• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:08
CET 10:08
KST 18:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !3Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win2Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win Did they add GM to 2v2? RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest BW General Discussion
Tourneys
[BSL21] WB SEMIFINALS - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO8 - Day 2 - Sunday 21:00 CET [ASL20] Grand Finals
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Dawn of War IV Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1097 users

The State of Legacy - Page 2

Blogs > qxc
Post a Reply
Prev 1 2 All
DarkPlasmaBall
Profile Blog Joined March 2010
United States45161 Posts
May 21 2015 12:03 GMT
#21
Thanks for the write-up!

As with the other matchups, both mech and bio feel viable here and require drastically different responses from the Protoss. Mech is generally met by carriers, although every opening and mid game army is currently using a lot of Adepts.


This makes me happy and optimistic, both from a Terran and from a Protoss perspective
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 21 2015 12:10 GMT
#22
I'm hoping that eventually a balance is found in the Protoss early game and we might see different gateway unit compositions. That would be pretty cool
Nice writeup.
Moderatorshe/her
TL+ Member
joshie0808
Profile Blog Joined March 2011
Canada1024 Posts
May 21 2015 16:37 GMT
#23
Love your write ups and hope you continue to do more! As someone who doesnt have access to the beta, your thoughts are always the best place for me to get an objective feel of how the beta is going
helpman175
Profile Joined May 2015
17 Posts
May 21 2015 17:43 GMT
#24
What is the real state of the legacy?
How long until release?
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 21 2015 17:44 GMT
#25
On May 22 2015 02:43 helpman175 wrote:
What is the real state of the legacy?
How long until release?

It might not be until the end of the year, Blizzard wants to have a long beta. Although the reasons are getting a little less clear -.-
Moderatorshe/her
TL+ Member
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
Last Edited: 2015-05-21 19:42:37
May 21 2015 19:40 GMT
#26
On May 22 2015 02:44 The_Templar wrote:
Show nested quote +
On May 22 2015 02:43 helpman175 wrote:
What is the real state of the legacy?
How long until release?

It might not be until the end of the year, Blizzard wants to have a long beta. Although the reasons are getting a little less clear -.-

I guess it's to polish up the game better, as is their usual reason. I don't mind though. If I get it at the end of the year, I get it at the end of the year. I'll be spending all summer working or playing GW2 anyway.

E: maybe they're also waiting on stats collected from the online tournaments to see if there are any themes, such as "games last 10 minutes on average" (I just made that up).
kiss kiss fall in love
JimmyJRaynor
Profile Blog Joined April 2010
Canada17136 Posts
May 21 2015 20:00 GMT
#27
On May 22 2015 02:44 The_Templar wrote:
Show nested quote +
On May 22 2015 02:43 helpman175 wrote:
What is the real state of the legacy?
How long until release?

It might not be until the end of the year, Blizzard wants to have a long beta. Although the reasons are getting a little less clear -.-


i think they will wait until BlizzCon and hte WCS is finished before releasing LotV.

I do not think Blizzard wants LotV out there while WCS competition in HotS is stil ongoing because they do not want to split the community.

If this is indeed their strategy then i wholeheartedly agree with it.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 21 2015 20:27 GMT
#28
On May 22 2015 05:00 JimmyJRaynor wrote:
Show nested quote +
On May 22 2015 02:44 The_Templar wrote:
On May 22 2015 02:43 helpman175 wrote:
What is the real state of the legacy?
How long until release?

It might not be until the end of the year, Blizzard wants to have a long beta. Although the reasons are getting a little less clear -.-


i think they will wait until BlizzCon and hte WCS is finished before releasing LotV.

I do not think Blizzard wants LotV out there while WCS competition in HotS is stil ongoing because they do not want to split the community.

If this is indeed their strategy then i wholeheartedly agree with it.

