Gay
Diablo 3 Ideas/ Suggestions - Page 2
Blogs > FR4CT4L |
Folca
2235 Posts
Gay | ||
Raithed
China7078 Posts
| ||
Krohm
Canada1857 Posts
NO U! Ok but in all seriousness, I want D3 to have serious balance testers for PvP. PvP in those games is so horrible. Maybe balance the skill PvP damage out? I mean D2 has a reduced dmg %, but its a flat rate for everything. Hammerdin > Anything for PvP. Make the % reduction based on the skill in question. I'd also like to see some sort of reward other than just gold for PvP. I'm not sure on what you could do though, that would prevent people from exploiting it. Make gold really fucking hard to collect. I just really want to see a game where people have to scrimp and save for the most part, where dying means you actually get put behind a bit. (This would give PvP'ers a reason other than just being a dink to PK.) Maybe ditch off the loss of exp during death though. Nothing like lagging out for a few seconds... Then dying and losing 10-20 games worth of runs. Coupled with that, I'd like to see reduced exp gain. Make getting to level 99 even harder. Make more equipment type items. Don't over do it like some MMO's though. Because after all it needs that D3 feel. Make an extra difficulty. Make Hell difficulty really fucking hard. As OP stated, I'd also like to see more customization for heroes so you can actually make your guy unique. The only huge draw back to my suggestions is the fact that D3 would become more of a grind. Ugh I hate the grind... But I think it makes the game fun and more of a challenge. Find some way to stop people from maphacking. I'm not sure what you can do exactly though. Maybe try to even it out, by making shops sell "rough" maps of each location. Overall I just want D3 to be a serious challenge. | ||
EnergyTraction
Canada233 Posts
On July 01 2008 09:10 Krohm wrote: NO U! Ok but in all seriousness, I want D3 to have serious balance testers for PvP. PvP in those games is so horrible. Maybe balance the skill PvP damage out? I mean D2 has a reduced dmg %, but its a flat rate for everything. Hammerdin > Anything for PvP. Make the % reduction based on the skill in question. I'd also like to see some sort of reward other than just gold for PvP. I'm not sure on what you could do though, that would prevent people from exploiting it. Make gold really fucking hard to collect. I just really want to see a game where people have to scrimp and save for the most part, where dying means you actually get put behind a bit. (This would give PvP'ers a reason other than just being a dink to PK.) Maybe ditch off the loss of exp during death though. Nothing like lagging out for a few seconds... Then dying and losing 10-20 games worth of runs. Coupled with that, I'd like to see reduced exp gain. Make getting to level 99 even harder. Make more equipment type items. Don't over do it like some MMO's though. Because after all it needs that D3 feel. Make an extra difficulty. Make Hell difficulty really fucking hard. As OP stated, I'd also like to see more customization for heroes so you can actually make your guy unique. The only huge draw back to my suggestions is the fact that D3 would become more of a grind. Ugh I hate the grind... But I think it makes the game fun and more of a challenge. Find some way to stop people from maphacking. I'm not sure what you can do exactly though. Maybe try to even it out, by making shops sell "rough" maps of each location. Overall I just want D3 to be a serious challenge. ehhhhhhhhhhhhhhhhhhh hammerdin is not very good in competitive PvP. Also being able to buy maps is not a good solution to maphack...having a team that updates the game and actively searches out and gets rid of hacks is the answer. I imagine for awhile D3 will have that before it goes the way of D2 | ||
FR4CT4L
Australia697 Posts
On July 01 2008 04:28 Pangolin wrote: A lot of what you say is about things that we don't know the details of. Some of the other things I just disagree with. Also you seem to contradict yourself by saying you want darker environments but you also want more vivid colors. You can have a darker environment while still having much more solid and vivid colouration and what is visible to you. e.g A pale gray pillar vs a solid dark stonework, or a much more intense flame effect instead of the slightly pale which doctors one that reminds me of warcraft. I recall firewalls outside your light radius being bright and lighting up the environment! Which was great when you saw a small army waiting for you. As for stuff we don't know the details of the would fall under suggestions, you may or may not being doing this blizzard but here's what I think. Krohm I fully agree about it being more challenging, ever typed /players 8 which sets the game to act as if there are 8 players in single player? That helps =). I shouldn't think buying maps is too bad of an idea though, It's another gold sink, they'd only be available from people who have been to that location and they'd be incomplete. The only problem though is it looks like with the shift to 3D they will be redundant after one play through. Diude good RE5 clip, the colours in that a so solid and defined! The textures look great as well. The begging reminds me of Lut Golen which is realy cool. | ||
| ||