• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:04
CEST 22:04
KST 05:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!26Weekly Cups (August 17-23): Zerg dominate the week4Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? Starcraft2 player guess game is Coming~! Weekly Cups (August 17-23): Zerg dominate the week SC4ALL II: SC2 Player Announcement 6/8 - Maru PhD study /w SC2 - help with a survey!
Tourneys
2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
[ASL22] Ro24 Preview: Siren's Call Farewell Beloved Starcraft (Youtube Videos) New 3v3 BGH Ladder (and more) on ShieldBattery! BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[ASL22] Ro24 Group F [ASL22] Ro24 Group D Small VOD Thread 2.0 Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Game Theory for Starcraft Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread Canadian Politics Mega-thread Dating: How's your luck?
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3864 users

UMS AI help (how to make computer stim?)

Blogs > village_idiot
Post a Reply
village_idiot
Profile Blog Joined July 2008
2436 Posts
December 05 2008 12:12 GMT
#1
I'm working on a map that helps practise ZvT army control.

However, I am having a huge problem as I can not figure out how the make the damn Computer stim its marines! The map is otherwise finished, but without the marines stimming it is good for nothing.

I remember that in the campaign the marines know how to stim so it should be possible in StarEdit too.

*
t_co
Profile Blog Joined July 2007
United States702 Posts
Last Edited: 2008-12-05 12:57:09
December 05 2008 12:56 GMT
#2
use starforge, i think there's stim in there.

EDIT YAY MARINE
"Look, don't congratulate us when we buy a company, congratulate us when we sell it. Because any fool can overpay and buy a company, so long as there is money to buy it." --Henry Kravis
qet
Profile Joined May 2007
Australia245 Posts
December 05 2008 13:42 GMT
#3
SCMDRAFT is one of the best map editors. stim might be in there?

also, have you tried using the AI command "execute strategic attack on location" or similar? using that command will siege tanks and burrow lurks, so it might stim also.
village_idiot
Profile Blog Joined July 2008
2436 Posts
December 05 2008 14:32 GMT
#4
On December 05 2008 22:42 qet wrote:
also, have you tried using the AI command "execute strategic attack on location" or similar? using that command will siege tanks and burrow lurks, so it might stim also.

Yeah, doesn't work. But I could try setting the AI to Insane and then try that. When I tried just using the Insane AI the only thing it did differently was D-matrixing tanks.

The script I want the computer to follow is

After killing any unit, stim all Terran Marines and A-move all Terran Marines to a certain location.
village_idiot
Profile Blog Joined July 2008
2436 Posts
December 05 2008 16:38 GMT
#5
Ahh fuck it

I googled for a few hours and it gave me jack shit

It seems to be impossible to make the marines stim when you want them to; it's the same with any editor. Stimming is left to the retarded computer AI, which has no idea when it should be used.

I had a really good idea for the map too.
Physician *
Profile Blog Joined January 2004
United States4146 Posts
December 05 2008 16:59 GMT
#6
http://www.broodwarai.com/forums/ ask here or PM heinerman there : )
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
Steelflight-Rx
Profile Blog Joined July 2007
United States1389 Posts
December 05 2008 17:57 GMT
#7
you have to give the terran the stim ability? Did you do this? Also, you could turn on an AI by running a script, i htink that makes it micro more intelligently (i.e. use stims etc.) PM me if you are still having trouble or dont understand my post (i know it was pretty vague)
yubee wrote: you know? it's a great night you should all smile no matter what harddships, because grass grows and the sky is blue and it's a good life.
village_idiot
Profile Blog Joined July 2008
2436 Posts
December 05 2008 19:30 GMT
#8
On December 06 2008 01:59 Physician wrote:
http://www.broodwarai.com/forums/ ask here or PM heinerman there : )

I checked the site. This was in the FAQ.
Before you begin, make note of the limitations of SC AI editing that will never change.

- You cannot change how the AI micros.
- You cannot change structure placement.
- You cannot alter pathing of units or buildings.
- You cannot change how the AI uses spells, abilities, or other such things.
- You cannot change how the AI targets, defends, or anything of that sort.
- You can only tell the AI to build stuff, create defense protocols, attack, and expand.


so yeah...

On December 06 2008 02:57 Steelflight-Rx wrote:
you have to give the terran the stim ability? Did you do this? Also, you could turn on an AI by running a script, i htink that makes it micro more intelligently (i.e. use stims etc.) PM me if you are still having trouble or dont understand my post (i know it was pretty vague)

I gave the comp both stim and range, the problem is the computer AI which uses stim only once in a blue moon and even then only with a few marines.

What I was aiming to do was to construct a situation where the Terran is hammering your sunken line with tanks before your defilers are out. I was going to give the Terran 3 control groups of marimedi, 2 tanks and a vessel. Then the Zerg user would have had the option to choose which kind of army to defeat the push with.

I gave the zerg up to 5 control groups of lings, up to 8 lurks, up to 2 queens, and 1 pair of scourge and I was going to add muta too. Then he could have easily tried what kind of outcome each combination was going to bring and thus be able to evaluate the situation better in a real match.
Please log in or register to reply.
Live Events Refresh
Next event in 3h 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 659
mouzHeroMarine 205
BRAT_OK 80
ZombieGrub71
Trap 60
ProTech24
MindelVK 14
EnDerr 12
StarCraft: Brood War
Britney 18729
Shuttle 780
Soulkey 706
Hm[arnc] 36
firebathero 0
Dota 2
Dendi2475
Pyrionflax152
Heroes of the Storm
Liquid`Hasu504
Other Games
Grubby2913
fl0m2504
Beastyqt620
FrodaN586
shahzam384
C9.Mang0280
KnowMe224
ArmadaUGS183
Livibee99
Trikslyr55
[ Show 12 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 39
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1091
• imaqtpie1025
• Shiphtur266
Upcoming Events
Replay Cast
3h 56m
The PondCast
13h 56m
Replay Cast
1d 3h
Escore
1d 13h
IntoTheTV X SOOP
1d 14h
Korean StarCraft League
2 days
GSL
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Weekly
3 days
[ Show More ]
Afreeca Starleague
4 days
GSL
5 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.