• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:50
CET 09:50
KST 17:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation4Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
Rapidtags: The Ultimate Tool for Hashtag and Keywo Terran 1:35 12 Gas Optimization FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1904 users

Games 151-200

Blogs > Dromar
Post a Reply
Dromar
Profile Blog Joined June 2007
United States2145 Posts
May 14 2008 00:45 GMT
#1
So I don't suck as much as I used to, but I still suck. I'll just get right into it:

I'll on occasion warm up before a session with a practice game, usually a 1v1 on blood bath or something. Something quick to get me into the correct mindset. This last time, I played a ZvZ on blood bath, and the guy turned out to be a min hacker. But I beat him anyway. I feel happy about that, but I'm not including it into my stats as a real game.



ZERG (50 games)
ZvZ ( 7 games) 3- 4 42.8%
ZvT (28 games) 9-19 32.1%
ZvP (15 games) 2-13 13.3%
Average APM 154
Winrate 28%

Average APM of opponent 155
Average APM of opponent when I won 154
I'm 14-36 in the last 50 games
I'm 8-17 in the last 25 games

Thoughts:



ZvT:
I've found much more success in ZvT through more liberal use of speedlings. Overlords can only watch over certain areas, and with a group of speedlings I can keep a better eye on the Terran's activity, while also denying scouting, etc. Currently, 12hatch standard:ling speed:lair:dual evo, and both hydra den and spire at the correct lair timings. Depending on the map/how I feel/recent ling scouting, I'll either go muta harass, or just skip it and go straight to lurkers, then secure my third and go straight to hive. I've only recently gotten my first taste of the awesome power of dark swarm. It makes it okay that the Terrans have irradiate.
I've also tried out an overpool speedlings build that I've seen Mondragon use against Protoss, with mixed results. Against 1rax cc or 14cc, it can do some good damage, but against any 2rax build, it doesn't do so well.
One thing that has really helped me in ZvT is that I changed the way I use lurkers. In the past, I've been too agressive with them, taking on the Terran ball with a group of lurkers and 2/3 groups of lings, hoping to destroy it. It usually didn't work. By playing more defensively with my lurkers until I have swarm, I'm having much more success in skirmishes.

ZvP:
ZvP is my weakest matchup. Of the 15 games I played, the only two I won were hydra pushes. Of the other 13, like 11 or so were 12hatch, and probably a couple overpool speed. I don't think overpool speed is viable on a map with ramps, since my run-by can be stopped as easily as blocking the ramp. Lately what I've been doing is something like 12hatch, first gas will go to carapace, then hydra den + a few hydras, lair, ling speed. Once lair is done I get lurker tech and ovie speed, and start melee upgrades. I think I have to concentrate more on building a strong economy against protoss. Generally though, I get raped by the protoss ball, most specifically by psi storms that take out my lings by the dozens.

ZvZ:
I'm really liking the gas-pool builds. I'll usually go either 12gaspool or 9gaspool, or sometimes overpool. I guess I don't have much to say about this matchup.

Questions:

[ZvT]
1. Do Terran players just automatically build turrets against Zerg when they scan a spire? It seems advantageous to go lurkers, but build a spire (since I'll need it anyway for vessels), and have my opponent build a bunch of turrets that will be useless.
2. How do you deal with mnm dropships BEFORE they fuck you up?
3. How viable are guardians? I never see them used in progames usually unless the Zerg player is way ahead already. Are there any good builds that involve guardians? Obviously favorable terrain is needed to keep them alive against mass marines, but are they even viable?

[ZvP]
1. When I scout an FE build, I want to expand, but it just never seems like I have enough money. WTF? Should I be stopping drone production to take my third? That seems counterintuitive.

[ZvZ]
No questions. But I would like to say that I disagree with the common statement that "ZvZ is so luck based," etc. I think there does exist a rock/paper/scissors element in the opening builds of the players, but after that, I think ZvZ just puts incredible importance on a players ability to always be watching his military. If you stop paying attention to your mutas, they can get scourged, and that can cost you the game. Similarly, if you ignore your 8 lings for too long, your opponent might surround with his 12 lings, and destroy yours. The matchup is very fragile, because losing just a couple units carelessly (drones come to mind) will often change the outcome of the game. But I wouldn't call it luck.

