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Active: 1520 users

UMS AI help (how to make computer stim?)

Blogs > village_idiot
Post a Reply
village_idiot
Profile Blog Joined July 2008
2436 Posts
December 05 2008 12:12 GMT
#1
I'm working on a map that helps practise ZvT army control.

However, I am having a huge problem as I can not figure out how the make the damn Computer stim its marines! The map is otherwise finished, but without the marines stimming it is good for nothing.

I remember that in the campaign the marines know how to stim so it should be possible in StarEdit too.

*
t_co
Profile Blog Joined July 2007
United States702 Posts
Last Edited: 2008-12-05 12:57:09
December 05 2008 12:56 GMT
#2
use starforge, i think there's stim in there.

EDIT YAY MARINE
"Look, don't congratulate us when we buy a company, congratulate us when we sell it. Because any fool can overpay and buy a company, so long as there is money to buy it." --Henry Kravis
qet
Profile Joined May 2007
Australia245 Posts
December 05 2008 13:42 GMT
#3
SCMDRAFT is one of the best map editors. stim might be in there?

also, have you tried using the AI command "execute strategic attack on location" or similar? using that command will siege tanks and burrow lurks, so it might stim also.
village_idiot
Profile Blog Joined July 2008
2436 Posts
December 05 2008 14:32 GMT
#4
On December 05 2008 22:42 qet wrote:
also, have you tried using the AI command "execute strategic attack on location" or similar? using that command will siege tanks and burrow lurks, so it might stim also.

Yeah, doesn't work. But I could try setting the AI to Insane and then try that. When I tried just using the Insane AI the only thing it did differently was D-matrixing tanks.

The script I want the computer to follow is

After killing any unit, stim all Terran Marines and A-move all Terran Marines to a certain location.
village_idiot
Profile Blog Joined July 2008
2436 Posts
December 05 2008 16:38 GMT
#5
Ahh fuck it

I googled for a few hours and it gave me jack shit

It seems to be impossible to make the marines stim when you want them to; it's the same with any editor. Stimming is left to the retarded computer AI, which has no idea when it should be used.

I had a really good idea for the map too.
Physician *
Profile Blog Joined January 2004
United States4146 Posts
December 05 2008 16:59 GMT
#6
http://www.broodwarai.com/forums/ ask here or PM heinerman there : )
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
Steelflight-Rx
Profile Blog Joined July 2007
United States1389 Posts
December 05 2008 17:57 GMT
#7
you have to give the terran the stim ability? Did you do this? Also, you could turn on an AI by running a script, i htink that makes it micro more intelligently (i.e. use stims etc.) PM me if you are still having trouble or dont understand my post (i know it was pretty vague)
yubee wrote: you know? it's a great night you should all smile no matter what harddships, because grass grows and the sky is blue and it's a good life.
village_idiot
Profile Blog Joined July 2008
2436 Posts
December 05 2008 19:30 GMT
#8
On December 06 2008 01:59 Physician wrote:
http://www.broodwarai.com/forums/ ask here or PM heinerman there : )

I checked the site. This was in the FAQ.
Before you begin, make note of the limitations of SC AI editing that will never change.

- You cannot change how the AI micros.
- You cannot change structure placement.
- You cannot alter pathing of units or buildings.
- You cannot change how the AI uses spells, abilities, or other such things.
- You cannot change how the AI targets, defends, or anything of that sort.
- You can only tell the AI to build stuff, create defense protocols, attack, and expand.


so yeah...

On December 06 2008 02:57 Steelflight-Rx wrote:
you have to give the terran the stim ability? Did you do this? Also, you could turn on an AI by running a script, i htink that makes it micro more intelligently (i.e. use stims etc.) PM me if you are still having trouble or dont understand my post (i know it was pretty vague)

I gave the comp both stim and range, the problem is the computer AI which uses stim only once in a blue moon and even then only with a few marines.

What I was aiming to do was to construct a situation where the Terran is hammering your sunken line with tanks before your defilers are out. I was going to give the Terran 3 control groups of marimedi, 2 tanks and a vessel. Then the Zerg user would have had the option to choose which kind of army to defeat the push with.

I gave the zerg up to 5 control groups of lings, up to 8 lurks, up to 2 queens, and 1 pair of scourge and I was going to add muta too. Then he could have easily tried what kind of outcome each combination was going to bring and thus be able to evaluate the situation better in a real match.
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