• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:15
CET 03:15
KST 11:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
GSL CK - New online series10BSL Season 224Vitality ends partnership with ONSYDE20Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza2
StarCraft 2
General
GSL CK - New online series Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BSL Season 22 BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ battle.net problems ASL21 General Discussion
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2157 users

Tournaments That Defined A Player's Career: Part 5

Blogs > Letmelose
Post a Reply
Letmelose
Profile Blog Joined September 2006
Korea (South)3227 Posts
Last Edited: 2017-07-15 10:35:28
July 15 2017 03:09 GMT
#1
Part 5: Light

[image loading]

Light was a terran player known for his extremely sound mechanics, having a knack for coming back from an early game deficit, absurdly powerful abilities versus the zerg race, and being the mechanics-reliant alter-ego to the other MBC Game HERO terran ace, Sea, who was more known for his smart decision making.

Now, there are no accurate ways to assess sheer mechanics, but eAPM is one method of knowing how fast a player is able to play. Notice some of the eAPM figures of players known for their mechanics during their professional years.

Bisu: eAPM range circa 2009 (224 ~252)

+ Show Spoiler +
http://www.ygosu.com/community/st/622651


Jaedong: eAPM range circa 2009 ~ 2010 (231 ~ 268)

+ Show Spoiler +
http://www.ygosu.com/community/st/887178


Flash: eAPM range circa 2010 (201 ~ 235)

+ Show Spoiler +
http://www.ygosu.com/community/real_article/st/247377/?page=0&frombest=Y


Now, the eAPM range of Light is much harder to find (not from a word of mouth, figures with replays as proof), but here's a bunch of eAPM of various professionals, with Light having one game with an eAPM of 251, and found a replay from 2008 with an eAPM of 269.

+ Show Spoiler +
http://www.ygosu.com/community/?bid=st&idx=422464


+ Show Spoiler +
http://www.ygosu.com/replay/?s_cate=all&idx=48103


Now, as you can see, almost every single player out there who is known for excellent mechanics and having a high octane style of play is in possession of very high eAPM records. Of course, having a high eAPM alone doesn't mean much by itself, but it's one method of differentiating the stylistic tendencies of various players.

Being fast doesn't equate to having good mechanics, but it does show that you generally have a greater ability to play high-eAPM-requiring playstyles such as SK Terran, than those who have relatively lower eAPM numbers.

For example, I don't think we can find many instances of someone who is known for their excellent bionic play from start to finish (not just being good at small scale skirmishes, but good army movement, good unit production from the barracks, as well as sound vessel management), having an eAPM way below 200.

Light, in my opinion, was in possession of some of the best hardware of any professional player, if you made the game just about pure execution, and not decision making. This was an opinion that was solidified after I watched Flash's opinion on Light as a player while being interviewed.

[image loading]

Flash once said that Light was like a machine, a player who was unmatched in his ability within very specific confines

+ Show Spoiler +


Assuming the kind of categorization we put Light under is true, and he is someone who is extremely reliant on his basics during the game, rather than being meticulous with his pre-game preparation, or having an excellent read for the enemy player, the kind of tournaments Light will excel in can be summed up in one sentence.

Lack of preparation.

If you are someone who can be broken down strategically, and be abused not with game fundamentals, but in almost every other aspect of the game, the stage you will flourish under will be the kind that provides minimum preparation, whilst playing a lot of players in a short span of time.

Enter Shinhan 2010 Winners League.

http://www.teamliquid.net/tlpd/korean/leagues/410_Shinhan_2010_Winners_League/player_stats#tblt-717-1-2-DESC

Before the format of the tournament was changed in Shinhan 2010/2011 ProLeague, where you got to play a total of 18 rounds instead of the previous 11 rounds of regular Winners League schedule (providing a theoretical cap of 28 more opportunities to get more wins for a player than the seasons before), Light was the all-time record holder of the most number of wins gained in a single season of the Winners League.

Light managed to get more number of wins than Flash playing at his absolute best (although to be fair, Flash did have a much higher win rate, and ended up winning the entire tournament for his team). In fact, only Light and Flash managed to get over 20 victories over the course of the Winners League season, overshadowing the rest of the field.

Light was one of four players in history who managed to have three All-Kill performances within a single season, and the first player to have a back-to-back All-Kill streaks. Remember Flash's most memorable Winners League performance when he broke down the three guards of SK Telecom T1, Bisu, FanTaSy, and BeSt, in succession to win the match for his team? Flash was able to break down the fearsome "Do-Taek-Myung" ace combination of SK Telecom T1, something a few proved they were capable of doing throughout history.

[image loading]

Do-Taek-Myung, one of the most formidable trios in ProLeague history, and the main reason for the re-emergence of SK Telecom T1 as a powerhouse in the ProLeague

Light did exactly that, taking down the entire SK Telecom T1 empire without having to resort to his favourite match-up of terran-versus-zerg even once.

+ Show Spoiler +


As one could expect from Light, he went undefeated against the zerg race for the entire duration of the tournament, as well as racking up the most number of victories against zerg players with eleven victories, a notch above the next player with the most number of victories, Jaedong, had only had eight victories.