Constructive criticism, questions, and comments are welcome.

*****
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
May 14 2008 00:56 GMT
#2
[ZvT]
1. Do Terran players just automatically build turrets against Zerg when they scan a spire? It seems advantageous to go lurkers, but build a spire (since I'll need it anyway for vessels), and have my opponent build a bunch of turrets that will be useless.
2. How do you deal with mnm dropships BEFORE they fuck you up?
3. How viable are guardians? I never see them used in progames usually unless the Zerg player is way ahead already. Are there any good builds that involve guardians? Obviously favorable terrain is needed to keep them alive against mass marines, but are they even viable?


1. Usually they do. Good players will check your larvae morphing rather than the building alone. That is why some players build both but only hatch the hydras right when the spire is done, take and expo and morph lurkers etc.

2. Scouting. if you know it's coming, you should be able to stop it. If it just hits you blind then its very hard usually. Spread your overlords arounds, lings patrolling usual paths if you suspect a drop. Late game patrol some scourge

3. the SaviOr build (back when he dominated) involved guardians. You usually watch for lots of ledges to abuse their range. Specially behind their base to hit scvs too.
Moderator<:3-/-<
._.
Profile Blog Joined November 2007
1133 Posts
May 14 2008 00:59 GMT
#3
Going lurker first kind of sucks because the terran can just spread their m+m out and camp outside, or even do a timing 5 tank/vessel push.

I've seen one incontrol rep where he goes fast drops with lurker/ling and then multi-drops-->goes hive and makes ultra from a few gas. Maybe that will suit your style over going muta first.

If you see an FE, and you 12 hatched, just go 11 pool then 13 hatch at the other base..Think you throw down another hatch depending if he decides to make a fast gateway for harass, simply making 2 lings after pool is finished to scout/hunt the probe down. You do cut drones a bit early on, think of it as an investment, I think its once 5-6 drones are pumping from your nat. Making six lings asap is only useful if you think you can kill the scout and/or kill future scouts by camping outside his base.

No need to go get gas asap from your expos.
From there you pump drones, position your overlord to see how fast the toss techs from the nat/main. Focus on an mineral income first while pumping from drones to saturate the minerals and while your making a lair, at about 75-80% completion start getting a 2nd/3rd gas, depending on the toss's opening. Sair/reaver is technically mass hydra/burrow upgrade with dual evo. Others you can do a duo lurker/spire tech to camp and take another expo so you can thrive on four gases to focus on hive tech. Dual evo in the meantime is essential and harass with lings alot, they're quite annoying to deal with. ZvP and Pvt are similar in the sense that the purpose is to continuously barrage your enemy to reduce their numbers in high cost units, even when you lose most the battles, you still have an economy to build that back on while destroying/limiting the protoss's expansions. Forcing them to cannon, and make them scared out of moving.
:D
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
May 14 2008 01:12 GMT
#4

[ZvT]
1. Do Terran players just automatically build turrets against Zerg when they scan a spire? It seems advantageous to go lurkers, but build a spire (since I'll need it anyway for vessels), and have my opponent build a bunch of turrets that will be useless.
2. How do you deal with mnm dropships BEFORE they fuck you up?
3. How viable are guardians? I never see them used in progames usually unless the Zerg player is way ahead already. Are there any good builds that involve guardians? Obviously favorable terrain is needed to keep them alive against mass marines, but are they even viable?


1. almost always. but turrets cost no gas, and a spire 250/whatever is pretty expensive early on. Im not so sure if its worth faking since it will delay your lurkers.

