• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:39
CEST 02:39
KST 09:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!27Weekly Cups (August 17-23): Zerg dominate the week4Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? Starcraft2 player guess game is Coming~! Weekly Cups (August 17-23): Zerg dominate the week SC4ALL II: SC2 Player Announcement 6/8 - Maru PhD study /w SC2 - help with a survey!
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! [ASL22] Ro24 Preview: Siren's Call Farewell Beloved Starcraft (Youtube Videos) BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[ASL22] Ro24 Group F [ASL22] Ro24 Group D Small VOD Thread 2.0 Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Game Theory for Starcraft Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Dating: How's your luck? Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3858 users

EntropyTD Battle Report

Blogs > naughtDE
Post a Reply
naughtDE
Profile Blog Joined May 2019
158 Posts
Last Edited: 2020-07-20 10:04:52
July 19 2020 20:20 GMT
#1
EntropyTD


    Free on the sc2 Arcade.
    Players:1-9
    Mode:Free for all.
    Lobby wait: 1-30 minutes
    A game takes: 10 to 180 minutes


[image loading]

Welcome...to...EntropyTD. Starting in the top left of the screen, I opened the Menu, to check the Ranks of the Players. This round I am the favorite to win with ~9k MMR, with Phlipp being the second strongest player. Interestingly Gabagong, Hercuul and Lappy only have MMRs in the 100s or in Lappy's case, it actually is his first game. This leads to the minimap having 4 spots revealed for me. My maze and the mazes of the 3 newbs. While the 3 newer players are revealed to everyone, they in turn get to see everyone's maze as well. Sometimes newer players start to copy better players, which is why they are granted vision, to learn. I no longer get to see other good player's mazes, but I can check the newer players, to see if they might have copied something worthwhile, so that I might copy their copied homework.

Still in the top left, part of the Menu is obstructed because my mouse hovers over the Waves button. On this seed we rolled 6 different waves, with mostly 18 lings and one boss wave with just 4 lings. 18 lings is a lot, so Towers that do splash damage or multishot should be good. These towers however usually have the drawback that they don't do a lot of damage. Then there is wave 6, which will repeat every 6th wave, the Armoredling...it demands a lot of damage.

Looking at the map for the first time, we see 3 different zones. Blue, Purple and Red.
The Blue zones, make lings go slower,
The Red zones make lings go faster.
The Purple zones make towers placed within shoot farther.
There is one more type of zone, but it didn't roll on this map, The Yellow zone, which would increase a tower's damage.

In the bottom right, I have edited this screenshot, to show you the possible upgrades of a standard tower into the 24 tower types. You might recognized that they have a colorful background, ranging from green to red. It indicates which price they rolled on seed 951594787x17x34.

Now, lings will walk from Start to 1, from 1 to 2, from 2 to 3, from 3 to 4 and from 4 to finish. This is why I want to group Start,2 and 4, so they have to walk as much as possible. Also, just under the Ready button (middle top of screen) there is a tiny $ and a x3.0 next to it. Every time the first ling of a wave passes over that, I get the wave level times 3 as minerals. So my plan is to group Start,2 and 4, make them go up, there is a tiny space at the left where they can fit through, then pass over the waves$x3.0 and proceed down, to the right of 2.
At least that is the plan. The first wave has not started yet. This seed the standard towers cost 8 and we start with 53 minerals, so I came up with this, guaranteeing 4 passes over x3.0 with just the 6 towers affordable at the time.

