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Evolve and Inside

Blogs > BEARDiaguz
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BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
July 15 2016 10:53 GMT
#1
I played some games recently and I’m gonna talk about ‘em!

First up is Inside, released on Steam about a week ago. A puzzle platformer made by the sinister Danish guys what made Limbo, a game I only really know through reputation but apparently it’s the scariest spider simulator short of living in Australia. Much like Limbo you control a small defenceless boy in his quest to travel in a rightwards direction for about 4 hours until the game ends, solving simple physics puzzles and constantly respawning after dying horribly. And it’s… ok? I think. Kinda ambivalent on this one.

Let’s start with the praise. The quality of the visuals and audio are some of the finest videogame craftsmanship you’ll probably see all year. It’s kinda hard for me to pin down the tone exactly but Inside nails it perfectly. A few parts Dark Souls, some Bioshock and a tiny bit more conventional horror and industrial dystopia. The quality of the aesthetics blends into the puzzles themselves in a rather sublime fashion and are an organic extension of the visuals. What I’m saying is that most puzzle games feel like a series of puzzle mechanics that has a game built around it. Inside is a game that has puzzles built into it. I’m guessing this is incredibly difficult to design properly, so kudos to you Playdead studios.

But then I’m left with what I don’t like and that’s mostly the story or lack thereof. A game critic I greatly admire once said that a basic rule of videogame storytelling should be that the player must be involved in some way with the game’s plot. Up until Inside’s ending sequence this isn’t really the case. There’s quite a bit of background storytelling going on in the, well, the background but there’s no indication of how we’re involved or what we’re trying to accomplish or who we are at all. My motivation to keep moving to the right is solely because that’s how I’m supposed to get my money’s worth. You don’t want to turn a book page just because that’s where the rest of the words are, you want to feel involved in the story and the character’s struggle goddammit.

As for that ending sequence, oh boy is that one drastic change of tone! Whilst I’ve seen some criticism about it I must say that at least I actually felt something. Perhaps this reflects badly on me that a game that features an innocent child being destroyed horrifically isn’t enough to make me go “oh that’s fucked up” but for what it’s worth that ending sequence was genuinely incredible in the field of making me go “oh, wow, that’s fucked up”. It’s difficult to recommend a game just because I liked the last bit but that’s sort of where I’m at with Inside. Or perhaps you could just watch the last 40 minutes of a let’s play on Youtube.


I also got around to playing Evolve now it’s turned Free to Play. I’ve gravitated away from multiplayer shooters ever since I stopped regularly generating acne but some mates roped me in so I figured I’d give it a look. And I must say it’s fucking incredible that this game was a full priced game with microtransactibles on top. Fucking hell, who do these people think they are, Blizzard?

Getting a bit ahead of myself here, let’s start from the top. Evolve is a game where one player takes the role of a big scary monster and another four players are hunters hunting said monster. The monster spends most of the game avoiding combat and eating local wildlife and generally minding it’s own fucking business but eventually the humans find it and a brief skirmish ensues. If the monster’s still alive then he can run off to begin the process anew. If the monster eats enough then it’ll evolve into something harder for the hunters to handle so they’re incentivised to keep on the big fuckers’ tail and never stop. After about 5-10 minutes one side is dead and the other declared the winner. That’s basically it.

It’s good that it has gone free to play, not just because an influx of new players is what any multiplayer game requires, not just because a game built around quick rounds that you can hop in and play in a light and breezy manner is perfect for F2P but because spending 70 bucks on something so insubstantial is frankly fucking insulting. I’m not sure if you’ve noticed but multiplayer only experiences these days trend towards the cheaper side of pricing scale. Hearthstone, Clash Royale, all mobas are fucking free and games like CS:GO, Rocket League and Starcraft aren’t that expensive.

I suspect that Evolve cost so much (with DLC on top too!) on release simply because of the budget. My understanding of how AAA publishing operates is that ideally you spend 10’s of millions on a product in order to hopefully make 100+ millions of sweet delicious revenue and pricing something so expensive to make so cheaply was probably not even considered. We’re AAA, you’ll pay full price to play the same 8 minutes of game over and over and like it you fucks.

That said, I guess we live in a time where shooters are allowed to be different. Battlefields and Call of Duty’s routinely sold in the 10’s of millions per instalment despite being full priced and while they allegedly contain single player function that’s not quite what people are looking for. Evolve is up there with shit like Titanfall, Overwatch, Battleborn and Star Wars Battlefront and in such an over saturated market it couldn't maintain the interest of its players and I can definitely see why.

I tried out the different hunter classes and the monster a few times but nothing really held my interest. As the monster I just whack my 4 ability buttons and left click when they’re on cooldown, switching between a few targets while trying to focus down the healer first (natch). The thrill of being a big scary monster is undercut somewhat by being incentivised to avoid combat and the hunters being surprisingly resilient to large boulders and breathable fire. Playing as a hunter’s not much better, the monster is an easy target to hit and the battle such an incoherent mess of shit happening it feels impossible to coordinate properly even when I’m on mumble with me teammates.

Evolve sucks because it’s trying to cater equally to two very different sorts of experiences and neither feels ultimately satisfying. If you want to play a fun 4 player coop team game then just play Left 4 Dead or Vermintide (left fur dead?). If you want to play a game about being an all powerful shit ruiner then there's roughly half a million games that cater that desire, or perhaps Dead by Daylight maybe that's good.