Now we could write a whole blog drooling all over Light's artful terran-versus-zerg abilities, especially within the confines of sheer fundamentals, but this won't be the blog to do so. I'll just finish this piece with the best streak Light ever had against the zerg race, which includes some of the games that he played in Shinhan 2010 Winners League.

http://www.teamliquid.net/tlpd/details.php?section=korean&type=players&id=109&part=games&vs=Z&league=any&map=any&from_year=2010&from_month=1&from_day=16&to_year=2010&to_month=8&to_day=11&action=Update

The only winning streak in history that outclasses this insane record is iloveoov's streak when he had broken the matrix with his meta-game advancements.

http://www.teamliquid.net/tlpd/details.php?section=korean&type=players&id=5&part=games&vs=Z&league=any&map=any&from_year=2003&from_month=4&from_day=16&to_year=2004&to_month=7&to_day=1&action=Update

Light's streak versus the zerg race towers above the recods of some of the most extra-ordinary terran-versus-zerg specialists in history. For example, this is Flash's best ever streak versus the zerg race.

http://www.teamliquid.net/tlpd/details.php?section=korean&type=players&id=424&part=games&vs=Z&league=any&map=any&from_year=2011&from_month=7&from_day=13&to_year=2012&to_month=7&to_day=23&action=Update

[image loading]

GoRush: "Professional zerg players will agree with me on this matter, Light was the scariest bionic player to face as a zerg."

I always had a soft spot for Light, because I respected his abilities versus the zerg race, and his mechanical prowess as a player. He was one of my favourite terran players of the modern era, and I never raged against his victories against the zerg race (no matter how hard I supported the zerg players), because his victories didn't seem "cheap" or "unfair" in my eyes. Quite an odd metric to like a player, but I personally believe that if every player had a gentlemen's agreement to rely only on their fundamentals, and confine the boundaries of this e-Sports to soley the real-time aspect of this great real-time strategy game, Light would have been one of the greatest players of the modern era.

*****
TL+ Member
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
July 19 2017 11:26 GMT
#2
How does Light compare to PianO in regards to mechanics? Both guys have displayed really scary bio control; on the more recent side PianO went ballistic during the 2v2 game in the ATB Finals, iirc.
WriterMovie, 진영화 : "StarCraft will never die".
Letmelose
Profile Blog Joined September 2006
Korea (South)3227 Posts
Last Edited: 2017-07-20 03:53:11
July 19 2017 13:38 GMT
#3
On July 19 2017 20:26 c3rberUs wrote:
How does Light compare to PianO in regards to mechanics? Both guys have displayed really scary bio control; on the more recent side PianO went ballistic during the 2v2 game in the ATB Finals, iirc.


I personally would classify PianO is more as a stylist than a mechanical beast. PianO does have really good mastery of bionic units, but he is overly reliant on high-risk, high-reward plays that look great when it is working, rather than being a solid impenetrable rock of multi-tasking nightmare.

Light during his professional years was not only a proficient at bionic play, he combined that with a mechanical prowess that was unmatched by almost any terran out there in my opinion. I don't think his mechanics are that fantastic anymore. He's still good, but nothing like what he used to be.

I know eAPM has nothing to do with actual multi-tasking ability, or reaction time, but it is the only quantifiable metric of measuring someone's mechanical abilities. However, Light is one of the very few gamers out there who had multiple replays from his professional years with eAPM exceeding 240.

Jaedong (268 in a game versus Bisu, 254 in a game versus Memory)
Light (267 in a game versus GGPlay, 251 in game versus Jaedong)
Bisu (252, and 245 in games versus Jaedong)

I don't think it is a coincidence that Jaedong, Light, and Bisu, players all known for their extremely proficient mechanical abilities happened to be the easiest players to find, all having multiple replays from their professional years with insanely high eAPM figures. Even after their retirement, if you check out their streams, some players still clock in great eAPM numbers, but Light no longer is at the top of the food chain in this specific regard like he once was.
TL+ Member
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #18
CranKy Ducklings128
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 205
RuFF_SC2 191
ProTech110
Ketroc 47
Vindicta 26
StarCraft: Brood War
GuemChi 1651
Artosis 638
Shuttle 392
ggaemo 142
LancerX 6
Light 0
Dota 2
LuMiX2
Counter-Strike
fl0m2305
taco 441
minikerr14
Super Smash Bros
hungrybox237
Other Games
summit1g12559
JimRising 416
C9.Mang0374
Maynarde109
CosmosSc2 9
Organizations
Other Games
gamesdonequick2198
BasetradeTV72
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 82
• EnkiAlexander 27
• davetesta13
• Mapu1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 15
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Wardi Open
9h 45m
PiGosaur Monday
21h 45m
GSL
1d 7h
WardiTV Team League
1d 9h
The PondCast
2 days
WardiTV Team League
2 days
Replay Cast
2 days
Replay Cast
3 days
CranKy Ducklings
4 days
WardiTV Team League
4 days
[ Show More ]
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
5 days
WardiTV Team League
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #2
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.