Haha that is fantastic, do you have a blog post with examples of mind games such as this one?
Five Traits of Competitive Brood War - Page 2
Blogs > Letmelose |
Essbee
Canada2371 Posts
Haha that is fantastic, do you have a blog post with examples of mind games such as this one? | ||
JieXian
Malaysia4677 Posts
For example, would you please elaborate on what BoxeR typed? (KeSPA banned the use of chat after BoxeR used it extensively to defeat JuNiToSs) | ||
Letmelose
Korea (South)3227 Posts
On July 29 2018 23:45 JieXian wrote: That was an interesting read, and I enjoyed your writings about the depth of Brood War. I think one way to make it even better would be to include examples for people like me who aren't knowledgeable enough (thought I understand that you've already written a lot) For example, would you please elaborate on what BoxeR typed? JuNiToSs thought he had BoxeR contained, and had delayed his expanions for long enough. BoxeR attempted lull JuNiToSs into a false sense of security by attempting a hidden expansion then proceeding to type "it is too narrow ", referencing to the narrow ramp he needed to go down in order to secure his natural expansion. BoxeR went on to defeat JuNiToSs after a difficult start where he had his gas stolen and had to battle his way down the ramp without having sufficient tech. | ||
Letmelose
Korea (South)3227 Posts
On July 29 2018 12:44 Essbee wrote: "Jaedong started to spam sdsdsd in chat, as if he was preparing for a standard build, knowing that he was going to 4 pool FanTaSy." Haha that is fantastic, do you have a blog post with examples of mind games such as this one? It is not a trait I particularly value, but iloveoov was famous for using intimidation tactics versus his opponents. Not only did he proclaim outlandish statements during pre-game interviews, when he recognized that he had the game won, he would purposefully drag his games out and toy around with his prey, in order to give them the false impression that they had zero chance of winning against him no matter what they did. iloveoov wanted his opponents to forever have that feeling of hopelessness, in order to gain the competitive edge against them. Jaedong deployed this tactic too, when he faced off against UpMaGiC, when he had two groups of mutalisks that could end the game right then and there if he chose to. But he purposefully did simultaneous mutalisk harassment in two separate battle fronts simply to humiliate UpMaGiC and flex his superior multi-tasking and micro-management, merely to prove a point that he was that much better than UpMaGiC, and gain the psychological advantage in the future. He wanted his opponents to know that he could manhandle them in terms of mechanical prowess. It was something that he used extensively, making the most out of his units, not only on screen, but within his opponents mind. Leta once said something to the effect that he felt afraid of Jaedong's units, and felt stifled in terms of his strategic options because he was playing scared. Flash was also known for using pre-game interviews to mindgame his opponents. He purposefully baited Stork into thinking he had prepared specific builds to counter Stork's carriers, and when Stork attempted economically greedy builds to counter that, Flash simply cheesed Stork in what was the shortest finals in terms of game time. He also taunted Bisu non-stop for having bad carrier micro-management during their all-star match (because you are allowed to chat during non-KeSPA sanctioned showmatches), a couple of days prior to their MSL round of 32 match-up. Bisu went on to have one of his worst displays of atrocious carrier usage against Flash in what was a really advantageous game for him, and got eliminated in the round of 32. Perhaps it was mere coincidence, and Flash denied claims of attempting to trigger Bisu into using carriers against him in the post-match interview, but I believe he went a little overboard with the Bisu bashing (who was his senior and looked a little offended during their all-star match) for a reason (to gain the competitive edge). The only true all-time great who was subpar in this particular aspect of competition was probably NaDa. iloveoov said while NaDa was a great gamer, he was easy to read and claimed that his lack of emotional control was apparent with his unit movement, and contrasted this with XellOs, a player he traditionally struggled against because he was so difficult to read emotionally even if iloveoov had the strategic upper hand initially (a sentiment shared by BoxeR, who also claimed XellOs was very difficult to read emotionally). GoRush also said that he struggled more versus iloveoov, because NaDa was easy to predict, and it was only his flashes of sheer brilliance that caught him off-guard (his EMP shockwave against defilers after holding off the masses of ultralisks with a medic wall-off being one of those examples). It was a cut-throat competition, and players were often ruthless (within the boundaries of reason of course) with sabotage tactics to tilt or intimidate their opponents into playing below their optimal standards. NaDa would often talk about being nice and respectful to his opponents, and letting your skills do the talking. It is one of the reasons why NaDa personally hated sAviOr because he had such a disrespectful character about him. But he was wrong. People from competitive fields, whether it is chess, tennis or boxing, can attempt to gain the competitive edge by means other than pure excellence at their craft. People don't always play nice, and engage you with the aim of all parties involved playing at their maximum capacity for a great game of Brood War. If there is an apparent skill discrepency between two individuals, the obvious short-term solution is to devise methods of negating that skill difference, and the greatest competitors always understood that. There has never been a pure attempt at Brood War excellence alone with zero inter-personal dynamics. I'm sure there are other examples, but it is something I don't really like delving into too deeply. | ||
