• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:30
CEST 14:30
KST 21:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call0[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away SC4ALL II: SC2 Player Announcement 6/8 - Maru GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
BW General Discussion [ASL22] Ro24 Preview: Siren's Call Replay Review Process - What do you do? Pros React To: First 'Fastest' Map in ASL History [Personal Project Share] Terran Defense v0.60
Tourneys
Brood War in Budapest ! WORTEX 2026 BW Finals [ASL22] Ro24 Group C Small VOD Thread 2.0 Toronto invitational lan 22 august
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5434 users

Is it MBS that made SC2 Too Volatile?

Blogs > bITt.mAN
Post a Reply
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
Last Edited: 2017-05-09 14:11:29
May 09 2017 14:10 GMT
#1



This guy's RTS theory videos (different 'BrownBear' than on TL) are very good, so I'm posting them as a blog to increase their exposure, compensating for the effort he's put into producing them.

I think his comparison of SC2's macro simplifications to Age3 are valid for SC2 vs. BW = if everything is simplified, macro and unit command cease to be skills, so to widen the skill gap, devs had to artificially speed up the game and make all the weapons way too volatile.

I started getting into BW after SC2 was announced in 2007, thinking I'd be so keen for SC2. In fact, I prefer BW, because it's much less volatile and twitchy. Yo shit doesn't evaporate.

FOR CASUAL PLAY I support combining BW res-expander with unlimited-selection, thinking: 'being able to see 2/3 of the map in one go + Show Spoiler [like this] +
www.openbw.com/wp-content/uploads/2016/12/replay_viewer_screenshot.jpg
should also be able to control the whole number of units visible from that viewpoint'. Feels like a badass battlefield commander, rather than a limited sergeant on the ground.

But BrownBear's argument is starting to persuade me, that those mechanical optimizations are the exact root of the problem with SC2

*****
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
esReveR
Profile Joined February 2010
United States567 Posts
May 09 2017 14:35 GMT
#2
On May 09 2017 23:10 bITt.mAN wrote:
In fact, I prefer BW, because it's much less volatile and twitchy. Yo shit doesn't evaporate.


I find that sentiment quite interesting -- I'm going to zero in on the word volatile. As I recall, a major complaint during WoL and HotS when comparing the games to Broodwar was that the units didn't have the same "scare-factor" that felt rewarding to control (e.g. scarabs, storms, mines, tanks, etc). That higher damage output made fights extremely volatile if you didn't control your army properly, ending up in a good chunk of your army evaporating in mere moments. In short, I don't understand why you said that.
Skill is relative.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
May 09 2017 17:16 GMT
#3
On May 09 2017 23:35 esReveR wrote:
Show nested quote +
On May 09 2017 23:10 bITt.mAN wrote:
In fact, I prefer BW, because it's much less volatile and twitchy. Yo shit doesn't evaporate.


I find that sentiment quite interesting -- I'm going to zero in on the word volatile. As I recall, a major complaint during WoL and HotS when comparing the games to Broodwar was that the units didn't have the same "scare-factor" that felt rewarding to control (e.g. scarabs, storms, mines, tanks, etc). That higher damage output made fights extremely volatile if you didn't control your army properly, ending up in a good chunk of your army evaporating in mere moments. In short, I don't understand why you said that.

I always felt at times SC2 stuff died a lot slower, but at times it was that way in BW aswell, but then you get those moments where tanks evaporate an entire army in 2-3 volleys and you're like wow.
or pre-nerf colossus that could melt entire armies in seconds was always a fun one
Artillery spawned from the forges of Hell
SlammerIV
Profile Joined December 2013
United States526 Posts
May 09 2017 20:33 GMT
#4
As a zerg player in BW it feels like my army evaporates to storm or bio or tanks all the time
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
May 09 2017 23:17 GMT
#5
That aside, what do you guys think of BrownBear's videos, do you think (his argument) is correct:
↓mechanical difficulty → ↓ways to differentiate skill → ↑game-speed and DPS to make it 'hard' again

