• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:30
CEST 04:30
KST 11:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection2Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th138Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League5Weekly Cups (May 11-17): Classic wins double1
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th The Death of Cheese: From a Professional Cheeser Oliveira Would Have Returned If EWC Continued SC2 Parody - "Somebody That I Used to Troll" On design and lattest PTR patch notes
Tourneys
Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
[BSL22] Non-Korean Championship from 13 to 28 June FlaShFTW vs A.Alm Grudge Match Event vespene.gg — BW replays in browser Quality of life changes in BW that you will like ? Data analysis on 70 million replays
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Warcraft III: The Frozen Throne ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Dating: How's your luck? Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2740 users

Starcraft 2 Analysis..Inventive, reserved or plain

Blogs > SlickR12345
Post a Reply
SlickR12345
Profile Blog Joined April 2008
Macedonia408 Posts
May 09 2008 20:51 GMT
#1
You are probably one that likes everything so far in Starcraft 2, one that thinks there are too little changes and new ideas or one that thinks there is too much changes and new "things" making the game feel less Starcraft.
This is a thread to check out all the new things incorporated in Starcraft 2 and see if they are good, bad or just average.

I'll start with units abilities and go towards new mechanics, UI and so on...

Blink ability: Pretty simple ability, probably already familiar to you from other games or WC3... Nothing ground braking or unique here, though it adds a little bit more to the micro side of things.

Hardened shield: The Immortal is a unit that immediately feels like it was in Starcraft all along or that how could Starcraft not have this unit... Its strong presence is rock-solided by its hardened shield which neglects huge amounts of damage done to it. The hardened shield is a very interesting ability that adds a lot to the gameplay of Starcraft and has significant strategy effect on the Protoss.
Overall a worthy and interesting new ability that is a bit looked-over because it fits so well in the Starcraft universe!

Overload ability: When we were first introduced with the overload ability some considered it to be too powerful and others too weak, denying each other and proving its quite well thought and balanced out. This is not some unique ability or very interesting one but opens up possibilities with new Protoss tactics and warfare traditions. It requires a "six' sense" or in other words good game sense and prediction to use it effectively.
In the overall sense this adds a little bit more micro management but as already said it requires other skills as well...

Anti-Gravity: As far as I’m familiar with RTS games and I consider myself I am then this ability is one of the most unique in Starcraft 2 and overall RTS games world. It's an interesting ability with great potential and with recent Q&A explanations it causes for some interesting tactics from dual matchups.
Is it balanced is another question though as it seems to me that it can be quite devastating if used right and there is even the scare of mass anti-gratifying lifting whole armies in air while using the time to destroy the enemy base.
Still though great ability which I’m sure is going cause some controversy in the Beta balancing...

Since i'm not sure what abilities will end up on the Mothership I will leave it alone in this batch.

New Carrier interceptors/escorts: Although recognizable from Starcraft the "new" interceptors or better yet the way they now work needs for a little analysis.
The new interceptors or how they work are pretty much the bad side of things in my opinion, having them automated and fire by default without being able to click point them where to fire is a downward thing made that will reduce the skill level. Although just a little bit it’s still enough to cause the need for worry. The new escort ability can only been really commented and analyzed when you play the game but from what I've read I can say that it really doesn’t work too good considering it last 40 seconds but then again can be build unlimited amount of times. I fail to see the strategic and/or gameplay improvement here and am skeptical about it.

Phase Prism-prism ability: Call it revolutionary, evolutionary or ground braking but this ability along with warp-in(which I'm going to talk about later on)is like a gameplay element like send from the Protoss themselves. It has Protoss written all over it and its just perfect.

Marauder's slow ability: You have probably seen this ability elsewhere in some games and it doesn’t feel like it belongs to the Starcraft universe from the start but anyways its strategic use is clearly visible and meant as a crucial ability especially against little but powerful armies and/or already slow moving units. How much this ability is needed to have a new unit for it is another question, will the attack fewer marauders are worth the price for building it is hard to say at this point? Overall it’s a useful ability but I can't seem to shake off that it would be better to put it on an already existing unit...

The Queen: The old-new Zerg Queen can be classified as a group of abilities and gameplay changes that have been incorporated into the Zerg. I won't go into details as you probably already know what the Queen does and what her abilities are instead I’m going to talk about the strategic and gameplay changes and more importantly Zerg gameplay changes she will bring.
The Queen looks like a well balanced and thought out unit for the Zerg right off the bat and actually fits the Zerg very nicely considering they are sort of the bug-like race and is controlled by "greater" units (de la Queen bitch Kerigan>cerebrates=queen).
It’s pretty safe to say that because of the importance and most of all slowness of the Queen as well as you can have only 1 at a time, she will not be used in offensive battles, though I’m not excluding her to be a game turnout if it comes to last army victor.
Its progressive enlargement(improvement)makes it useful in every time of the game as well as not overpowering or feeling like a hero unit like in WC3.