Letmelose
Korea (South)3227 Posts
1) Jaedong was accepted as a practice partner for PLUS (later became Hwaseung Oz) in 2005. After a several months of hardcore training, people say that Jaedong was already the best player on the team during practice, but ironically, was unable to gain his semi-professional liscence because he kept failing in Courage Tournaments partly because he stubbornly refused to play anything but standard build orders. Anytime may have had worse results than Jaedong during practice, but he was already a OGN StarLeague champion by late 2005, while Jaedong didn't even have his professional liscence. It wasn't until 2007 that Jaedong qualified for his first ever major individual league (EVER 2007 OGN StarLeague), despite dominating practice sessions since 2005. Anytime once said in a television show that he couldn't understand why Jaedong took so long to succeed. 2) PGTour Season 6 had its first ultimate rank player in ilovejs, a random protoss who had over 20,000 points, yet nobody had a clue who it was. It was Bisu, a professional who was drafted in late 2005 and had next to zero competitive results thus far. He was ranked above the likes of Iris, iloveoov, and Canata who was also ranked extremely high that particular season. A year later Bisu was crowned as the MSL champion, but his success was not immediate despite his potential being seen earlier on. 3) JangBi on arrival, was said to be the best player within the Samsung Khan household ever since he set foot on the Samsung Khan gaming house in 2006, and his first ever games were against Stork who he defeated soundly, starting off a one sided dynamic that was sustained for the rest of JangBi's professional career. However, despite coach January boldly claiming that she had a super rookie within her roster (in possession of a gaming talent that was probably superior to Stork), JangBi went on to have a ProLeague record of 6-15 (28.6%) for the 2007 ProLeague season, while Stork played a key role with a ProLeague record of 30-9 (76.9%) as well as reaching consecutive finals of the individual leagues. Hwaseung Oz practiced often against Samsung Khan, and players such as Sky have went on the record that JangBi was simply monstrous during practice, while Stork was much more manageable. Stork often claimed that he could never defeat JangBi. However, apart from the very final moments of professional Brood War, Stork had a vastly superior competitive success than JangBi. 4) Canata was the best player during practice at a time when his teammate iloveoov was widely regarded as the best terran on the planet. BeSt once said that players who hit rank one on the ladder such as Anytime and Bisu prior to their debut championships, were guaranteed to have future competitive success, except for Canata, who was great during in-house practice sessions and online ladders, but was thoroughly mediocre outside of his comfort zone. If competitive success was directly correlated to "gaming skill" alone, there is no reason why Canata was suffering in the depths of mediocrity for the first several years of his career while his teammate BoxeR was still reaching the round of eight despite being active since 1999 and being quite unremarkable in terms of raw fundamentals by that point in time. 5) Rain was said to be the best player during practice within the SK Telecom T1 household towards the end of professional Brood War. The very team that had the likes of FanTaSy and Bisu around. However, within the actual competitive scene, Rain was simply a rookie protoss with a 49.1% win rate in the ProLeague, who never even made it to the round of 32 even once during his professional career. There are other players such as Jaehoon (Sea said he was just as good as Bisu during practice during the earlier parts of their careers), Hery (the practice bonjwa of the old-school KTF MagicNs house-hold), BoGus (practice god of STX SouL), and Soulkey (the only zerg to go even against post-2010 Flash during practice), who never had the kind of professional success that their gaming talents would indicate. It is extremely rare for players to hit the peaks of all five attributes simultaneously, just like it is rare for athletes to hit their peak athletic ability, game understanding, and competitive aptitude within the same window of time. Flash has a deeper understanding of the game than he did in 2010, but his gaming athleticism isn't the same as before. BoxeR probably had more competitive aptitude in 2005 than he did at his actual peak as a gamer in 2001. Players who boast extreme longetivity probably had to reinvent themselves multiple times, or expand their overall atttributes as a competitor over the years. For example, July is a great example of a micro-management god who got his remarkable skills through some innate gaming athleticism, and mostly excruciatingly intense practice regimen. However, after being thrown away like a used ragdoll for his services for the team, July was no longer the mechanical god (Jaedong usurped him in that regard a long time ago), nor was he a disciplined individual (Bisu once commented that July was one of the laziest players he saw). Everything that made him stand out beforehand was mostly gone. However, July was able to abuse the lack of competitive aptitude in younger players such as BeSt, and won a championship in an era where Flash was returning as the defending champion. There is no way July was more fundamentally sound than the likes of Jaedong or Luxury during practice at the time, but it wasn't about being better within a vacuum setting, otherwise competitive Brood War would be like figure skating and we would be rating players by how pretty their FPVODs are and how theoretically sound they are. | ||