What's interesting about the argument, is I always appreciated the '↓mechanical difficulty', but thought the ↑DPS was the problem, without realizing there might be a connection between the two.
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
May 09 2017 23:45 GMT
#6
No.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
May 10 2017 00:16 GMT
#7
On May 10 2017 08:17 bITt.mAN wrote:
That aside, what do you guys think of BrownBear's videos, do you think (his argument) is correct:
↓mechanical difficulty → ↓ways to differentiate skill → ↑game-speed and DPS to make it 'hard' again

What's interesting about the argument, is I always appreciated the '↓mechanical difficulty', but thought the ↑DPS was the problem, without realizing there might be a connection between the two.


→ ↓ → → high punch

+ Show Spoiler +
[image loading]


User was warned for this post
"When the geyser died, a probe came out" - SirJolt
LastWish
Profile Blog Joined September 2004
2015 Posts
May 10 2017 23:38 GMT
#8
Well obviously Warcraft 3 has MBS, has autocast, though not unlimited selection - it does not matter as you almost never have that many units in W3.
W3 is still a great game, with a high skill ceiling.

It is not about that some units are overpowered...
In BW storm is clearly OP or carriers are OP, arbiters are OP, defilers are OP, lurkers are OP(especially with defilers), tanks are OP, vultures are OP, science vessels are OP...
But it is that OP units are hard to control, you need other units to support your OP units are hard to get to etc...

It's not about constant nerfing and buffing until you get all units to your boring average.
You can't rely on noobs complaining imbalance... even pro voices are too many times too whiny...
BW hasn't been balance patched over 17 years, still the game-play/meta changed several times through rise of skill and map changes(which affect balance as well just less dramatically)

You need to design your game/races/units and give players creative options to play as they will...
If you design your game with gameplay in mind players will actually do something else as you have intended.
Playing out of scope is not always a bad thing = BW hold lurkers, muta stacking, workers drills, mineral walks, manner pylon..
But other times a thing to be discouraged = BW stacked offensive workers, burrow-stacked zerg units...

Balance is not ultimate purpose...
Rather divesity of play should be; though harder to keep balance track of, the ultimate balance boils down to plain boring tic-tac-toe with 33% win rate chance.
Give players options, creativity, space to breathe...

GL & HF
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
May 11 2017 16:53 GMT
#9
No.

If anything, SC2 made me see that if you add MBS and automining (but not smartcast) to BroodWar, it is still going to be a great game.
You want 20 good men, but you need a bad pussy.
FiveHundred
Profile Blog Joined April 2017
109 Posts
May 12 2017 02:45 GMT
#10
My opinion is that the problem with SC2 is that the features are underutilized. If players had a system of using screen keys F2-F8 and played properly around multiple bases AND attacking multiple fronts you could change a lot of match-ups. A screen keys player would be very successful, but I think there is other stuff you could do also. SC2 is a bit of a mystery. It feels like the game was designed around AI-tournaments and a legitimate AI-assist module would have made the game a lot more interesting.

Personally I think that most long-time RTS players would be more interested in developing AI assist for players, pure AI, or player assisted AI (referencing replay resumes). There's no doubt the technology for this exists but a proper interface was never introduced. It seems like the next level of RTS competition but probably didn't mesh with what's best for the genre.
Recipient of a divinity survey. Users can identify you by your password. A cat is a fully-explained dog.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
May 12 2017 08:19 GMT
#11
On May 12 2017 01:53 BluzMan wrote:
No.

If anything, SC2 made me see that if you add MBS and automining (but not smartcast) to BroodWar, it is still going to be a great game.


MBS didn't make SC2 go off the rails, but absolutely no MBS in Brood War.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
arb
Profile Blog Joined April 2008
Noobville17922 Posts
May 12 2017 14:14 GMT
#12
On May 12 2017 01:53 BluzMan wrote:
No.

