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D2 Portrait Drafting

Blogs > Raihn
Post a Reply
Raihn
Profile Blog Joined August 2008
United States216 Posts
November 17 2017 08:34 GMT
#1


[image loading]
[image loading] [image loading]

This is an image I rendered in order to place on my PSN profile. I wish I could make it my avatar for PSN as well as Bungie.net, but alas the fates have not willed it. I feel the image is incomplete, but I’ll need to execute the draft and give it some time to watch and learn to decide how best to proceed

I tried to implement some feedback from the SC Portrait Fail discussion, I'm interested to listen to feedback for this. I dont consider it done, but I am giving it a day or two before I go back for another round.



*****
GraphicsRaihnForge.com - Let me know if you need something!
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
November 17 2017 12:00 GMT
#2
Man thats a nice custom avatar.

I wish TL had custom avatars.
lestye
Profile Blog Joined August 2010
United States4245 Posts
November 17 2017 17:46 GMT
#3
Looks cool. Although strangely enough the first thing I thought of was the character featured prominently throughout Anthem's trailer and promotional material.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
ByuuN
Profile Joined November 2016
Poland678 Posts
November 18 2017 13:59 GMT
#4
Great.
Glider
Profile Blog Joined December 2005
United States1353 Posts
Last Edited: 2017-11-19 05:03:53
November 18 2017 16:24 GMT
#5
cool design. I played around with it a bit. hope it helps.
Two biggest areas to tweak is lighting (various values at areas) and form.
The lighting effect I played with a bit, if i had more time I can play around with texture but it isn't a priority for a small avatar.
[image loading]

Raihn
Profile Blog Joined August 2008
United States216 Posts
Last Edited: 2017-11-19 08:33:37
November 19 2017 08:22 GMT
#6
Thank you for everyone's feedback <3 you all!

Glider, Thanks!! I made these changes today before I saw your post! Yours is still better. I'm so out of practice with illustration, Great feedback, thank you! Let me know what you think of my update below. I think I'll try another round on it tomorrow to incorporate what you've laid out. I need to be more diligent about thumbnailing and reasoning out my values and light sources before I dig too far in. I didn't realize on the onset that I wanted to have the glow so prominent, and originally liked the idea of a sort of happy forest in the background. In essence, I think the story I was trying to tell was conflicted, so drawing two different 'moods' at the same time. Very bad practice. TY TY TY!

PS So funny how we added a lot of the same details. More texture, same chip placement, many of the same fixes, but mine isn't as well thought out and executed.


[image loading]
GraphicsRaihnForge.com - Let me know if you need something!
Glider
Profile Blog Joined December 2005
United States1353 Posts
Last Edited: 2017-11-19 16:15:54
November 19 2017 15:57 GMT
#7
On November 19 2017 17:22 Raihn wrote:
Thank you for everyone's feedback <3 you all!

Glider, Thanks!! I made these changes today before I saw your post! Yours is still better. I'm so out of practice with illustration, Great feedback, thank you! Let me know what you think of my update below. I think I'll try another round on it tomorrow to incorporate what you've laid out. I need to be more diligent about thumbnailing and reasoning out my values and light sources before I dig too far in. I didn't realize on the onset that I wanted to have the glow so prominent, and originally liked the idea of a sort of happy forest in the background. In essence, I think the story I was trying to tell was conflicted, so drawing two different 'moods' at the same time. Very bad practice. TY TY TY!

PS So funny how we added a lot of the same details. More texture, same chip placement, many of the same fixes, but mine isn't as well thought out and executed.


