I'm going to keep this short:
LoL has a lot of players. Dota2 has a lot of players. They're both free. Like completely free. StarCraft 2 was not free. StarCraft 2 cost $50. When you have to pay to play something, there's going to be less people playing it. Would you rather pay to play something by yourself or play something for free with friends?
Guess what, also... Brood War was really big in Korea. Brood War wasn't free. It cost $60. BUT WAIT.... In Korea it was free. Because people played it at PC bangs. That's where they played all games actually. And it became really popular. Like super really mega popular.
David Kim wants to remove things that the user does that spectators can't see or noobs can't appreciate. He thinks it will improve viewership and spread the game to new audiences. Bullshit. David Kim is an idiot. There are tons of such things that LoL and Dota players do.
"Hey that player dropped a ward to make the opponent think that he palced it and forced them to put down a sentry WHERE THERE WAS NO WARD then picked up the dropped ward and placed it somewhere else."
Yes this is super obvious to beginners. Also the fact that there are 10 people in the game and 2-4 of them are only ever on the screen at once for the majority of the game. That's not confusing to noobs at all right?
David Kim wants to make the game easier for beginners. Apparently 100+ heroes and the same number of items presents an EASY FUCKING LEARNING CURVE THOUGH.
It's not about the complexity of the game. It's about it being free, being fun, and being social.
I for one am of the opinion that games that are SOCIAL, FREE, and FUN will have huge audiences. Is that crazy? Is it insane to think that hopping into a LoL game with 4 friends and dicking around might be more appealing than grinding 1v1 StarCraft?
Can we please have back the game rooms from Battle.net 1.0? Do you know how much of my life I spent playing 2v2v2v2BGH NO KOREANS!!!!! Do you know how many people want to play games like this? A lot.
(PS I'm mad today)