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How to prevent/break out of Lurker contains

Blogs > Racenilatr
Post a Reply
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
Last Edited: 2009-01-06 00:20:59
January 05 2009 21:43 GMT
#1




*indent* I scouted early speedlings right off the back. With cross positions, that probably only meant that they were going to be used to try to contain me from sending out any other probes after my first scouting probe died. The possible options zerg could have done, was try for a runby, go for a standard build, or try for a fast 2 hatch build. I kept my probe around the hatchery so that I could see if he would have attempted a runby or not. After I saw more then 6-8 zerglings(can't remember exactly) I knew that he was going for a runby. I just put up a third cannon incase he made 12 zerglings and destroyed my cannons. You can't make decisions in starcraft based on what you will assume he will do. Since I didn't know what was in his mind, I took all precautions so that I wouldn't lose to a simple runby. I got my nexus up before my third cannon though, because we were at cross positions.
*indent* I was sort of lucky that I had gotten a second probe into his base. That was a very crucial mistake(or skill) by him/me. From that second probe, I saw that there were 3 hatches, which eliminated a 2 hatch very fast tech build, he was only on 1 gas, meaning not that aggressive tech to lurkers/mutas just yet, and he wasn't mining gas off of his extractor(I think that's what was happening). That meant that I would be safe from any sort of sneaky or cheesey build. 3 hatch speedlings was an option still, but it was very unlikely, as there wasn't a proper amount of zerglings and there was the appropriate amount of drones(not being cut for military units or anything).
*indent* I opened with the standard Stargate/citadel build. It was the most appropriate build I could do. Judging that he went 3 hatch hydras, he would most likely take some more expansions, turtle with lurkers having that third gas secured, and basically tech to ultras/speedlings with upgrades. That was a pretty possible scenario that he could have taken and what I was shaping my game plan to be against. The Zerg was trying to be a bit tricky with me, because he was making a lair at his third hatchery. That implied that he wasn't going to go for mass hydras(his style of play) and that he was going to use lurkers. Muta harass that late also wasn't going to be a viable option because of the lateness of the lair.
*indent* Advancing into mid-game, as far as I was concerned, he could have still tried something tricky so until my sair came out, I would get an early templar archives and literally wait until my sair gave me sufficient scouting information to react from there. I put down my robotics bay after I saw that the hydras had no speed. Zerg players generally go for speed first and then range(otherwise they get run over by speed lots). Notice though that I didn't put down my observatory thingy until I was certain there were lurkers. The observatory thingy and observers take so little time to build that it doesn't hurt you that much. The amount of gas it takes though is alot, enough for several high templar. You don't want to make an observatory thingy unless you need it. The tricky part now is to keep the lurkers at bay until you have your observers. I think of it sort of like a PvT push, when your just trying to bide time for more units. Thats what I try to do too. If the Zerg player tries to flank me and put some lurkers at my natural already, I will either keep my army moving across the map and inflicting as much harassment as possible, or if there are only 1-3 lurkers(very few) I will try to storm or just run my way across.
*indent* What you want to do with your corsair, is not to lose it. Also you want to scout for expansions and to see the zerg's tech to make sure you don't get suprised. I believe that in PvZ, scouting is the most important thing for both sides(more importantly protoss). It is a very tricky thing to do, but once you can analyse what the zerg has in mind, you can set up an appropriate counter for the situation and you will be prepared for whatever he has coming at you. Knowledge is power! Now I don't really think i did the best job of breaking out of the contain or anything, but it's just so that people have a general idea what to do. You always want to be macroing, and have templars available. Templar storms make lurkers completely useless almost. They weaken them alot. The zerg player here didn't quite get a contain on me. We both battled for it and I ended up winning. One thing to note is that he didn't unclump his lurkers. That really helped me alot. He was either incompetent or didn't have time to unburrow his lurkers and spread them out.
*indent* After I broke out of the contain, I was able to stomp over the zerg because he over expanded. I think that he sort of underestimated me in that matter, but whatever;my win. A little thing I like to do when I take my third expansion, is just incase, I send out two probes to two different locations. That way I have a better chance of putting down a nexus and not being blocked by zerglings or something like that.

