• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:09
CEST 06:09
KST 13:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War935.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
SCII needs to put more weight on strategy and tact Server Blocker How do you feel about the mass reverts in the 5.0.17 PTR? 5.0.17 Patch Notes - October 7, 2026 ESL Pro Tour for SC2 discontinued
Tourneys
$3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
Rollback Netcode in Brood War ASL22 General Discussion ASL FINALS HYPE VIDEO 2X [Megathread] Daily Funny Videos BW General Discussion
Tourneys
ASL 22 Finals [Megathread] Daily Proleagues [ASL22] Semifinal B [ASL22] Semifinal A
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12166 users

HotS: Shotcaller mode

Blogs > AKnopf
Post a Reply
AKnopf
Profile Blog Joined March 2011
Germany259 Posts
June 18 2018 16:30 GMT
#1
Hi everyone,

with the Mid Season Brawl coming to its conclusion, I've had some thoughts on competetive Heroes of the Storm and how important the role of a shotcaller is for a team. I think this aspect of the game is hugely underrepresented in player profiles (those short movies about the players and teams) and casting. In a way, the shotcaller is always the "carry" of any composition similar to those Valla + Tassadar + Auriel days. Shotcalling is not only very important it is also very difficult. You have to keep yout team focused and stay in a rythm. You also have to learn to trust your teammates and your teammates have to learn to trust you. Should I really miss the XP on a whole minion wave to help with control over a turn in point? There is no time to hesitate; gotta trust your shotcaller! With all the variables that go into decisions like that, with all the experience and quick thinking that is required to fill this role well, I am always wondering, how they are managing to also control their hero in the actual battle at the same time. How much better could the macro play and the in-fight shotcalling be, if there was a designated player just for that?

So why not make it a proper feature in the game itself?

What I am thinking of, is a "6v6" mode that is only available in custom games and maybe hero league, where there is a 6th player playing the "shotcalling" hero. The hero cannot move and has no abilities (maybe not even a body), but you gain experience and have all that nice stuff going on just as with any other hero. You only have the vision of the team, but you can zoom out much further than an player with an ordinary hero. Obviously, this makes only sense, when everybody is in voice chat.
I heard that in a Half Life mod (I think it was called Evolution) there is a player in a commander role, who can see the whole battle ground from above similar to an RTS. He can give move commands to the players on the ground or order them to start building fortifications, but following his orders is totally voluntary to the player. I thought this was a genius mixture of two genres and could lead to really interesting game play. Sadly, I am not much of an FPS guy so I never really tried it.

Here are some feature ideas, that could improve the Shotcaller mode:

  • The shotcaller can select any friendly hero and see cooldowns of all abilities and all stacks etc. just like the player would.
  • He can give move commands and ability commands, that show up as suggestens that only the player of the hero can see.
    This way, the shotcaller can easily suggest stuff like "Hey, Genji, maybe you would like to use Sonic Arrow in this area" but in less time than it would take to actually say the words. One difficulty I see here, is that it might clutter up the visual effects on the player screen, especially during team fights when a lot of spells are flying around anyway.
  • The shotcaller can speak to only a selection of players (maybe selected by lane or just singular heroes). This way he can give instructions, that are not relevant to everybody thus not cluttering up the voice chat. Maybe not everybody needs to be reminded that the Aba mine on the opponents boss is about to run out and needs to be replaced.
  • The shotcaller can temporarily mute all other players in case things get too hectic and he wants to make sure he is heard.


So, what do you think? Could this improve competetive play? Would teams even want to have an dedicated shotcaller similar to a football coach on the sidelines? Would it be fun to play as a shotcaller?

The world - its a funny place
Please log in or register to reply.
Live Events Refresh
Next event in 5h 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 170
ProTech133
Nina 77
StarCraft: Brood War
GuemChi 3545
Aegong 46
ZergMaN 22
Terrorterran 11
Icarus 5
Britney 0
Dota 2
NeuroSwarm199
PGG 110
febbydoto27
LuMiX2
Counter-Strike
taco 1615
Super Smash Bros
hungrybox1083
AZ_Axe175
Mew2King13
Other Games
summit1g6959
JimRising 629
WinterStarcraft617
PiGStarcraft285
C9.Mang0149
Livibee141
Sick137
ViBE133
Organizations
Other Games
gamesdonequick818
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH342
• practicex 18
• Letter148
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota230
League of Legends
• Rush704
• Stunt167
Other Games
• Shiphtur439
Upcoming Events
The PondCast
5h 51m
WardiTV Qualifier
6h 51m
Online Event
1d 6h
Korean StarCraft League
1d 22h
Afreeca Starleague
2 days
Rush vs Soulkey
CranKy Ducklings
2 days
AI Arena Tournament
2 days
BSL Open Qualifier
2 days
Sparkling Tuna Cup
3 days
IPSL
3 days
[ Show More ]
BSL Open Qualifier
3 days
WardiTV Weekly
4 days
IntoTheTV X SOOP
5 days
PiGosaur Cup
5 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-14
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.