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The State of Legacy - Page 2

Blogs > qxc
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Prev 1 2 All
DarkPlasmaBall
Profile Blog Joined March 2010
United States44599 Posts
May 21 2015 12:03 GMT
#21
Thanks for the write-up!

As with the other matchups, both mech and bio feel viable here and require drastically different responses from the Protoss. Mech is generally met by carriers, although every opening and mid game army is currently using a lot of Adepts.


This makes me happy and optimistic, both from a Terran and from a Protoss perspective
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 21 2015 12:10 GMT
#22
I'm hoping that eventually a balance is found in the Protoss early game and we might see different gateway unit compositions. That would be pretty cool
Nice writeup.
Moderatorshe/her
TL+ Member
joshie0808
Profile Blog Joined March 2011
Canada1024 Posts
May 21 2015 16:37 GMT
#23
Love your write ups and hope you continue to do more! As someone who doesnt have access to the beta, your thoughts are always the best place for me to get an objective feel of how the beta is going
helpman175
Profile Joined May 2015
17 Posts
May 21 2015 17:43 GMT
#24
What is the real state of the legacy?
How long until release?
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 21 2015 17:44 GMT
#25
On May 22 2015 02:43 helpman175 wrote:
What is the real state of the legacy?
How long until release?

It might not be until the end of the year, Blizzard wants to have a long beta. Although the reasons are getting a little less clear -.-
Moderatorshe/her
TL+ Member
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
Last Edited: 2015-05-21 19:42:37
May 21 2015 19:40 GMT
#26
On May 22 2015 02:44 The_Templar wrote:
Show nested quote +
On May 22 2015 02:43 helpman175 wrote:
What is the real state of the legacy?
How long until release?

It might not be until the end of the year, Blizzard wants to have a long beta. Although the reasons are getting a little less clear -.-

I guess it's to polish up the game better, as is their usual reason. I don't mind though. If I get it at the end of the year, I get it at the end of the year. I'll be spending all summer working or playing GW2 anyway.

E: maybe they're also waiting on stats collected from the online tournaments to see if there are any themes, such as "games last 10 minutes on average" (I just made that up).
kiss kiss fall in love
JimmyJRaynor
Profile Blog Joined April 2010
Canada16767 Posts
May 21 2015 20:00 GMT
#27
On May 22 2015 02:44 The_Templar wrote:
Show nested quote +
On May 22 2015 02:43 helpman175 wrote:
What is the real state of the legacy?
How long until release?

It might not be until the end of the year, Blizzard wants to have a long beta. Although the reasons are getting a little less clear -.-


i think they will wait until BlizzCon and hte WCS is finished before releasing LotV.

I do not think Blizzard wants LotV out there while WCS competition in HotS is stil ongoing because they do not want to split the community.

If this is indeed their strategy then i wholeheartedly agree with it.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 21 2015 20:27 GMT
#28
On May 22 2015 05:00 JimmyJRaynor wrote:
Show nested quote +
On May 22 2015 02:44 The_Templar wrote:
On May 22 2015 02:43 helpman175 wrote:
What is the real state of the legacy?
How long until release?

It might not be until the end of the year, Blizzard wants to have a long beta. Although the reasons are getting a little less clear -.-


i think they will wait until BlizzCon and hte WCS is finished before releasing LotV.

I do not think Blizzard wants LotV out there while WCS competition in HotS is stil ongoing because they do not want to split the community.

If this is indeed their strategy then i wholeheartedly agree with it.

That's my line of thinking as well, although I honestly wouldn't put it past them to think of the (bad) idea of making blizzcon the first LotV tournament -_-
Moderatorshe/her
TL+ Member
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2015-05-21 22:47:37
May 21 2015 22:41 GMT
#29
--- Nuked ---
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
Last Edited: 2015-05-22 14:37:10
May 22 2015 14:36 GMT
#30
On May 22 2015 05:27 The_Templar wrote:
Show nested quote +
On May 22 2015 05:00 JimmyJRaynor wrote:
On May 22 2015 02:44 The_Templar wrote:
On May 22 2015 02:43 helpman175 wrote:
What is the real state of the legacy?
How long until release?

It might not be until the end of the year, Blizzard wants to have a long beta. Although the reasons are getting a little less clear -.-


i think they will wait until BlizzCon and hte WCS is finished before releasing LotV.

I do not think Blizzard wants LotV out there while WCS competition in HotS is stil ongoing because they do not want to split the community.

If this is indeed their strategy then i wholeheartedly agree with it.

That's my line of thinking as well, although I honestly wouldn't put it past them to think of the (bad) idea of making blizzcon the first LotV tournament -_-

It'd be amazingly hype. The potential for a passionboard would be endless!
I'm joking.

I feel like they should have an LotV tournament/showing regardless, but it'd be nice if it was something like 2014's with showmatches, and not "the top 16 HotS players get to compete over 250k of LotV money."
kiss kiss fall in love
JCoto
Profile Joined October 2014
Spain574 Posts
May 23 2015 12:16 GMT
#31
On May 22 2015 07:41 Barrin wrote:
Did they even say it was gonna be this year? I wouldn't mind if it was the end of NEXT year. Don't release until it's done!

