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Active: 1950 users

Played some Dishonored 2

Blogs > BEARDiaguz
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BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
January 08 2017 14:12 GMT
#1
Calling it Dishonored 2 seems a bit of a misnomer. Dishonored the first was aptly titled; its plot kicked off with protagonist Corvo failing to protect the Empress he’d sworn to defend, getting framed for the murder and then doing all he can to clear his name. But in Dishonored 2 the plot kicks off with the new Empress Emily getting deposed in a coup orchestrated by her aunt Delilah, less honor being sullied and more just having a bad day in the office. Delilah has a stronger claim to the throne than Emily (being the older sister of the previous Empress who had jumped ahead of the queue. Yeah she’s base born but so is Emily and is anyone going to bring that up? Seems a bit weird to me) so perhaps the titular dishonor refers is our new protagonists’ attempt to reclaim the throne. Oh well.

If you’re not familiar with these Dishonored games, and I don’t particularly blame you this is a Starcraft forum after all, they’re basically a first person game spiritually connected to the Thief series that can’t decide if it wants to be a stealth game or a violent action game and tries to compromise between the two. Each level consists of the player being sent into a rather sizeable urban environment with some bigwig on your shitlist that needs to be taken care of and a couple dozen armed guards have been deployed to complicate matters. The player must decide whether they want to depopulate the area in an appallingly gruesome fashion, sneak about all unnoticed like or give the guards sleeping darts and chokeholds and form their unconscious bodies into the shape of a dick.

The core design ethos that underlines Dishonored 2 is “let the player play it their way!” which I can’t help but think reads better as “let’s give the player an unnecessarily large set of tools to solve fairly easy problems”. Let’s say you pick the violent psychopath method which I did since having spent the last decade stimming Marines into Drone lines I have something of a bias towards impatient gameplay styles. You can walk up to people and attempt sword attacks until they’re dead, you can stagger them with either an unblockable lunge or a parry which opens them up to instant murder, you can just fucking shoot them with your gun that almost always instakills them and has ammo lying around everywhere or you can just snipe them from afar with your silent wrist mounted crossbow. If they come in a small group you can cook a grenade and chuck it, plant a mine around a corner and lure them all into it or just use a magic power like the ability to slow down time to 1/100th the speed or have them all devoured by rats. If they do manage to land hits on you through all this just start downing health potions like you’re former Prime Minister Bob Hawke at the cricket. Even on the hardest difficulty slicing your way through the paltry amount of dudes is just too fucking easy. I have munition Cornucopias for pockets and can harness one of the fundamental powers of all existence, they have swords and a t-shirt, just doesn’t seem fair does it?

But it’s also a stealth game and if you do want to stealth it up I’d suggest lowering the difficulty until you get the hang of things since the guards on Very Hard are so good at spotting you I can only imagine they have been sat down Clockwork Orange style and forced to play pixel hunting adventures for three weeks straight with no sleep or pissbreaks permitted. That said the stealthing’s fairly lacklustre too. For one thing it breaks the first rule of a stealth game which is that the player should feel pressured not to get seen because getting spotted results in the player getting repurposed as sausage roll stuffing and as I’ve established above that’s not the case. In Dishonored 2 I’m stealthing because I want to, not because I have to and I find this dissipates the tension. It also doesn’t help that if I am spotted I can just sprint away and teleport somewhere up high where nobody can follow. Or I can just sprint and teleport my way across the level carefree like I’m a streaker in my moment of glory. Who cares if I get spotted, fuck it I’ve got places to be, the guards haven't been trained to crash tackle dickheads running rampant and I'm gonna get the low chaos result either way.

