• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:48
CEST 09:48
KST 16:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
5.0.17 Patch Notes - October 7, 20262Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)77Weekly Cups (Sept 21-27): herO and ByuN double2
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 How do you feel about the mass reverts in the 5.0.17 PTR? [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) Weekly Cups Results (Sep 28-Oct 4)
Tourneys
ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Fantasy returning? Sagi.gg Launcher Released SC4ALL II Brood War Complete Invited Player Lineup
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7850 users

UMS AI help (how to make computer stim?)

Blogs > village_idiot
Post a Reply
village_idiot
Profile Blog Joined July 2008
2436 Posts
December 05 2008 12:12 GMT
#1
I'm working on a map that helps practise ZvT army control.

However, I am having a huge problem as I can not figure out how the make the damn Computer stim its marines! The map is otherwise finished, but without the marines stimming it is good for nothing.

I remember that in the campaign the marines know how to stim so it should be possible in StarEdit too.

*
t_co
Profile Blog Joined July 2007
United States702 Posts
Last Edited: 2008-12-05 12:57:09
December 05 2008 12:56 GMT
#2
use starforge, i think there's stim in there.

EDIT YAY MARINE
"Look, don't congratulate us when we buy a company, congratulate us when we sell it. Because any fool can overpay and buy a company, so long as there is money to buy it." --Henry Kravis
qet
Profile Joined May 2007
Australia245 Posts
December 05 2008 13:42 GMT
#3
SCMDRAFT is one of the best map editors. stim might be in there?

also, have you tried using the AI command "execute strategic attack on location" or similar? using that command will siege tanks and burrow lurks, so it might stim also.
village_idiot
Profile Blog Joined July 2008
2436 Posts
December 05 2008 14:32 GMT
#4
On December 05 2008 22:42 qet wrote:
also, have you tried using the AI command "execute strategic attack on location" or similar? using that command will siege tanks and burrow lurks, so it might stim also.

Yeah, doesn't work. But I could try setting the AI to Insane and then try that. When I tried just using the Insane AI the only thing it did differently was D-matrixing tanks.

The script I want the computer to follow is

After killing any unit, stim all Terran Marines and A-move all Terran Marines to a certain location.
village_idiot
Profile Blog Joined July 2008
2436 Posts
December 05 2008 16:38 GMT
#5
Ahh fuck it

I googled for a few hours and it gave me jack shit

It seems to be impossible to make the marines stim when you want them to; it's the same with any editor. Stimming is left to the retarded computer AI, which has no idea when it should be used.

I had a really good idea for the map too.
Physician *
Profile Blog Joined January 2004
United States4146 Posts
December 05 2008 16:59 GMT
#6
http://www.broodwarai.com/forums/ ask here or PM heinerman there : )
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
Steelflight-Rx
Profile Blog Joined July 2007
United States1389 Posts
December 05 2008 17:57 GMT
#7
you have to give the terran the stim ability? Did you do this? Also, you could turn on an AI by running a script, i htink that makes it micro more intelligently (i.e. use stims etc.) PM me if you are still having trouble or dont understand my post (i know it was pretty vague)
yubee wrote: you know? it's a great night you should all smile no matter what harddships, because grass grows and the sky is blue and it's a good life.
village_idiot
Profile Blog Joined July 2008
2436 Posts
December 05 2008 19:30 GMT
#8
On December 06 2008 01:59 Physician wrote:
http://www.broodwarai.com/forums/ ask here or PM heinerman there : )

I checked the site. This was in the FAQ.
Before you begin, make note of the limitations of SC AI editing that will never change.

- You cannot change how the AI micros.
- You cannot change structure placement.
- You cannot alter pathing of units or buildings.
- You cannot change how the AI uses spells, abilities, or other such things.
- You cannot change how the AI targets, defends, or anything of that sort.
- You can only tell the AI to build stuff, create defense protocols, attack, and expand.


so yeah...

On December 06 2008 02:57 Steelflight-Rx wrote:
you have to give the terran the stim ability? Did you do this? Also, you could turn on an AI by running a script, i htink that makes it micro more intelligently (i.e. use stims etc.) PM me if you are still having trouble or dont understand my post (i know it was pretty vague)

I gave the comp both stim and range, the problem is the computer AI which uses stim only once in a blue moon and even then only with a few marines.

What I was aiming to do was to construct a situation where the Terran is hammering your sunken line with tanks before your defilers are out. I was going to give the Terran 3 control groups of marimedi, 2 tanks and a vessel. Then the Zerg user would have had the option to choose which kind of army to defeat the push with.

I gave the zerg up to 5 control groups of lings, up to 8 lurks, up to 2 queens, and 1 pair of scourge and I was going to add muta too. Then he could have easily tried what kind of outcome each combination was going to bring and thus be able to evaluate the situation better in a real match.
Please log in or register to reply.
Live Events Refresh
Next event in 2h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EnDerr 8
StarCraft: Brood War
Britney 2539
Rain 1781
FanTaSy 526
Mong 108
Yoon 44
NotJumperer 42
Bale 39
Soma 35
Hm[arnc] 32
ajuk12(nOOB) 18
[ Show more ]
Killer 10
yabsab 9
Noble 8
Dota 2
NeuroSwarm162
Fuzer 43
League of Legends
JimRising 549
Counter-Strike
shoxiejesuss242
Super Smash Bros
Mew2King173
Other Games
summit1g8237
olofmeister792
ceh9303
Happy302
KnowMe126
Organizations
Other Games
gamesdonequick687
BasetradeTV169
Dota 2
PGL Dota 2 - Main Stream45
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki24
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2219
League of Legends
• Lourlo1142
• Rush1099
• Stunt462
Other Games
• Shiphtur920
Upcoming Events
The PondCast
2h 12m
INu's Battles
3h 12m
Percival vs SHIN
Zoun vs herO
OSC
5h 12m
OSC
14h 27m
Replay Cast
15h 12m
OSC
1d 15h
Big Brain Bouts
2 days
Rex vs INexorable
GgMaChine vs HeRoMaRinE
Reynor vs herO
AI Arena Tournament
2 days
BSL: Ladder Tournament
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
Patches Events
3 days
BSL Open Qualifier
3 days
BSL Open Qualifier
3 days
WardiTV Weekly
5 days
PiGosaur Cup
5 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.