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Blogs > Chill
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QuanticHawk
Profile Blog Joined May 2007
United States32135 Posts
Last Edited: 2015-03-19 18:51:18
March 19 2015 18:42 GMT
#21
I am a little confused. You're not doing text in photoship, right? Because it can get a little funky when printing.

I definitely agree about the borders. I don't think they're bad, but distracting from the cool stuff Coag's done. More importantly, it's a drinking game, so you wanna make it crystal clear for the user. Like how online poker has the option to switch to those really bright options, it should be identifiable really easily

I'm a little confused by the inside border you mention though? on the mol'phyoz example, it's the red half on the bottom? Same thing with your mention about the text gradient. I do like the face on the card too
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
March 19 2015 19:49 GMT
#22
Text will be in InDesign not Photoshop. Ill explain about the borders with examples when Im home tonight. Its not too complicated but some pictures will help explain what I mean.
Moderator
Nyovne
Profile Joined March 2006
Netherlands19138 Posts
March 19 2015 21:12 GMT
#23
Always get so excited when I see another update! Stuff still looks great and I'm looking forward to the next phase.

Care to elaborate which mechanic you pulled to smoothe out gameplay?
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Acrofales
Profile Joined August 2010
Spain18291 Posts
March 19 2015 22:00 GMT
#24
Drinking game + all of that awesome art? Sign me up!

The drinking games I am used to playing are beer pong, fizzbuzz and kings, so this may be slightly too sophisticated for me. However, I also played M:TG in a long lost past, so presumably I'll manage :D
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
Last Edited: 2015-03-20 00:02:00
March 20 2015 00:01 GMT
#25
Woah, this is still happening? It started back when I was still active on TL :o

Coagulation art is monstrous! The only thing I think doesnt quite fit the theming is the title font, seems too "comic" compared to the rest of the art, but nonetheless, still damn impressive!!
"When the geyser died, a probe came out" - SirJolt
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
March 20 2015 01:35 GMT
#26
On March 20 2015 09:01 fabiano wrote:
Woah, this is still happening? It started back when I was still active on TL :o

Coagulation art is monstrous! The only thing I think doesnt quite fit the theming is the title font, seems too "comic" compared to the rest of the art, but nonetheless, still damn impressive!!

That's a really good eye, because the font is from here haha http://www.blambot.com/
Moderator
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
March 20 2015 01:59 GMT
#27
On March 20 2015 03:42 QuanticHawk wrote:
I am a little confused. You're not doing text in photoship, right? Because it can get a little funky when printing.

I definitely agree about the borders. I don't think they're bad, but distracting from the cool stuff Coag's done. More importantly, it's a drinking game, so you wanna make it crystal clear for the user. Like how online poker has the option to switch to those really bright options, it should be identifiable really easily

I'm a little confused by the inside border you mention though? on the mol'phyoz example, it's the red half on the bottom? Same thing with your mention about the text gradient. I do like the face on the card too


Bear with me: http://i.imgur.com/3VjisFe.jpg

Ignore the Heroes / Ults for now (look at the 4 cards on the middle / right). There are two classes of cards which sit in different decks. Basic cards are cheap (top), Legendary cards are expensive (bottom). Visually, they are distinguished by their outside border being either silver or gold.

Next, there are four types of cards, which determine how the cards are played and used. They are distinguished by the background of the text and the inner border colour.

The reason this is important is because if someone is sitting across the table, you want to visually know what kind of cards they have out, even if you can't necessarily see their stats.

Each player only has one two-sided Hero card, so the distinction between Hero and Ultimate is mostly visual to follow suit.
Moderator
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
March 20 2015 02:03 GMT
#28
On March 20 2015 06:12 Nyovne wrote:
Always get so excited when I see another update! Stuff still looks great and I'm looking forward to the next phase.

Care to elaborate which mechanic you pulled to smoothe out gameplay?


We have a class of cards called "Events". Whenever a player levels up, they draw an Event card. Originally, the design of these cards were supposed to be global - random events that effect all players. To this day, I still like this idea. It's a global "problem" that draws everyone away from fighting each other and makes them solve the problem together temporarily, or all face the consequences. I tried for several months and couldn't get it implemented right.

So we replaced that idea with a card you draw and put into play for free. It was still random and sometimes had a global effect, but it was simpler and more direct. The problem is that the Events are way too complex and flood the board with too many cards.

