I checked the site. This was in the FAQ.
Before you begin, make note of the limitations of SC AI editing that will never change.
- You cannot change how the AI micros.
- You cannot change structure placement.
- You cannot alter pathing of units or buildings.
- You cannot change how the AI uses spells, abilities, or other such things.
- You cannot change how the AI targets, defends, or anything of that sort.
- You can only tell the AI to build stuff, create defense protocols, attack, and expand.
so yeah...
On December 06 2008 02:57 Steelflight-Rx wrote:
you have to give the terran the stim ability? Did you do this? Also, you could turn on an AI by running a script, i htink that makes it micro more intelligently (i.e. use stims etc.) PM me if you are still having trouble or dont understand my post (i know it was pretty vague)
I gave the comp both stim and range, the problem is the computer AI which uses stim only once in a blue moon and even then only with a few marines.
What I was aiming to do was to construct a situation where the Terran is hammering your sunken line with tanks before your defilers are out. I was going to give the Terran 3 control groups of marimedi, 2 tanks and a vessel. Then the Zerg user would have had the option to choose which kind of army to defeat the push with.
I gave the zerg up to 5 control groups of lings, up to 8 lurks, up to 2 queens, and 1 pair of scourge and I was going to add muta too. Then he could have easily tried what kind of outcome each combination was going to bring and thus be able to evaluate the situation better in a real match.