2. depends on the time in the game. you want to have scourge patrolling the likely dship paths in mid/late game. before you have scourge, (and if they land despite scourge) you want to have lings lurkers hotkeyed already. If you have to click around the map gathering lings lurkers to defend you are already wasting time. send in ling/lurker....you should generally have enough space to surround, which you should try and do. If you arent in danger of losing buildings, spend time to align you lings/lurkers. You do not want to run in single file. If you lose a building, rebuild it somewhere else. The goal of dropships is to overwhelm you and make you react poorly. If you dont panic you'll do better.

3. very. Depends on the map, but hive rush guardians after no lurker mass muta (see luxury vs frozean) is pretty hard to deal with for D rank terrans. Its really strong on blue storm, and decent on python.

SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
May 14 2008 01:18 GMT
#5
Im not great at zvz, but a build I came across that I reall like is:

9 pool
8 drone
9 extractor
8 overlord
8 drone
pool will finish
(6 lings)
12 lair
-save larvae...go drones if safe, but you dont want to be caught with no larvae vs unexpected speedlings
17 spire
16 overlord
----

the way it gets lings/muta seems really efficient to me, there is almost no waste in the build.

generally you will have enough for another hatchery after mutas pop.
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
May 14 2008 01:24 GMT
#6
Jaedong did lurker 1st vs memory in the lecaf vs (Cj I think?) proleague. It seemed to be pretty sucesseful.
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
May 14 2008 01:52 GMT
#7
I think we're on a similar level. Would you like to play some games? PM me if you're interested
Official Entusman #21
MoNKeYSpanKeR
Profile Blog Joined May 2007
United States2869 Posts
May 14 2008 02:31 GMT
#8
On May 14 2008 10:24 SnowFantasy wrote:
Jaedong did lurker 1st vs memory in the lecaf vs (Cj I think?) proleague. It seemed to be pretty sucesseful.

Element of surprise and PROGAMER execution probably helped a lot to tha tthough.

who expects a pro ZvT to go lurker first? Let alone JaeDong, if you ever saw his games where he controls 2 groups of mutas simultaniously wreaking havoc, you know what i'm talking about.

why would he ever not use that weapon?? would catch anyone off guard
<3's Mani and Seraphim, thx for the second chance. TSL Name: TSL-mSLeGenD
Dromar
Profile Blog Joined June 2007
United States2145 Posts
May 14 2008 04:43 GMT
#9
On May 14 2008 11:31 MoNKeYSpanKeR wrote:
Show nested quote +
On May 14 2008 10:24 SnowFantasy wrote:
Jaedong did lurker 1st vs memory in the lecaf vs (Cj I think?) proleague. It seemed to be pretty sucesseful.

Element of surprise and PROGAMER execution probably helped a lot to tha tthough.

who expects a pro ZvT to go lurker first? Let alone JaeDong, if you ever saw his games where he controls 2 groups of mutas simultaniously wreaking havoc, you know what i'm talking about.

why would he ever not use that weapon?? would catch anyone off guard


My thought upon watching that game was that he decided to forego mutas after losing those two overlords. Losing those two ovies really delayed his mutas, and I don't think they would have been very effective.
Please log in or register to reply.
Live Events Refresh
Next event in 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 124
StarCraft: Brood War
Britney 62674
Hyuk 2805
Tasteless 340
JulyZerg 171
Soma 146
Backho 101
sSak 32
ajuk12(nOOB) 17
Rush 14
Hm[arnc] 9
Dota 2
XaKoH 402
XcaliburYe172
Counter-Strike
fl0m1881
Stewie2K432
shoxiejesuss233
Super Smash Bros
Mew2King230
Other Games
ceh9353
Happy308
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH247
• LUISG 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1343
• Stunt596
Upcoming Events
Replay Cast
10m
OSC
2h 40m
Kung Fu Cup
3h 10m
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
14h 10m
The PondCast
1d 1h
RSL Revival
1d 1h
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
1d 3h
WardiTV Korean Royale
1d 3h
PiGosaur Monday
1d 16h
RSL Revival
2 days
Classic vs Creator
Cure vs TriGGeR
[ Show More ]
Kung Fu Cup
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
3 days
IPSL
3 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.