then.
2)How many muta does it take to one shot a temp, 9?
3)How far thru the lurk upgrade should you build your hydras if you want to have them out and away from your base, I've been doing it half way but I feel like that's to early
4)When you overpool into 11hatch you have to delay the lings a little right? Maybe I'm mechanically weak...
5)Why do people doom drop with hydras and lurkers? I usually just drop 2/3 ols full of cracklings, I'd be afraid to be run over if I dropped like a control group of hydras and a few lurks.
6)In ZvP, if your drop 3hat spire--5hat hydras, do you still have to get ling speed? I like to skip it and get fast 2evos with missile/carapace.
-That's all I can think of for now, if you want to answer a few questions go ahead; if not thats fine too. Thanks in advance, unrelated; D zerg on east, always looking for opponents if anyones interested.
Edit- 7) When your attacking the terran ball from one direction w/ lurker/ling, is it lings out in front so your lurkers can safely burrow or lurkers in front to absorb damage because they have more hp and need to close faster because of the burrow delay.

*
MyLove + Your Love= Supa Love
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2009-04-09 01:34:56
April 09 2009 01:31 GMT
#2
1) No
2) Common dude learn to do some basic math...
3) Then do it a little later...3/4. Another freaking obvious question.
4) You have to delay the lings a bit after the pool is done but it shouldn't waste any larvae production time as you should have time to make a ling set before/just as the 3rd larvae spawns.
5) You drop hydra/lurk when you have a solid spore/sunk/lurk defense and want to eliminate gates even when their army is close to home by sniping obs with your hydras. It also takes longer to clear out than cracklings so it can buy a lot more time.
6) Of course not? Why would you get ling speed if you don't plan on making any lings? The only sacrifice is that you will have less threat in the early game(almost no fear of a ling all in) and they will have better than normal scouting opportunities until their sair is out. Not that big of a deal.
Being healthy, it has been said, really consists of having the same disease as everybody else.
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
April 09 2009 01:56 GMT
#3
On April 09 2009 10:31 TheFoReveRwaR wrote:
1) No
2) Common dude learn to do some basic math...
3) Then do it a little later...3/4. Another freaking obvious question.
4) You have to delay the lings a bit after the pool is done but it shouldn't waste any larvae production time as you should have time to make a ling set before/just as the 3rd larvae spawns.
5) You drop hydra/lurk when you have a solid spore/sunk/lurk defense and want to eliminate gates even when their army is close to home by sniping obs with your hydras. It also takes longer to clear out than cracklings so it can buy a lot more time.
6) Of course not? Why would you get ling speed if you don't plan on making any lings? The only sacrifice is that you will have less threat in the early game(almost no fear of a ling all in) and they will have better than normal scouting opportunities until their sair is out. Not that big of a deal.

Thank you the responses, and I know these seem like stupid questions to you but Sc is a still fresh and exciting to me. I don't have the conventional flow of the game mapped out in my head, I just do what the b/o tells me to do. And I can do basic math, I'm not an idiot, I'm not sure how much damage mutas do to temps. I've heard so many odd damages laws like some units types do half dam to other unit types because their attack type is X. I'm learning, I don't know all the rules. For number three I'm not looking for a remedy, I'm looking for a definitive answer; something akin to you stop building drones when your pool is at 350. For number 6, I know that would seem obvious but their could be some timing window I'm unaware of, maybe there's a build a toss immediately transitions into when he see's you don't have ling speed after X or something.
MyLove + Your Love= Supa Love
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2009-04-09 02:08:00
April 09 2009 01:59 GMT
#4
Well Foreverwar got them all. Except the 2nd one. If you really can't do the math...
+ Show Spoiler +
yes, 9. 40 life + 40 shield = 80HP. Muta = 9 damage. So 9 mutas x 9 damage = 81 damage, HT's have 80HP.

Also for #5, because having even 2 or 3 lurkers can make it incredibly hard for a Terran to defend against the drop due to the narrow passages of his base and such. This is also why hydras are good. Ranged units + splash damage + 2 hits to kill a marine + Narrow passage = A sad Terran.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2009-04-09 02:06:59
April 09 2009 02:05 GMT
#5
n.DieJokes, some units only do half damage and 75% damage and stuff because their attacks are a certain type and the unit they are attacking either resists them or is a larger or smaller size or something.

Some common changes are:
Hydras (medium) = 50% damage against small units(ex. marines)
Dragoons (large) = 50% damage against small units, 75% against medium(ex. vultures)
Ghosts (small) = 75% damage against medium units(ex. hydras), 50% against large(ex.ultras)
Wraiths = 50% against mutas, scourge, etc.

I'm sure if Hydralisks did a full 10 damage against marines they would be used a lot more TvZ.

