• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:38
CET 03:38
KST 11:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion6Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
When will we find out if there are more tournament PhD study /w SC2 - help with a survey! Weekly Cups (Jan 12-18): herO, MaxPax, Solar win I am looking for StarCraft 2 Beta Patch files Stellar Fest "01" Jersey Charity Auction
Tourneys
$70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Gypsy to Korea [ASL21] Potential Map Candidates Video Footage from 2005: The Birth of G2 in Spain BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft Current Meta
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2167 users

Diablo 3 Ideas/ Suggestions

Blogs > FR4CT4L
Post a Reply
1 2 Next All
FR4CT4L
Profile Blog Joined March 2008
Australia697 Posts
Last Edited: 2008-06-30 16:05:37
June 30 2008 16:02 GMT
#1
I'm aware that the game has only been shown for 20 minutes and not many details have been revealed but this is something I'd still like to discuss, so here are my annoyances and ideas for Diablo 3

- Darken the environment and compare it to the current build, take the best aspects of both and create a middle ground. e.g The mystical looking water in the current build and the great looking endless dark pits from the darker style get mixed.

- Revert back to the old inventory system, It is nostalgic and unique though the new block system could easily stay for use in the stash however since it was said to be near infinite or something like that.

- The colours seem to washed out and it would be nice if they were more vivid.

- The lightning enchants aura seems excessive to the point where it looks like the barbarian is holding a glowing orb of doom rather than a small axe.

- The textures lack the detail which an entry into this series requires, though I accept this may be a performance issue rather than a choice.

- An option have have the UI cover the entire bottom of the screen would be a nice addition. I have a small computer screen.

- Perhaps a few beards, faces, hair or tattoos to give some character distinction this doesn't have to be excessively detailed, but every bit helps.

- Fire looking like Fire. This is down in some places but not in others. Fire Bomb isn't really all that fiery.

- The new rune names are bland as anything, bring back the old mystical sounding ones, minor power ruin reminds me of Guild Wars(yuk).

- Return to the old colour scheme for rare items, Unless you've added some new UBER tier which is purple it shouldn't need to change.

- The ghoul attack was amazing until I heard them sounding like Gnolls dying in WoW, this is not cool.

- Statistics such as strength and energy need to have a larger effect on your characters performance since energy is very neglected by magic classes and strength stops once you can equip the armor and weapon you'd like.

- The Stamina bar is gone which seems to reflect the more linear feel of D3, Perhaps this could be brought back if the maps become larger in scale? Which would be nice.

- Witch Doctor swarms eating skeletons down to the bone? I don't think so.

- The Witch doctors excessively poor posture seems very odd amongst all the rest of the classes through Diablo history and even in comparison to his female counter part, the added character is nice but lets not go overboard.

- Some more epic death animations, the siege breakers head bite is amazing but it'd be great if he could impale you upon his large middle hand spike or stomp you to death, this would add to replayablity as well.

- Fading blood splatters on characters would look great, the start of the demo where the barbarian has no armor is a great example of how this would add to the game, why is he so clean after pummeling blood everywhere?

- The new mana pool is very cool, perhaps this could deepen in colour as the pool becomes larger over your levels? The same to health starting off pale and shifting blood red after more Vitality?

- The Barbarians Hammer doesn't give a Heavy Dull Thud! When it's swung, in fact I couldn't tell it apart from the small axes, Large Blunt Hammer needs more THUD!

- A larger weapon should send an enemy flying on death, and have innate knock back on smaller foes, the larger and slower the weapon and the stronger the wielder the larger the effect. I saw the odd knock back upon death but not often enough to be believable. This applies to the siege engine of hell as well, he should have a strike that sends even the barbarian reeling if not flying, nothing wrong with a combo but these strikes are HEAVY!

- The mutilated corpses ain't very mutilated, compare to the dead rogues in D2, blood on the dead? OH NOES!

- Wall of zombies appears to act much more like Fire Wall than an actual combative wall, as in enemies just run into it and die, very odd.

- Weapons should sound more brutal with higher strength and spells become flashier with more Energy? Or with higher ranks in the skill/mastery?

- The barbarians jumps are far too graceful and light, leaps in D2 had the feel of a mountain of muscle trying to lift into the air and absorb the huge impact upon landing, Don't forget he's wearing plate armour!

- Lets have skeleton archers not look like a cartoon creation. The hunch, the hood and the overexaggerated firing movements do nothing for them.

- Cain seems very unfazed by his guards head being smashed in by 2 giant maces! Perhaps even a tiny AH!?

- Fading Corpses should be an option.

- Sets were often quite easily overshadowed by uniques, having more powerful and customizable sets would be nice, perhaps one that gives you tyrael style wings .

- Stone Of Jordan, or rare ruins is no basis for an economy, gold needs to have more value than was seen in D2.

- MORE RAINBOWS AND BUNNIES!

*****
Veni, vidi, vici!
FirstBorn
Profile Blog Joined March 2007
Romania3955 Posts
June 30 2008 16:13 GMT
#2
On July 01 2008 01:02 FR4CT4L wrote:
- MORE RAINBOWS AND BUNNIES!

