• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:10
CEST 10:10
KST 17:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview4[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris34Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
#1: Maru - Greatest Players of All Time Maestros of the Game: Week 1/Play-in Preview Greatest Players of All Time: 2025 Update BoxeR's Wings Episode 2 - Fan Translation A Eulogy for the Six Pool
Tourneys
LiuLi Cup - August 2025 Tournaments $5,000 WardiTV Summer Championship 2025 Maestros of The Game—$20k event w/ live finals in Paris $5,100+ SEL Season 2 Championship (SC: Evo) Esports World Cup 2025
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
Post ASL20 Ro24 discussion. Easiest luckies way to get out of Asl groups BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ No Rain in ASL20?
Tourneys
[ASL20] Ro24 Group F [IPSL] CSLAN Review and CSLPRO Reimagined! [ASL20] Ro24 Group E [ASL20] Ro24 Group D
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Mechabellum Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread YouTube Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1901 users

[LoTV Idea] "Task Force" upgrade

Blogs > Baptista
Post a Reply
Baptista
Profile Blog Joined June 2011
Poland141 Posts
Last Edited: 2015-02-18 18:33:14
February 18 2015 18:32 GMT
#1
[LoTV Idea] "Task Force" upgrade researched on Nexus/CC/Hatchery. Once you select 10 to 12 units and assign them to a hotkey units gain a buff (+1 armor, + movement speed). Buff is lost when a Task Force unit(s) are given a command along with units not in that Task Force.


Love it or hate it, I think its an interesting concept. Let me explain the thought process and background behind this idea.
The essence of the mechanic is that the buff is lost on a unit once it is issued a command along with a unit that is not part of its Task Force. You can still assign more units to a hotkey but the buff will trigger with between 10 to 12 units (the limit can also be based on supply).
I reflected on how the restriction on amount of units that can be assigned to a hotkey in SC:BW (along many other factors) contributed to disperion of your units on the map. That contributed to many skirmishes and action. An unfortunate consequence of an ability to assign countless units to a hotkey in SC2 is the deathball effect. The idea behind this upgrade is to encourage players to use small size "Special Task Forces" either for harrasment, map control or even to get positional advantage in a team fight.
With added armor and movement speed players are encouraged to establish map control in early mid game. Added armor makes engagements longer. Added movement speed rewards players for positioning and micro.
With maximal amount of 10 hotkeys (players will likely use less to improve macro, but I think it is a nice thing that best of the best could use up to 10 groups) it would be optimal to see that around 100-150 supply your units won't be able to get more buffs - marginal gain of adding current tier units falls. This is an opportunity to invest in tech heavy units like Vipers, Ravens, Carriers.
The most vivid illustration where this upgrade has a great use is Mutalisk harrassment. Skillfull player will use many control groups to retain the buff on all mutalisks. Added armor will help to deal damage longer, while increased movement speed will reword positioning and micro. An other application is in a late game fight where you position buffed units on the front to tank damage and, while they die, you assign new Task Force units (out of the un-buffed units) to maximize survivability of your army.
As it is always the case with similar ideas they always sound great in your head and you won't realize how silly they are after you share them. So I don't want to sound like: "Blizzard, pls you have to implement this", just wanted to share.