[image loading]


Better! and strictly speaking from avatar design's goal it's not necessary make things quite as realistic or dark in some parts as I have. Yours is more bright, which when u shrink it could be closer to what you are looking for. feel free to test it out with mine and such. The reason I made parts in my version (esp bot) darker, both the figure + the environment is to add contrast and kinda fix this conflict you created with the super black neck line. You see the problem is if he is outside then there would be plenty of rebound and environmental light causing things to be more lit up, even if he isn't facing the sun, like you latest iteration. But if that is the case why is his neck pitch black all the way through like a void. If it is black fabric / paint there should still be some subtle reflection/ a gradient. So the only way the uniform pitch black neck can make sense is if it's near sunset/rise where light is not as scattered and rebound light is not as uniform from all directions and as strong, and your character blocks most of it. (so technically I could make the sun lower and over all background darker as well in my drawing)

Another thing i want to point out is that, look at the red lines i have drawn on my critique, see how it looks like his head is not a round helmet but has this weird concave all the way through the center of the head on one side. You probably want to make it so the shape conforms to the blue line. Unless you specifically wanted his head to have this shape.

yeah always look at the big form and shapes and shades first, get those values right then add details to your heart's content. If you do it detail first, it is much more of a pain in the ass and generally not practiced by 99.99% of illustration professionals. (not saying I am one, but I know a couple and seen enough work to come to that conclusion). Generally you start from rough guideline/line drawing/pencil sketch (w/e u need to get the initial shape and form, detail ideas like you have. Then when it actually comes to painting u go general first, then u add in the details. In this case head wise you would start with a giant egg like thing, shade it right, then go in with the details.
Raihn
Profile Blog Joined August 2008
United States216 Posts
November 20 2017 10:14 GMT
#8
Thanks again for all the guidance, Glider, I really appreciate it!
GraphicsRaihnForge.com - Let me know if you need something!
Powerpill
Profile Blog Joined October 2002
United States1693 Posts
November 20 2017 10:33 GMT
#9
Oh, I was expecting a picture of a pee-wee hockey team. The robot looks nice too though. ^_^
The pretty things are going to hell, they wore it out but they wore it well
FFGenerations
Profile Blog Joined April 2011
7088 Posts
November 21 2017 20:56 GMT
#10
good job guys love this
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
Fleetfeet
Profile Blog Joined May 2014
Canada2840 Posts
Last Edited: 2017-11-22 17:52:18
November 22 2017 03:35 GMT
#11
First off - Love it when people share their progress as an artist, especially when the results are good and always getting better. You're awesome, thanks for sharing!

Now for, as requested, some crits :

One thing I noticed you've left behind in your pencil sketch is the willingness to use silhouette to define or reinforce form. I'm stuck on my crappy laptop with cs3 and a touchpad, but I still managed to scrape together an edit to overdramatically show what I'm talking about. I definitely don't think all my choices were good ones, but it does help show how you have a ton of landscape to add shape/depth to the portrait without much of any effort.

[image loading]

I would also be careful of having the earpiece be a dominant focal point without having a clear idea of what to do with it. Right now, it's a wobbly shape at best - which is to say it isn't a clean and perfect shape as you would expect on an exo, nor does it look like it performs some specific function or anything.

I wish I had better tools to test/execute my ideas, and I salute you for your excellent overall design and execution. Thanks for sharing, and again, you're awesome <3
FFGenerations
Profile Blog Joined April 2011
7088 Posts
November 22 2017 09:35 GMT
#12
image says please update your account to enable 3rd party hosting ^
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
Glider
Profile Blog Joined December 2005
United States1353 Posts
Last Edited: 2017-11-27 02:58:51
November 22 2017 16:12 GMT
#13
On November 20 2017 19:14 Raihn wrote:
Thanks again for all the guidance, Glider, I really appreciate it!


ya and i really only point out the parts that i think you could consider change or modify if it makes sense to you. Art is subjective so everything I mentioned is just my suggestion from my limited experience. There is plenty of good / right thing you did, but I feel it's a waste of time to give you pad on the back and encouragement for those at this stage. You want max efficiency toward improvement I'm sure.
Fleetfeet
Profile Blog Joined May 2014
Canada2840 Posts
Last Edited: 2017-11-22 17:52:36
November 22 2017 17:46 GMT
#14
On November 22 2017 18:35 FFGenerations wrote:
image says please update your account to enable 3rd party hosting ^


This is what I get for forgetting my passwords :D

on it.

-e- I fix!
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