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Three tips for Day9

Blogs > FFGenerations
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FFGenerations
Profile Blog Joined April 2011
7088 Posts
Last Edited: 2017-01-20 15:21:28
January 19 2017 01:56 GMT
#1
Dear Day9,

I was there (online) watching Tasteless cast WCG,

I was there trying to impress a girl by showing her Day9 Daily #33 where you play against Xellos,

I was there watching you RollPlay with the guys in Dungeon World,

and I am here also in Dota.

Dude, stalker much? Just kidding, lol.

Here're three tips I have for you from watching bits and pieces of today's games.


Tip 1.

Problem: I noticed that you ran too far towards a shop in order to purchase or pick up an item.

What you should be doing:

The square at the bottom right of your screen, where your gold is, lights up yellow when you are in range of a shop. CRUCIALLY, a sound plays when it lights up and when it goes off again.

When walking in range of a shop to buy your item, just listen out for the sound. Tap your quickbuy as soon as you hear it and you're away in an instant without any necessary steps.


Tip 2.

Problem: During the laning phase, you are constantly walking backwards and forwards in between last hitting creeps. This does help to make your movements unpredictable to your opponents. However, the uncontrolled and excessive way you're doing it is putting you out of position all the time (too near to creeps and enemy hero) and, in addition, is detrimental to your ability to last hit.

What you should be doing:

You need to learn how to go prone next to creeps, so you can stand still near to them without performing autoattacks.

A quick example of what the behaviour looks like:

a) Your safelane Juggernaut carry player is standing completely motionless, right next to a creep, facing it and ready to take the last hit.

b) You are on Lina and are lined up, at maximum range from the creep, not autoattacking, waiting for the right time to last hit.

You also need to learn how to align your hero towards a creep a few moments before taking the last hit, so you don't have to wait for your hero's turn rate.

These are two very simple, very effective techniques that players of all levels use, all the time, to improve their positioning and ability to last hit and contest last hits.


How to achieve this:

There are 2 main methods:

1. Most players move themselves into the correct range from a creep they want to last hit then spam "rightclick" and "stop" very quickly, again and again, until it is just the right moment. This aligns their hero to face towards the creep and lets them time the last hit with precision.

Players using this method will still be seen walking back and forth a lot to stop themselves from autoattacking, which, in my opinion, is not ideal.

2. In the Advanced Options of Dota you can make it so that your Autoattack toggles off momentarily when you press a button. It toggles on again, automatically, when you rightclick or cast a spell.

My personal method of achieving this is to use my D key on my keyboard as my Stop hotkey. Pressing D allows me to enter a prone stance that stops me from autoattacking no matter how near I am to creeps or other heroes. In order to prepare for a last hit, I align my hero to face the creep with a rightclick, then tap D again to make myself prone. My autoattack turns itself back on, automatically, whenever I perform my last hit or otherwise rightclick a target or cast a spell or attack-move down a lane.

You can see a demonstration of this in my video here. Note, this video is demonstrating how I achieve this in an older patch, where it was necessary to enable Quick Attack to get it to work because Dota config files had been disabled. The options that we needed from the config files have now been added into the game as regular Advanced Options. (As a side note, I still use Quick Attack because I'm a quickcast user and it is literally "quickcast attack-move", which I like. Quickcast is awesome in Dota!).

Here's the clip, just to demonstrate some of the technique (mostly at the start where you see me prone next to creeps and aligned towards them).




Tip 3.

Problem: I noticed that when you are near opponent tower, you occaisionally misjudge your position and start getting hit by it.

What you should be doing:

It's really convenient to tap alt when you are near opponent towers. If you have the option enabled in Options or Advanced Options, pressing alt momentarily will show you the attack radius of towers. Ever since this feature was added to the game, I tap alt quickly whenever I find myself near a tower, just to make sure I don't misjudge my position.


Tip 4 (bonus).

