Ive been playing SC for about 5 months now, and chose Terran as my main race. Ive been watching replays, Vods, FPvods, etc.
Ive been loosing pretty much non stop from the very begging, and its starting to get frustrating. Ill win every now and then but mostly loose. Im not annoyed at Losing, in fact i like watching my replays and learning from it. However I keep losing to people i know i should have won against. My APM is about 150-160, and although i know that's not the show of skill, i keep losing to people with sub 100 and cheesy strategies.
Is Terran just a hard race to play or is sucking normal? I Play as liger13-EX on East and ICCUP.
ICCUP Profile: http://www.iccup.com/iccscprofile/341980/ Most of the Games ive won are vs Digigaurdian, who is my brother and just started playing
Edit: Replays:
TvZ: http://www.repdepot.net/replay.php?id=5858 http://www.repdepot.net/replay.php?id=5862 http://www.repdepot.net/replay.php?id=5863 (I actually win this one)
TVP: http://www.repdepot.net/replay.php?id=5861
TVT: http://www.repdepot.net/replay.php?id=5859 http://www.repdepot.net/replay.php?id=5860
Caution: i kinda just grabbed games that i lost, not sure how well i played during the games
Normally if i get pass early attacks into late game, i loose control and stop using hotkeys (just moving units around because there's so many of them)
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hehe, freewinning off your brother?
Watching a few of the reps now, will edit in a little bit with some basic tips (I'm a zerg player so I can't help with T specifics too much).
edit- Just finished watching the TvZ replay, and you really only lost that because you had some bad luck in scouting, went just to the left of his natural and missed all the zerglings coming out. When you have few marines and get surprised by zerglings, you have to be very careful about where you put your scvs and marines, it isn't enough to get them near each other, try to either surround your marines in scvs, or at least get the scvs to block the zerglings. And if he manages to kill all of your marines, take all of your scvs, stack them on each other by using the minerals, then order them to mine from another mineral patch, and when they run on top of the zerglings, stop, and the zerglings will bug out a little bit and won't attack, then just try to keep that up to either buy time or take out the zerglings.
Your build order didn't seem bad though, it just seemed like you got your gas a little early, usually you want academy and gas around the same time, so you don't just stockpile on gas.
edit2- Just finished the TvP replay. There's a lot more to say about this game since it was actually fairly lengthy.
To start, that single zealot really seemed to make you panic, you didn't need to get that vulture first, just continue in your build normally, you finished the zealot off before the vulture came out anyway. Also, try to only move away the marine being attacked, so the other can continue firing while the zealot is chasing your first marine.
You blocked your choke and played really safe right after, even after scouting a fast nexus. When you see the protoss get a nexus that quick after an early zealot, they can't be very aggressive after that, so you are free to just kick back and macro a bit. Try to send your scvs to mine from the natural as your command center is floating over, so they're mining immediately when the command center is ready.
You got a pretty quick starport and dropship, but didn't make much use of it, you used it to expand later, rather than tank the protosses natural and other expansion. You can really punish someone who isn't careful about expanding to those gas naturals, since they're blocked off. That alone could have kept the protoss from getting in excess of 10,000 minerals, and being able to consistently be maxed out.
You really have to pay attention to your base layout, you had about half your vultures at one point trapped in your main because of the positioning of 1 factory and 1 scv. It's really awkward to build on andromeda, so you really have to watch what's going on. Also, try not to have units idling on the ramp, that also tends to confuse all your units that just get made.
You did a nice job scanning a lot and watching the protoss forces, but you didn't put any pressure on his little contain. What you can try doing, is when you scan and see a lot of templars with few dragoons around, is just send in several vultures, and pick off all the templars, and all that gas he spent goes totally to waste. It'll also force him to be more careful about his unit arrangement, and he might bunch a lot of his force together, allowing a nice escape route for your vultures to go harass mineral lines, lay mines on his reinforcement route, etc.
Another thing I noticed early on, is as you were setting up your gas natural, you sort of sieged tanks in your main, unsieged, inched them up a bit, then sieged again. Don't be afraid to just send them right to the edge of your cliff overlooking your natural and siege there. Sieging them way up behind your ramp, they won't be in range of anything to help you to defend.
I'm complete rubbish for TvT, so I won't really watch or comment on those.
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Well,
The skill level of Starcraft has risen drastically and I forgot who said it, but former pros (foreigners) I think have said that even C players know their mechanics and blah blah.
BUT APM does not equal skill. I've been stuck at the C range for awhile as a toss player, and I have ~220-250 apm. And I still lose to players in the low 100 APM range. Don't let APM discourage you.
I also have to agree with you that Terran is a hard race, since I'm now Terran (I was a C protoss) and I have a lot of trouble. For now, I'm working on one matchup - TvP , and I can beat C toss players time to time because I:
-when I lose, i save the replay -then i analyze -i try not to make the same mistake
I can't see teh replays since I'm at my cousin's house but keep it up! SC is hard and masami has been playing for 1 year and he still sucks, and is C TvP at the most, while TvZ and TvT are probably like D level ( lol ), so I guess it depends on the person
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