SonuvBob: Yes, the majority of TL is college-aged, and thus clearly stupid.
Zortch
Profile Blog Joined January 2008
Canada635 Posts
June 30 2008 16:18 GMT
#3
They need to get back to Diablo 1!
That game had atmosphere. Diablo II really didn't have any to speak of, but I think the original has a great feeling to it.
I could play D2 all night and not ever feel on edge but opening the butcher's door and hearing that classic "Ahhh, fresh meat!" gives me shivers every time. If they bring that back into D3 they will have a serious classic game on their hands.
Respect is everything. ~ARchon
clazziquai
Profile Blog Joined October 2007
6685 Posts
June 30 2008 16:18 GMT
#4
On July 01 2008 01:13 FirstBorn wrote:
Show nested quote +
On July 01 2008 01:02 FR4CT4L wrote:
- MORE RAINBOWS AND BUNNIES!


#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
FR4CT4L
Profile Blog Joined March 2008
Australia697 Posts
June 30 2008 16:34 GMT
#5
Agreed on D1 atmosphere, I met the butcher at age 12....my sleep musta been out of it for like 3 days
Veni, vidi, vici!
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
June 30 2008 16:46 GMT
#6
did u seriously complain about the witch doctor's posture


LOL that rules
Snet *
Profile Blog Joined September 2006
United States3573 Posts
June 30 2008 17:05 GMT
#7
jesus, can't people wait for more then 10 minutes of gameplay from like 1/10th of two characters before they try and analyze stuff
FR4CT4L
Profile Blog Joined March 2008
Australia697 Posts
June 30 2008 17:13 GMT
#8
It's 1am, I'm grinding in WoW and barbarians blue orbs of death annoyed me. I'll probably read this in the morning and be confused.
Veni, vidi, vici!
Cpt.Cocaine
Profile Joined June 2008
Canada299 Posts
June 30 2008 17:23 GMT
#9
Agreed with pretty much all of OP. I also didn't like the conversation system. I much prefered the D2 style narrated scrolling text. Having the player character talk takes away from the immersion.

I wonder if the witch doctor's animations are intentional. If you look closely at his arms he looks like he has parkinson's disease or something. Maybe they wanted him to look psychotic.

Right now if they just fixed the wow color pallette I would be happy. They can leave the rainbows and rabbits in for all I care, so long as it doesn't look like wonderland.
EnergyTraction
Profile Blog Joined May 2008
Canada233 Posts
Last Edited: 2008-06-30 17:40:20
June 30 2008 17:26 GMT
#10
I disagree with the gold thing, I think a rares-economy is good, because it introduces huge variety.

I played Diablo II from the day it came out til around like Ladder Season II, and I can EASILY say that the best days of DII were by far before the expansion. The best items were rares, there were not nearly as many dupes, no maphack, etc. Your best items came from imbuing and Charsi and luck could make or break you. I remember imbuing a super awesome LL VIAS cold damage gothic bow and trading it for a wormskull/umes/silks to the at the time #1 Amazon (who was level 76 - back when lvl 99 was damn hard to get to). That was considered a pretty good trade too; rares had *value* No duped CCS with a duped runeword inside it, no duper-rune engimas, etc. I also remember imbuing a really godly lance, because back then lance barbs were the best, but it had the "howling" modifier that enemies flee in fear or w/e...that alone dropped its value enormously. My point is that a rare economy is just so much more interesting than a set-range-of-values unique and duped-rune economy. It makes everyone different. Back then you'd see a barb with a red skull helm and black armor and a blue lance and you'd have no clue what the hell it was...now if you see a green skull helm you know it's vamp, if you see a mage-plate on a barb you know it's an enigma, if you see a peasant cap you know it's a shako..it's just boring when everyone is the same

After the expansion came out, the super strong cookie cutter uniques, the tons of duped runes and runewords....it just became boring.
He who adores the Beast shall drink of the wrath of God
FR4CT4L
Profile Blog Joined March 2008
Australia697 Posts
Last Edited: 2008-06-30 17:37:30
June 30 2008 17:33 GMT
#11
That's a good point about the rares trading, however I'm not fond of the idea of having my larder stocked to the brim with gold and it having no value, perhaps something along the lines of an imbue system which cost ALOT of gold would raise it's value enough to remain a dynamic of D3 and keep rare trading alive? A extremly cost intensive re-spec system could help here as well, Stone of Jordan, 5 Rares runes for the Gold it costs to re-spec?
Veni, vidi, vici!
EnergyTraction
Profile Blog Joined May 2008
Canada233 Posts
June 30 2008 17:43 GMT
#12
Sounds interesting.

Another aspect of the rares thing that I didn't mention before was that it made the game more difficult. With the runewords and uniques from the expansion a PvM can be basically invincible. Before the expansion a bowazon would be lucky to be getting 75 damage on their gothic bow, and going into the hell CS was a lot more difficult that it is today. You just put 9 gc, anni, torch, +20 from your items, and you have a cold orb that one hit kills any monster....not so back before the expansion.