Whatever we get we will be stuck with for many years. It better be the best they can do.


The thing I would really like is to get LotV pre-order, I have no time to play ladders at all and rank much but I love to explore this game and archon would be just nice.
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
May 24 2015 07:05 GMT
#32
QXC, you are becoming the InControl of game design. I hope you never leave our community, even if you stop playing professionally. You are a good dude to have around.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
Meta
Profile Blog Joined June 2003
United States6225 Posts
May 24 2015 19:52 GMT
#33
wow 20% reduction in colossus damage, that's awesome (obviously I'm not a protoss )
good vibes only
FT.aCt)Sony
Profile Blog Joined June 2007
United States1047 Posts
May 24 2015 19:53 GMT
#34
The "new" terran air unit will be a counter to the viper once it is released from what my sources have been telling me.

But as with all "new" units, it will take awhile to get adjusted and corrected to appropriate parameters.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
May 25 2015 16:16 GMT
#35
On May 24 2015 16:05 Pontius Pirate wrote:
QXC, you are becoming the InControl of game design. I hope you never leave our community, even if you stop playing professionally. You are a good dude to have around.


Not sure if high praise or backhanded complement... I'm not even particularly sure who is being backhanded...
Hark, what baseball through yonder window breaks?
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2015-05-27 04:52:45
May 27 2015 04:43 GMT
#36
On May 21 2015 20:34 Teoita wrote:
I strongly disagree that the 12 worker start removes coinflips. If anything it makes them worse.

Builds develop so much more quicky that by the time a reaper, worker, overlord or mothership core crosses the map to scout your opponent's build will already be much further along the way compared to HotS, and often times i feel like all i'm scouting for is a spawning positions. This is especially true on 4 player maps. Just as an example, imagine dealing with proxy oracle without the ability to scout for them, or even to count the pylons to know if there's a proxy or not in time.

I think things like proxies and 6pool aren't nearly as big of a deal because the coinflip aspect of them is tied to a player's choice: you either choose to ignore them, do an opening that is automatically safe against them, or you scout for them and adjust accordingly. LotV on the other hand removes the choice to scout, because it just can't be done in time (using another example, zergs are able to sac one overlord at best instead of two). You either play safe against something or you dont, without any ability to adjust during the game.

Wait, builds develop more quickly, sure, but it goes both ways, scouting mechanisms come out faster. But the game isn't exponentially faster like I read on TL sometimes, it's just a simple constant time shift. Keep in mind reading the following that I don't have access to the beta so it's pretty much theorycrafting and not a translation of my in-game feeling.

I would think intuitively that Terran and Protoss are so equally affected by the time shift that it doesn't matter in TvP, TvT and PvP. The only difference that slows down the reaper timing (when we factor in the time period from 6 to 12 workers) is that in HotS, you would already have built a supply structure, and in LotV it still remains to be built at the start of the game. So you can't start your barack at 12, which is indeed a bummer. But that also goes for Protoss, can't start your gateway at 13.

The only "problematic" thing is Zerg, who can build shit whenever they want, so the pool (hence, queen) timing is potentially much earlier relatively to HotS. Scouting Zerg, even slightly late, was never a problem for Terran, so all that's left is ZvP. I could see ZvP being problematic, Protoss theoretically just can't scout Zerg builds as fast as before. Then again you probed scout in HotS, I don't see why you wouldn't send one of your first probes to scout in LotV, you lose less mining (relatively) than in HotS.

Edit: Forgot to address overlord scouting. There is obviously a huge difference there, no doubt about that ;D
Agh
Profile Blog Joined July 2010
United States986 Posts
May 27 2015 11:47 GMT
#37
On May 21 2015 20:34 Teoita wrote:
I strongly disagree that the 12 worker start removes coinflips. If anything it makes them worse.

Builds develop so much more quicky that by the time a reaper, worker, overlord or mothership core crosses the map to scout your opponent's build will already be much further along the way compared to HotS, and often times i feel like all i'm scouting for is a spawning positions. This is especially true on 4 player maps. Just as an example, imagine dealing with proxy oracle without the ability to scout for them, or even to count the pylons to know if there's a proxy or not in time.

I think things like proxies and 6pool aren't nearly as big of a deal because the coinflip aspect of them is tied to a player's choice: you either choose to ignore them, do an opening that is automatically safe against them, or you scout for them and adjust accordingly. LotV on the other hand removes the choice to scout, because it just can't be done in time (using another example, zergs are able to sac one overlord at best instead of two). You either play safe against something or you dont, without any ability to adjust during the game.


Your assumptions about scouting are incorrect. Scouting feels more important than ever - and it is much less of an investment since you're almost at an income cap at the start of the game.

You're also investing a huge amount to do something like a proxy oracle. If you outright die from it then your build probably isn't safe so you would be 'coinflipping' yourself hoping you don't die to something.

Any 1 base heavy tech opening is a huge gamble, and a lot of the time doing damage is at the very best putting you even - but even then that is hard to say because bases mine out so quickly.


To be honest I like the fact that some extremely strong cheeses and all ins exist. HotS is a pretty big snooze-fest with every game almost auto-piloting to ~15 minutes.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
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