On StarCraft Remastered - Page 2
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ninazerg
United States7290 Posts
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Letmelose
Korea (South)3227 Posts
On November 24 2017 05:36 Sero wrote: Couldn't he have opened with pool first every few games to prevent it? That shuts it down completely and makes terran hesitant to try it in other games where you 12 hatch. 2004-11-12, Ever OSL Semi-Finals Bo5, SlayerS_`BoxeR` vs [NC]YellOw He opens 12 hatch three games in a row and loses to the same thing every time. The second map with the reverse ramp is an obvious choice for something like 9 pool. Everything becomes obvious with the benefit of hindsight. Unless it is a re-occurring problem throughout somebody's career that you have discovered, you're really picking holes for the hell of it. Should I question the intelligence of sAviOr for massing mutalisks every single time against Bisu in the finals of GomTV MSL Season 1? Bisu literally went for mass corsairs every single time, and sAviOr did the worst possible strategical move by going for the one unit that mass corsairs are most effective against. Should I question the intelligence of Flash for leaving himself susceptible against two factory timing attacks every single game against fOrGG in the semi-finals of Arena MSL? If he was paying any attention, Flash could have seen fOrGG doing a similar two factory timing attack versus Sea early in that very same tournament. You can literally take any embarrassing best-of-five series where a player gets completely schooled despite being exposed to the same line of attack throughout the entire series, and question the intelligence of the player in question. Have a career plentiful, and long enough to be given multiple opportunities to either impress, or disappoint the audience, you'll eventually have a series that will make you want to slap yourself silly. The games played in the semi-finals of EVER 2004 OGN StarLeague captured one of the most embarassing performance by YellOw both from an execution perspective, and strategical perspective. However, an early spawning pool is a difficult pill to swallow from a zerg point of view, especially since it is countered by a wider range of build orders from the terran race, and BoxeR could have been faking YellOw out in the first game with a well executed bunker rush, in order to counter early spawning pool builds in games two, and three. There's a reason why so many great zergs have fallen to strategies involving early barracks throughout the ages, and why even the greatest protoss players have such diffculties against players who are cheesy in nature. Sure you can mass cannons specifically to counter a hydralisk bust, but it is such a suboptimal strategical choice against anything else, that players frequently decide to roll the dice and hope that their on-the-spot response is good enough to deflect any potential oncoming attacks. If you limit the conversation to the semi-finals of EVER 2004 OGN StarLeague, sure YellOw looked anything but smart. However, the number of instances where YellOw out-smarted his opponents were much more numerous, and pointing out a particularly shameful series to characterize a player is a flawed approach that can be done to nearly every single great legend in existence. | ||
HaFnium
United Kingdom1070 Posts
It's good to define generation by the peak players in that era. I'm a bit newer compared to you guys so when I first started following BW it's guys like July, Iloveoov, Nada, Nal_rA, Chojja, Anytime Reach that are dominating the scene. Savior was on the rise though... Another way to tell is by the maps. I started in the era just between Lost Temple/Luna.. | ||
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