Chef
10810 Posts
In a sense, first generation players had it a little easier, because they were playing against other players who were not used to playing on TV or getting their settings right. On the other hand, that made players with high self-confidence and good luck hitting upon an effective way to setup right much more powerful, and it's probably why a lot of handsome guys like Boxer and Reach did very well. In a funny way, that was probably very good for the sport, since it greatly improved the image of nerds playing games, and drew in lots of fans who might otherwise have been turned off. The story about Bisu hitting ultimate was new to me. I actually remember Bisu being made fun of by the foreign community quite a lot before the final vs Savior. His ascendance took a lot of people off guard, I think, but I guess the Koreans completely saw it coming. Or maybe it was only me who didn't know. | ||
Letmelose
Korea (South)3227 Posts
On August 01 2018 00:22 Chef wrote: There are so many differences between practice house games and televised games it's hard to single out just one as being the cause of a player's difficulty in translating their practice house results. Not only is it harder to perform for some people when they are being watched (it takes up their head space just thinking about the novel situation when they need to focus on their task), but I imagine it takes a little while before players get used to making the settings just like home, get used to a different desk and chair, realise in the middle of the game that their keyboard isn't quite where it normally is. On top of that, their opponents are not playing like it is a practice game, are not playing like it is a ladder game. The tricks will be dirtier, the objective is skewed further toward just winning than improving areas of weakness. To say nothing of the emotional pressure and distraction of needing to prove yourself, of trying to realise the profits from the immense investment you've put into getting there. I always felt very bad for a player losing to a 4pool or some such cheese, because whatever they had been practicing for a week was basically wasted. At the same time, if anything would get you used to being on TV, it was a crummy cheese strategy that is many magnitudes less complicated and difficult to execute than strategies that hit their stride mid-game. In a sense, first generation players had it a little easier, because they were playing against other players who were not used to playing on TV or getting their settings right. On the other hand, that made players with high self-confidence and good luck hitting upon an effective way to setup right much more powerful, and it's probably why a lot of handsome guys like Boxer and Reach did very well. In a funny way, that was probably very good for the sport, since it greatly improved the image of nerds playing games, and drew in lots of fans who might otherwise have been turned off. The story about Bisu hitting ultimate was new to me. I actually remember Bisu being made fun of by the foreign community quite a lot before the final vs Savior. His ascendance took a lot of people off guard, I think, but I guess the Koreans completely saw it coming. Or maybe it was only me who didn't know. One thing I noticed, is that when people tend to vouch for players being worth more than their competitive results suggests, they often bend reality to assume that whatever component these players are lacking, will somehow be magically fixed, while tunnel visioning on the select few qualities they were initially impressed by. It is the kind of reasoning that makes Maradona state that Jorge Gonzalez was one of the top greatest footballers of all time, simply based on his raw footballing skills without accounting for less sexy traits that actually contribute towards footballing excellence such as work ethic. It is one thing to praise a player for certain attributes, but I have never understood why some people attempt to extrapolate that into overall competitive greatness, when the entire premise of competitive Brood War is to figure out the objective competitive greatness of the players involved, not the subjective context of how it can be interpreted. It is hard enough to objectively quantify the competitive results of players, but when I see people skipping that key step to go straight for the the near-impossible attempt of correctly assessing the raw gaming talents or abilities of certain players, it makes me wonder about the level of delusion it takes to pretend to have that kind of insight (when even professional gamers have differing opinions on subjective matters like raw ability), or question whether these kind of people have zero interest in being accurate and just want to beat their drum about their favourite players with absolutely no care in the