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Towards a good SC bot - Month 2 Report

Blogs > imp42
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imp42
Profile Blog Joined November 2010
398 Posts
November 15 2016 16:05 GMT
#1
Towards a good StarCraft bot - Month 2 - Progress Report

Last month I pointed out several issues, such as:
- Poor development and testing environment
- Lack of setup to play two bots against each other
- Unmodifiable maps

I also promised to write how the type-safe API turned out. So, let’s go through these points:

Development and Testing Environment

Requirements towards a development and testing environment:

- Stability
Obviously, it should never crash. It should not require constant modifications.

- Fast test iterations
“Fail fast” (a term adopted from the lean startup methodology) applies here too . Hot swapping code (altering the code while it executes by rewriting the source, compiling on-the-fly and then swap it with the running code) really speeds up the development process.

- Traceability
Probably one of the most important features is a reliable way to link outcomes to causes. The “Credit Assignment” problem of development, so to speak… This mostly translates to good support for modular tests and a good debugger.

- Ease of use
It would be nice if you could achieve what you have in mind with relative ease. Without having to e.g. debug the development tools first, or do a lot of pre-processing steps. etc.

I am in the process of changing several parts in the tool chain. It probably deserves its own post in the near future. Some parts I am experimenting with, in random order:

- Eclipse IDE vs IntelliJ IDEA
- GNU Prolog for Javavs SWI-Prolog
- BwMirror 2.5
- BWAPI 4.0.2
- BWTA2
- Checkstyle / PMD
- Git / GitHub
- Gradle
- Quasar Fibers (lightweight threads for Java)
- Torch 7 / Lua (Neural Net programming)
- Weka 3 (Machine Learning)
- MaryTTS (speech synth)
- Windows 10 vs Ubuntu 16 (Mint)

In conclusion, I feel like the (lack of a good) development environment is one of the issues that holds back bot developers. Therefore, I am looking into providing such an environment out-of-the-box to lower the entry barrier for future developers.

Playing two bots against each other

Solved. Multi-instance Chaoslauncher now works fine. I can run two bots as Java processes together with two instances of Brood War on the same machine.

Unmodifiable maps

Solved. I got a version of Fighting Spirit which I could modify to allow for single-player or multi-player marines-only games.

Type-Safe API

Personally, type-safe development helps me a lot. I often find myself in a position where I could do things “the proper way”, with considerable effort. Or “cheating just a little bit” to get results faster, because “I can always do it the proper way later”. Well, “later” is usually “never” and that’s how technical debt accumulates. For most developers that means nobody else will understand their code. For me it means not even I will understand my own code two months from now. Type-safe environments enforce “the proper way” to some extent. It is definitely more difficult to cheat (circumventing your own software architecture guidelines for the benefit of a quick win), so you might as well do it the right way to start with.

To summarize, by now I am so convinced that I decided to release a type-safe Java API for BWAPI. It will probably be out early 2017.

Last but not least, a big announcement was made a couple of days ago:

Blizzard provides an API for SC2

This has of course already been discussed in the forums. No need to re-iterate all the points made. Let me just state two things:
- The statement that Brood War and StarCraft 2 are two different games is true even more so for AI / bots than for humans.
- Any researcher would agree that it is a good thing to have as many variables under control as possible.
Personally, I will stick with BW for a good while for sure. Not only do I like the strategic aspect of BW more, but I also feel uncomfortable developing against an API I cannot influence in any way (see the “stability” requirement in the development environment part above). Who knows at what point Blizzard will introduce new patches or even decide to shut down the API because the CEO woke up one day and found he valued paying customers higher than a handful of people doing fancy research.

Credits:
Thanks CardinalAllin!


50 pts Copper League
Acrofales
Profile Joined August 2010
Spain18271 Posts
November 16 2016 18:33 GMT
#2
I can't help you with the APIs, but in terms of Prolog, my experience is that running SWI Prolog through the JPL is faster and more stable than JIP, although if I understand things right, this GNU project is new and completely separate from JIP. An alternative is to generate prolog code and can run it as a separate process and just wait for its return. However, this only works if your prolog requirements are fairly large, and mostly independent of your Java code.
DarkNetHunter
Profile Joined October 2012
1224 Posts
November 17 2016 10:41 GMT
#3
I'm enjoying your series of blogs, as a complete non-programmer it's sometimes hard to follow but very much an interesting read!

I am happy you're sticking to BW even though the SC2 API is coming out.

Keep at it, looking forward to seeing the results of your development environment as it pans out!
Learn from the mistakes of others. You can't live long enough to make them all yourself.
Jukado
Profile Blog Joined May 2011
805 Posts
November 19 2016 12:09 GMT
#4
No worries, you can borrow my gamma-neutron demystifier anytime. By the way it also has a demistify setting incase you find yourself caught in a spontaneous indoor cloud formation.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
imp42
Profile Blog Joined November 2010
398 Posts
November 23 2016 05:01 GMT
#5
thanks all for your comments and input.
The deeper I dig the slower is the progress. For example, I have spent the last weeks taking several online classes on Neural Networks, in order to understand the concept better. This is obviously a bit of an investment, time-wise. I hope I can still provide content regularly.
50 pts Copper League
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