If anything, SC2 made me see that if you add MBS and automining (but not smartcast) to BroodWar, it is still going to be a great game.

I even moved my workers to the minerals manually in SC2 for the longest time cause fuck automine and no mbs either
Artillery spawned from the forges of Hell
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
May 15 2017 17:20 GMT
#13
First off, I think this videos were really good. I especially like the second one, gives a very nice intro to new players when it comes to the power of macro management. Also his examples of his game compared to the one of... whoever... was well chosen.

On May 10 2017 08:17 bITt.mAN wrote:
That aside, what do you guys think of BrownBear's videos, do you think (his argument) is correct:
↓mechanical difficulty → ↓ways to differentiate skill → ↑game-speed and DPS to make it 'hard' again

What's interesting about the argument, is I always appreciated the '↓mechanical difficulty', but thought the ↑DPS was the problem, without realizing there might be a connection between the two.


I don't think his argument can be extrapolated like this. He even shows that AoE II was different and thus your point feels out of context. He also mentioned the completely different approach to maps and their influence on other aspects (e.g. scouting and strategy), went further and made it to the core of his first edition. The interactions of several characteristics felt very thought through. Consequently the argument is more like a depended variable and its interplay with various other things shouldn't be neglected.
I'm also quite sure the author goes a long way to demonstrate that he doesn't want to speak in absolutes or means his clips as objective reality.

Personally, during the WoL Beta I didn't feel as if the MBS would make the game so much easier to handle, that automatically the only differentiating aspects were "terrible, terrible damage", even though this was what was seemingly the most obviously "wrong" (from a BW die hard's perspective) thing about the new game. I more like shared his description about the "poke here and there" statements, which just didn't feel as nice as an unfolding game of BW. And this is not connected to anything skill related, as there were other things missing as well (starting with high ground advantage, ending with matters of taste like the actual grafical design of units).
Please log in or register to reply.
Live Events Refresh
PiG Sty Festival
12:00
PiGFest Finals Day
Solar vs Reynor
Serral vs Maru
PiGStarcraft1344
IntoTheiNu 820
TaKeTV 273
IndyStarCraft 170
Rex145
3DClanTV 42
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #143
SHIN vs herOLIVE!
CranKy Ducklings157
CranKy Ducklings SOOP6
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft1344
IndyStarCraft 170
Rex 145
ProTech133
BRAT_OK 56
StarCraft: Brood War
Calm 12954
Leta 5866
Bisu 2971
Shuttle 1714
Horang2 1503
Hyuk 1147
Pusan 633
Soulkey 509
actioN 411
Light 377
[ Show more ]
EffOrt 343
Mini 287
Stork 197
Zeus 169
Last 164
Mind 127
Killer 74
ZerO 72
PianO 67
Sea.KH 61
Yoon 52
ToSsGirL 45
Sharp 42
Liquid`Ret 42
Bale 26
Aegong 25
sorry 23
zelot 20
Hm[arnc] 18
IntoTheRainbow 15
Noble 14
SilentControl 14
Sacsri 13
Dota 2
The International199554
Gorgc12799
singsing4007
Counter-Strike
fl0m3321
shoxiejesuss1206
olofmeister997
x6flipin483
byalli267
Super Smash Bros
Mew2King74
Heroes of the Storm
Liquid`Hasu167
Other Games
B2W.Neo1309
DeMusliM262
Beastyqt175
Hui .132
ToD128
ZerO(Twitch)7
Organizations
StarCraft 2
ComeBackTV 365
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV370
League of Legends
• Jankos1526
Upcoming Events
OSC
3h 30m
Afreeca Starleague
21h 30m
hero vs ggaemo
Larva vs Mong
The Patches Monday
1d 3h
Afreeca Starleague
1d 21h
Soulkey vs PianO
JyJ vs sSak
GSL
1d 22h
PiGosaur Cup
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
3 days
The PondCast
3 days
[ Show More ]
IntoTheTV X SOOP
4 days
GSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.