During the picking phase at the start of a game:

After you've selected and locked in your hero, there is an arrow to the left of the screen (left of your hero) that allows you go go back to the main hero browsing screen. You can click that and go browse the heroes and their abilities as you wait for the other players to pick. (You don't have to stare at Viper's ass for the next 5 minutes...if you don't want to).
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
January 19 2017 10:06 GMT
#2
On January 19 2017 10:56 FFGenerations wrote:
In between last hits, you should stand completely still without autoattacking the creeps.

this is terrible advice. u watch any high level player and they are constantly moving when they arent last hitting during the laning stage. standing still makes it easier for enemies to land spells on u. every mirana and pudge player will thank you for such enlightening advice. "but what if mirana and pudge arent in the game???" it's still a good habit to get into and you will automatically find yourself doing it regardless of which heroes are in the game.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
haduken
Profile Blog Joined April 2003
Australia8267 Posts
January 19 2017 10:21 GMT
#3
in a free farm lane you do that, in a contest lane or any other lane you need to constantly re-position to harass or avoid being harassed
Rillanon.au
ChunderBoy
Profile Joined August 2011
3242 Posts
January 19 2017 10:26 GMT
#4
lets play a guessing game.
who has more mmr:
1) Day9
2) FFGenerations
"mmr is a social construct" - tumblr
FFGenerations
Profile Blog Joined April 2011
7088 Posts
Last Edited: 2017-01-19 11:44:20
January 19 2017 10:28 GMT
#5
he's not doing it because of technique tho, he's doing it because he doesn't know how to stop moving next to creeps. i would add a line there saying "it's good because it makes you more unpredictable" but he already knows this because it's all he's bloody doing for 30 minutes straight per match! i just wanted to hone in on the point that a lot of what he is currently doing there is to his detriment and unnecessary micro

On January 19 2017 19:26 ChunderBoy wrote:
lets play a guessing game.
who has more mmr:
1) Day9
2) FFGenerations


what's the point of this? if you watch him for 5 minutes you would tell him the same thing: stop running round like a spastic missing last hits and constantly walking within 2 inches of creeps and the enemy hero on viper because you have no idea how to control your hero in lane and don't know that there are ways to sit in lane without moving and ways to take last hits by aligning your hero. or "keep moving around like a spastic because you're unpredictable" (HINT he's more unpredictable to his own self than to the enemy heroes at this point)


edit: oh , i understand. you have no idea how good Day9 is yet? let me put it this way, he's worse than totalbiscuit
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
January 19 2017 10:43 GMT
#6
On January 19 2017 19:28 FFGenerations wrote:
he's not doing it because of technique tho, he's doing it because he doesn't know how to stop moving next to creeps. i would add a line there saying "it's good because it makes you more unpredictable" but he already knows this because it's all he's bloody doing for 30 minutes straight per match! i just wanted to hone in on the point that a lot of what he is currently doing there is to his detriment and unnecessary micro

so all you had to do was tell him how to turn autoattack off, not make out moving between last hits to be bad.

not that he'll read this thread lol
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
FFGenerations
Profile Blog Joined April 2011
7088 Posts
Last Edited: 2017-01-19 11:02:24
January 19 2017 10:57 GMT
#7
that's fine, i chose not to put that line in because i party with a guy who spent 2 straight years spamming around like a spastic, walking himself into the enemy heroes and missing last hits and telling me all the time "DUH, IM UNPREDICTABLE" , so you can see why i would opt to do so. to me, someone who clicks like this all the time is always going to know that it makes them unpredictable. what they don't cotton onto is that it is actually seriously fucking up their control and that there are commonly used techniques to prevent this



i updated the text to say:

Problem: During the laning phase, you are constantly walking backwards and forwards in between last hitting creeps. This does help to make your movements unpredictable to your opponents. However, the uncontrolled and excessive way you're doing it is putting you out of position all the time (too near to creeps and enemy hero) and, in addition, is detrimental to your ability to last hit.

What you should be doing:

You need to learn how to go prone next to creeps, so you can stand still near to them without performing autoattacks.

A quick example of what the behaviour looks like:

a) Your safelane Juggernaut carry player is standing completely motionless, right next to a creep, facing it and ready to take the last hit.

b) You are on Lina and are lined up, at maximum range from the creep, not autoattacking, waiting for the right time to last hit.