world whether they are over-estimating or under-estimating certain attributes, or whether they are even considering all the variables involved. Good looks and natural charisma are key traits that I probably shouldn't have left out if I wanted to be truly wished my list to be comprehensive. BoxeR's longetivity was partly fueled by the adulation from his unequaled fandom. Capturing the imagination of the audience is reflected on the ratings, which in turn influences the decisions of the sponsors and tournament organizers. BoxeR was able to get a superior practice environment and competitive edge over his peers largely due to his immense popularity, and gained energy from the crowd in a manner that wasn't dissimilar from home crowd advantage in sports like football. If I am to make an excuse, it could be stated that all that played into his overall competitive aptitude. Good looking dudes who have the ability to capture the imagination of the larger audience have it much easier than dudes who are simply godlike at the game. EffOrt struggled to get into a gaming house (Hwaseung Oz was one of the teams that rejected him as a practice partner) because he was judged to be "too ugly" and struggled to find his place within the CJ Entus household initially, whereas good looking players with even minimal initial promise tended to be looked after so much better. Broadcasting stations were incentivized to artificially push the narratives of more attractive players, even if they were thoroughly unremarkable otherwise, such as JuNiToSs. It was one of the things I used to loath about competitive Brood War, how young boys were marketed as sex objects to impressionable young girls as if they were members of boy bands. I used to cringe every time idiot girl fans, who didn't even know the races of their favourite players, shrieked in excitement at the most random timings because Hwasin would make their insides feel funny. The superiority complex I had over these kind of fans was insane. However, I've come to realize these kind of fans was far more valuable towards the industry from a sheer business perspective, so they are one of the necessary evils that has to be catered to if competitive Brood War wants to succeed as a whole. Attractive and charismatic players such as BoxeR, YellOw, and Reach were integral to establishing competitive Brood War as a staple television content for over a decade. I don't think many people seriously thought Bisu had a good chance versus sAviOr, Korean or otherwise. I personally was already turned off by the idea of a practice bonjwa partly because Canata had been such a disappointment despite being hyped so much by the likes of BoxeR. I simply thought he was a promising young protoss who was way too over-hyped by the Ongamenet commentators when he first qualified for the OGN StarLeague as a teenager, and all I could remember was that he had solid macro-management. Players with great initial promise have always been around, whether it was Canata or Shudder. I think it would have been silly to be certain of such a meteoric rise simply because Bisu was fantastic within a ladder setting. It was more of an retroactive statement, after-the-fact assessment of a player who went on to achive great things (because the tale of a player hitting the number one spot on a ladder ending up in utter professional mediocrity has been seen time and time again). BoxeR predicted that iloveoov would change the entire landscape of competitive Brood War before he even made his professional debut. However, he also thought Canata would go on to achieve great things. These things tend to be hit and miss, and only the hits tend to be remembered. | ||
JieXian
Malaysia4677 Posts
On July 30 2018 10:31 Letmelose wrote: JuNiToSs thought he had BoxeR contained, and had delayed his expanions for long enough. BoxeR attempted lull JuNiToSs into a false sense of security by attempting a hidden expansion then proceeding to type "it is too narrow ", referencing to the narrow ramp he needed to go down in order to secure his natural expansion. BoxeR went on to defeat JuNiToSs after a difficult start where he had his gas stolen and had to battle his way down the ramp without having sufficient tech. hahaha I wish chat like that was allowed. Perhaps something like outright insults could be banned but I think allowing chat only adds to the game | ||
Chef
10810 Posts
Charisma is often enough just another word for interpersonal skills, so it should be even less subject to judgement as petty. Whether it is by good looks or interpersonal skills, being better at receiving aid makes you a stronger competitor. Having difficulty with that means being at a large disadvantage. It makes perfect sense that you would select players based on charisma and good looks not just because they might attract more money from sponsors, but because they have a better chance at harmonizing with the team and receiving help from teammates. At the same time, there is a selling point to the ugly players as well, if they are skilled enough or have good enough interpersonal skills, because people who relate to them will want to cheer them on. To be honest, there is not a lot of difference between the fan who begins cheering for a player because they're good looking, to the fan who gets satisfaction from the less attractive competitor winning the prize and fulfilling their personal fantasy of skill and diligence overcoming looks. Either way, there were plenty of not-so-good-looking players in StarCraft. Effort wasn't the worst of them by a long shot. Having watched some of his videos subtitled, he's a very funny guy but probably an acquired taste for most. I am suspicious of a statement that it was only his face that held him back. We're talking about an industry filled mostly with funny looking guys. Though I don't deny at all good looking people always get preferential treatment, there's only so many stunners in the world, there's always room for people who are just good talkers. | ||