That's my line of thinking as well, although I honestly wouldn't put it past them to think of the (bad) idea of making blizzcon the first LotV tournament -_-
Moderatorshe/her
TL+ Member
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2015-05-21 22:47:37
May 21 2015 22:41 GMT
#29
--- Nuked ---
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
Last Edited: 2015-05-22 14:37:10
May 22 2015 14:36 GMT
#30
On May 22 2015 05:27 The_Templar wrote:
Show nested quote +
On May 22 2015 05:00 JimmyJRaynor wrote:
On May 22 2015 02:44 The_Templar wrote:
On May 22 2015 02:43 helpman175 wrote:
What is the real state of the legacy?
How long until release?

It might not be until the end of the year, Blizzard wants to have a long beta. Although the reasons are getting a little less clear -.-


i think they will wait until BlizzCon and hte WCS is finished before releasing LotV.

I do not think Blizzard wants LotV out there while WCS competition in HotS is stil ongoing because they do not want to split the community.

If this is indeed their strategy then i wholeheartedly agree with it.

That's my line of thinking as well, although I honestly wouldn't put it past them to think of the (bad) idea of making blizzcon the first LotV tournament -_-

It'd be amazingly hype. The potential for a passionboard would be endless!
I'm joking.

I feel like they should have an LotV tournament/showing regardless, but it'd be nice if it was something like 2014's with showmatches, and not "the top 16 HotS players get to compete over 250k of LotV money."
kiss kiss fall in love
JCoto
Profile Joined October 2014
Spain574 Posts
May 23 2015 12:16 GMT
#31
On May 22 2015 07:41 Barrin wrote:
Did they even say it was gonna be this year? I wouldn't mind if it was the end of NEXT year. Don't release until it's done!

Whatever we get we will be stuck with for many years. It better be the best they can do.


The thing I would really like is to get LotV pre-order, I have no time to play ladders at all and rank much but I love to explore this game and archon would be just nice.
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
May 24 2015 07:05 GMT
#32
QXC, you are becoming the InControl of game design. I hope you never leave our community, even if you stop playing professionally. You are a good dude to have around.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
Meta
Profile Blog Joined June 2003
United States6225 Posts
May 24 2015 19:52 GMT
#33
wow 20% reduction in colossus damage, that's awesome (obviously I'm not a protoss )
good vibes only
FT.aCt)Sony
Profile Blog Joined June 2007
United States1048 Posts
May 24 2015 19:53 GMT
#34
The "new" terran air unit will be a counter to the viper once it is released from what my sources have been telling me.

But as with all "new" units, it will take awhile to get adjusted and corrected to appropriate parameters.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
May 25 2015 16:16 GMT
#35
On May 24 2015 16:05 Pontius Pirate wrote:
QXC, you are becoming the InControl of game design. I hope you never leave our community, even if you stop playing professionally. You are a good dude to have around.


Not sure if high praise or backhanded complement... I'm not even particularly sure who is being backhanded...
Hark, what baseball through yonder window breaks?
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2015-05-27 04:52:45
May 27 2015 04:43 GMT
#36
On May 21 2015 20:34 Teoita wrote:
I strongly disagree that the 12 worker start removes coinflips. If anything it makes them worse.

Builds develop so much more quicky that by the time a reaper, worker, overlord or mothership core crosses the map to scout your opponent's build will already be much further along the way compared to HotS, and often times i feel like all i'm scouting for is a spawning positions. This is especially true on 4 player maps. Just as an example, imagine dealing with proxy oracle without the ability to scout for them, or even to count the pylons to know if there's a proxy or not in time.

I think things like proxies and 6pool aren't nearly as big of a deal because the coinflip aspect of them is tied to a player's choice: you either choose to ignore them, do an opening that is automatically safe against them, or you scout for them and adjust accordingly. LotV on the other hand removes the choice to scout, because it just can't be done in time (using another example, zergs are able to sac one overlord at best instead of two). You either play safe against something or you dont, without any ability to adjust during the game.

Wait, builds develop more quickly, sure, but it goes both ways, scouting mechanisms come out faster. But the game isn't exponentially faster like I read on TL sometimes, it's just a simple constant time shift. Keep in mind reading the following that I don't have access to the beta so it's pretty much theorycrafting and not a translation of my in-game feeling.