You also need to learn how to align your hero towards a creep a few moments before taking the last hit, so you don't have to wait for your hero's turn rate.
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
Pontual
Profile Joined October 2016
Brazil3038 Posts
January 19 2017 12:22 GMT
#8
I mean, those things aren't things you should teach. He'll get used to the shop naturally, he'll learn the range of the towers in no time also. Won't comment about standing still next to creeps because this will never be a general rule of what to do.

Instead you could say something more generalist as hey as a mid you should have a tp and help your teammates when they get dived. Or say you can push the lane and tp to gank other lane once you're level 6. Or even don't right click the enemy when you're not in range of him because this will only aggro the creeps while not attacking the enemy hero.
If he's as a support there's countless things to teach, but he'll probably spam core heroes because, you know, 2k new player to the game will always hate playing supp.
FFGenerations
Profile Blog Joined April 2011
7088 Posts
Last Edited: 2017-01-19 15:18:06
January 19 2017 15:16 GMT
#9
i played 3 years before someone told me about the noise the shop makes. i never heard it before someone told me

you dont learn the range of towers when you are dancing around their edges, you tap alt to see them, that's the point

these are 2 very specific tips that u can implement as soon as you know about them and immediately have a decent impact on your quality of gameplay and quality of life

i believe he's spammed lion sup and viper mid so far, don't know about other heroes
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
January 19 2017 15:22 GMT
#10
On January 20 2017 00:16 FFGenerations wrote:
i played 3 years before someone told me about the noise the shop makes. i never heard it before someone told me

thats pretty special
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Pontual
Profile Joined October 2016
Brazil3038 Posts
Last Edited: 2017-01-19 15:29:32
January 19 2017 15:28 GMT
#11
I'm sorry, when i said he'll spam core heroes i should've added that at this bracket every hero is a core hero.

Still think those are not tips that would change his game perspective, neither change his gameplay level, at all. But learning can't be bad for him.

Anyway, i say this more for the casual future need to teach a new player to the game (even the people in your pubs actually), day9 probably won't see this thread.
Crazy.Medic
Profile Joined April 2004
Korea (South)54 Posts
Last Edited: 2017-01-19 16:28:39
January 19 2017 16:25 GMT
#12
Some of these tips are just flat out incorrect, and the ones that aren't are things that anyone with a brain (which Day9 thankfully has) will learn through experience. A new player should in no way ever focus on things like this.

Sometimes I wonder how people stay in low MMR brackets with so many games played then I read threads like this and it all makes sense. This isn't really meant to be a flame it's just a trend I'm noticing with how people learn in video games.

these are 2 very specific tips that u can implement as soon as you know about them and immediately have a decent impact on your quality of gameplay and quality of life

Do you really believe saving a quarter of a second when using the shop is going to make an immediate impact on the quality of his games? Thinking about things like this when you're 2k is why people stay at 2k. They completely neglect the act of learning how the game actualy works.
EmuSmurf
ChunderBoy
Profile Joined August 2011
3242 Posts
January 19 2017 16:35 GMT
#13
On January 20 2017 01:25 Crazy.Medic wrote:
Some of these tips are just flat out incorrect, and the ones that aren't are things that anyone with a brain (which Day9 thankfully has) will learn through experience. A new player should in no way ever focus on things like this.

Sometimes I wonder how people stay in low MMR brackets with so many games played then I read threads like this and it all makes sense. This isn't really meant to be a flame it's just a trend I'm noticing with how people learn in video games.

