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Theorycraft: Terran versus Zerg

Blogs > LySin
Post a Reply
LySin
Profile Blog Joined February 2007
United States267 Posts
May 27 2007 18:06 GMT
#1
Theorycrafting has been heavily scrutinized due to the inability of the theorist to comprehend other ramified implication of the strategy. Having said that, it’s been abundantly clear that my claim may track unsustainable evidence, but its purpose to incite will be well served. The thought is the utmost importance rather than the action. Heck, where would the world be without the innovators inventing.

Innovating theories in starcraft has been quite a struggle since the audience to take them serious is moot. I have been developing a theory based on Terran versus Zerg since a month ago, and this agonizing theory has been taunting me. This theory is based on advanced TvZ and can be well seen in long drowned out matches which may also be difficult to illustrate.

So let’s begin my theory. I propose that in Terran versus Zerg, that in the “final stage” of TvZ, Terran users must create vessels/marines/medics/firebats to nullify all of Zerg’s strategies. At first you’re probably thinking “where’s the tanks?” but tanks are replaced with vessels due to their mobility, speed, functionality or rather versatility.

Tanks play a major role in mid game and late game, but when it comes to effective-ness vessels reign supreme. Tanks are just used to prolong zergs until terrans are able to create mass amounts of vessals. Yes of course, tanks are part of the late game too but when it comes to the most extreme skilled progamers, tanks are overshadowed with the extreme intensity of vessels.

Let’s look at the similarity and difference of both units. Both tanks and Vessels are great lurker killers, so this means that mid game you have some backbone for your marines. On the contrary tanks are overwhelmed by the use of swarms. Tanks have a 4 second unsieging period where swarm covers them, which some of them are destroyed by mass amounts of enemy units. But let’s not leave out Vessels from being plagued and attacked by scourges and mutas. Since top gamers understand this implication they spread their vessals well enough to select them individually and keeping zerg at bay from using plagues. There is also so much more a vessel can do that a tank cannot do. Like matrix marines which is a huge life saver when coming across lurkers (or you could just irradiate them) and same applies to ultras.

Ultras/lings/scourges/sometimes you’ll run into a few lurkers too /defilers are one of the most destructive forces a zerg can throw at a terran in late game. The reason why it’s so destructive is its non-stop attacking while using defilers to swarm on tanks (only prevents marines from damaging units that have been swarmed), this leaves tanks to fend for themselves. This is inadequate damage, which results in tanks being destroyed.

Now let’s replace this strategy with using SK. In order for this strategy to work we must use the fast mobility of the vessel to seek and destroy: defilers, ultras, lurkers and whatever is left over in energy is used to matrix marines (in priority order). Now since plague is an issue you must spread your tanks as you do with tanks. If a zerg manages to successfully plague most of your vessels then caution is on the highest priority. Meaning your vessels dictate whether you’ll win or not. Since we’re only focusing in SK, having gigantic amounts of marines well aid you in destroying those pesky ultras. Ultras are only able to attack one marine at a time, so this will play in your favor as you’ll have tons of marines shooting at that ultra.

I would like to continue this theory and write more pages but I’m currently am pooped out of my mind. I’ll decide to finish this later or maybe just leave it like it is, and post more details. Well, I would like anyone who reads this to post a reply and explain your views about this issue.



*
‫‬‭‮‪‫‬‭‮҉<3 sc2.org <3 Waxangel <3 Physician <3 MDT‫‬‭‮‪‫‬‭‮҉
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