• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:57
CEST 10:57
KST 17:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course8Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
GSL Code S Season 1 (2026) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
[ASL21] Ro4 Preview: On Course Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps? RepMastered™: replay sharing and analyzer site BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Semifinals A [BSL22] RO16 Group Stage - 02 - 10 May [Megathread] Daily Proleagues [ASL21] Ro8 Day 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1937 users

[LoTV Idea] "Task Force" upgrade

Blogs > Baptista
Post a Reply
Baptista
Profile Blog Joined June 2011
Poland141 Posts
Last Edited: 2015-02-18 18:33:14
February 18 2015 18:32 GMT
#1
[LoTV Idea] "Task Force" upgrade researched on Nexus/CC/Hatchery. Once you select 10 to 12 units and assign them to a hotkey units gain a buff (+1 armor, + movement speed). Buff is lost when a Task Force unit(s) are given a command along with units not in that Task Force.


Love it or hate it, I think its an interesting concept. Let me explain the thought process and background behind this idea.
The essence of the mechanic is that the buff is lost on a unit once it is issued a command along with a unit that is not part of its Task Force. You can still assign more units to a hotkey but the buff will trigger with between 10 to 12 units (the limit can also be based on supply).
I reflected on how the restriction on amount of units that can be assigned to a hotkey in SC:BW (along many other factors) contributed to disperion of your units on the map. That contributed to many skirmishes and action. An unfortunate consequence of an ability to assign countless units to a hotkey in SC2 is the deathball effect. The idea behind this upgrade is to encourage players to use small size "Special Task Forces" either for harrasment, map control or even to get positional advantage in a team fight.
With added armor and movement speed players are encouraged to establish map control in early mid game. Added armor makes engagements longer. Added movement speed rewards players for positioning and micro.
With maximal amount of 10 hotkeys (players will likely use less to improve macro, but I think it is a nice thing that best of the best could use up to 10 groups) it would be optimal to see that around 100-150 supply your units won't be able to get more buffs - marginal gain of adding current tier units falls. This is an opportunity to invest in tech heavy units like Vipers, Ravens, Carriers.
The most vivid illustration where this upgrade has a great use is Mutalisk harrassment. Skillfull player will use many control groups to retain the buff on all mutalisks. Added armor will help to deal damage longer, while increased movement speed will reword positioning and micro. An other application is in a late game fight where you position buffed units on the front to tank damage and, while they die, you assign new Task Force units (out of the un-buffed units) to maximize survivability of your army.
As it is always the case with similar ideas they always sound great in your head and you won't realize how silly they are after you share them. So I don't want to sound like: "Blizzard, pls you have to implement this", just wanted to share.


***
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
February 18 2015 18:58 GMT
#2
Seems like a change for the sake of a change imo,
jamesapjoyce
Profile Joined August 2012
61 Posts
February 18 2015 19:03 GMT
#3
Nice ideas, I like the thoughts behind this. It allows for more depth of tactics. On the other side, it adds even more complexity to a game that is already complicated.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-02-18 19:13:36
February 18 2015 19:13 GMT
#4
I like the idea of encouraging players to use more than 1/2 hotkeys for their army without forcing them to do so. I'm pretty Blizzard would never, ever implement this because it would be "too hard for new players" to understand and use though.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Kazahk
Profile Blog Joined April 2012
United States385 Posts
Last Edited: 2015-02-18 22:20:55
February 18 2015 22:17 GMT
#5
Wouldn't this make bio very powerful when splitting them against banelings even when on creep?
Rngesus blessed me with a tooth half, then shunned me with a spinach roll.
deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
Last Edited: 2015-02-19 00:24:17
February 19 2015 00:20 GMT
#6
...
No logo (logo)
TelecoM
Profile Blog Joined January 2010
United States10717 Posts
February 19 2015 00:35 GMT
#7
lol...lets please remember this is StarCraft we are talking ab out here... too many upgardes and random stuff >_<
AKA: TelecoM[WHITE] Protoss fighting
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
February 19 2015 05:26 GMT
#8
Seems like a nightmare. Deathballs will still be very strong, tey'll just have to be managed a little more to get them maximum effect, but then if someone tried to defend against a larger force with a smaller force, the overall strength of the units might just be effectively multiplied by let's say 1.1 in both cases, which makes the absolute difference in strength greater for the larger side than it would have been.
It sounds to me like it would just be another change that would favour the attacker rather than the defender (because all-ins etc. usually rely on having a bigger force at that point in time) and it would also make some forms of smaller harassing troops, which might be good, might be bad. MMM drops to snipe tech buildings/production/bases would snipe bases even faster, which sounds bad to me. Buildings already go down too quickly in this game.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
February 19 2015 06:11 GMT
#9
Let's make Medivac drops even stronger! Yay!

ProgamerAustralian alcohol user follow @iaguzSC2
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2015-02-19 06:54:43
February 19 2015 06:54 GMT
#10
That sounds like a really really bad idea. Its very non-intuitive, and forces you to care about the number of units in a hotkey group which isn't something you should have to care about, and has no lore justification whatsoever. Its a very awful way to try to patch existing game problems, and it probably won't even work the way you'd think it would.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
February 19 2015 10:14 GMT
#11
Isn't this the exact way of thinking people HATE Blizzard for pursuing? Fabricating specific scenarios and crafting specialised tools to realize them - only to see them hilariously fail time and time again.

I believe that the design concept should be "give people general and varied tools and let them do their best with them" not "this unit does this and this this and we need to force people act like that ..."
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Dingodile
Profile Joined December 2011
4139 Posts
February 19 2015 14:37 GMT
#12
pls no more useful things for/from CC/nexus/hatch... all most important stuff in sc2 are chrono/mules/larvas/msc. that why ppl prefer to kill that building than the workers. With your idea, this game is gonna be more unforgiving if you lose this building.
Grubby | ToD | Moon | Lyn | Sky
Please log in or register to reply.
Live Events Refresh
GSL
08:00
2026 Season 2: Qualifiers
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 1890
Bisu 854
BeSt 676
Zeus 561
Soulkey 251
Pusan 233
Killer 180
Larva 125
EffOrt 47
soO 44
[ Show more ]
Sharp 38
Hm[arnc] 29
Liquid`Ret 26
Bale 14
Terrorterran 7
Counter-Strike
olofmeister3165
shoxiejesuss637
Other Games
summit1g10988
ceh9519
crisheroes202
monkeys_forever172
ViBE136
Organizations
Counter-Strike
PGL25586
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• LUISG 34
• CranKy Ducklings SOOP23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1053
Other Games
• WagamamaTV196
Upcoming Events
Afreeca Starleague
1h 4m
Soma vs Leta
Wardi Open
3h 4m
Monday Night Weeklies
7h 4m
OSC
15h 4m
CranKy Ducklings
1d 1h
Afreeca Starleague
1d 1h
Light vs Flash
Replay Cast
2 days
Replay Cast
2 days
The PondCast
3 days
OSC
3 days
[ Show More ]
Replay Cast
3 days
RSL Revival
4 days
OSC
4 days
Korean StarCraft League
4 days
RSL Revival
5 days
BSL
5 days
GSL
5 days
Cure vs TBD
TBD vs Maru
BSL
6 days
Liquipedia Results

Completed

CSL 2026 SPRING (S20)
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.