Show nested quote +
these are 2 very specific tips that u can implement as soon as you know about them and immediately have a decent impact on your quality of gameplay and quality of life

Do you really believe saving a quarter of a second when using the shop is going to make an immediate impact on the quality of his games? Thinking about things like this when you're 2k is why people stay at 2k. They completely neglect the act of learning how the game actualy works.


most ppl just skipped the fundamentals by trying to accelerate their learning process anyway
"mmr is a social construct" - tumblr
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
January 19 2017 16:35 GMT
#14
to be fair, buying from the edge of the secret shop can mean the difference between getting killed cuz ur out of position
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Pontual
Profile Joined October 2016
Brazil3038 Posts
Last Edited: 2017-01-19 16:45:16
January 19 2017 16:44 GMT
#15
@FFGenerations, try to take all of this as constructive criticism (even tho kinda is just flamming)
i'm sure that you will improve if you look at this as tips too see the game differently.
smilingjuggernaut
Profile Joined November 2016
74 Posts
January 19 2017 16:50 GMT
#16
On January 20 2017 01:35 ChunderBoy wrote:
Show nested quote +
On January 20 2017 01:25 Crazy.Medic wrote:
Some of these tips are just flat out incorrect, and the ones that aren't are things that anyone with a brain (which Day9 thankfully has) will learn through experience. A new player should in no way ever focus on things like this.

Sometimes I wonder how people stay in low MMR brackets with so many games played then I read threads like this and it all makes sense. This isn't really meant to be a flame it's just a trend I'm noticing with how people learn in video games.

these are 2 very specific tips that u can implement as soon as you know about them and immediately have a decent impact on your quality of gameplay and quality of life

Do you really believe saving a quarter of a second when using the shop is going to make an immediate impact on the quality of his games? Thinking about things like this when you're 2k is why people stay at 2k. They completely neglect the act of learning how the game actualy works.


most ppl just skipped the fundamentals by trying to accelerate their learning process anyway

Knowing where you can buy stuff from the shop and where you cant buy stuff from the shop is pretty fundamental, isnt it though? :D
Pontual
Profile Joined October 2016
Brazil3038 Posts
Last Edited: 2017-01-19 16:55:55
January 19 2017 16:54 GMT
#17
On January 20 2017 01:50 smilingjuggernaut wrote:
Show nested quote +
On January 20 2017 01:35 ChunderBoy wrote:
On January 20 2017 01:25 Crazy.Medic wrote:
Some of these tips are just flat out incorrect, and the ones that aren't are things that anyone with a brain (which Day9 thankfully has) will learn through experience. A new player should in no way ever focus on things like this.

Sometimes I wonder how people stay in low MMR brackets with so many games played then I read threads like this and it all makes sense. This isn't really meant to be a flame it's just a trend I'm noticing with how people learn in video games.

these are 2 very specific tips that u can implement as soon as you know about them and immediately have a decent impact on your quality of gameplay and quality of life

Do you really believe saving a quarter of a second when using the shop is going to make an immediate impact on the quality of his games? Thinking about things like this when you're 2k is why people stay at 2k. They completely neglect the act of learning how the game actualy works.


most ppl just skipped the fundamentals by trying to accelerate their learning process anyway

Knowing where you can buy stuff from the shop and where you cant buy stuff from the shop is pretty fundamental, isnt it though? :D

It's basic, but it's not a fundamental aspect of the game at all.
An example of a fundamental thing is: make sure your team always has the most objectives possible to choose from and your opponent has the inverse
smilingjuggernaut
Profile Joined November 2016
74 Posts
January 19 2017 17:01 GMT
#18
On January 20 2017 01:54 Pontual wrote:
Show nested quote +
On January 20 2017 01:50 smilingjuggernaut wrote:
On January 20 2017 01:35 ChunderBoy wrote:
On January 20 2017 01:25 Crazy.Medic wrote:
Some of these tips are just flat out incorrect, and the ones that aren't are things that anyone with a brain (which Day9 thankfully has) will learn through experience. A new player should in no way ever focus on things like this.