Oh yeah, one holdover from Dishonored 1 is the Low/High chaos rating. Romp around gleefully slicing up policemen as if expecting one of them to have Willy Wonka’s Golden Ticket located in their neck and you get the high Chaos rating whereupon NPC’s chide your decision to solve problems through violence and maybe the environment gets a bit bleaker I suppose. Play live and let live with the nice policemen and presumably the opposite occurs, perhaps with an ending featuring our cast of characters holding hands and skipping merrily ‘neath a rainbow whistling jaunty tunes. It does feel a bit mean spirited to hand the player so many different ways to exterminate their fellow man and then chide them for it- fuck you Dishonored 2 this was your idea- but I can appreciate the subtext to a certain degree. Killing people you don’t like from a lofty position of power does seem like the easy way out and after all if your input to a world trapped in an unending cycle of violence is to contribute some of your own I suppose it’s commendable the game should go to some length to acknowledge it but it lacks any impact because I can’t muster up even the merest dingleberry’s worth of shit for what’s going on.

I can see what they’re going for with the world building in these Dishonored games. A society outwardly energised by the significant advancements of an technological and industrial revolution neatly juxtaposed with the intense physical, moral and spiritual decay of those within it. The frankly herculean amount of effort put into environmental design, random documents to collect and read, impressive skylines and other mundanities would be really impressive if it was part of something that had a degree of likeability. There’s no wit or charm or colour or joie de vivre to any of the actual people, just an endless parade of serious faced gritty bastards pursuing diabolical agendas. I can’t form an emotional connection to anyone and can’t get any investment going. Christ do I feel sorry for graphical designers in these sorts of games, they spend hours working overtime away from friends and family only to have their hard work go appreciated for on average about three seconds before the player runs off looking for something else to slit up .

If you took my lunch money and said I could only get it back if I said something nice about Dishonored 2 then I would confess there’s some momentary thrill to be had in the whole elite infiltrator schtick. It handles itself well enough and the violence has a certain thunk to it, but come on guys, implausibly skillful violence is the low hanging fruit of videogames. A bee on it’s backside on the bottom of the Mariana Trench could reach that fruit with a mild erection. I expect more from video games especially ones I pay 60 Greenbacks for in a moment of drunken impulse. What’s particularly disappointing is that almost everything I wrote about here could easily apply to Dishonored 1. Did everybody in Arkane studios seriously think Dishonored 1 was a masterpiece without flaw? That game came out five fucking years ago surely somebody must have pointed some things out, like how forking out extra cash to hire some fancy pants TV actor who proceed to phone it in something hardcore is an unnecessary extravagance.. Ultimately, Dishonored 2 is toothless, lacks focus and I find myself completely unwilling to get into it, pretty much like your gran.












Well, ok, I guess that clockwork mansion level was pretty good.

****
ProgamerAustralian alcohol user follow @iaguzSC2
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
January 08 2017 19:08 GMT
#2
i thoroughly enjoy your colourful language, i'd read your musings on kangaroo shit if you were ever to be tired of writing about gamez
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
radscorpion9
Profile Blog Joined March 2011
Canada2252 Posts
Last Edited: 2017-01-28 19:29:14
January 28 2017 19:26 GMT
#3
I really dislike the chaos rating system. They give you all the tools of an assassin, but you can't use them 99% of the time so it just ends up being a lame series of chokeholds to knock other people out. You can't use your gun, crossbow, grenades, razor mines, most of your lethal powers, because I'm never sure when I cross the "threshold" for being too violent, and whether I am missing out on some beautiful dialogue or character progression by even killing a few people.

It might be a little realistic in that your choices reflect your personality, but I would rather they consider the guards as actual bad guys that you can kill with impunity and reserve the civilians for the high chaos rating; that way you can actually use weapons and not chokehold everyone you come across.

Not to mention that in the non-violent playthrough, unless you do choke everyone out, you rarely get to explore any of the areas because they will be patrolled by guards, and so you end up missing big portions of the game and various secrets. It just doesn't seem like a very well thought out design to me.

I did finish it because it is a passable FPS with some decent RPG mechanics, and it did have some pretty cool moments, like that canton that was filled with dust storms due to heavy mining operations there. But it kind of forces you to play one way if you want a happy ending, and it ends up sucking a lot of fun from the game.
Thalandros
Profile Blog Joined July 2012
Netherlands1151 Posts
January 29 2017 00:10 GMT
#4
I actually really like both Dishonored 1 AND 2.
|| ''I think we have all experienced passion that is not in any sense reasonable.'' ||
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