[image loading]

Now my mouse hovers over the Map button. Max supply is only 21 this time, mazing will eventually be done with supply depots instead of towers, since they cost no supply. Speed/Upgrade refers to 1 of 3 upgrades available when you select a tower. You can upgrade it's damage,speed and type. 4% is low. You can upgrade a tower's speed to 245%, it will take ~61 upgrades this time, each speed upgrade cost's 1 more mineral than the previous one, so it will take a while before players rake up damage.
There is one set of Teleports on the Map. The Green Vortex labeled TP1in next to 4 is the entrance to the Teleport, can you guess where they will be teleported to?
My original plan was to group Start, 2 and 4 and make the lings go up to the left, over the x3.0 and go down right of 2. However being busy thinking about what to screenshot for this battle report and thinking I won't have enough minerals to do that now, I at least try to force the lings into the Green Vortex. I fail:

[image loading]

Next to the portal I placed a 1x1 blocker. It costs supply and 33 minerals. It does nothing, but block a 1x1 space, instead of the 2x2 spaces towers block. They are not bad to use, but a luxury. As this is wave 2 and minerals are always scarce, I should not have placed it. I panicked. Luckily, if you do not upgrade a thing, you can get a full refund. There are also 2 more $x spots on the bottom of the map.

[image loading]


This is wave 3, nobody has managed to kill a ling yet. I cleaned up the mess around 4 and I force the lings over the mineral spots in the bottom as well. I have disposable minerals so I start to think about the tower choices again. Then I remember my original plan:

[image loading]

This is wave 5. My plan has become reality. I am also already max at 21/21 supply, so adding more maze, will be costly, as it will be done with supply depots. A tower cost 8, this time each supply depot cost as much as upgrading a tower into a Damage Field Tower would, 56.
onebranch friendly reminds everyone that this is not actually a tower defense map, but a FFA race to score 100 kills more than everyone else. So choosing a tower becomes more urgent. The Damage field tower has a range of 3. A normal tower covers 2x2 spaces, so it would shoot 1.5 towers far. The Tower I have selected in the middle of the maze is surrounded by rocks, however it stands in the Purple zone, so it would have a range of 2.4 towers, or ~5 spaces. It actually has a damage multiplier of 0.66, but most waves have 18 lings and the nice thing about it is, it would hit all 18 lings if they are in range, giving the tower 11.88 times the damage overall. However, before this wave ends, onebranch will extend his lead much further than 6 kills over everyone else and up next are armored lings. Their armor won't be penetrated by a damage multiplier <1.

[image loading]

What a relief. Even though onebranch ended up 20 kills ahead, he seems unable to get any kills against armor lings, so he probably went the splash/multishot route. I also start to upgrade the Damage of my tower first, because it does not matter how fast it can shoot if it can't break lings armor. Now I went for a single target tower, the Minimum Range tower. It can't attack lings that get to close to it, but since it is surrounded by rocks I liked my choice. It also has a 2.18 damage multiplier, one of the highest ingame.
This felt like a good time to take a look how the newbs were doing:

[image loading]

On the left we have Gabagong. He decided to make the lings go all the way around the middle rocks before entering the teleporter in front of 4. The problem with favoring teleporters over checkpoints is, with a check point lings have to go-to and come back from the checkpoint, so you get 2 passes through your maze, with a teleporter they only get teleported back once, so you only get half the path length. What he did with the Finish and 3, is suboptimal, but he failed to group 4 with Start and 2, so he kinda had to.
In the middle we have Hercuul. Unlike Lappy, this is not Hercuuls first game, however, he seems to be more into abstract art than puzzle solving.
Lastly there is Lappy. His maze looks somewhat like my maze looked earlier. He uses a 1x1 and a tower on top to ensure that the lings will 100% pass over the x3.0. Sometimes lings behave slightly different, depending on where you spawn, sc2 engine quirks. Maybe he had to do that. He also chose a bounce tower. It hits lings 3 times and has 0.7 damage multiplier. Since I didn't screenshot onebranche's Maze, I assume Lappy panicked when onebranch raked up kills early on and copied the tower choice.

[image loading]

About 15 minutes later...

