• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:39
CEST 22:39
KST 05:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
SC4ALL: II SC2 Complete Invited Player Lineup4StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)66Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2315
StarCraft 2
General
October World Ranking: herO stays #1, ByuN returns SC4ALL: II SC2 Complete Invited Player Lineup StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Awesome/Confusing SC2 BM
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
RepMastered™: replay sharing and analyzer site Bot on ladder BW General Discussion BSL Season 23 Klaucher discontinued / in-game color settings
Tourneys
2v2v2v2 Tournament [ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9046 users

[H] Misc Starcraft questions

Blogs > n.DieJokes
Post a Reply
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
Last Edited: 2009-04-09 01:59:12
April 09 2009 01:14 GMT
#1
If anyone wants to answer some questions I'd really appreciate it:
1) Is there any reason not to pop off my F1 key cause it's annoying when I hit it every now and then.
2)How many muta does it take to one shot a temp, 9?
3)How far thru the lurk upgrade should you build your hydras if you want to have them out and away from your base, I've been doing it half way but I feel like that's to early
4)When you overpool into 11hatch you have to delay the lings a little right? Maybe I'm mechanically weak...
5)Why do people doom drop with hydras and lurkers? I usually just drop 2/3 ols full of cracklings, I'd be afraid to be run over if I dropped like a control group of hydras and a few lurks.
6)In ZvP, if your drop 3hat spire--5hat hydras, do you still have to get ling speed? I like to skip it and get fast 2evos with missile/carapace.
-That's all I can think of for now, if you want to answer a few questions go ahead; if not thats fine too. Thanks in advance, unrelated; D zerg on east, always looking for opponents if anyones interested.
Edit- 7) When your attacking the terran ball from one direction w/ lurker/ling, is it lings out in front so your lurkers can safely burrow or lurkers in front to absorb damage because they have more hp and need to close faster because of the burrow delay.

*
MyLove + Your Love= Supa Love
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2009-04-09 01:34:56
April 09 2009 01:31 GMT
#2
1) No
2) Common dude learn to do some basic math...
3) Then do it a little later...3/4. Another freaking obvious question.
4) You have to delay the lings a bit after the pool is done but it shouldn't waste any larvae production time as you should have time to make a ling set before/just as the 3rd larvae spawns.
5) You drop hydra/lurk when you have a solid spore/sunk/lurk defense and want to eliminate gates even when their army is close to home by sniping obs with your hydras. It also takes longer to clear out than cracklings so it can buy a lot more time.
6) Of course not? Why would you get ling speed if you don't plan on making any lings? The only sacrifice is that you will have less threat in the early game(almost no fear of a ling all in) and they will have better than normal scouting opportunities until their sair is out. Not that big of a deal.
Being healthy, it has been said, really consists of having the same disease as everybody else.
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
April 09 2009 01:56 GMT
#3
On April 09 2009 10:31 TheFoReveRwaR wrote:
1) No
2) Common dude learn to do some basic math...
3) Then do it a little later...3/4. Another freaking obvious question.
4) You have to delay the lings a bit after the pool is done but it shouldn't waste any larvae production time as you should have time to make a ling set before/just as the 3rd larvae spawns.
5) You drop hydra/lurk when you have a solid spore/sunk/lurk defense and want to eliminate gates even when their army is close to home by sniping obs with your hydras. It also takes longer to clear out than cracklings so it can buy a lot more time.
6) Of course not? Why would you get ling speed if you don't plan on making any lings? The only sacrifice is that you will have less threat in the early game(almost no fear of a ling all in) and they will have better than normal scouting opportunities until their sair is out. Not that big of a deal.

Thank you the responses, and I know these seem like stupid questions to you but Sc is a still fresh and exciting to me. I don't have the conventional flow of the game mapped out in my head, I just do what the b/o tells me to do. And I can do basic math, I'm not an idiot, I'm not sure how much damage mutas do to temps. I've heard so many odd damages laws like some units types do half dam to other unit types because their attack type is X. I'm learning, I don't know all the rules. For number three I'm not looking for a remedy, I'm looking for a definitive answer; something akin to you stop building drones when your pool is at 350. For number 6, I know that would seem obvious but their could be some timing window I'm unaware of, maybe there's a build a toss immediately transitions into when he see's you don't have ling speed after X or something.
MyLove + Your Love= Supa Love
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2009-04-09 02:08:00
April 09 2009 01:59 GMT
#4
Well Foreverwar got them all. Except the 2nd one. If you really can't do the math...
+ Show Spoiler +
yes, 9. 40 life + 40 shield = 80HP. Muta = 9 damage. So 9 mutas x 9 damage = 81 damage, HT's have 80HP.

Also for #5, because having even 2 or 3 lurkers can make it incredibly hard for a Terran to defend against the drop due to the narrow passages of his base and such. This is also why hydras are good. Ranged units + splash damage + 2 hits to kill a marine + Narrow passage = A sad Terran.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2009-04-09 02:06:59
April 09 2009 02:05 GMT
#5
n.DieJokes, some units only do half damage and 75% damage and stuff because their attacks are a certain type and the unit they are attacking either resists them or is a larger or smaller size or something.

Some common changes are:
Hydras (medium) = 50% damage against small units(ex. marines)
Dragoons (large) = 50% damage against small units, 75% against medium(ex. vultures)
Ghosts (small) = 75% damage against medium units(ex. hydras), 50% against large(ex.ultras)
Wraiths = 50% against mutas, scourge, etc.

