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Thanks for the write-up!
As with the other matchups, both mech and bio feel viable here and require drastically different responses from the Protoss. Mech is generally met by carriers, although every opening and mid game army is currently using a lot of Adepts.
This makes me happy and optimistic, both from a Terran and from a Protoss perspective
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your Country52797 Posts
I'm hoping that eventually a balance is found in the Protoss early game and we might see different gateway unit compositions. That would be pretty cool Nice writeup.
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Love your write ups and hope you continue to do more! As someone who doesnt have access to the beta, your thoughts are always the best place for me to get an objective feel of how the beta is going
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What is the real state of the legacy? How long until release?
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your Country52797 Posts
On May 22 2015 02:43 helpman175 wrote: What is the real state of the legacy? How long until release? It might not be until the end of the year, Blizzard wants to have a long beta. Although the reasons are getting a little less clear -.-
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On May 22 2015 02:44 The_Templar wrote:Show nested quote +On May 22 2015 02:43 helpman175 wrote: What is the real state of the legacy? How long until release? It might not be until the end of the year, Blizzard wants to have a long beta. Although the reasons are getting a little less clear -.- I guess it's to polish up the game better, as is their usual reason. I don't mind though. If I get it at the end of the year, I get it at the end of the year. I'll be spending all summer working or playing GW2 anyway.
E: maybe they're also waiting on stats collected from the online tournaments to see if there are any themes, such as "games last 10 minutes on average" (I just made that up).
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On May 22 2015 02:44 The_Templar wrote:Show nested quote +On May 22 2015 02:43 helpman175 wrote: What is the real state of the legacy? How long until release? It might not be until the end of the year, Blizzard wants to have a long beta. Although the reasons are getting a little less clear -.-
i think they will wait until BlizzCon and hte WCS is finished before releasing LotV.
I do not think Blizzard wants LotV out there while WCS competition in HotS is stil ongoing because they do not want to split the community.
If this is indeed their strategy then i wholeheartedly agree with it.
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your Country52797 Posts
On May 22 2015 05:00 JimmyJRaynor wrote:Show nested quote +On May 22 2015 02:44 The_Templar wrote:On May 22 2015 02:43 helpman175 wrote: What is the real state of the legacy? How long until release? It might not be until the end of the year, Blizzard wants to have a long beta. Although the reasons are getting a little less clear -.- i think they will wait until BlizzCon and hte WCS is finished before releasing LotV. I do not think Blizzard wants LotV out there while WCS competition in HotS is stil ongoing because they do not want to split the community. If this is indeed their strategy then i wholeheartedly agree with it. That's my line of thinking as well, although I honestly wouldn't put it past them to think of the (bad) idea of making blizzcon the first LotV tournament -_-
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On May 22 2015 05:27 The_Templar wrote:Show nested quote +On May 22 2015 05:00 JimmyJRaynor wrote:On May 22 2015 02:44 The_Templar wrote:On May 22 2015 02:43 helpman175 wrote: What is the real state of the legacy? How long until release? It might not be until the end of the year, Blizzard wants to have a long beta. Although the reasons are getting a little less clear -.- i think they will wait until BlizzCon and hte WCS is finished before releasing LotV. I do not think Blizzard wants LotV out there while WCS competition in HotS is stil ongoing because they do not want to split the community. If this is indeed their strategy then i wholeheartedly agree with it. That's my line of thinking as well, although I honestly wouldn't put it past them to think of the (bad) idea of making blizzcon the first LotV tournament -_- It'd be amazingly hype. The potential for a passionboard would be endless! I'm joking.
I feel like they should have an LotV tournament/showing regardless, but it'd be nice if it was something like 2014's with showmatches, and not "the top 16 HotS players get to compete over 250k of LotV money."
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On May 22 2015 07:41 Barrin wrote: Did they even say it was gonna be this year? I wouldn't mind if it was the end of NEXT year. Don't release until it's done!
Whatever we get we will be stuck with for many years. It better be the best they can do.
The thing I would really like is to get LotV pre-order, I have no time to play ladders at all and rank much but I love to explore this game and archon would be just nice.
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QXC, you are becoming the InControl of game design. I hope you never leave our community, even if you stop playing professionally. You are a good dude to have around.