Roach regeneration ability: Nowhere even close to unique, new or interesting but year hearing, eye catching and mind gobbling is this "new" roach regeneration ability. It instantly screams IMBA and with reason too. Just this ability alone certainly moves the Zerg from small, weak but many to powerful, resilient and many. This raises concerns with the balance side of it and overshadows its gameplay and strategic importance. This regeneration ability by itself is not even close to IMBA but what concerns me personally is the pretty high HP of the roach and thus making it extremely difficult to destroy it, not to mention the implications it will have if you have a tight choke point and it’s been blocked off by dozens of these roaches. You will be forced to retreat, loose some precious minutes until you come back with high damage units such as the Colossus and/or the siege tanks.
Overall although this is an ability that adds to the gameplay for Zerg it has balance implications that may be hard to overcome...

Infestations/infester and moving while burrowed: One thing that i would have liked is to see the Lurker able to move while burrowed no matter how slow that would be.
But no it’s not the lurker that has this ability it’s actually the new ugly unit the infester. This ugly new unit has 2 very important and powerful abilities - moving while burrowed and infesting buildings so it produces your own Zerg controlled units. This seems well in place and on track with the original Starcraft yet bringing it to a new level of usage and adding more depth and strategy to it.
Overall I can't say much more until I hear more about the unit, though I would certainly like the infester to be visually remade!

Gameplay mechanics:

IK system: The IK system is a breeze of fresh air to the Starcraft 2 universe and a huge leap towards modern standards; it opens up a lot new strategies and tactics as well as some interesting map making ideas which I’m not going to tell you right now.
Anyways this is incorporated smoothly into the universe and feels totally right.

Warp in: I've mentioned this in the phase prism ability above and as I’ve said it’s like the perfect ability for the Protoss anyone can invent. It’s quite unique, gameplay improving, strategy increasing or in other words Oscar worthy.

[image loading]

Poll: Starcraft 2 is
(Vote): Inventive
(Vote): Reserved
(Vote): Plain

*
NotSupporting
Profile Joined February 2008
Sweden1998 Posts
May 09 2008 20:52 GMT
#2
I would vote, if I could understand the meaning of those words o.O
SlickR12345
Profile Blog Joined April 2008
Macedonia408 Posts
May 09 2008 21:14 GMT
#3
Check dictionary or wiki for meanings...
useLess
Profile Blog Joined January 2004
United States4781 Posts
May 09 2008 23:58 GMT
#4
Oh great, another thread about what they think shit does.
Moonlight Shadow
ggplay..
Profile Joined April 2008
United States33 Posts
May 10 2008 00:10 GMT
#5
i dont get what you mean by 'reserved'
-
SlickR12345
Profile Blog Joined April 2008
Macedonia408 Posts
May 10 2008 00:18 GMT
#6
Reserved means not willing to make big changes or bring many new mechanics and stuff... Just doing calculated changes
CDRdude
Profile Blog Joined May 2007
United States5625 Posts
May 10 2008 02:10 GMT
#7
Uhh, have you ever actually played SC2?
Force staff is the best item in the game.
HypnoticPoo
Profile Blog Joined March 2008
Singapore291 Posts
May 10 2008 02:58 GMT
#8
How come immortals can have hardened shields which can survive nukes, whereas roaches shouldn't get an imba regen?
MEOW.
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
PiGosaur #84 PTR
CranKy Ducklings144
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft706
RuFF_SC2 142
WinterStarcraft46
Ketroc 44
StarCraft: Brood War
NaDa 32
ajuk12(nOOB) 18
Shinee 14
JulyZerg 14
Noble 12
Bale 7
Dota 2
monkeys_forever547
LuMiX1
Counter-Strike
Fnx 1675
taco 373
Other Games
summit1g11105
C9.Mang0571
Artosis354
Day[9].tv123
Maynarde81
Nina59
ViBE46
minikerr12
Organizations
Other Games
gamesdonequick1120
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP75
• davetesta12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2965
League of Legends
• Stunt268
Other Games
• Day9tv123
Upcoming Events
The PondCast
7h 31m
Kung Fu Cup
8h 31m
uThermal 2v2 Circuit
12h 31m
Maestros of the Game
13h 1m
ByuN vs herO
Rogue vs Bunny
Replay Cast
21h 31m
Replay Cast
1d 6h
WardiTV Spring Champion…
1d 8h
OSC
1d 10h
Maestros of the Game
1d 13h
Serral vs Percival
SHIN vs ShoWTimE
Replay Cast
2 days
[ Show More ]
uThermal 2v2 Circuit
2 days
Maestros of the Game
2 days
Clem vs Lambo
Zoun vs SKillous
Replay Cast
3 days
Solar vs Classic
uThermal 2v2 Circuit
3 days
Grudge Match
3 days
FlaShFTW vs A.Alm
GSL
4 days
herO vs Rogue
Maru vs Cure
Patches Events
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Replay Cast
5 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.