Letmelose
Korea (South)3227 Posts
Ruby had some of the worst levels of anger management issues ever seen from a professional, but was personally recommended into professional gaming by MBC Game HERO, instead of being drafted in. Something tells me it wasn't his awesome Brood War talents that made MBC Game HERO overlook his severe anger issues (tales of his conduct whenever he lost was legendary), There certainly is respectable merit to a player who motivates people around him to work harder, as well as raising the overall happiness level around him. On the flipside, I'm sure there were Brood War geniuses who were difficult to work with and had a diva-like personalities that wouldn't have meshed well with other young players within a team environment. I'm not sure where EffOrt lies exactly, but he did get set back purely based on merits that applies more to fields such as the fashion or movie industry. Superficial stuff such as looks and good presence on screen played a larger role in the success of professional Brood War than I personally would have liked. It is like how David Beckham brought so much attention as a footballing icon, partly due to his world class footballing abilities, but mostly due to his extremely good looks. I guess it may seem rather hypocritical of me to draw the line at superficial beauty, when I just ranted pages upon pages about needing to judge competitors as a whole, not purely based on their select few gaming traits or attributes. I too am somewhat guilty of distorting the reality, just to pretend that on screen persona and superficial beauty doesn't have much importance in the realm of competitive Brood War when it quite clearly does. | ||
Chef
10810 Posts
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Letmelose
Korea (South)3227 Posts
On August 02 2018 21:40 Chef wrote: Well, I think having grown up in the narrow period of time that lots of people started having computers, but not many had microphones or webcams, and most communication was text, and the initial experience of Brood War was that pretty much only what you wrote and how you played defined you on Battle.net. I think for a lot of intellectually inclined people that was a wonderful and seductive idea. Besides people writing under pen names, there is pretty much no equivalent. A lot of people would like to know how they would be judged, how others would be judged, if you took the appearance and sound of a person completely out of the picture. It is just by itself an interesting question, but it isn't one that professional Brood War ended up answering. As soon as the internet got faster, that question became hard to answer again. I remember when Let's Play first started having people put their faces in the corner and there was backlash that it was self-obsessed and took away from the game from some groups. Now it is just the done thing a lot of the time. This tension and desire to get away from human image is always met with difficulty, and only facilitated when technology or convention of anonymity absolutely can't get your face in front of people. Every system has a loophole. Even the most well designed systems has unforeseen flaws that can be abused to create positive results in a unwanted manner. Creative people tend to discover those kind of loopholes, while conscientious people tend to maximize the most obvious (not the most effective, but most visible) and often intended method of getting positive results. I think the discussion over stuff like superficial charm infringes on the territory of overall success for the person, not the competitor as I personally like to separate from the person. It is a futile attempt for sure, just like I mock people for attempting to separate the gamer from the competitor without sufficient insight and knowledge. For example, I am not really interested in how gifted Bisu was at negotiating his salaries, and how that particular dynamic may have influenced his overall drive as a competitor. It encroaches on everyday real life bullshit (for me) issues I wish to get away from by engaging on what I perceive to be a more pure form of competition than real life. The ends justify the means, if the means are sufficiently well thought out and managed properly. It is why I don't rank musicians by their sales or politicians by their votes, because I think the means to succeed in those fields are utter bullshit. In contrast, I think the means to excel in professional Brood War was mostly well managed, which is why I place such high value on the competitive excellence of the players involved, but it isn't to say that here were some aspects of getting competitive success that I did not appreciate at all. Getting picked easier by professional teams due to non-gaming related first impressions, being fostered as a potential media superstar and being catered to based on that quality alone, and tournament organizers being consciously, or unconsciously aware of the fact that your success is correlated with higher viewership, and that influencing their overall decisions is stuff I hated about professional Brood