Sometimes I wonder how people stay in low MMR brackets with so many games played then I read threads like this and it all makes sense. This isn't really meant to be a flame it's just a trend I'm noticing with how people learn in video games.

these are 2 very specific tips that u can implement as soon as you know about them and immediately have a decent impact on your quality of gameplay and quality of life

Do you really believe saving a quarter of a second when using the shop is going to make an immediate impact on the quality of his games? Thinking about things like this when you're 2k is why people stay at 2k. They completely neglect the act of learning how the game actualy works.


most ppl just skipped the fundamentals by trying to accelerate their learning process anyway

Knowing where you can buy stuff from the shop and where you cant buy stuff from the shop is pretty fundamental, isnt it though? :D

It's basic, but it's not a fundamental aspect of the game at all.
An example of a fundamental thing is: make sure your team always has the most objectives possible to choose from and your opponent has the inverse

Surely knowing how the game works is fundamental?
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
January 19 2017 17:05 GMT
#19
On January 20 2017 02:01 smilingjuggernaut wrote:
Show nested quote +
On January 20 2017 01:54 Pontual wrote:
On January 20 2017 01:50 smilingjuggernaut wrote:
On January 20 2017 01:35 ChunderBoy wrote:
On January 20 2017 01:25 Crazy.Medic wrote:
Some of these tips are just flat out incorrect, and the ones that aren't are things that anyone with a brain (which Day9 thankfully has) will learn through experience. A new player should in no way ever focus on things like this.

Sometimes I wonder how people stay in low MMR brackets with so many games played then I read threads like this and it all makes sense. This isn't really meant to be a flame it's just a trend I'm noticing with how people learn in video games.

these are 2 very specific tips that u can implement as soon as you know about them and immediately have a decent impact on your quality of gameplay and quality of life

Do you really believe saving a quarter of a second when using the shop is going to make an immediate impact on the quality of his games? Thinking about things like this when you're 2k is why people stay at 2k. They completely neglect the act of learning how the game actualy works.


most ppl just skipped the fundamentals by trying to accelerate their learning process anyway

Knowing where you can buy stuff from the shop and where you cant buy stuff from the shop is pretty fundamental, isnt it though? :D

It's basic, but it's not a fundamental aspect of the game at all.
An example of a fundamental thing is: make sure your team always has the most objectives possible to choose from and your opponent has the inverse

Surely knowing how the game works is fundamental?

are all of the various interactions in dota fundamental? is it a fruitful use of a new player's time to learn a list of all buffs that are dispellable? obviously not. they will learn naturally with experience, if they have an IQ above room temperature. the first (or maybe second) time they get hooked out of cyclone, they will learn that 'hey theres a weird inconsistent interaction'
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Pontual
Profile Joined October 2016
Brazil3038 Posts
Last Edited: 2017-01-19 17:07:49
January 19 2017 17:06 GMT
#20
You're trying to make a tip to "see exactly where the shop begins" to save unnecessary steps seem like a fundamental aspect of the game. What can i say, that's simply not "knowing how the game works". It's knowing a small detail of the game.
smilingjuggernaut
Profile Joined November 2016
74 Posts
January 19 2017 17:20 GMT
#21
On January 20 2017 02:06 Pontual wrote:
You're trying to make a tip to "see exactly where the shop begins" to save unnecessary steps seem like a fundamental aspect of the game. What can i say, that's simply not "knowing how the game works". It's knowing a small detail of the game.

To each their own. Maybe some people can enjoy playing without knowing how everything works, I know I for one cant.
ChunderBoy
Profile Joined August 2011
3242 Posts
January 19 2017 17:32 GMT
#22
On January 20 2017 02:20 smilingjuggernaut wrote:
Show nested quote +
On January 20 2017 02:06 Pontual wrote:
You're trying to make a tip to "see exactly where the shop begins" to save unnecessary steps seem like a fundamental aspect of the game. What can i say, that's simply not "knowing how the game works". It's knowing a small detail of the game.

To each their own. Maybe some people can enjoy playing without knowing how everything works, I know I for one cant.

im sure the argument isnt about what people should enjoy
"mmr is a social construct" - tumblr
smilingjuggernaut
Profile Joined November 2016
74 Posts
January 19 2017 17:52 GMT
#23
On January 20 2017 02:32 ChunderBoy wrote:
Show nested quote +
On January 20 2017 02:20 smilingjuggernaut wrote:
On January 20 2017 02:06 Pontual wrote:
You're trying to make a tip to "see exactly where the shop begins" to save unnecessary steps seem like a fundamental aspect of the game. What can i say, that's simply not "knowing how the game works". It's knowing a small detail of the game.

