We had to create a character design for a 3D animation in the beginning of semester, then we've been learning rigging and animation techniques to apply to it for us to have a 30 second animation for the end of semester. I'm a bit behind (thank god we just got a 1 week extension) and I've only just finished my modelling/rigging. This is what I've got so far (just renders, no animation atm). My idea was to animate a logitech speaker.
Front:
There are aspects I'm not happy with, mainly the pixellation of the top 'line' of the face, and I forgot to make the rings surrounding the cones smoother, but modelling is onl 7% of the final mark so I'm not going back to fix that.
Cord & Side:
Lighting probably isn't the best in this shot, but w/e really. I'm happy enough with how the plug turned out.
Behind:
I like this shot quite a bit, but could do without the bad modelling on the metal that connects the speaker 'head' to the 'feet'.
My game from my previous entry is coming along pretty well. It's more of a programming accomplishment than a gameplay accomplishment though, which is disappointing to myself, but will get the marks I want.
I'll be posting videos of the assignment I mentioned at the beginning of this entry soon. They involve a few programs I and a friend made for a group task that allow 2-3 players to control a racing game with hand gestures (in front of a web cam). Coming soon!