***
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
February 18 2015 18:58 GMT
#2
Seems like a change for the sake of a change imo,
jamesapjoyce
Profile Joined August 2012
61 Posts
February 18 2015 19:03 GMT
#3
Nice ideas, I like the thoughts behind this. It allows for more depth of tactics. On the other side, it adds even more complexity to a game that is already complicated.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-02-18 19:13:36
February 18 2015 19:13 GMT
#4
I like the idea of encouraging players to use more than 1/2 hotkeys for their army without forcing them to do so. I'm pretty Blizzard would never, ever implement this because it would be "too hard for new players" to understand and use though.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Kazahk
Profile Blog Joined April 2012
United States385 Posts
Last Edited: 2015-02-18 22:20:55
February 18 2015 22:17 GMT
#5
Wouldn't this make bio very powerful when splitting them against banelings even when on creep?
Rngesus blessed me with a tooth half, then shunned me with a spinach roll.
deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
Last Edited: 2015-02-19 00:24:17
February 19 2015 00:20 GMT
#6
...
No logo (logo)
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
February 19 2015 00:35 GMT
#7
lol...lets please remember this is StarCraft we are talking ab out here... too many upgardes and random stuff >_<
AKA: TelecoM[WHITE] Protoss fighting
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
February 19 2015 05:26 GMT
#8
Seems like a nightmare. Deathballs will still be very strong, tey'll just have to be managed a little more to get them maximum effect, but then if someone tried to defend against a larger force with a smaller force, the overall strength of the units might just be effectively multiplied by let's say 1.1 in both cases, which makes the absolute difference in strength greater for the larger side than it would have been.
It sounds to me like it would just be another change that would favour the attacker rather than the defender (because all-ins etc. usually rely on having a bigger force at that point in time) and it would also make some forms of smaller harassing troops, which might be good, might be bad. MMM drops to snipe tech buildings/production/bases would snipe bases even faster, which sounds bad to me. Buildings already go down too quickly in this game.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
February 19 2015 06:11 GMT
#9
Let's make Medivac drops even stronger! Yay!

ProgamerAustralian alcohol user follow @iaguzSC2
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2015-02-19 06:54:43
February 19 2015 06:54 GMT
#10
That sounds like a really really bad idea. Its very non-intuitive, and forces you to care about the number of units in a hotkey group which isn't something you should have to care about, and has no lore justification whatsoever. Its a very awful way to try to patch existing game problems, and it probably won't even work the way you'd think it would.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
February 19 2015 10:14 GMT
#11
Isn't this the exact way of thinking people HATE Blizzard for pursuing? Fabricating specific scenarios and crafting specialised tools to realize them - only to see them hilariously fail time and time again.

I believe that the design concept should be "give people general and varied tools and let them do their best with them" not "this unit does this and this this and we need to force people act like that ..."
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Dingodile
Profile Joined December 2011
4135 Posts
February 19 2015 14:37 GMT
#12
pls no more useful things for/from CC/nexus/hatch... all most important stuff in sc2 are chrono/mules/larvas/msc. that why ppl prefer to kill that building than the workers. With your idea, this game is gonna be more unforgiving if you lose this building.
Grubby | ToD | Moon | Lyn | Sky
Please log in or register to reply.
Live Events Refresh
Next event in 3h 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 4087
JulyZerg 152
actioN 123
PianO 117
Zeus 110
Yoon 102
Backho 78
ToSsGirL 45
Noble 26
Bale 9
[ Show more ]
Hm[arnc] 7
Dota 2
XcaliburYe247
NeuroSwarm97
League of Legends
JimRising 529
Counter-Strike
Stewie2K797
Other Games
Fuzer 115
Happy57
SortOf51
Organizations
Counter-Strike
PGL1668
Other Games
gamesdonequick787
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH425
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos970
• Stunt428
Upcoming Events
SC Evo League
3h 51m
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
Maestros of the Game
7h 51m
ShoWTimE vs Cham
GuMiho vs Ryung
Zoun vs Spirit
Rogue vs MaNa
[BSL 2025] Weekly
9h 51m
SC Evo League
1d 3h
Maestros of the Game
1d 7h
SHIN vs Creator
Astrea vs Lambo
Bunny vs SKillous
HeRoMaRinE vs TriGGeR
BSL Team Wars
1d 10h
Team Bonyth vs Team Sziky
BSL Team Wars
1d 10h
Team Dewalt vs Team Sziky
Afreeca Starleague
2 days
Soulkey vs BeSt
Snow vs Light
Monday Night Weeklies
2 days
Replay Cast
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
PiGosaur Monday
3 days
LiuLi Cup
4 days
Replay Cast
4 days
The PondCast
5 days
RSL Revival
5 days
Maru vs SHIN
MaNa vs MaxPax
RSL Revival
6 days
Reynor vs Astrea
Classic vs sOs
BSL Team Wars
6 days
Team Bonyth vs Team Dewalt
Liquipedia Results

Completed

Acropolis #4 - TS1
WardiTV Summer 2025
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 2
Maestros of the Game
SEL Season 2 Championship
Sisters' Call Cup
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
EC S1
BLAST Rivals Fall 2025
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.