• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:47
CET 19:47
KST 03:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)19Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! StarCraft 2 not at the Esports World Cup 2026 Oliveira Would Have Returned If EWC Continued Rongyi Cup S3 - RO16 Preview herO wins SC2 All-Star Invitational
Tourneys
OSC Season 13 World Championship $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Gypsy to Korea [ASL21] Potential Map Candidates Which foreign pros are considered the best? BW General Discussion BW AKA finder tool
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2577 users

The Art of Winning Lanes Part 1

Blogs > Laertes
Post a Reply
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
April 23 2016 22:16 GMT
#1
--- Nuked ---
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
April 23 2016 23:40 GMT
#2
per latest TL article winning lane means dog shit you just use spectre hide highground for 100 minutes press R rubberband 10k gold and gg from there.

read up:
http://www.liquiddota.com/forum/dota-2-general/507995-league-of-the-ancients-2

xD
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
nanaoei
Profile Blog Joined May 2010
3358 Posts
Last Edited: 2016-04-24 00:04:15
April 23 2016 23:56 GMT
#3
what i've tried to understand about laning until ~6-10 minutes is that some heroes can do more with the little farm they get out of a tough lane. there's a minimum they have to achieve and this usually involves levels as well. introducing the sidecamps made it easier to have it in one place as before the offlaner would have to walk halfway across the map to their jungle.

some heroes multiply farming and fighting efficiency through items, while some require their own items in order to proceed.
others only need their first items, like boots, to really succeed; then it's a matter of how quickly they can have them while contributing to those first 6-10 minutes.

as for what happens during the laning, it is easier to predict this than ever before. much like your chess analogy, each hero is a piece that has a pretty clear role. in order to get something out of lane, they need to be playing the matchup and their potential.

for example, darkseer offlane against your safelane farmer:
it goes from trying to zone his early xp,
to contesting his farm,
to trying to let as little farm slip through as you can
to trying to keep your tower from falling.
each time you fail or have an especially difficult time performing one of those tasks, it falls a rung further.
darkseer as a hero farms like an antimage with battlefury with its lower risk and higher clear-rates. the hero is quite self-sufficient with the items he builds and his actual mana costs.
this example is present with each hero who may have an overarching plan, and various steps are added depending on what you need. some heroes actually need to put on pressure and get kills as much as possible. if that can't be achieved, then the backup plan is most usually a way to stop the bleeding or taking risks to flip the situation around.

if much of the game comes down to getting and using items, it's just a matter of how, or how quickly you can do it and a lot of heroes decide their next 10-15minutes of midgame based on those very first items they pick up. [coming up to midgame movements] it's up to the players themselves to solve the puzzle and figure out (and even limit) what those few options may be.
there's also the factor that they'll do something completely weird and inefficient, and so it's always difficult to know what will happen exactly.

and so i think, if you can't destroy lane directly, things like vision and information are less sought-after edges that any player can use to make actual game-winning choices. it's more important to have something of a plan and for the team to stick to it than it is to depend on the player's skill to carry out lanes as they should've been. in this case it's strategy over mechanics while it's important to learn both, each in their own practical context.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
aboxcar
Profile Blog Joined May 2013
United States447 Posts
Last Edited: 2016-04-24 04:30:04
April 24 2016 04:26 GMT
#4
obsession with lanes can become myopic, and historically dota hasn't treated proponents kindly. this is partially b/c focusing on lanes is in itself fundamentally flawed and also because it's a characteristic of players who lack strategic depth in general.

cf. past mushi teams, who could win all 3 lanes and then still lose the game to xiao8's overall strategic solidness. those were the quintessential examples. usually it's more of an early game vis-a-vis late game dynamic.
everything that rises must converge
makmeatt
Profile Blog Joined June 2011
2024 Posts
April 24 2016 11:34 GMT
#5
i heard somebody saying lately (maybe commentators at manila) that mistakes in the early game are not so detrimental to success in midgame in the recent patches, so i wouldn't be too concerned.
i feel that the state of lanes at any point during the laning stage in an even game is too fuzzy to be able to figure out who's winning them; i guess the best guidance would be who's being more efficient with the farm available to them and who can become active quicker.
also what evan said. whether it was a sarcastic comment or not, laning stage does not matter that much to the outcome of a match lately. i'm personally liking it that way, forces you to develop better judgement and become active early if you want to make use of advantages you accumulated during it.
"Silver Edge can't break my hope" - Kryptt 2016 || "Chrono is not a debuff, you just get rekt" - Guru 2016
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
April 24 2016 17:31 GMT
#6
This is a concept that I strongly advocate at lower levels. I'd say crushing the enemy's safelane is the best. You cripple the hero that is the most dependent on farm to function. That is why I like bristle axe or certain dual lanes against shit laning carries. Your own safe lane could be having good farm, your mid may be having decent farm. That is something expected of. But you have a bonus of an additional core that's doing good, and that is an advantage for your team right from the start.

Of course there's the danger of your ally screwing up and feeding for no reason and you can't control it. But hey don't see why anyone would complain with having a headstart!
Please log in or register to reply.
Live Events Refresh
Next event in 16h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason150
ProTech134
MindelVK 37
gerald23 19
UpATreeSC 5
StarCraft: Brood War
Calm 2518
Shuttle 566
GuemChi 465
Dewaltoss 185
ggaemo 176
firebathero 118
Hyuk 89
910 15
HiyA 10
Dota 2
qojqva3333
Counter-Strike
fl0m3509
Super Smash Bros
hungrybox333
Other Games
gofns9608
Grubby2751
Beastyqt852
ceh9409
Mlord342
allub307
Harstem192
ArmadaUGS177
Liquid`Hasu169
KnowMe165
Fuzer 159
DeMusliM134
QueenE113
ToD110
Mew2King90
Livibee54
Organizations
Other Games
WardiTV427
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 75
• Kozan
• Laughngamez YouTube
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix10
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos2271
• TFBlade1139
Other Games
• imaqtpie1355
• WagamamaTV442
• Shiphtur316
Upcoming Events
RongYI Cup
16h 13m
Clem vs ShoWTimE
Zoun vs Bunny
Big Brain Bouts
22h 13m
Percival vs Gerald
Serral vs MaxPax
RongYI Cup
1d 16h
SHIN vs Creator
Classic vs Percival
OSC
1d 18h
BSL 21
1d 20h
RongYI Cup
2 days
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
2 days
BSL 21
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
OSC
4 days
WardiTV Invitational
4 days
WardiTV Invitational
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.