• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:33
CEST 23:33
KST 06:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced13Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid22
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool 2026 GSL Tour plans announced MaNa leaves Team Liquid Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Data needed RepMastered™: replay sharing and analyzer site Gypsy to Korea ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group A [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1753 users

Brainstorm a new RPG

Blogs > KalWarkov
Post a Reply
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
Last Edited: 2020-11-05 14:53:02
November 05 2020 14:38 GMT
#1
So i went to one of my rare 20-30 minute walks through the woods to get my mind clear. due to corona i can't work right now and the sleep/game/eat/game cycle had to be broken^^

And thinking about the FrostGiant annoucement and generally having a vivid fantasy, i theory crafted a RTS of my own during it.
This is just brainstorming, but i hope it contains some cool ideas.
Maybe i'll post this in their reddit subforum to for everyone to read!


So here it goes:

Goals in chronological order
- Believable lore setting, creating a new complex world
- Appeal to both, „normal“ Fantasy driven fans as well as Sci-Fi fans.
- Take fun Gameplay Elements away from other RTS that allow DLC transaction in the future without changing the game too much.
- Balance. Balance comes last. First, create a cool world and game that is fun to play and smooth, that makes you wanna forget everything else. It'd rather have a great and fun game that isn't esport compatible than a game that was made for competition but is mediocre or nobody is really interested in. I'm convinced that even „bad“ competetive games can turn out to improve in that aspect if just enough players play and love the game initially. competition will come naturally.


1. Races.

3 Races. 4 would be the maximum for a competetive game, but I feel like with what i have in mind, that would be too complicated. So I stick with 3.
They should be very different from each other and – as i said, have different backgrounds.
Race 1: The „Human“ Race. A human civilization in medieval times enhanced with myths, magic and legends.
Race 2: The „Animalic“ Race. A beast like race bond to earth and nature with ancient ancestors. Noble, holy and beastly.
Race 3: The „Space“ Race. A race of technologically advanced, galactic race that feels „godlike“ and superior.


2. Lore.

How put these 3 together lore wise? Here is my try.

human-human conflict, with an evil leader coming out on top. With a plan to erase the animalic race (who has been living in harmony with the humans for the most part in history).

→ animal / human conflict
with a group of good humans and beasts that want peace and try to convince both partys to stop.
Not really succeeding, BAM the aliens land with advanced technology and declaring the planet theirs. Either be their vassal and be slaves for them or get killed (aliens would rather have the other 2 races mine resources for them, instead of having to it themselves). X amount of time to decide.
Group of heroes from both partys are now even more tempted to have peace between animals and humans and to stand against the „superior“ invader together.

→ kill evil human leader, human hero = new human leader. Peace with the ancient beasts.
→ animal + human vs alien conflict.

Planning their resistance, mobilizing every ancient weapon and ancient legendary beast known to them for alien re-arrival.
Aliens land. Aliens are too strong even for both of their powers combined. But the heroes won't give up, discover an old fairytale from the eldest beast. A legend of how to awaken to true gods of the planet, far superior in power to anything in time of need. Requirement: bring 3 pure hearted indiviuals for different species together and have them say ancient text at a specific holy shrine, praised by both species (not knowing why) and unharmed in any conflict.

→ Interlude: 100 years ago: inner Alien mini-conflict

While the alien race is trained to be and genetically enhanced to be cold hearted and rational (almost Borg-like), two brothers from the royal bloodline were different. Never held on to conventions, despised the decisions and doings of their own race, always being in an inner conflict what to do and how to change things.
Ultimately deciding that it's best to kill the leaders to save other life and bring change, after failing to bring change in any other way. They use their royal status to build their own small army, trying to overthrow the leaders and bring revolution. They fail miserably. The elder brother, of whom they thought was the leader of the revolutionists, was executed in front of the little brother, who was banned and exiled to a lonely planet.

→ back to our timeline

Exiled Royal Alien, full of desperation and hate for his own race, was always looking for an opporutnity to flee his exiled planet and somehow make his and his brothers dream come true one day. Stuff happens, he hears some rumours and manages to escape to our human-beast planet.
He manages to save beasts and humans in their fight vs aliens somewhere, convincing their heroes that he is different.

→ Humans+Beasts+Exile Alien vs Alien Invasion
Being reminded of the fairytale, they go to the shrine, say the text, and fail. Exiled alien has too much hate in his heart, too much revenge. He goes through some spiritual episode with help of elder beasts, they try again, boom it works.
Ancient Gods, older than the planet, older than the galaxy, get convinced the aliens are bad and they need help to save their planet and existance. Gods agree, give unlimited power to the hero group and they wipe the floor with the alien invadors and their leaders. Remaining aliens flee, report to overall alien leader. Our hero group goes back to normal losing their god-given unlimited powers. Exile alien stays on the planet, everyone lives in harmony again.
But some of the heroes are worried even in the moment of success, expecting the aliens to come back in the future. Stronger than ever...
→ end.


3. Gameplay

As i said. Gameplay has to be fun. DLC's are neccessary for success imo. But how to implement it and make them interesting in an RPG, beyond just skins, while not ruining balance completly?
Well, how about ignore balance for now and come up with ideas.
I really liked Age of Mythology's god system that gave certain mythological units and heroes. I liked heroes in wc3, but thought they were too dominant. I liked starcraft 2 and its units and balance the most, but i really wished there were some kind of hero or xp system within it sometimes. Something that's less stagnant and repetetive.

