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ICCUP + 3v3?

Blogs > 1t2t3t4t5taw
Post a Reply
1t2t3t4t5taw
Profile Blog Joined April 2007
Andorra173 Posts
April 04 2008 19:19 GMT
#1
I'm just wondering, is there a reason that ICCUP doesn't support 3v3, or that really any ladder in the past hasn't had 3v3 ladders? Is there some sort of logistical problem I'm not thinking of, or did ICCUP say that they weren't ever gonna do one, or what? Cause if they had a 3v3 ladder I bet that thousands more people would play.

I'm gonna go look around the ICCUP FAQ to see if that is addressed but it's a real pain for me cause for whatever reason I can't really do anything on the ICCUP site and its' super slow 24/7

afadf
Snet *
Profile Blog Joined September 2006
United States3573 Posts
April 04 2008 19:32 GMT
#2
3v3 isnt really something for a skilled competitive ladder.
chiflutz
Profile Joined June 2006
Romania1025 Posts
April 04 2008 19:37 GMT
#3
Thousands more? I don't think there's THAT much interest in 3v3s. People are dropping left and right in 1v1s now, a 3v3 ladder might just cause headaches.
kt violet Korea (South). July 27 2012 15:54. Posts 23
QuanticHawk
Profile Blog Joined May 2007
United States32157 Posts
April 04 2008 20:06 GMT
#4
3v3 would pretty much be bgh, which is an entirely different community (as is hunters)

im pretty sure they have a league for bgh now?
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
intrigue
Profile Blog Joined November 2005
Washington, D.C9935 Posts
Last Edited: 2008-04-04 20:21:08
April 04 2008 20:10 GMT
#5
i would LOVE love loveloolveolvolelovololLOVE iccup to incorporate a 3v3 ladder

there are many, many bgh/hunters teams composed of irl friends and 3v3 may be a great way to get more people involved with competitive starcraft over newb bashing pubs. as it is i think i'd play almost exclusively 3v3 if the format was introduced on icc. scrimming in counter-strike with my friends in a competitive team environment was really what kept me attached to the game, and starcraft sorta lacks that outside of wearing the same tag in clanwars.

the biggest obstacle with 3v3 is that the matchup is only slightly higher in prestige than east fastest nr20 games to many hardcore 1v1 players, aka people who ladders are aimed towards the most. a lot of people i know from this site have spent a long time playing and getting pretty good at 'proper' starcraft but still consider 3v3s with friends to be the most fun.

how hard is it to incorporate 3v3 into the current iccup system? i'm sure there will be substantial interest in this. 3v3 hunters/bgh is ancient but is still the major source of fun for a very large proportion of casual players - i'd love to see it become legitimatized. jesus i can't imagine how much fun i'd have if there were new 3v3 maps that promoted things beyond pwars at high levels, oasdmgodga jio omfg

edit: kind of surprising how strongly i feel about this
Moderatorsloppy little slug
1t2t3t4t5taw
Profile Blog Joined April 2007
Andorra173 Posts
Last Edited: 2008-04-04 20:20:12
April 04 2008 20:17 GMT
#6
On April 05 2008 05:06 Hawk wrote:
3v3 would pretty much be bgh, which is an entirely different community (as is hunters)

im pretty sure they have a league for bgh now?


Are you forgetting the entire Asia server? Oh I see what you mean, yes I am referring to hunters basically.
afadf
1t2t3t4t5taw
Profile Blog Joined April 2007
Andorra173 Posts
Last Edited: 2008-04-04 20:22:03
April 04 2008 20:19 GMT
#7
On April 05 2008 05:10 intrigue wrote:
i would LOVE love loveloolveolvolelovololLOVE iccup to incorporate a 3v3 ladder

there are many, many bgh/hunters teams composed of irl friends and 3v3 may be a great way to get more people involved with competitive starcraft over newb bashing pubs. as it is i think i'd play almost exclusively 3v3 if the format was introduced on icc. scrimming in counter-strike with my friends in a competitive team environment was really what kept me attached to the game, and starcraft sort lacks that outside of wearing the same tag in clanwars.