I believe those are correct. There are many more. You just have to learn what they are good and not good against the long way I guess.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
April 09 2009 02:06 GMT
#6
On April 09 2009 10:59 Grobyc wrote:
Well Foreverwar got them all. Except the 2nd one. If you really can't do the math...
+ Show Spoiler +
yes, 9. 40 life + 40 shield = 80HP. Muta = 9 damage. So 9 mutas x 9 damage = 81 damage, HT's have 80HP.

Also for #5, because having even 2 or 3 lurkers can make it incredibly hard for a Terran to defend against the drop due to the narrow passages of his base and such. This is also why hydras are good. Ranged units + splash damage + 2 hits to kill a marine = A sad Terran.

Thank you very much. Why would people assume I couldn't do math? Where do you think that "9" came from
MyLove + Your Love= Supa Love
RobRoy2501
Profile Blog Joined June 2008
United States177 Posts
April 09 2009 02:35 GMT
#7
On April 09 2009 11:05 Grobyc wrote:
n.DieJokes, some units only do half damage and 75% damage and stuff because their attacks are a certain type and the unit they are attacking either resists them or is a larger or smaller size or something.

Some common changes are:
Hydras (medium) = 50% damage against small units(ex. marines)
Dragoons (large) = 50% damage against small units, 75% against medium(ex. vultures)
Ghosts (small) = 75% damage against medium units(ex. hydras), 50% against large(ex.ultras)
Wraiths = 50% against mutas, scourge, etc.

I'm sure if Hydralisks did a full 10 damage against marines they would be used a lot more TvZ.

I believe those are correct. There are many more. You just have to learn what they are good and not good against the long way I guess.



I belive ghosts are concussive damage, they should do 50% to medium and 25% to large, same for vultures.

The oddest one is wraiths being a LARGE type, like a battlecruiser, while mutas are small, like scourge. And wraiths have explosive damage(50% vs small mutas) while mutas have pure 9 dmg to all types and bounce.
The mind is not a vessel to be filled, but a fire to be kindled. -Plutarch
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
April 09 2009 03:25 GMT
#8
what's with the 70% chance of hitting bs
more like 70% chance of missing

"come korea next time... FXO house... 10 korean, 10 korean"
gzealot
Profile Blog Joined November 2008
Singapore238 Posts
April 09 2009 06:56 GMT
#9
I always thought it was 25% hit rate, aka w3. lol.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
April 09 2009 10:13 GMT
#10
To the lurk ling quesiton you added:

You want to fan out the lings to both sides while the lurks run up as close to the marines as you can. It takes a lot of practice but when executed right the lings will be running around the marines to surround just as the lurks are moving RIGHT next the ball to burrow. So basically the T as to decide to lose a bunch of mnm to snipe your lurks , or not snipe the lurks and run out of range. Then you pull the lings back, repeat if necessary.

So basically. The lings go to the sides, lurks through the middle, lings attack the ball as the lurks are burrowing.

Using lurk lings though is much easier if you burrow a couple lurks on one or more sides of his flank. That way when he backs up theres a good chance he will back up into your other lurks.
Being healthy, it has been said, really consists of having the same disease as everybody else.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
April 09 2009 10:14 GMT
#11
Someone recently did a gosu test of the actual hit rate in bw and found it to be at about 50ish%

Sorry I don't remember to give proper credit.
Being healthy, it has been said, really consists of having the same disease as everybody else.
Please log in or register to reply.
Live Events Refresh
Next event in 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 266
ProTech65
StarCraft: Brood War
Calm 3423
Sea 1897
firebathero 487
BeSt 293
Hyuk 216
Sharp 130
Larva 103
Light 83
Mind 74
Rush 74
[ Show more ]
Liquid`Ret 50
Mong 46
sSak 45
Backho 44
ToSsGirL 41
Sacsri 18
Shinee 17
HiyA 17
GoRush 11
Bale 10
Terrorterran 8
League of Legends
JimRising 444
Counter-Strike
olofmeister1951
shoxiejesuss1453
Stewie2K977
edward88
Super Smash Bros
Mew2King173
Other Games
Happy293
DeMusliM242
crisheroes228
monkeys_forever110
Organizations
Other Games
gamesdonequick740
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 53
• LUISG 41
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4091
• Stunt1729
• Jankos862
Upcoming Events
The PondCast
23m
OSC
1h 23m
Replay Cast
14h 23m
RSL Revival
1d
OSC
1d 3h
Korean StarCraft League
1d 17h
RSL Revival
2 days
IPSL
2 days
Dewalt vs nOmaD
Ret vs Cross
BSL
2 days
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
2 days
Cure vs herO
SHIN vs Maru
[ Show More ]
IPSL
3 days
Bonyth vs Napoleon
G5 vs JDConan
BSL
3 days
OyAji vs JDConan
DragOn vs TBD
Replay Cast
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
The PondCast
5 days
GSL
5 days
Replay Cast
6 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-05-13
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.