To each their own. Maybe some people can enjoy playing without knowing how everything works, I know I for one cant.

im sure the argument isnt about what people should enjoy

indeed. it's about what people enjoy
Pontual
Profile Joined October 2016
Brazil3038 Posts
January 19 2017 17:58 GMT
#24
I can't even argue anymore.
FFGenerations
Profile Blog Joined April 2011
7088 Posts
January 19 2017 18:58 GMT
#25
to be honest i dont give a shit about any of your opinions
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
January 19 2017 19:08 GMT
#26
On January 20 2017 03:58 FFGenerations wrote:
to be honest i dont give a shit about any of your opinions

ok percy
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Pontual
Profile Joined October 2016
Brazil3038 Posts
Last Edited: 2017-01-19 19:40:26
January 19 2017 19:17 GMT
#27
On January 20 2017 03:58 FFGenerations wrote:
to be honest i dont give a shit about any of your opinions

Ok dude, just there are some really good advices here.
But if you want to keep improving in such short steps, you can do what you want.
In case you want to ignore these advices i will spare you 3 years (or more) with this tip: If you get phase boots you should always use it to move faster and gain efficiency. But sometimes it's good to save it when you're running away to go through a creep wave and your enemy will be stuck in it. Cool isn't it?
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
January 19 2017 19:35 GMT
#28
On January 20 2017 03:58 FFGenerations wrote:
to be honest i dont give a shit about any of your opinions

"Opinions" has a certain implication that one cant be right or wrong, here.
LiquidDota Staff@BluemoonGG_
DavoS
Profile Blog Joined October 2012
United States4605 Posts
January 20 2017 00:08 GMT
#29
You can also just left click the tower to see its range. Just a preference thing though
"KDA is actually the most useless stat in the game" Aui_2000
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 20 2017 02:38 GMT
#30
Reminder day9 explicitly asked people not to tell him what to do
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
LemOn
Profile Blog Joined July 2005
United Kingdom8629 Posts
January 20 2017 03:47 GMT
#31
Just say "spam stop next to creep, stop when it's in last hit range" shop distance is irrelevant more or less.

Tower distance you learn, not sure if taking aggro off by a click own creep was told to day9
Much is the father figure that I miss in my life. Go Daddy! DoC.LemOn, LemOn[5thF]
Pontual
Profile Joined October 2016
Brazil3038 Posts
Last Edited: 2017-01-20 09:24:33
January 20 2017 09:24 GMT
#32
On January 20 2017 12:47 LemOn wrote:
Just say "spam stop next to creep, stop when it's in last hit range" shop distance is irrelevant more or less.

Tower distance you learn, not sure if taking aggro off by a click own creep was told to day9

It was, Purge taught him a lot about laning control, and laning in general.
Yurie
Profile Blog Joined August 2010
11959 Posts
Last Edited: 2017-01-20 10:45:45
January 20 2017 10:43 GMT
#33
On January 20 2017 18:24 Pontual wrote:
Show nested quote +
On January 20 2017 12:47 LemOn wrote:
Just say "spam stop next to creep, stop when it's in last hit range" shop distance is irrelevant more or less.

Tower distance you learn, not sure if taking aggro off by a click own creep was told to day9

It was, Purge taught him a lot about laning control, and laning in general.


Especially the portions about why you want to push instead of keep equilibrium were good. Mentioned all the common reasons and summarised it into giving you time to do something else.

Biggest tip I could give him would be to have a dota wiki open on the side during draft (or dotabuff) and looking up the hero skills during the draft to know what his allies and opponents does. That would make the drafting phase more of a learning experience and there is often a lot of dead time in ranked since many people wait out the time to pick last.
Pontual
Profile Joined October 2016
Brazil3038 Posts
January 20 2017 10:57 GMT
#34
On January 20 2017 19:43 Yurie wrote:
Show nested quote +
On January 20 2017 18:24 Pontual wrote:
On January 20 2017 12:47 LemOn wrote:
Just say "spam stop next to creep, stop when it's in last hit range" shop distance is irrelevant more or less.