It wouldn't really affect PvP either since everyone would be on that level playing field of not doing insane 47k damage lightning (pvp light sorc reaches this number pretty easily).
He who adores the Beast shall drink of the wrath of God
UmmTheHobo
Profile Blog Joined April 2008
United States650 Posts
June 30 2008 17:46 GMT
#13
Yeah I agree with witchdoctors posture. My mom said I should stand up straight and she might not let me buy this game because the witchdoctor might influence me to slouch.
...
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
June 30 2008 17:49 GMT
#14
On July 01 2008 02:26 EnergyTraction wrote:
I disagree with the gold thing, I think a rares-economy is good, because it introduces huge variety.

I played Diablo II from the day it came out til around like Ladder Season II, and I can EASILY say that the best days of DII were by far before the expansion. The best items were rares, there were not nearly as many dupes, no maphack, etc. Your best items came from imbuing and Charsi and luck could make or break you. I remember imbuing a super awesome LL VIAS cold damage gothic bow and trading it for a wormskull/umes/silks to the at the time #1 Amazon (who was level 76 - back when lvl 99 was damn hard to get to). That was considered a pretty good trade too; rares had *value* No duped CCS with a duped runeword inside it, no duper-rune engimas, etc. I also remember imbuing a really godly lance, because back then lance barbs were the best, but it had the "howling" modifier that enemies flee in fear or w/e...that alone dropped its value enormously. My point is that a rare economy is just so much more interesting than a set-range-of-values unique and duped-rune economy. It makes everyone different. Back then you'd see a barb with a red skull helm and black armor and a blue lance and you'd have no clue what the hell it was...now if you see a green skull helm you know it's vamp, if you see a mage-plate on a barb you know it's an enigma, if you see a peasant cap you know it's a shako..it's just boring when everyone is the same

After the expansion came out, the super strong cookie cutter uniques, the tons of duped runes and runewords....it just became boring.


That was perfect. This post basically explains the reason why I don't really play that game anymore.
Shorts down shorts up, BOOM, just like that.
FR4CT4L
Profile Blog Joined March 2008
Australia697 Posts
June 30 2008 17:53 GMT
#15
The over powered expansion content seems to be something blizz does with these games, I recall the same thing with burning crusade and I expect it with WotLK. Granted blizz north was a different studio but the statement holds.

This shouldn't be a problem as long as blizz resists the urge to make a Pwn all monsters runeword/enchant.

At least this it isn't the expansion it should release tough and balanced, The siege beast fight looks like it'll be tough in the proper game....providing that stays.
Veni, vidi, vici!
thoraxe
Profile Blog Joined March 2007
United States1449 Posts
Last Edited: 2008-06-30 17:56:43
June 30 2008 17:53 GMT
#16
The game is due this September you know.

how can you eat skeletons down to the bone?
Obama singing "Kick Ass" Song: http://www.youtube.com/watch?v=yghFBt-fXmw&feature=player_embedde
UmmTheHobo
Profile Blog Joined April 2008
United States650 Posts
June 30 2008 17:58 GMT
#17
On July 01 2008 02:53 thoraxe wrote:
The game is due this September you know.

how can you eat skeletons down to the bone?


Sauc- I mean source please.
...
Pangolin
Profile Joined March 2008
United States1035 Posts
June 30 2008 19:28 GMT
#18
A lot of what you say is about things that we don't know the details of. Some of the other things I just disagree with. Also you seem to contradict yourself by saying you want darker environments but you also want more vivid colors.
It's easier not to.
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
June 30 2008 20:08 GMT
#19
On July 01 2008 02:58 UmmTheHobo wrote:
Show nested quote +
On July 01 2008 02:53 thoraxe wrote:
The game is due this September you know.

how can you eat skeletons down to the bone?


Sauc- I mean source please.


I lol'd.
UNFUCK YOURSELF
Diude
Profile Joined March 2007
Canada124 Posts
June 30 2008 20:28 GMT
#20
i think D3 will be great if they change the contrast to something deep like this:

Peepeeteepee for the Sprinkling Weewee
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft509
Nathanias 87
StarCraft: Brood War
GuemChi 1151
Sharp 249
HiyA 93
Shuttle 89
Stormgate
Artosis821
Dota 2
monkeys_forever342
NeuroSwarm51
febbydoto21
League of Legends
C9.Mang0547
Counter-Strike
Coldzera 1475
m0e_tv362
taco 337
Foxcn157
Other Games
summit1g6082
JimRising 524
XaKoH 317
Day[9].tv313
Maynarde133
ZombieGrub41
minikerr26
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 91
• HeavenSC 14
• Laughngamez YouTube
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Mapu6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21850
League of Legends
• Scarra2143
Other Games
• Day9tv313
• Shiphtur66
Upcoming Events
OSC
8h 22m
Shameless vs MaNa
Nicoract vs Percival
Krystianer vs TBD
Cure vs SHIN
PiGosaur Monday
22h 22m
The PondCast
1d 7h
OSC
1d 8h
Big Brain Bouts
3 days
Serral vs TBD
BSL 21
4 days
BSL 21
5 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

IPSL Winter 2025-26
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.