Note:At the end he asked me my max rank. I don't know what to say really :/ I haven't played iccup long enough and I still have alot of potential to keep moving upward. Normally I say I'm D+ and then people get pissed at but this time I said C XD. He was still pissed though >_>

Peace! Also I will try to get better quality :/ Was in a bit of a rush to upload the second part because there was a 1 day gap already


**
keit
Profile Blog Joined May 2008
1584 Posts
January 05 2009 21:44 GMT
#2
5/5 thx thx very much.
Graphics
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
Last Edited: 2009-01-05 22:00:43
January 05 2009 21:58 GMT
#3
On January 06 2009 06:44 keit wrote:
5/5 thx thx very much.

1 rating.
1 comment.
What does this conclude?
*gets out the shotgun*

Edit: 5 minutes later theres 2 ratings and 3 stars......*puts shotgun away*
zOula...
Profile Blog Joined January 2008
United States898 Posts
January 05 2009 22:03 GMT
#4
thanks for the insights ^^, nice job
GinNtoniC
Profile Blog Joined October 2007
Sweden2945 Posts
January 05 2009 22:06 GMT
#5
Thanks for an insight into your analytical process.
The game was so-so in quality, but I really like the way you think about the match-up and how you keep an active mind during the game and don't just play on instincts. That kind of approach will serve you well

Thanks for sharing!
Huge fan of JulyZerg, HonestTea and that guy Kim Taek Yong.
keit
Profile Blog Joined May 2008
1584 Posts
January 05 2009 22:11 GMT
#6
On January 06 2009 06:58 Racenilatr wrote:
Show nested quote +
On January 06 2009 06:44 keit wrote:
5/5 thx thx very much.

1 rating.
1 comment.
What does this conclude?
*gets out the shotgun*

Edit: 5 minutes later theres 2 ratings and 3 stars......*puts shotgun away*



i wasnt being sarcastic even if I made it look that way.

im so shit at lurker contains so the vod was helpful :D
Graphics
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
January 05 2009 22:25 GMT
#7
On January 06 2009 07:06 GinNtoniC wrote:
Thanks for an insight into your analytical process.
The game was so-so in quality, but I really like the way you think about the match-up and how you keep an active mind during the game and don't just play on instincts. That kind of approach will serve you well

Thanks for sharing!

I guess i am more of a...proactive then reactive player? I'm sort of confused on how that works out
NuB.xE
Profile Joined September 2008
United States131 Posts
January 05 2009 22:48 GMT
#8
5/5 Man. Great Game.
Pwnage
Zidane
Profile Blog Joined July 2008
United States1692 Posts
January 05 2009 23:02 GMT
#9
You should indent, the block of text blinds me.
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
January 05 2009 23:24 GMT
#10
lol...tab doesnt work
Archaic
Profile Blog Joined March 2008
United States4024 Posts
January 06 2009 00:10 GMT
#11
On January 06 2009 08:02 Zidane wrote:
You should indent, the block of text blinds me.

Agreed, but it doesn't blind me. It just makes me scroll over it, and ignore it.
If you feel it contains something important: "[ indent]".
If not, then hopefully it isn't important...
LordWeird
Profile Blog Joined November 2007
United States3411 Posts
January 06 2009 01:47 GMT
#12
lol It doesn't help AT ALL to type *indent*, there's still text in that space
Chains none
joohyunee
Profile Blog Joined May 2005
Korea (South)1087 Posts
January 06 2009 01:59 GMT
#13
i think the game you showed didn't really portray HOW to break out of lurker contains. after all, he didn't do half the annoying things zergs can do with a proper contain: observer sniping, running 12 lings into kill high templars, etc. Furthermore, he barely reinforced lurkers to his containment, aside from zerglings. You saw that he was building 6 lurks at his base (a little too late by then) - showing that he wasn't using his gas properly. Basic counter to lurk contain = start building goons, push out with ~12ish goons first, storm/kill lurks with goons, clean up zerglings that come in and push out, reinforce as you break through the contain, reinforce as you attack. reinforcement is the key thing that'll win you the game, as the zerg will eventually block your attack if you let your guys fight without reinforcing properly.

easy to say, hard to pull off. not gonna work if you have 1000/1000 in your income either.
Divinek
Profile Blog Joined November 2006
Canada4045 Posts
Last Edited: 2009-01-06 03:42:04
January 06 2009 03:17 GMT
#14
On January 06 2009 08:24 Racenilatr wrote:
lol...tab doesnt work


space multiple times?

Also the post above me is right. That player was terrible and that was a horrible excuse for a lurker contain
Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
January 06 2009 19:50 GMT
#15
ya the space multiple times doesnt work either..... :/
I will try to get better people to play as soon as i get to a higher rank O_o
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