Ok, this is something I have wanted to do for a long time, but I have been extremely put off by it. The reason why is because I was always afraid of coding. I have tried learning it and I honestly find the solution creating process really fun, it's just I am always stuck on a brick wall. I have tried Unity and Unreal, but , A, my PC is garbage, B, I just couldn't figure out how to get started. Fast forward a few years and discovering extra credits I decided to take a crack at it again. I decided to take a crack at it with RPGmake VX Ace, I will say I haven't bought the full license . I have actually gotten a decent little thing going with it. I call the project "thing" because it isn't something I really want to release. It is just a prototype I guess. A playground for me to really learn and understand the damn thing. It is going fairly well. It is relatively intuitive. I just have to skim through a few tutorials, and I find out rather quickly how to use it. I am now at the point where I want to start figuring out what I want my game to actually be. Yes, it will be a Jrpg, but conceptually everything else... that lies where my question is. I have played some JRpgs, namely FFVI, so I understand how they mostly work, but I would like to have some advice about JRpg and game design. Either videos about designing them, experiences you have had deving or playing them, and honestly where to start. I mean its a JRpg and I can add custom systems to the game, but I am not sure where to start. Maybe story, mechanics, I just don't know. EC recommends start with a minimum viable product. Well, JRpg gotcha. The engine I am using already has that pretty much decided for me, but where to go from there is I don't fuckin know. If you have any suggestions, comments, answers, please type them up. I would really like to hear from all of you soon and thank you for taking the time to read this.
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