• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:58
CET 09:58
KST 17:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
SC2 All-Star Invitational: Jan 17-1815Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises2Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ I would like to say something about StarCraft (UMS) SWITCHEROO *New* /Destination Edit/ What monitor do you use for playing Remastered? BW General Discussion
Tourneys
[BSL21] Grand Finals - Sunday 21:00 CET SLON Grand Finals – Season 2 [Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread Mechabellum Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread 12 Days of Starcraft
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1697 users

Towards a good SC bot - Month 2 Report

Blogs > imp42
Post a Reply
imp42
Profile Blog Joined November 2010
398 Posts
November 15 2016 16:05 GMT
#1
Towards a good StarCraft bot - Month 2 - Progress Report

Last month I pointed out several issues, such as:
- Poor development and testing environment
- Lack of setup to play two bots against each other
- Unmodifiable maps

I also promised to write how the type-safe API turned out. So, let’s go through these points:

Development and Testing Environment

Requirements towards a development and testing environment:

- Stability
Obviously, it should never crash. It should not require constant modifications.

- Fast test iterations
“Fail fast” (a term adopted from the lean startup methodology) applies here too . Hot swapping code (altering the code while it executes by rewriting the source, compiling on-the-fly and then swap it with the running code) really speeds up the development process.

- Traceability
Probably one of the most important features is a reliable way to link outcomes to causes. The “Credit Assignment” problem of development, so to speak… This mostly translates to good support for modular tests and a good debugger.

- Ease of use
It would be nice if you could achieve what you have in mind with relative ease. Without having to e.g. debug the development tools first, or do a lot of pre-processing steps. etc.

I am in the process of changing several parts in the tool chain. It probably deserves its own post in the near future. Some parts I am experimenting with, in random order:

- Eclipse IDE vs IntelliJ IDEA
- GNU Prolog for Javavs SWI-Prolog
- BwMirror 2.5
- BWAPI 4.0.2
- BWTA2
- Checkstyle / PMD
- Git / GitHub
- Gradle
- Quasar Fibers (lightweight threads for Java)
- Torch 7 / Lua (Neural Net programming)
- Weka 3 (Machine Learning)
- MaryTTS (speech synth)
- Windows 10 vs Ubuntu 16 (Mint)

In conclusion, I feel like the (lack of a good) development environment is one of the issues that holds back bot developers. Therefore, I am looking into providing such an environment out-of-the-box to lower the entry barrier for future developers.

Playing two bots against each other

Solved. Multi-instance Chaoslauncher now works fine. I can run two bots as Java processes together with two instances of Brood War on the same machine.

Unmodifiable maps

Solved. I got a version of Fighting Spirit which I could modify to allow for single-player or multi-player marines-only games.

Type-Safe API

Personally, type-safe development helps me a lot. I often find myself in a position where I could do things “the proper way”, with considerable effort. Or “cheating just a little bit” to get results faster, because “I can always do it the proper way later”. Well, “later” is usually “never” and that’s how technical debt accumulates. For most developers that means nobody else will understand their code. For me it means not even I will understand my own code two months from now. Type-safe environments enforce “the proper way” to some extent. It is definitely more difficult to cheat (circumventing your own software architecture guidelines for the benefit of a quick win), so you might as well do it the right way to start with.

To summarize, by now I am so convinced that I decided to release a type-safe Java API for BWAPI. It will probably be out early 2017.

Last but not least, a big announcement was made a couple of days ago:

Blizzard provides an API for SC2

This has of course already been discussed in the forums. No need to re-iterate all the points made. Let me just state two things:
- The statement that Brood War and StarCraft 2 are two different games is true even more so for AI / bots than for humans.
- Any researcher would agree that it is a good thing to have as many variables under control as possible.
Personally, I will stick with BW for a good while for sure. Not only do I like the strategic aspect of BW more, but I also feel uncomfortable developing against an API I cannot influence in any way (see the “stability” requirement in the development environment part above). Who knows at what point Blizzard will introduce new patches or even decide to shut down the API because the CEO woke up one day and found he valued paying customers higher than a handful of people doing fancy research.

Credits:
Thanks CardinalAllin!


50 pts Copper League
Acrofales
Profile Joined August 2010
Spain18160 Posts
November 16 2016 18:33 GMT
#2
I can't help you with the APIs, but in terms of Prolog, my experience is that running SWI Prolog through the JPL is faster and more stable than JIP, although if I understand things right, this GNU project is new and completely separate from JIP. An alternative is to generate prolog code and can run it as a separate process and just wait for its return. However, this only works if your prolog requirements are fairly large, and mostly independent of your Java code.
DarkNetHunter
Profile Joined October 2012
1224 Posts
November 17 2016 10:41 GMT
#3
I'm enjoying your series of blogs, as a complete non-programmer it's sometimes hard to follow but very much an interesting read!

I am happy you're sticking to BW even though the SC2 API is coming out.

Keep at it, looking forward to seeing the results of your development environment as it pans out!
Learn from the mistakes of others. You can't live long enough to make them all yourself.
Jukado
Profile Blog Joined May 2011
805 Posts
November 19 2016 12:09 GMT
#4
No worries, you can borrow my gamma-neutron demystifier anytime. By the way it also has a demistify setting incase you find yourself caught in a spontaneous indoor cloud formation.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
imp42
Profile Blog Joined November 2010
398 Posts
November 23 2016 05:01 GMT
#5
thanks all for your comments and input.
The deeper I dig the slower is the progress. For example, I have spent the last weeks taking several online classes on Neural Networks, in order to understand the concept better. This is obviously a bit of an investment, time-wise. I hope I can still provide content regularly.
50 pts Copper League
Please log in or register to reply.
Live Events Refresh
Next event in 1d 4h
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 1876
actioN 424
PianO 192
ZergMaN 181
Leta 147
Sharp 129
Hyun 110
Shuttle 109
Sacsri 59
ToSsGirL 42
[ Show more ]
Nal_rA 37
Soma 33
Noble 26
yabsab 17
NaDa 10
Dota 2
NeuroSwarm141
febbydoto130
League of Legends
C9.Mang0626
Other Games
Happy436
Fuzer 160
kaitlyn29
Mew2King28
Organizations
Other Games
gamesdonequick883
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Adnapsc2 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling173
Upcoming Events
OSC
1d 4h
Korean StarCraft League
1d 18h
OSC
2 days
IPSL
2 days
Dewalt vs Bonyth
OSC
2 days
OSC
3 days
uThermal 2v2 Circuit
3 days
Replay Cast
4 days
Patches Events
4 days
Liquipedia Results

Completed

C-Race Season 1
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

Escore Tournament S1: W2
CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.