Tower distance you learn, not sure if taking aggro off by a click own creep was told to day9

It was, Purge taught him a lot about laning control, and laning in general.


Especially the portions about why you want to push instead of keep equilibrium were good. Mentioned all the common reasons and summarised it into giving you time to do something else.

Biggest tip I could give him would be to have a dota wiki open on the side during draft (or dotabuff) and looking up the hero skills during the draft to know what his allies and opponents does. That would make the drafting phase more of a learning experience and there is often a lot of dead time in ranked since many people wait out the time to pick last.

I mean, he can click on the hero photo up there and he'll be able to read his skills. You can do this with either your team's heroes and enemy's heroes
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
January 20 2017 11:54 GMT
#35
This is why God stopped at day 7.
I think esports is pretty nice.
Yurie
Profile Blog Joined August 2010
11959 Posts
January 20 2017 13:01 GMT
#36
On January 20 2017 19:57 Pontual wrote:
Show nested quote +
On January 20 2017 19:43 Yurie wrote:
On January 20 2017 18:24 Pontual wrote:
On January 20 2017 12:47 LemOn wrote:
Just say "spam stop next to creep, stop when it's in last hit range" shop distance is irrelevant more or less.

Tower distance you learn, not sure if taking aggro off by a click own creep was told to day9

It was, Purge taught him a lot about laning control, and laning in general.


Especially the portions about why you want to push instead of keep equilibrium were good. Mentioned all the common reasons and summarised it into giving you time to do something else.

Biggest tip I could give him would be to have a dota wiki open on the side during draft (or dotabuff) and looking up the hero skills during the draft to know what his allies and opponents does. That would make the drafting phase more of a learning experience and there is often a lot of dead time in ranked since many people wait out the time to pick last.

I mean, he can click on the hero photo up there and he'll be able to read his skills. You can do this with either your team's heroes and enemy's heroes


Is that possible to do in pick phase now? Nice.
FFGenerations
Profile Blog Joined April 2011
7088 Posts
Last Edited: 2017-01-21 04:06:34
January 20 2017 13:02 GMT
#37
yeah, after locking your hero in the pick screen, you can click the Back arrow at the left hand side of the screen to go back to the hero selection screen and read other hero abilities. i dont think Day9 knows this coz he was just staring at his hero and spinning it around when i watched :D
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
YourGoodFriend
Profile Blog Joined June 2010
United States2197 Posts
January 20 2017 13:07 GMT
#38
On January 20 2017 11:38 Sn0_Man wrote:
Reminder day9 explicitly asked people not to tell him what to do


This, I understand the desire to help people to improve but he was rather specific about not wanting advice as well as it is usually best coming from someone you know and can have an actual conversation with.
anonymous is the most famous author that anyone can be
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
Last Edited: 2017-01-20 17:05:55
January 20 2017 17:05 GMT
#39
oops wrong thread
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Ikidomari
Profile Blog Joined August 2011
Australia485 Posts
January 21 2017 08:42 GMT
#40
I'm posting for the first time in god knows how long to tell you how strange and irrelevant this advice is.
flooding a relatively new player with small things to remember, that in the end have a relatively minor influence on the outcome of the game is one of the worst things you can do.
this will just overload him with too much on his mind.

Day9 doesn't need to learn intricate details of the game. He needs to learn to last hit creeps, to farm efficiently, how to use his spells in a fight, which items to buy in which situations.

The tips you gave him will be things that he'll pick up naturally, either due to his own realization as he strives to improve, watching pros do it, or someone telling him in-game.
Just break the rules, and you see the truth.
Meta
Profile Blog Joined June 2003
United States6225 Posts
February 07 2017 16:18 GMT
#41
I thought the advice to stand still between last hits was on the right track. Pressing hold position to reset your attack animation certainly can make it easier.
good vibes only
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