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wow 20% reduction in colossus damage, that's awesome (obviously I'm not a protoss )
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The "new" terran air unit will be a counter to the viper once it is released from what my sources have been telling me.
But as with all "new" units, it will take awhile to get adjusted and corrected to appropriate parameters.
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On May 24 2015 16:05 Pontius Pirate wrote: QXC, you are becoming the InControl of game design. I hope you never leave our community, even if you stop playing professionally. You are a good dude to have around.
Not sure if high praise or backhanded complement... I'm not even particularly sure who is being backhanded...
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On May 21 2015 20:34 Teoita wrote: I strongly disagree that the 12 worker start removes coinflips. If anything it makes them worse.
Builds develop so much more quicky that by the time a reaper, worker, overlord or mothership core crosses the map to scout your opponent's build will already be much further along the way compared to HotS, and often times i feel like all i'm scouting for is a spawning positions. This is especially true on 4 player maps. Just as an example, imagine dealing with proxy oracle without the ability to scout for them, or even to count the pylons to know if there's a proxy or not in time.
I think things like proxies and 6pool aren't nearly as big of a deal because the coinflip aspect of them is tied to a player's choice: you either choose to ignore them, do an opening that is automatically safe against them, or you scout for them and adjust accordingly. LotV on the other hand removes the choice to scout, because it just can't be done in time (using another example, zergs are able to sac one overlord at best instead of two). You either play safe against something or you dont, without any ability to adjust during the game. Wait, builds develop more quickly, sure, but it goes both ways, scouting mechanisms come out faster. But the game isn't exponentially faster like I read on TL sometimes, it's just a simple constant time shift. Keep in mind reading the following that I don't have access to the beta so it's pretty much theorycrafting and not a translation of my in-game feeling.
I would think intuitively that Terran and Protoss are so equally affected by the time shift that it doesn't matter in TvP, TvT and PvP. The only difference that slows down the reaper timing (when we factor in the time period from 6 to 12 workers) is that in HotS, you would already have built a supply structure, and in LotV it still remains to be built at the start of the game. So you can't start your barack at 12, which is indeed a bummer. But that also goes for Protoss, can't start your gateway at 13.
The only "problematic" thing is Zerg, who can build shit whenever they want, so the pool (hence, queen) timing is potentially much earlier relatively to HotS. Scouting Zerg, even slightly late, was never a problem for Terran, so all that's left is ZvP. I could see ZvP being problematic, Protoss theoretically just can't scout Zerg builds as fast as before. Then again you probed scout in HotS, I don't see why you wouldn't send one of your first probes to scout in LotV, you lose less mining (relatively) than in HotS.
Edit: Forgot to address overlord scouting. There is obviously a huge difference there, no doubt about that ;D
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On May 21 2015 20:34 Teoita wrote: I strongly disagree that the 12 worker start removes coinflips. If anything it makes them worse.
Builds develop so much more quicky that by the time a reaper, worker, overlord or mothership core crosses the map to scout your opponent's build will already be much further along the way compared to HotS, and often times i feel like all i'm scouting for is a spawning positions. This is especially true on 4 player maps. Just as an example, imagine dealing with proxy oracle without the ability to scout for them, or even to count the pylons to know if there's a proxy or not in time.
I think things like proxies and 6pool aren't nearly as big of a deal because the coinflip aspect of them is tied to a player's choice: you either choose to ignore them, do an opening that is automatically safe against them, or you scout for them and adjust accordingly. LotV on the other hand removes the choice to scout, because it just can't be done in time (using another example, zergs are able to sac one overlord at best instead of two). You either play safe against something or you dont, without any ability to adjust during the game.
Your assumptions about scouting are incorrect. Scouting feels more important than ever - and it is much less of an investment since you're almost at an income cap at the start of the game.
You're also investing a huge amount to do something like a proxy oracle. If you outright die from it then your build probably isn't safe so you would be 'coinflipping' yourself hoping you don't die to something.
Any 1 base heavy tech opening is a huge gamble, and a lot of the time doing damage is at the very best putting you even - but even then that is hard to say because bases mine out so quickly.
To be honest I like the fact that some extremely strong cheeses and all ins exist. HotS is a pretty big snooze-fest with every game almost auto-piloting to ~15 minutes.
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