I'm sure if Hydralisks did a full 10 damage against marines they would be used a lot more TvZ.

I believe those are correct. There are many more. You just have to learn what they are good and not good against the long way I guess.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
April 09 2009 02:06 GMT
#6
On April 09 2009 10:59 Grobyc wrote:
Well Foreverwar got them all. Except the 2nd one. If you really can't do the math...
+ Show Spoiler +
yes, 9. 40 life + 40 shield = 80HP. Muta = 9 damage. So 9 mutas x 9 damage = 81 damage, HT's have 80HP.

Also for #5, because having even 2 or 3 lurkers can make it incredibly hard for a Terran to defend against the drop due to the narrow passages of his base and such. This is also why hydras are good. Ranged units + splash damage + 2 hits to kill a marine = A sad Terran.

Thank you very much. Why would people assume I couldn't do math? Where do you think that "9" came from
MyLove + Your Love= Supa Love
RobRoy2501
Profile Blog Joined June 2008
United States177 Posts
April 09 2009 02:35 GMT
#7
On April 09 2009 11:05 Grobyc wrote:
n.DieJokes, some units only do half damage and 75% damage and stuff because their attacks are a certain type and the unit they are attacking either resists them or is a larger or smaller size or something.

Some common changes are:
Hydras (medium) = 50% damage against small units(ex. marines)
Dragoons (large) = 50% damage against small units, 75% against medium(ex. vultures)
Ghosts (small) = 75% damage against medium units(ex. hydras), 50% against large(ex.ultras)
Wraiths = 50% against mutas, scourge, etc.

I'm sure if Hydralisks did a full 10 damage against marines they would be used a lot more TvZ.

I believe those are correct. There are many more. You just have to learn what they are good and not good against the long way I guess.



I belive ghosts are concussive damage, they should do 50% to medium and 25% to large, same for vultures.

The oddest one is wraiths being a LARGE type, like a battlecruiser, while mutas are small, like scourge. And wraiths have explosive damage(50% vs small mutas) while mutas have pure 9 dmg to all types and bounce.
The mind is not a vessel to be filled, but a fire to be kindled. -Plutarch
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
April 09 2009 03:25 GMT
#8
what's with the 70% chance of hitting bs
more like 70% chance of missing

"come korea next time... FXO house... 10 korean, 10 korean"
gzealot
Profile Blog Joined November 2008
Singapore238 Posts
April 09 2009 06:56 GMT
#9
I always thought it was 25% hit rate, aka w3. lol.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
April 09 2009 10:13 GMT
#10
To the lurk ling quesiton you added:

You want to fan out the lings to both sides while the lurks run up as close to the marines as you can. It takes a lot of practice but when executed right the lings will be running around the marines to surround just as the lurks are moving RIGHT next the ball to burrow. So basically the T as to decide to lose a bunch of mnm to snipe your lurks , or not snipe the lurks and run out of range. Then you pull the lings back, repeat if necessary.

So basically. The lings go to the sides, lurks through the middle, lings attack the ball as the lurks are burrowing.

Using lurk lings though is much easier if you burrow a couple lurks on one or more sides of his flank. That way when he backs up theres a good chance he will back up into your other lurks.
Being healthy, it has been said, really consists of having the same disease as everybody else.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
April 09 2009 10:14 GMT
#11
Someone recently did a gosu test of the actual hit rate in bw and found it to be at about 50ish%

Sorry I don't remember to give proper credit.
Being healthy, it has been said, really consists of having the same disease as everybody else.
Please log in or register to reply.
Live Events Refresh
BSL: Ladder Tournament
04:00
#2 - $100
ZZZero.O83
LiquipediaDiscussion
AI Arena Tournament
02:00
Swiss - Round 4
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason94
Railgan 57
StarCraft: Brood War
Britney 16322
Dewaltoss 143
Hyuk 118
Mini 113
firebathero 100
ggaemo 94
ZZZero.O 83
Terrorterran 18
Dota 2
febbydoto50
League of Legends
Doublelift2826
Counter-Strike
Fnx 914
Heroes of the Storm
Grubby5397
crisheroes960
Other Games
summit1g5626
FrodaN2685
fl0m946
Beastyqt826
mouzStarbuck416
KnowMe332
ArmadaUGS128
Mew2King55
ToD52
Organizations
Other Games
gamesdonequick1195
BasetradeTV167
Dota 2
PGL Dota 2 - Main Stream59
[ Show 17 non-featured ]
StarCraft 2
• printf 105
• Adnapsc2 24
• Letter144
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 44
• 80smullet 20
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 11199
Other Games
• imaqtpie871
• Shiphtur225
• tFFMrPink 19
Upcoming Events
Sparkling Tuna Cup
13h 21m
INu's Battles
15h 21m
herO vs Classic
Percival vs Rogue
Shopify Rebellion Sundays
18h 21m
MilkiCow vs TBD
Clem vs TBD
BSL Open Qualifier
22h 21m
BSL Open Qualifier
22h 21m
Replay Cast
1d 2h
Afreeca Starleague
1d 13h
Rush vs Light
WardiTV Weekly
1d 14h
Monday Night Weeklies
1d 19h
Replay Cast
2 days
[ Show More ]
Afreeca Starleague
2 days
Soma vs Soulkey
INu's Battles
2 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
3 days
The PondCast
4 days
INu's Battles
4 days
Replay Cast
6 days
BSL: Ladder Tournament
6 days
Liquipedia Results

Completed

Proleague 2026-10-02
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSB
Copium Cup
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.