the biggest obstacle with 3v3 is that the matchup is only slightly higher in prestige than east fastest nr20 games to many hardcore 1v1 players, aka people who ladders are aimed towards the most. a lot of people i know from this site have spent a long time playing and getting pretty good at 'proper' starcraft but still consider 3v3s with friends to be the most fun.

how hard is it to incorporate 3v3 into the current iccup system? i'm sure there will be substantial interest in this. 3v3 hunters/bgh is ancient but is still the major source of fun for a very large proportion of casual players - i'd love to see it become legitimatized.


I agree fully, I play 1v1 at a pretty high level but I always find the most fun in just playing 3v3 with my friends. I also think that the people who consider 3v3 to be barely above fastest NR20 may be "hardcore" but they're certainly not good, if that's what they actually think. Many of the players on Asia who play 3v3 hunters would bone them 1v1 as well....at the higher levels, 3v3 is a very complex, action-packed game.

It wouldn't be hard at all to incorporate into the ladder, which is why I find it strange that it's never been done. Just use the same averaging system. To simplify issues so that people don't have to figure stuff out, they could add a /average function where you just type /average name,name,name and get a number that corresponds to a rank. The only problem I can see is maybe with 6 people LAN would be difficult to have no lag in, but even then it wouldn't be a major problem and it wasn't even an issue before a couple months ago.
afadf
intrigue
Profile Blog Joined November 2005
Washington, D.C9935 Posts
Last Edited: 2008-04-04 20:23:46
April 04 2008 20:23 GMT
#8
this is super important and needs to be a proper thread, not a blog entry
Moderatorsloppy little slug
1t2t3t4t5taw
Profile Blog Joined April 2007
Andorra173 Posts
April 04 2008 20:25 GMT
#9
On April 05 2008 04:37 chiflutz wrote:
Thousands more? I don't think there's THAT much interest in 3v3s. People are dropping left and right in 1v1s now, a 3v3 ladder might just cause headaches.


Well I can say that I've played upwards of 3000+ BGH games with my friends over the last 4-5 years and in all honesty dropping isn't really an issue. Almost nobody discs, it happens like once every 300 games. A bigger issue is obviously oblivion hack users, and other kinds of hacks, but on ICCUP that would be cut down a lot.
afadf
QuanticHawk
Profile Blog Joined May 2007
United States32157 Posts
April 04 2008 20:40 GMT
#10
Personally, I'd like to see some main stream 6 player maps aside from bgh/hunts, that would be fuckin sweet. I mean, don't get me wrong, I love bgh/hunts (I barely play these days, but this is always the most fun way to play) but I think it would be a lot harder to get a ladder together for it.

I pretty much agree with what intrigue is saying. I think it would be hard, but it would def be cool.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
April 04 2008 21:54 GMT
#11
theres a 6 player temple map isnt there? :3
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
Last Edited: 2008-04-04 22:02:22
April 04 2008 22:01 GMT
#12
On April 05 2008 05:40 Hawk wrote:
Personally, I'd like to see some main stream 6 player maps aside from bgh/hunts, that would be fuckin sweet. I mean, don't get me wrong, I love bgh/hunts (I barely play these days, but this is always the most fun way to play) but I think it would be a lot harder to get a ladder together for it.

I pretty much agree with what intrigue is saying. I think it would be hard, but it would def be cool.


Yeah, we need an entire map pool made jsut for 3v3, we ca neven resort to fixed position maps through UMS if we have too. I just want to see a different and better big team map other than BGH/hunters. I think only then can 3v3 rise in prominence (kind of like WC3's 3v3
which is loads better than SC's at the moment).

And intrigue I too am actually surprised by your reaction . I didn't think anyone at TL.net would feel like that.
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