****
ProgamerAustralian alcohol user follow @iaguzSC2
iLovePartinG
Profile Joined December 2015
20 Posts
July 15 2016 12:44 GMT
#2
Top quality memes mate, a solid five
The tournament will see the 32 best StarCraft II players in the world compete
imJealous
Profile Joined July 2010
United States1382 Posts
Last Edited: 2016-07-17 17:27:31
July 17 2016 17:26 GMT
#3
Not trying to white knight for every aspect of this game, but I feel like its worth noting there was a lot more content in the full price version of Evolve than just what is in the new free to play version. Most notably there were I think 16 maps instead of the current 4, and the current 4 are the most bland maps by far... presumably chosen because like in starcraft more 'interesting' maps can have balance issues in a game with asymmetrical gameplay. There was also 4-5 game modes including a campaign and a base defense mode which had its own set of custom maps. They also ran weekly community events where you could complete a custom challenge to unlock a custom skin every weekend.

Not trying to deny that a $30 price tag would have been more appropriate, but since the free to play change I just hear a lot of people playing it for the first time and jumping on the "WOW THIS IS ALL THERE WAS FOR $60?" bandwagon.
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
July 18 2016 21:36 GMT
#4
Wait why the FUCK did they make the game F2P and remove 80% of the content then?
Useless wet fish.
Ghost151
Profile Joined May 2008
United States290 Posts
July 21 2016 08:52 GMT
#5
That's....really dumb of them actually. One of the biggest complaints from launch day by this new generation of apparently ADD gamers was that the game was repetitive and lacking enough content...as if playing the exact same thing in the next CoD installment (any multiplayer shooter, really) isn't the same idea every time, or that that is somehow different than what L4D offered which is even more mindless than Evolve is. That and the unending bitching about the DLC for one reason or another despite the fact the same dipshits mouthing off gobble up shit like gun camos in BO2 for a buck each and never batted an eye, or buy ONE new gun for multiplayer that is nothing special because guess what, they did consider balance...ugh.

Rant
+ Show Spoiler +
It really perplexes me that L4D could be so so well received, the sequel even more well received, and then Evolve fail to hit anywhere as close to home...made by the same studio, incorporates huge amounts of the same gameplay elements like strong teamwork focus and dynamic game scenarios, it was quite open throughout development and gamers were involved with it for years before release, etc. It was definitely a title that was looked forward to by those that showed interest.

I will say this about Evolve though: even if the game was going to die from a lack of community for whatever reason, TRS killed it anyway. The unending and thoughtless toying with the balance between teams (which the devs would never test or evaluate themselves), the lack of more map content, the catering to the bottom rung over and over again....they took all the fun out the game for the people that liked it and were good at it by constantly, and I mean constantly, weakening the Monsters over and over (the game was Hunter favored from launch day if anybody would bother to surmount the learning curve....), and destroyed it for the casuals by watering it down and leaving no challenge one way or the other. This, combined with their desperation leading them to abandon the original matchmaking model and in the process completely FUCKING the new one with a ranking system that is too broken to work properly without a vastly larger player base, destroyed the enjoyability of the multiplayer experience....of a multiplayer, teamwork-critical arena shooter.

The biggest atrocity to me is that unlike L4D1/2, Evolve isn't even remotely playable with bad teammates, which means that any concept of balancing the game cannot even consider anything *but* the high level of play. You could be better than any living person in your role on the Hunter side, but unlike in L4D, you absolutely cannot rely on *your* skill alone to beat a competent Monster player; it always wins in one-on-one when talking about similar skill matchups, eventually, and all it takes for a total team collapse is one dumbass in any critical role on the team (3 of the 4) which the Monster player can and will exploit to total victory. Despite this, TRS always chose to patch and "balance" the game further against the Monster to take away its #1 and largest advantage: it doesn't have to rely on teamwork to win. That isn't something that can be "fixed," it's an inherent quirk of the asymmetry of the 4v1 team system and cannot be accounted for in kit balance changes.

But TRS, the fuckers that MADE the game, never seemed to understand that and instead ruined the matchmaking system (for both premade foursomes and randoms alike) to the point that customs are pretty much required for good matches, and screwed the Monster players consistently while only mildly nerfing just the most egregious examples of Hunter OP like the first iterations of Torvald and Sunny. I was always a Hunter player BTW, I just get salty about it because I felt bad that the only real way a Monster could ever win was through vicious exploitation of an inherent flaw in the teams: a good, coherent Hunter team would stay on the Monster so hard there was no way it could ever be safe enough to win through anything but a fuck up on the Hunters' part and that's equally depressing for either side of the matchup. From day 1, it was like this, with a +60% Hunter win rate, even with the original "OP" Monster balance! For the Monster, the deck is always stacked against you and as the patching marched on and the game was out longer for people to learn to play, it just got worse and worse. For the Hunters, it meant that the only reasons for a loss was because of a screw up on YOUR part, nothing the Monster player ever did including an advantage of dumb luck mattered in the long run.


Alright, that's enough bitching for now. Appropriate enough to be in a blog topic though, I guess.
fuck art its a competition if you dont get pissed off when you lose you dont care enough - Idra, on the "art" of RTS games.
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