• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:13
CEST 13:13
KST 20:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
SC4ALL II: StarCraft 2 Player Announcement 8/8 Balance hotfix patch 5.0.16b (July 16) The Death of Cheese: From a Professional Cheeser Yamato Cup Series StarCraft open world shooter announced at BlizzCon
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Bot on ladder Syncronization issues and can't find games Ladder (still) not working? Remastered crash fix suggestions Man Bnet can't even load profile now, WTF
Tourneys
[ASL22] Ro16 Group D [BSL23] SM: Ret vs TerrOr - bo7 - Sunday 9pm CEST [ASL22] Ro16 Group C [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9053 users

The Art of Winning Lanes Part 1

Blogs > Laertes
Post a Reply
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
April 23 2016 22:16 GMT
#1
--- Nuked ---
evanthebouncy!
Profile Blog Joined June 2006
United States12801 Posts
April 23 2016 23:40 GMT
#2
per latest TL article winning lane means dog shit you just use spectre hide highground for 100 minutes press R rubberband 10k gold and gg from there.

read up:
http://www.liquiddota.com/forum/dota-2-general/507995-league-of-the-ancients-2

xD
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
nanaoei
Profile Blog Joined May 2010
3358 Posts
Last Edited: 2016-04-24 00:04:15
April 23 2016 23:56 GMT
#3
what i've tried to understand about laning until ~6-10 minutes is that some heroes can do more with the little farm they get out of a tough lane. there's a minimum they have to achieve and this usually involves levels as well. introducing the sidecamps made it easier to have it in one place as before the offlaner would have to walk halfway across the map to their jungle.

some heroes multiply farming and fighting efficiency through items, while some require their own items in order to proceed.
others only need their first items, like boots, to really succeed; then it's a matter of how quickly they can have them while contributing to those first 6-10 minutes.

as for what happens during the laning, it is easier to predict this than ever before. much like your chess analogy, each hero is a piece that has a pretty clear role. in order to get something out of lane, they need to be playing the matchup and their potential.

for example, darkseer offlane against your safelane farmer:
it goes from trying to zone his early xp,
to contesting his farm,
to trying to let as little farm slip through as you can
to trying to keep your tower from falling.
each time you fail or have an especially difficult time performing one of those tasks, it falls a rung further.
darkseer as a hero farms like an antimage with battlefury with its lower risk and higher clear-rates. the hero is quite self-sufficient with the items he builds and his actual mana costs.
this example is present with each hero who may have an overarching plan, and various steps are added depending on what you need. some heroes actually need to put on pressure and get kills as much as possible. if that can't be achieved, then the backup plan is most usually a way to stop the bleeding or taking risks to flip the situation around.

if much of the game comes down to getting and using items, it's just a matter of how, or how quickly you can do it and a lot of heroes decide their next 10-15minutes of midgame based on those very first items they pick up. [coming up to midgame movements] it's up to the players themselves to solve the puzzle and figure out (and even limit) what those few options may be.
there's also the factor that they'll do something completely weird and inefficient, and so it's always difficult to know what will happen exactly.

and so i think, if you can't destroy lane directly, things like vision and information are less sought-after edges that any player can use to make actual game-winning choices. it's more important to have something of a plan and for the team to stick to it than it is to depend on the player's skill to carry out lanes as they should've been. in this case it's strategy over mechanics while it's important to learn both, each in their own practical context.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
aboxcar
Profile Blog Joined May 2013
United States447 Posts
Last Edited: 2016-04-24 04:30:04
April 24 2016 04:26 GMT
#4
obsession with lanes can become myopic, and historically dota hasn't treated proponents kindly. this is partially b/c focusing on lanes is in itself fundamentally flawed and also because it's a characteristic of players who lack strategic depth in general.

cf. past mushi teams, who could win all 3 lanes and then still lose the game to xiao8's overall strategic solidness. those were the quintessential examples. usually it's more of an early game vis-a-vis late game dynamic.
everything that rises must converge
makmeatt
Profile Blog Joined June 2011
2024 Posts
April 24 2016 11:34 GMT
#5
i heard somebody saying lately (maybe commentators at manila) that mistakes in the early game are not so detrimental to success in midgame in the recent patches, so i wouldn't be too concerned.
i feel that the state of lanes at any point during the laning stage in an even game is too fuzzy to be able to figure out who's winning them; i guess the best guidance would be who's being more efficient with the farm available to them and who can become active quicker.
also what evan said. whether it was a sarcastic comment or not, laning stage does not matter that much to the outcome of a match lately. i'm personally liking it that way, forces you to develop better judgement and become active early if you want to make use of advantages you accumulated during it.
"Silver Edge can't break my hope" - Kryptt 2016 || "Chrono is not a debuff, you just get rekt" - Guru 2016
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
April 24 2016 17:31 GMT
#6
This is a concept that I strongly advocate at lower levels. I'd say crushing the enemy's safelane is the best. You cripple the hero that is the most dependent on farm to function. That is why I like bristle axe or certain dual lanes against shit laning carries. Your own safe lane could be having good farm, your mid may be having decent farm. That is something expected of. But you have a bonus of an additional core that's doing good, and that is an advantage for your team right from the start.

Of course there's the danger of your ally screwing up and feeding for no reason and you can't control it. But hey don't see why anyone would complain with having a headstart!
Please log in or register to reply.
Live Events Refresh
GSL
11:00
2026 GSTL: Playoffs Round 1
IntoTheiNu 379
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Classic 30
Cure 22
Rogue 18
Rex 14
MindelVK 9
StarCraft: Brood War
Bisu 7038
Jaedong 2215
Shuttle 1669
firebathero 566
Soulkey 402
Leta 246
Stork 229
Zeus 143
Last 112
ZerO 61
[ Show more ]
ToSsGirL 56
Barracks 41
910 39
Sexy 38
Aegong 36
Sharp 29
SilentControl 18
Free 13
JulyZerg 8
ajuk12(nOOB) 7
Noble 5
Britney 0
Dota 2
Gorgc5389
League of Legends
JimRising 372
Counter-Strike
byalli899
Other Games
singsing1488
Happy478
B2W.Neo426
Lowko283
crisheroes261
DeMusliM180
XaKoH 124
Mew2King70
ZerO(Twitch)5
Organizations
Dota 2
PGL Dota 2 - Main Stream7728
PGL Dota 2 - Secondary Stream1630
Other Games
gamesdonequick899
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH260
• CranKy Ducklings SOOP73
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
AI Arena Tournament
5h 48m
Replay Cast
12h 48m
GSL
23h 48m
Shopify Rebellion Sundays
1d 3h
Spirit vs Mixu
BSL
1d 7h
Ret vs TerrOr
Replay Cast
1d 12h
Afreeca Starleague
1d 22h
Shine vs Rush
WardiTV Weekly
1d 23h
Monday Night Weeklies
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
Afreeca Starleague
2 days
Light vs EffOrt
PiGosaur Cup
3 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.