War. Perhaps it is a reason why I was always overly critical of media darlings, who I thought did not deserve the kind of competitive merit they were often praised with. It is one of the reasons why I always preferred the professional era of Brood War over the streaming era, although the actual range of video content involving Brood War (FPVODs, personal player insight, broadasted discussions between players themselves, and forays into related fields like fastest maps and UMS maps) is arguably more plentiful than ever before. The means to success for this era is not well defined enough for me to place much value on competitive placings alone, which makes objective quantification of players so much more difficult, as evidenced by Rain claiming that it is useless to go all-in at getting better at Brood War, since his streaming income is not dependent on that quality alone, and girl streamers sometimes gathering more viewership and donations than actually fantastic gamers such as Soulkey for their entertainment value. Success as a professional Brood War player was so well defined in comparison that while the actual raw gaming quality may be higher right now (it is probably true in terms of sheer gaming concepts), what I actually loved was the expression of Brood War excellence within the context of the professional sceene. The results were objective enough to be quantified as comparable end objectives, the manner in which results were gained was done through almost entirely legitimate pathways (with each competitor having varying emphasis on stuff such as academic understanding of the game, creative build orders, psychological mindgames, or raw fundamentals), and the end result was aesthetically pleasing on the eyes. It was as perfect as anything I experienced in life in terms of its overall package as an aesthetic experience, clearly quantifiable end goals that summarizes the entire overall process in a neat and tidy manner, and nuanced enough to have multiple approaches so that it doesn't have the single pattern of success being honed to perfection over time. I don't think I'll ever experience that again, although I'm sure nostalgia has much to do with it. | ||
HaFnium
United Kingdom1071 Posts
By the way you've got a few posts about successes can you maybe talk about failures/slumps? I.e. the famous KTF slump... (maybe in a different post...) | ||
Burhan1
3 Posts
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Letmelose
Korea (South)3227 Posts
On August 04 2018 09:59 HaFnium wrote: Many thanks for your detailed explanations. Your posts are always very informative especially to us foreigners to get a glimpse of the korean brood war scene. Like you I do feel very nostalgic towards the professional scene.... By the way you've got a few posts about successes can you maybe talk about failures/slumps? I.e. the famous KTF slump... (maybe in a different post...) Perhaps I'll cover redemption narratives of famous players or teams for another day. Failure is natural and unavoidable given enough time and competition, but recovery from the deepest depths of failure makes for great story-telling. | ||
HUKYOU
3 Posts
Seriously, this article is too short. | ||
SuGo
United States681 Posts
Makes a lot of sense, especially when koreans use phrases like "He has strong mental" or "He has strong physical" -- sounds weird in English, but it's just a more Korean way used to describe it. I like your summary because it provides more context to those types of phrases I've heard often. | ||
Letmelose
Korea (South)3227 Posts
On August 08 2018 18:33 HUKYOU wrote: You forget about the reg BW and WC3 players whose work they built on. Seriously, this article is too short. The title of this blog is the five traits of competitive Brood War. A quick glance would suggest that the content would discuss competitive players who competed at the highest level, not random casual players who maxed out their competitive advantage by dodging difficult opponents and picking broken maps to climb up on the ICCUP ladder. | ||
Letmelose
Korea (South)3227 Posts
On August 08 2018 21:27 ProtossGG wrote: Nice summary. Makes a lot of sense, especially when koreans use phrases like "He has strong mental" or "He has strong physical" -- sounds weird in English, but it's just a more Korean way used to describe it. I like your summary because it provides more context to those types of phrases I've heard often. My thoughts are derived from those types of categorizations of players, although I am in hopes that my take on the matter has a slightly more nuanced feel to it. However, my categorization is certainly not free from its limitations. For example, BoxeR always had really good win rates on newly created maps, compared to his peers, because he came up with ingenious ways to abuse certain terrains or timings. This trait could be attributed to his conscientious nature, because he spent that extra-time studying and breaking down these new maps. It could also be attributed to his creative nature, because it is more cost-efficient to abuse the chaos created from new maps, than it is to establish, then master the orthodox play on those particular maps. However, I personally thought this kind of trait could be best attributed to his competitive aptitude, because he spent that extra effort trying to win, instead of focuing on orthodox play. Depending on which way you cut it, the terminologies can be argued over endlessly because the parameters have not been defined perfectly. | ||
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