So i would think a system like this would be cool:

As always, start with a mainbase and workers. Have basic, core units that dictate earlygame. 2 rescources, more is too complicated.
Have a tech-option like zerg does or wc3 races do. you reach T2, you get to choose a „god“ you worship this game. This decision does 2 things: give you a different „Herounit“ that has certain abiltys and gets stronger with XP, and give you a set of 2-3, god specific „Legendary units“, maybe only available on T3, that are expensive and strong, but won't dictate the whole game.
They should simply have supportive roles and add to the general core of the race. Same with the Hero. The hero should be a little addition to the army, be rebuildable like in wc3, but he shouldn't be the FOCUS of the game. No creeps. No items. Units and macro are important, xp is just a nice add and reward for winning fights and just improves stats slightly.
I wouldn't want „Mass X legendary units with X hero haha imba“. I would want „1-2 of these and this hero would be cool for this timing, in addition to my core army“

How to add DLC with this system:

Easy: Outside of new skins, new gods can be added to worship. This is why they shouldn't play a core role in the gameplay and just be a small addition. Maybe different heroes for the same „god“ you can choose from ingame. Maybe different legendary unit that replaces another within a „god“.
Stuff like that.


Again: This was just brainstorming. Hope you enjoyed the read regardless!



*****
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
WombaT
Profile Blog Joined May 2010
Northern Ireland26620 Posts
November 06 2020 02:14 GMT
#2
Why haven’t you built a prototype yet?

Quite like these ideas in seriousness though. I like the idea of retooling WC3 heroes to be somewhere between a regular unit and the huge focus of the game.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Harris1st
Profile Blog Joined May 2010
Germany7150 Posts
Last Edited: 2020-11-06 15:01:17
November 06 2020 12:34 GMT
#3
Addition:
Possibility to change "gods" midgame for a cost. Strategy change, counter-strategy

(Almost) Every unit can level up with xp, getting slight upgrades. I think C&C had this. Side benefit: Cool storylines for casters and spectators (Banshee racking up tons of worker kills and escapes with 2 HP)
Funny enough, some other dude just wrote this blog: https://tl.net/blogs/565341-killing-for-that-promotion-veterancy-systems-in-r

Legendary units are mostly used for aura/ support spells and don't have direct impact like big damage/ big HP
Hero units have damage spells/ skillshots/ CC

Go Serral! GG EZ for Ence. Flashbang dance FTW
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
November 07 2020 19:54 GMT
#4
I've always loved games where I could control every aspect of how my character or units moves. Things like wavedashing in Smash Melee, micro in BW, movement in Gunz, and Lee Sin in LoL, are what made me really enjoy playing those games. I tend to dislike the sequels to the above games (Smash ultimate, SC2, Gunz2) more than the original game because it felt like the creator took away the freedom to move the way we wanted to. As a result, I felt like those games were more monotonous, the clicking felt less meaningful, the losses were more frustrating, and the wins were not as satisfying.

And then on the opposite spectrum, I really wish RTS games had more of the strategy and thinking component, but it seems like the "time" portion of RTS seems to make hand speed more important that brain power. Chess would probably the best example here, where the type of time control makes a huge impact on how you approach the game. Playing a complicated position would be okay if you had 1hr to think, but would be suicide to do if you only had 1m to think. It's even gone to the point where some people allocate point values to 30s increments, just like how you would assign point values to pieces. In some major tournaments, they use "Armageddon" mode, where white is allowed an extra minute of time, but black can draw to win the game.

If one could somehow marry the two, the ability to have full control of your units' movement and being forced to use your brain more than your hand, I feel like that would be my ideal RTS. I think BW comes very close to that, but tends to focus more heavily on mechanical skill than it does on build order/brain power. I'm envisioning a game where players would be forced to micromanage their surroundings, their units, and their time.

I guess at the risk of making the RTS too complicated, maybe every building and unit should have a variable build time that is controlled by environmental factors like terrain, # of workers working on the building, and quality of resources. For instance, you could build a low-quality barracks with a lot of dirt that is easy to harvest, or you could build the same thing with a lower amount of wood that is harder to harvest. You could also then sabotage your enemy's resources, like burning the wood or poisoning the water as opposed to directly harassing their workers. Same goes for the units -- producing weak 10s footsoldiers vs 100s elite footsoldiers, with the ability to control how much time you spend per unit?
im deaf
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO32 Group D
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
ZZZero.O385
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 289
JuggernautJason117
ProTech116
SteadfastSC 72
ROOTCatZ 26
StarCraft: Brood War
ZZZero.O 373
NaDa 16
Dota 2
monkeys_forever171
League of Legends
JimRising 328
Super Smash Bros
Mew2King95
Heroes of the Storm
Khaldor318
Other Games
gofns16535
summit1g10497
tarik_tv7146
Grubby3396
fl0m1895
FrodaN965
KnowMe190
Pyrionflax158
ArmadaUGS88
Organizations
Other Games
gamesdonequick874
BasetradeTV506
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• musti20045 25
• Adnapsc2 0
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4171
Other Games
• imaqtpie1357
• Shiphtur295
• WagamamaTV99
Upcoming Events
Replay Cast
2h 27m
Replay Cast
11h 27m
Wardi Open
12h 27m
Afreeca Starleague
12h 27m
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
18h 27m
RSL Revival
1d 4h
GSL
1d 10h
Afreeca Starleague
1d 12h
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
1d 13h
RSL Revival
2 days
[ Show More ]
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Map Contest Tou…
3 days
CranKy Ducklings
4 days
Escore
4 days
RSL Revival
4 days
WardiTV Map Contest Tou…
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Ladder Legends
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.