I would think intuitively that Terran and Protoss are so equally affected by the time shift that it doesn't matter in TvP, TvT and PvP. The only difference that slows down the reaper timing (when we factor in the time period from 6 to 12 workers) is that in HotS, you would already have built a supply structure, and in LotV it still remains to be built at the start of the game. So you can't start your barack at 12, which is indeed a bummer. But that also goes for Protoss, can't start your gateway at 13.

The only "problematic" thing is Zerg, who can build shit whenever they want, so the pool (hence, queen) timing is potentially much earlier relatively to HotS. Scouting Zerg, even slightly late, was never a problem for Terran, so all that's left is ZvP. I could see ZvP being problematic, Protoss theoretically just can't scout Zerg builds as fast as before. Then again you probed scout in HotS, I don't see why you wouldn't send one of your first probes to scout in LotV, you lose less mining (relatively) than in HotS.

Edit: Forgot to address overlord scouting. There is obviously a huge difference there, no doubt about that ;D
Agh
Profile Blog Joined July 2010
United States1014 Posts
May 27 2015 11:47 GMT
#37
On May 21 2015 20:34 Teoita wrote:
I strongly disagree that the 12 worker start removes coinflips. If anything it makes them worse.

Builds develop so much more quicky that by the time a reaper, worker, overlord or mothership core crosses the map to scout your opponent's build will already be much further along the way compared to HotS, and often times i feel like all i'm scouting for is a spawning positions. This is especially true on 4 player maps. Just as an example, imagine dealing with proxy oracle without the ability to scout for them, or even to count the pylons to know if there's a proxy or not in time.

I think things like proxies and 6pool aren't nearly as big of a deal because the coinflip aspect of them is tied to a player's choice: you either choose to ignore them, do an opening that is automatically safe against them, or you scout for them and adjust accordingly. LotV on the other hand removes the choice to scout, because it just can't be done in time (using another example, zergs are able to sac one overlord at best instead of two). You either play safe against something or you dont, without any ability to adjust during the game.


Your assumptions about scouting are incorrect. Scouting feels more important than ever - and it is much less of an investment since you're almost at an income cap at the start of the game.

You're also investing a huge amount to do something like a proxy oracle. If you outright die from it then your build probably isn't safe so you would be 'coinflipping' yourself hoping you don't die to something.

Any 1 base heavy tech opening is a huge gamble, and a lot of the time doing damage is at the very best putting you even - but even then that is hard to say because bases mine out so quickly.


To be honest I like the fact that some extremely strong cheeses and all ins exist. HotS is a pretty big snooze-fest with every game almost auto-piloting to ~15 minutes.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 166
StarCraft: Brood War
Rain 5149
Soma 167
Sharp 82
sorry 76
Mini 54
JulyZerg 35
Rush 30
NaDa 25
Shine 22
Sacsri 17
[ Show more ]
soO 11
Mong 9
EffOrt 6
Dota 2
NeuroSwarm96
League of Legends
JimRising 444
C9.Mang0417
Counter-Strike
summit1g11995
shoxiejesuss569
olofmeister19
Other Games
ceh9507
Happy242
crisheroes236
Mew2King66
Trikslyr27
Livibee20
Organizations
Other Games
gamesdonequick727
StarCraft: Brood War
UltimateBattle 119
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH95
• LUISG 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
The PondCast
52m
WardiTV 2025
3h 52m
Cure vs Creator
Solar vs TBD
herO vs Spirit
Scarlett vs Gerald
Rogue vs Shameless
MaNa vs ShoWTimE
Nice vs TBD
WardiTV 2025
1d 1h
ByuN vs TBD
Clem vs TBD
OSC
1d 4h
CranKy Ducklings
2 days
SC Evo League
2 days
Ladder Legends
2 days
BSL 21
2 days
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
3 days
Ladder Legends
3 days
[ Show More ]
BSL 21
3 days
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
3 days
Monday Night Weeklies
4 days
WardiTV Invitational
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.