I think I'm going to cut them from the game. They are an unnecessary complexity.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 20 2015 13:32 GMT
#29
Better to be simple first, you can make it complicated as you scale up with new cards and ideas
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TelecoM
Profile Blog Joined January 2010
United States10720 Posts
March 20 2015 17:11 GMT
#30
Love the art work!! Really awesome! Keep up the good work
AKA: TelecoM[WHITE] Protoss fighting
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
March 20 2015 18:05 GMT
#31
So how long can you drink and keep playing well? Is the game too complex to play when you're really drunk?

Do you have to be drinking when you're playing, ie. it's tied to the rules?

Do you have plans to create a computer version of the game so players can play over the internet, or does it not work because of the drinking aspect?
Who would sup with the mighty, must walk the path of daggers.
batsnacks
Profile Blog Joined April 2014
United States4466 Posts
March 20 2015 20:30 GMT
#32
Food for thought: Consider laminating the paper pieces. This is a drinking game.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 21 2015 01:22 GMT
#33
On March 21 2015 05:30 batsnacks wrote:
Food for thought: Consider laminating the paper pieces. This is a drinking game.

OR sell a $5 cleaning kit and $5 replacement insurance! XD
Comprehensive strategic intention: DNE
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
Last Edited: 2015-03-21 02:00:19
March 21 2015 01:53 GMT
#34
On March 21 2015 03:05 kingjames01 wrote:
So how long can you drink and keep playing well? Is the game too complex to play when you're really drunk?

Do you have to be drinking when you're playing, ie. it's tied to the rules?

Do you have plans to create a computer version of the game so players can play over the internet, or does it not work because of the drinking aspect?

Depends if you are a functional drunk or not. Can you play video games while drunk? If so, you'll be fine. I haven't seen anyone get so drunk they can't function.

Drinking is tied to the rules, but isn't a necessity. You can play without drinking. Check out the FAQ - there are answers to a lot of your questions: http://mana.firecaster.com/faq/

No plans to create a computer version right now.

On March 21 2015 05:30 batsnacks wrote:
Food for thought: Consider laminating the paper pieces. This is a drinking game.

Yea for sure, it's just for testing and proof of concept.
Moderator
Kommatiazo
Profile Blog Joined February 2011
United States579 Posts
March 21 2015 05:50 GMT
#35
I don't drink. I might start to play this game though. I promise chill, if you guys ever sell this, I'll buy a copy and host a drinking game night that I may or may not participate in and then give you guys the feedback.

Seriously guys: stunning work. I'm so excited for you. I remember the very first blog about this. Really really cool to see it coming along so well. Gl!
"You must enemy don't know, and very good micro" - Bosstoss #Wet4Ret
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
March 21 2015 12:51 GMT
#36
On March 21 2015 14:50 Kommatiazo wrote:
I don't drink. I might start to play this game though. I promise chill, if you guys ever sell this, I'll buy a copy and host a drinking game night that I may or may not participate in and then give you guys the feedback.

Seriously guys: stunning work. I'm so excited for you. I remember the very first blog about this. Really really cool to see it coming along so well. Gl!

Thanks for the encouragement!

My wife and her sister also don't drink and they've played a few times. I just want to be clear that there are no cards that only make you drink. Even the cards that are essentially "Opponent Drinks X" all have some other gameplay element to them. You won't miss any gameplay by not drinking.
Moderator
Psyonic_Reaver
Profile Blog Joined June 2007
United States4342 Posts
March 21 2015 14:24 GMT
#37
I think kingjames has a good idea about making this more accessibile online. Instead of making a computer "game" the fastest growing market online in terms of gaming are Apps for the iPhone or Android phones.

After you nail down the board game and things are looking successful, I would consider attempting making an App version that people could play either vs other players or like how Cards Against Humanity approached it.

Great work non the less. I'll sign up for a beta test, I have board game night with about 5-10 people once a month that always involves drinking. =) I got them to get into munchkin, I'm sure I could get them into this.
So wait? I'm bad? =(
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
March 21 2015 18:33 GMT
#38
Really does seem like alot of it is ripoffs of other work, like other posters have said.

Looks good though.
Useless wet fish.
Thaniri
Profile Blog Joined March 2011
1264 Posts
March 21 2015 18:49 GMT
#39
Mol'Phyoz = Morpheus.

I've caught you in your plagiarism.
kushm4sta
Profile Blog Joined July 2011
United States8878 Posts
March 23 2015 08:45 GMT
#40
I don't like the sabretooth's teeth.
OMGUS.net, kush sex blogs every friday night
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