When a player is defeated he gets revealed. Here cabanaz got revealed. cabanaz had the third highest MMR, almost identical to Phlipp. If you think hard about this maze, you see it does one thing a lot better than my maze, it gets an additional pass over the $x0.8 and the $x1.4. He did this by cleverly breaking a rock, which you can only do on some seeds. It starts cheap this seed, however, the price doubles for each additional rock break. Sadly copying the rock break wouldn't help me, since I placed my tower where the path would open up...but since rock breaks are cheap and I am in the lead, they feel like a good Idea. So I type "bad map" in between waves, which triggers some nukes and leaves you with the aftermath for a short time:

[image loading]

I do this, as it is easier for me to tell which rocks might overlap from looking at their base texture without the rock model on top. I decide to break 2 rocks (bottom right ability of the Builder), to add more maze at the bottom, when Phlipp starts to pull ahead:

[image loading]

I need to stop with those expensive rock breaks and focus less on the late game and more on damage right now, when I realize two things: My tower is upgraded to a point where adding more Damage upgrades would be silly expensive and I can't fit another tower into the Purple zone without blocking the path on the left. So there is only one option: break more rocks!

[image loading]

My second tower is already maxed out on speed upgrades, but it can't reach the lings when they go to 2, so I add some supply depots next to start to make them come further down, as my 2nd tower is further down. You can see it's range in the current selection, indicated by the dotted purple circle. The white circle is how far it would reach without the Purple zone and since it is a Minimum Range tower it has a third circle. Eventually I decide to upgrade overall tower range at my builder (D hotkey) and change the upper maze to this:

[image loading]

Then it is more towers, which means more rockbreaks.

[image loading]

For a moment I fear I might broken to many rocks (doubling price), as Phlipp pulls farther ahead. You might wonder why I keep putting my towers into the path that cabanaz used so skillfully to get more $x passes for the 1.4 and 0.8 spot. That is because there are 4 spaces left to the left, and I could still make a path there. For now space in the Purple zone is too precious. My final Maze looks like this:

[image loading]

As wave 30 draws near, it is clear that I won. I type "-sight all", which shares my sight to all players, so Phlipp does not have to wait till the end of the wave to see how he was defeated. He returns the favor:

[image loading]

The bottom half of his maze is better, my top half is better, but overall they are rather similar, considering we both build without seeing each other.
I actually think for this seed, cabanaz' approach, but with a melee tower to the right of his damage field tower where he put a supply depot, would have been a much stronger solution. It would have raked up kills too fast for the mazes that "won" to compete, as they relied heavily on expensive mazing techniques. So wp cabanaz.

I started playing EntropyTD when it was still called RandomTD, roughly 8 years ago.

TL;DR: It's fun.

*****
"I'll take [LET IT SNOW] for 800" - Sean Connery (Darrell Hammond)
dvdask2
Profile Joined July 2020
1 Post
July 22 2020 09:52 GMT
#2
--- Nuked ---
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSTL: Main Stage Day 2
CranKy Ducklings105
Discussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE148
ProTech128
RuFF_SC2 11
EnDerr 7
StarCraft: Brood War
Rain 2895
GuemChi 2027
Artosis 644
Light 8
firebathero 0
Dota 2
monkeys_forever306
NeuroSwarm188
LuMiX0
League of Legends
Doublelift4444
C9.Mang0284
Counter-Strike
minikerr103
Super Smash Bros
hungrybox229
Mew2King144
Other Games
Day[9].tv1440
shahzam798
Livibee135
Maynarde61
Organizations
Other Games
BasetradeTV35
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 99
• davetesta27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2620
League of Legends
• Stunt197
Other Games
• Day9tv1440
• imaqtpie1206
• Scarra935
Upcoming Events
The PondCast
9h 21m
Replay Cast
23h 21m
Escore
1d 9h
IntoTheTV X SOOP
1d 10h
Korean StarCraft League
2 days
GSL
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
WardiTV Weekly
3 days
Afreeca Starleague
4 days
[ Show More ]
GSL
5 days
PiGosaur Cup
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.