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Civ IV pet peeves - Page 2

Blogs > {CC}StealthBlue
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Falcynn
Profile Blog Joined June 2005
United States3597 Posts
December 30 2008 02:20 GMT
#21
On December 30 2008 03:49 Luddite wrote:
by the way, would anyone here be up for a multiplayer game of Civ 4 BTS? It's pretty fun.
If enough people are interested I'd be willing to play...although I think I'm probably severely outclassed since I can just barely beat the AI on noble.
zer0das
Profile Blog Joined May 2007
United States8519 Posts
December 30 2008 02:40 GMT
#22
I'd play, but I have no idea what the crap half the stuff in Beyond the Sword does.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2008-12-30 03:11:58
December 30 2008 03:09 GMT
#23
On December 30 2008 06:09 zer0das wrote:
Yeah, but it's a bunch of garbage because the AI gets a massive production bonus that accumulates into hundreds of units over time. And my army is weak when compared to every single one of them combined.

Which is why on higher difficulties, early warfare is almost a necessity. If you don't bump off 2+ neighbors (dependent on how big of a map you're playing on), the enemy outgrows you so much that you can't keep up. Once you've taken the land from your immediate neighbors, you should have enough land that, when it develops, you can keep pace.
Moderator
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
December 30 2008 03:53 GMT
#24
The trade routes could be toggable. That and if troops are near/los or on them a graphic could let you know etc.
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2008-12-30 22:23:13
December 30 2008 22:19 GMT
#25
Added Proxy wars. Right now anything close is the sabotage feature in BtS. Nothing really achieved on my end except - diplomacy with affected nation(s). Proxy wars could be used with Barbarians etc. But this would require a barbarian city to be located etc. etc. Or some type of state or other source.
"Smokey, this is not 'Nam, this is bowling. There are rules."
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2008-12-31 03:00:05
December 31 2008 02:58 GMT
#26
On December 31 2008 07:19 {CC}StealthBlue wrote:
Added Proxy wars. Right now anything close is the sabotage feature in BtS. Nothing really achieved on my end except - diplomacy with affected nation(s). Proxy wars could be used with Barbarians etc. But this would require a barbarian city to be located etc. etc. Or some type of state or other source.

Proxy wars are in the game. You can tell other people to attack your enemies, even if you aren't war with them. The problem is that in the current system, world diplomacy is completely transparent, so your common enemy usually ends up attacking you anyway.

IMO the transparency of diplomacy comes from a limitation of the AI. If the AI doesn't automatically know what deals you make, it has to have some means of finding out, and have different responses to different subsets of partial information, which is much more complicated to program.
Moderator
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
January 07 2009 11:39 GMT
#27
interesting.....thjis is still happening?
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